saynotogamblingingames
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saynotogamblingingames

This user has been deleted, but this comment will remain here so the following thread does not have to be deleted.

grrrz
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grrrz

you go Jim! just one step away from a marxist political comment. just replace “video games companies” with “companies”. give back the digital means of production (and diffusion) to the digital labourers.

PhoenixShi
Member
PhoenixShi

It’s not just Extra Credits that has been saying the $60 US price of AAA games should increase, others have been commenting on that as well, and for some time already. The fact is that $60 US has been used as the standard price for almost 15 years now, how many things can you think of that have not increased in price over the last 15 years? The cost of making the kind of games they’re expected to make, along with everything else, has gone up in this time, but the price has not, as companies are afraid less people… Read more »

Natalie
Member
Natalie

Personally, I can readily believe games are too expensive to make. I’m far more optimistic (or pessimistic, depending on if you’re optimistic or pessimistic) about the numbers than everyone else seems to be; the numbers of people who have been turned away from these shenanigans. I think that quite a significant portion of gamers have stopped buying games at launch (the most important figure for the shareholders), choose to wait for the non-incomplete edition, “opt-out” of the season passes or even avoid certain publishers entirely. The more money they try to squeeze out of us, the more the consumer base… Read more »

drownedsummer
Member
drownedsummer

The floodgates of Steam Direct are now open that wide that adverts for the shit games are now appearing on Youtube. The game I just saw an advert for Throne of Lies could be good but the video I just saw really didn’t make it look like anything different from a lot of games Jim has covered.

paul
Member
paul

Part of the problem developers and publishers face is that games live on forever in the digital age, cheap great titles are just piling up with every passing year. It’s getting harder and harder to justify spending $60

Greene Scott
Member
Greene Scott

So I was thinking about what you said in the video about publishers and devs not being open about info and the like and I rememembered that the same source that this story came from also wrote about that a few months back. In that article, another game dev (who was named in that but I won’t here) who has worked for both Ubisoft and Bioware said this about Jim’s question: “The other day a friend commented to me “I wish game developers were more candid about development.” He was surprised when I said we are. The caveat is that… Read more »

ENAY
Member
ENAY

As a games developer for several decades, I agree with almost everything Jim Sterling says, except his stance on Day 1 patches and patch culture in general. In the modern era of game dev, Day 1 patches are absolutely essential and believe me, they really do benefit everybody. In a perfect world we’d love to have games created and finished on time, just like back in the good old days. Sadly though, games are so big and evolving beasts by nature, that it’s practically impossible now. When a game is nearing completion, crunch time can be hell, there’s never enough… Read more »

Riuny
Member
Riuny

It is always shit to work for big companies. For the people who cannot take that shit, the best option is probably to save up some money, get the fuck out, then start your own business. Aside from that, I am kind of amused at certain people telling that games are ‘truly’ expensive to make and companies do need EVERY, SINGLE, ONE of those bullshit tactics. Mainly because they do not have actual figures or numbers either. Speaking of numbers and figures, I can provide a very small portion of those juicy information. Since I work as a game-designer in… Read more »

PhoenixShi
Member
PhoenixShi

The general problem on the corporation side is that the share holders want to see a continual increase in profits, then there can be too much fat, and wasteful spending in the company. This results in them looking for more ways to squeeze more money, out of potentially less customers, or in short, they’re creating many of their own problems, and eventually something is going to give. The consumers are also creating issues as just when glancing over some of the responses here, they can be rather heavy handed in the other direction, with people point to $10-$20 games made… Read more »

MuddyScarecrow
Member

I know I’m probably over simplifying things here but on this topic I’m always going to say the same thing: If games really did cost such obscene amounts of money to make the indie market literally couldn’t exist. “Oh but AAA companies need to spend the money on these cutting edge grayfix!” Why? PUBG is the biggest game in the world right now and it looks like shit. “Oh but they need to fund these extravagant ad campaigns otherwise nobody will play their games!” Uh, most of these games are already well known franchises like Call of Duty and Ghost… Read more »

Jezzy
Member
Jezzy

I thought that Extra Credits episode raised some valid points, though it would be a lot easier overall to focus on gameplay and art direction as opposed to expensive graphics. I really miss the PS2 era sometimes.

