Nitrium
Member

Gameplay looks almost identical to Far Cry Primal except in 3rd person with sand instead of jungle. I know Jim was fan of it, but Far Cry Primal’s Ubisoft busywork bored me to tears.

crystalrainxl
Guest
crystalrainxl

Still not interested.

Gorantharon
Member
Gorantharon

Does levelling up even matter in this game?

Is it in anyway noticeable? Can you be underlevelled?

Arella Jardin
Member
Arella Jardin

Leveling grants you skill points, so you can do more. I believe you can only equip items your level or lower, so a level 5 player isn’t going to be swinging a lvl 15 sword.

Anton
Member
Anton

Just like the real ancient Egyptians intended.

Chris
Member

Very few modern students of history seem to realize that the Ancient Egyptians invented the upgrade system and how important it was to their success.

Gorantharon
Member
Gorantharon

Well, in the video it also shows health and damage up as level bonusses and I’m really wondering if enemies have any significant differences being stronger in later parts of the game or if that’s just window dressing.

With a game like this you’d expect a more homogenised damage curve for instance when assassinating guards.

PhoenixShi
Member
PhoenixShi

Seems like while riding horseback, Jim purposely tries to run over people, even kids.

Also regarding micro-transactions, they may seem less impactful to you because this is the pre-release press version. Seem to remember other games where that version was gentler on such things, such as where there was an alternative in-game currency to get the same things, which were more accessible in the pre-release press version, than they were in the full release public one.

Anton
Member
Anton

We also don’t know how far in he is (giggity). There’s a good chance that the game does the same thing as Shadow of War – fairly generous with resources at the start, giving players a positive impression. Then it pulls out the carpet and worsens the grind, suddenly making in-app purchases seem attractive.

Gorantharon
Member
Gorantharon

Good point.

To be fair, this system is mentioned to be a drain for the ususal problem of AC of having huge amounts of money late game and nothing to do with it.

So maybe this is the rare moment were buying money to buy loot boxes is really only something the hugest whales would do and everyone else can have a decent experience.

I remain skeptically optimistic until we know the full details.

dyscode
Member

Yes, noticed that too about riding over people. Ah, the good old memories of AC Brotherhood.

Akless
Member
Akless
I may be misunderstanding something, but why do you not seem that bothered by the micro-transactions? From what you said it sounds exactly like most other systems, except there is an extra step in between spending money and getting the loot boxes. It may not be as in the players face, but it still follows the same concepts that you have complained about other games doing. Which is micro-transactions in a Triple A game, with a season pass and special editions. I am just not seeing how having to buy the drachma before buying the loot boxes makes it any… Read more »
MetalGearSqualid
Member
MetalGearSqualid

Have to agree, was thinking the same thing – don’t understand why this is getting off so lightly compared to other games with loot boxes, etc

Anton
Member
Anton

The justification is that it’s not as blatant here, in that there is an extra step in there. You can’t just buy boxes with cash, but you can buy game cash with real cash, and THEN buy the boxes. So it’s woven in there much more subtly. However, didn’t Jim himself criticize people for normalizing lootboxes because they weren’t super obvious in other games? Seems like the same thing here, except Jim is more ok with it than usual.

Also, I would bet money on Ubi monetizing the game after release. The systems here are perfectly set up to be exploited.

Michael Prymula
Guest
Michael Prymula

I can see Jim being much more negative about the microtransactions in his next impressions video of this game.

La Chica Incognita
Member
La Chica Incognita

I think Jim meant to imply that the loot box system is driven completely with in-game currency with no pull or need to spend money on microtransactions and their addition or removal wouldn’t impact the game much at all.

I might be wrong but he also said something along the lines of the AC games tend to end up giving the play ludicrous amounts of money and the loot box system is an effective money sink for the in-game currency.

Akless
Member
Akless

While I agree that those points make them better than recent examples of loot boxes. They still aren’t any better than Dead Space 3 and Deus Ex: Mankind Divided for example, which Jim also heavily criticises.

Both games could be beaten rather comfortably without spending a penny or feeling like a grind.

Arella Jardin
Member
Arella Jardin
Most AC games, this one included, have “economies” in the form of investing in stores and real estate and getting a cash dump every couple ingame hours. If you make an effort to buy up shops early on, you’ll be rolling in more cash than you know what to do with. I don’t know if the system is the same in this game, but I read it’s pretty similar. The loot chests are something to blow your cash on. I think the major difference here is, there’s little to no push to buy the loot boxes. Unlike Shadow of War,… Read more »
Hugrid
Member
Hugrid

Yeah but Jim liked Dead Space and Deus Ex games a lot more than he liked Assassin’s Creed games and “it’s incrementally better than the previous game, which was mediocre and buggy as fuck” isn’t… it’s not entirely nice, everyone understands that, right?

Terry-Osaurusus Hex XI
Member

The last of the current gen Assassin’s Creeds had precisely the same currency mini-buys, so no doubt they were brought up then. Doesn’t excuse them, just that this time the focus was on what the intention of the lootboxes would be. It’s worth highlighting when one of these large publishers make a step, no matter how small, in the right direction, or else they might as well just double down on greed if it makes no difference in the end. That doesn’t mean there isn’t room for improvement.

dyscode
Member

Good to know Ubi did not skrew up on this and delivers the familiar ‘more of the same’ I like about their Open World Games (AC, WD1, FC). I find them relaxing. I spend about 80hrs on ship battles alone (Black Flag & Rogue). 🙂

Arella Jardin
Member
Arella Jardin
I won’t lie, I enjoy cleaning a map of all the little icons. All the collectibles might be pointless, but I find it satisfying to pick them all up. The only game in the series where I didn’t do this, was Unity. The city of Paris in that game was a dreary, grey, and miserable p,ace. I didn’t want to waste time clamouring around it’s streets and rooftops. Syndicate, on the other hand, was a delight to explore. So was Black Flag, but I could have done with fewer pointless bottles and chests on tiny sandy islands.
Michael Prymula
Guest
Michael Prymula

Same here, I love seeing a map with lots of icons, never got into AC, but Watch Dogs and the Far Cry series all gave me many many hours of pure bliss.

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