Battlezone Review – Tanks For Nothing

Maybe I just don’t “get” it. It’d be nice if Battlezone cared to let its players in on the big secret.

02

Developer: Rebellion
Publisher: Rebellion
Format: PlayStation VR
Released: October 13, 2016
Copy provided by publisher

Battlezone is being praised as a fantastic introduction to PlayStation VR, but while the tank combat may be mechanically suited for virtual reality, its mission structure and obtuse gameplay is an unwelcoming kick in the genitals to anybody who wanders in unprepared.

There appears to be no balance whatsoever. My introduction to the game involved jumping into an online match with three random players and losing within literal seconds. This would come to typify my experience – entering one of the game’s randomly provided arenas and getting overwhelmed almost instantly.

The worst missions are ones where you must defend a static base or escort CPU-controlled allies. Enemies spawn almost directly on top of the objective in masses too large for even four players to deal with and are able to destroy it in moments. I really do mean moments, too – those “protect the allied base” objectives can be failed in under a minute.

Everything about Battlezone is overly harsh. It tries to emulate roguelikes with its randomized missions, upgrade paths, and permadeath conditions, but the team at Rebellion seem to believe that “difficult” and “discouragingly vicious” are the same thing.

Even in the heavy tank, it takes only a few shots to die. Tanks start with two weapons, each carrying a pitiful amount of ammunition and taking an exorbitant amount of time to cycle through. Enemies are powerful, plentiful, and can rapidly outpace the player team since they’ll upgrade between missions regardless of whether or not you can.

05

Battlezone deliberately fails to tell players vital things. There’s no warning that using a boost to move faster drains shields and makes tanks even more of a glass cannon than they already are. It’s not stated that using the emergency blaster gun will always cause enemies to drop ammo for the real weapons. It doesn’t even tell you that you can heal allies by staying near them.

Despite an overly chatty A.I. mission giver, the game’s remarkably subtle with its important information. How to switch to the blaster, how to perform certain tasks, they’re relegated to tiny text pop-ups that are easy to miss since you’re looking all over the place trying to keep a bead on enemy positions, maps, and reload prompts.

I’m yet to join a team that isn’t pummelled out of lives and unceremoniously booted from the game within a handful of maps. That’s how the game treats you when you lose, by the way – you’re kicked out of the game and dumped back to the main menu, discarded like trash.

The common thread running through these failed teams is, of course, me. Am I to blame? Considering I’m consistently the higher scoring player out of the handful of players I’ve seen online so far (I’m bumping into recognizable usernames fairly regularly), I’m not so sure.

Near as I can tell, I’m doing what I supposed to do. I’m killing enemies as efficiently as I can, I’m hacking buildings whenever I see them, I’m sticking near bases when they need defending, I’m reviving allies (as long as that fucking takes). It all ends up for naught.

If Battlezone is designed with roguelike sensibilities in mind, then taking it slow and building up one’s power should be the way to go. Currency is earned by destroying enemies and picking up the data they drop, but the amount gained is barely enough to keep up with everything it’s needed for.

Weapon upgrades are super expensive and only available at supply points that may never be discovered. Upgrading the tank is absolutely ludicrous – you can improve your shields, but only on one side of your vehicle at a time. Every time a tank upgrade is purchased, the next one is considerable more expensive. If you want an evenly protected tank you’ll be needing to spend thousands of data before you’ve even covered every side.

The same currency required for weapons and tank upgrades is also needed to buy extra lives – a crucial resource considering how fragile these alleged “tanks” are – and those lives are shared among the whole team. The fact lives are shared is another thing Battlezone players will have to just figure out on their own.

In short, there’s too much to buy and not enough to buy it with.

04

Since the game’s random difficulty spikes can create near-unbeatable odds as early as the first fight, every attempt to cleave forward is a frustrating uphill battle.

And it isn’t fun.

Other critics have said similar things but breezed past it, focusing instead on how “immersive” it all is. Yeah, it’s immersive, but I don’t want to be immersed in a game that treats its players with utter contempt.

At the risk of being mocked by the “git gud” crowd, I’ve got to say I find nothing rewarding or entertaining about Battlezone‘s cheap, poorly explained, disadvantaging, unbalanced structure. Or the fact it’s a clunky mess with huge unwieldy machines bumping into each other like neon dodgems.

It’s also worth noting a lot of early reviewers were able to play with Rebellion and had the advantage of developer knowledge.

Playing with public allies, hearing their in-game chat between each other, I’ve noticed very few of them seem to know what in Christ’s name is going on. It’s hard to blame them, either – if you join a game, there’s a good chance you’ll miss the tutorial mission, and even if you have played it, you’ll only get the bare basic mechanics explained.

