Attention To Detail, Obsession With Detail (The Jimquisition)

http://www.patreon.com/jimquisition
https://www.thejimporium.com

The “AAA” game industry loves its lavish detail, from intricate gameplay systems to dazzling graphics. Can they go too far though? Absolutely they can.

Games like Red Dead Redemption 2 are impressive productions, but all that detail can get in the way of the entertainment. Let’s look at which games go so far that they produce what I call “Holy Grail Fog.”

12
Leave a Reply

Please Login to comment
4 Comment threads
8 Thread replies
0 Followers
 
Most reacted comment
Hottest comment thread
8 Comment authors
Christoph BrinkmannIntronExChrisThe Bukeb-rom Recent comment authors

This site uses Akismet to reduce spam. Learn how your comment data is processed.

b-rom
Member

So a while ago I saw a video by some guy about pasta sauce. A curious topic to make a video about, I know. The point he was making in the video was that there is no one correct pasta sauce. The correct pasta sauce is a variety of them, to appeal to the variety of tastes that people have. So the excessive detail pasta sauce isn’t to Jim’s palate. He’s made it clear that the BotW pasta sauce contains chunks that completely ruin the taste of the rest of the sauce for him. Dark Souls pasta sauce was his… Read more »

Arella Jardin
Member
Arella Jardin

Missed an opportunity to compare horses to BotW. In that game, your horse stays wherever you dismounted, and will only come to you if in range and can traverse the terrain. Climbed up a cliff? You’re not seeing that horse until you revisit one of only a dozen stables in the entire map.

So a lot of players just don’t use horses in BotW. You know what made that silly motorcycle from the dlc so cool? You could summon it anywhere!

Christopher Allen
Member
Christopher Allen

Ah, the need to slow down simple things like looting. Supposedly, earlier versions of the 1990s Wolfenstein 3D were all about stealth, hiding evidence of combat, slow infiltration, etc.

What we got instead was an action-y shooter that didn’t waste your time with manual pickups or weapon reloads. Think: why did every shooter game afterward try to copy this formula?

Jiryn
Member
Jiryn

I fully agree with your assessment, and feel this “Attention to detail” is also causing the modern bloat in budgets to games as well. We don’t need an extra system measuring the temperature of the world and shrinking/expanding the balls of a horse in response (RDR2 of course), nor do we need the mud and dirt to accurately clump, spread and lift around a horse or elephant’s hooves with each step (ACOrigins), or even fish that “realistically react to your presence” (CODGhost). What we need to do is focus on gameplay and immersion. These little details are fine, but they… Read more »