There is something to be said for the onslaught of Roguelike titles that continues unabated. While there is certainly a fair bit of dross working to saturate the market, there still seems to remain a deep well of opportunity for developers to iterate on the concepts. We continue to see a couple shining examples of that iteration come to market every six months or so.
Flinthook is one of those shining examples, taking a variety of cues from the Roguelike design playbook and applying them to a fast-paced platformer focused on a brilliantly realized hookshot mechanic. (more…)