Jiryn
Member
Jiryn

I’m surprise Jim that you didn’t mention the Anthem debacle.
Basically from what I’ve read and understand from various sources and articles, Bioware is consolidating their manpower behind all Anthem since it’s basically their do or die time. EIther Athem succeeds or Bioware, as we know it, is dead… just as you predicted long ago about how they’d be in the cross hairs of EA.

Jiryn
Member
Jiryn

Yea, I regularly speak out against microtransactions, and many other under business tactics when I stream, in my journals, and when the topic comes up in my various groups. I’ve had a handful of people recently link me the article/video stating games should be sold for more than $60, etc etc. My rebuttle is instantly no, they don’t. We have enough proof that games can be sold for $60 or less, stuff like Horizon Zero Dawn, and Hellblade Sesuna, both were full games with no weird monitization. Not to mention games like Destiny 2 on top of glorified gambling have… Read more »

La Chica Incognita
Member
La Chica Incognita

Games are too expensive to make? Game companies need to charge more?

Ok then where are the quarterly market reports showing these companies are losing money. If they have to charge more than clearly they are losing money on every release. Right? Right?!

Oh right no they’re full of shit and raking it in I forgot.

DuPantz
Member
DuPantz

I can’t help but think that this recent batshit corporate greed–this “HRRRRRGGGHNNNN MUST HAVE GROWTH GROWTH GROWTH IN EVERY QUARTER EXPONENTIAL GROWTH BLARRGHHHH WE DEMAND IT” business– has a lot to do with these ever-encroaching tides of crap. The powers-that-be act like freaking all-devouring profit sarlaccs and everyone else on the payroll burns out, drops out, gets flamed out. The PTB want to tell us they NEED MOER MONEIZ TO MAEK MAOR GARMEZ, but the cash earnt doesn’t go to the people actually making the games. It all goes to the rear-echelon motherf[prolonged badass guitar chord] who want another Lamborghini… Read more »

AustinSJ1
Member
AustinSJ1

EA complains about angry journalists sort of reminds me of convicted criminals complaining that prison is no fun.

mth
Member
mth

Let’s assume they are telling the truth and AAA games are too expensive to make for $60 and players don’t want to spend more than that, then maybe it’s time to reduce the budgets. After all, indie developers manage to produce games for smaller audiences at $10-$20 a copy, so it’s certainly possible to produce cheaper games if you let go of the idea that every game must have a huge open world, with detailed realistic graphics and voice acting for every character and scene. A few years ago, I read a forum post by an application (not a game,… Read more »

Benj
Member
Benj

I reckon that EA employees feel far more demoralised when their hard work gets ruined by some smug Patrick Bateman wannabe with a picket fence smile and a powerpoint presentation with headings like “fiscal synergy” and “revenue streams” and “monetisation integrity”.

Aotrs Commander
Member
Aotrs Commander

To speak to wider picture Jim mentioned in passing – I am, these days, seriously wondering how long it will be for the first bloody revolution to trigger in the Western world. I believe that, at the current rate, it is likely to happen eventually, if maybe not anytime soon, but I expect it in the end. The various political oligarchies in charge[1] and the big commerical corporations all seem increasingly hell-bent on screwing every last penny out of people – it is no longer enough to make money, you have to make all of the money – and that… Read more »

Greene Scott
Member
Greene Scott

Also I may have missed this but what happened so far with the Spiderhead competition?

Greene Scott
Member
Greene Scott

Also like your pink sweater vest Jim (:

Greene Scott
Member
Greene Scott

Huh, I was talking about this a few days ago with my friends and I noticed that at no point in this case and in other cases, I couldn’t find a single article or even comment that brought up on what misinfomation YouTubers were spreading, the only case was a reddit comment that got the info wrong. Like Jim says, it feels like YouTubers are being used as scapegoats. Even hear, the original article seemed to treat video titles as toxic. To be clear, that isn’t me saying all YouTubers are good, that’s clearly not true and I think we… Read more »

InfamousDS
Member
InfamousDS

I remember angry. That’s the one where you want to punch something, right? Except you don’t because it isn’t healthy to just go do that.

What is Love? Something something SNL Memes.

Deena
Member
Deena

Yessss – I’ve been ready for this ever since That Article popped up on That Site. Let me get my popcorn real quick!