Six Times Bethesda Was Massively Incompetent (The Jimquisition)

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Bethesda has created some of the most enduring power fantasies of our time, and there’s a good reason why The Elder Scrolls V: Skyrim is a game that refuses to die.

However, Bethesda isn’t known for stable experiences, or welcome decisions, or not screwing up in massive ways.

With Fallout 76 coming out and being rubbish, let’s look back at some of the notorious goofs from a company that goofs hard and often. By no means a comprehensive list, but a fun one!

Pokémon Let’s Go Pikachu/Eevee – Mellow Yellow

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https://www.thejimporium.com

Pokémon Let’s Go is a streamlined Pokémon experience, merging elements of Pokémon Go with Pokémon Yellow. It’s not going to be for everyone, but I must confess I’ve not been this into a Pokémon game since Pokémon Red, way back when I was a ruddy boy.

Just a shame the motion controls Nintendo forced in wreck it for a lot of people.

Podquisition Episode 208: Take Me Home, Country Roads

So how about that Fallout 76? I should point out, this podcast was recorded after only a few hours with the game, before your old pal Jim was utterly sick of it. Expect a more generous appraisal here, and that’s saying something, because this appraisal isn’t generous at all!

Elsewhere, Pokemon Let’s Go, a bit more Red Dead Redemption 2, and some o’ that Spyro!

You can listen/download directly here and get the RSS feed here.

Also, check out Laura Kate at Kotaku UKand her book about butts!

Also also, check out Miracle of Sound’s channel and Patreon page!

Fallout 76 – Nuclear Waste (Jimpressions)

It never seemed likely that Bethesda was capable of handling an online Fallout game, and the dreadful mess that is Fallout 76 only validates one’s cynicism. Which is fine, because Fallout 76 is, itself, a cynical game.

A cynical game that barely works.

Lifeless, archaic, and featuring a totally mangled VATS system, this desperate trip on the Live Services bandwagon is an utter waste of time.

The Diablo Immortal Backlash Fun Parade (The Jimquisition)

Diablo Immortal was announced to an audience that ranged from apathetic to furious, as a mobile Diablo game turned out to be exactly what Blizzcon attendees didn’t want.

Activision Blizzard couldn’t have read its audience worse if it tried, and now we’re in a perpetual backlash machine as angry fans and exasperated pundits go back and forth, tearing each other apart.

In this breakdown of the situation, The Jimquisition gets to the very heart of the matter, and why the initial backlash is just fine n’ dandy.