You’re an executive. You fight werewolves. It’s brilliant.
On this week’s stinkin’ episode, we give Gavin an entire minute to talk about whatever he likes (The Witcher 3), Laura learns that Knee Deep exists, and we make dark promises to Ubisoft in order to obtain Beyond Good & Evil 2.
Obviously there’s a little bit of a Digital Homicide postmortem (not much, we promise), Sega promises it won’t be a butt anymore, and No More Heroes 3 will happen in ten billion years.
Also, check out Laura Kate’s Patreon page!
Also also, check out Miracle of Sound’s channel!
If you’ve followed this industry’s buzzword-infused gibberish for a while, you’ll like have heard of the term, “Games-as-a-service.” It’s about turning games from one-time purchases into ongoing experiences, usually with an injection of microtransactions or DLC.
It’s also totally dishonest, justifying all manner of shoddy business practices, broken launches, and con jobs.
Recently, two games came out that represent the ideal of the “service” a lot more than any product to have actively claimed the term. Let’s examine what they do, and why they humiliate the industry! Oh my Gods!
The immovable force meets the store-bought object, as Jim Sterling and Digital Homicide face off. The studio, having finally had enough of my antics, demanded an interview and yelled at me about my cowardice. My audience demanded I rise to the occasion, and rise I did.
Listen as Digital Homicide talks over me, attempts to use mad scientist tropes to prove I’m a bad person, tries to invent a conspiracy theory about me, and claims there’s no difference between The Jimquisition and The Slaughtering Grounds.
Well… it’s something to listen to, I suppose.
This week we talk about Unity Engine by likening it to the hot new craft product Mysterio Dick Paint. So that happened.
Elsewhere, we chat about Kobra Team’s latest stupid shenanigans, we follow up on Arkham Knight‘s little troubles, Gavin gets a word in edgeways and Laura played a game about taking loads of poops.
So, another educational episode.
Batman: Arkham Knight’s shameful PC tale is one for the history books. A chaotic mess of controversy with some unprecedented situations, it’s a masterclass in how exactly NOT to treat a PC version of a major game release.
It’s a meaty story, and one worth recording. Let’s pull apart the tangled web, and look at what happened. Thank God for Steam refunds, right?