Combat itself isn’t particularly thrilling either, due in part to how slow the weapons are. Rate-of-fire on most guns is sluggish at best, reloading is ludicrously frequent and takes a long time – as is weapon switching – and enemies can soak enough fire to drain ammunition almost as soon as you’ve spawned.

Enemy fire is downright unavoidable much of the time. They’re good shots, and even if you swerve out of the way of a projectile, the splash damage will almost always hit.

I understand you’re in a tank. Things are going to be slower and more methodical than other shooters. That doesn’t make it anymore enjoyable.

03

There’s potential with Battlezone. I can see why it’s dazzling those new to virtual reality, as it runs smoothly (when not lagging online), and it really does feel like you’re inside a fancy computerized tank. Homages to the original Battlezone are cute and clever, and there’s a simple style to it that should appeal to fans of 1980s Lawnmower Man aesthetics.

Hell, I want to like the thing. I love games with roguelike elements and I enjoy the way the campaign is laid out with random encounters and occasional adventure game-style choices. Campaigns can be surprisingly flavorful, and it’s fun to find surprise rewards while navigating the hexagonal map between battles.

These glimmers of entertainment, however, are not frequent enough to make up for the number of times I’m left shaking my head at another “Failure” screen, wondering exactly what the hell just happened.

What absolutely tore it for me was the one campaign where things were actually going somewhat well. I’d started solo, which just makes the game far more easier, and had gotten lucky with the missions (none of that escort/defense crap). I even stumbled upon 5,000 data for free and was able to get some decent upgrades.

Competent players joined, we’d managed to claw ourselves a few spaces forward on the map.

Then we lost.

01

We lost not because of challenge, not because of failure, but because we had run into two unwinnable missions that screwed us thoroughly over. Literally unwinnable missions.

We’re talking about a mission where all the enemies had to be defeated but one of the flying opponents landed itself outside of the combat area and was stuck behind a wall, frozen and untouchable. We’re talking about a mission where you had to sit at a certain location until the time ran down… but the timer froze and we were stuck clueless.

Both times I had to retreat to the main map, left with zero other recourse. Both times I was punished for it.

The third time, we were overwhelmed in typical Battlezone fashion, got annihilated, and that was it. Game over. When we should have only ever “lost” one, we were counted as having lost multiple times and the game was through. Back to the main menu, goodbye, and fuck you very much.

Welp, I’d like to return the favor and send back the exact same message…

Fuck you, Battlezone. Fuck you very much.

At least it didn’t make me sick. That was nice.

2.5/10
Bad

The outlaw Jesse McCree
Guest
The outlaw Jesse McCree

VR is going to TANK. Sorry, sorry.

Weasel Biggs
Guest
Weasel Biggs

Is it high noon?

Yes, this is seriously going to be my contribution to this discussion – at least for now. Maybe I’ll have more brain cells to spare a few coffee cups later.

Martijn Fiering
Guest
Martijn Fiering

These tank puns are starting to tread on thin ice.

Benj
Guest
Benj

Never apologise for a quality pun.

Артемий Андреев
Guest
Артемий Андреев

Hmmm, a game about tanks, what could possibly go wrong?
>VR
Oh.

Drake Warnock
Guest
Drake Warnock

The vr aspects were actually really nice, from the sounds of it. Just the overall design was terrible.

Weasel Biggs
Guest
Weasel Biggs

I can see why Rebellion could *think* this would have made for a good pairing, seeing as the original Battlezone was the same basic Tron-esque setup; but clearly the execution isn’t up to par.

Scott Andrews
Guest
Scott Andrews

yet another slap in the face to vr early adopters. I don’t even know how Jim finds the face under those rigs but he’s gone and done it again.

Stormbringer
Guest

Sometimes, Jim, I wish you could color code at least a third of the paragraphs as nonessential reading. Maybe make them more gray then black? Sorry the reviews are too long for casual reading. Most readers aren’t THAT invested in Battlezone.

Sharadufobash
Guest
Sharadufobash

I completely disagree. Hey, I’m about to start work on my Saturday but even I can find the time to read a review of that length. How pressed for time are you?

I just find Jim’s reviews entertaining, he has a gift for being interesting about things I hardly care about (I doubt I’ll ever get a VR set), and find the length of the reviews justified by the arguments and explanations made in them.

I know I’m just doing the sycophantic-Jim-Sterling-fan thing here, but I just don’t get where you’re coming from.

The reviews aren’t even that long.

Stormbringer
Guest

I am a bigger fan than you are. If you just want volume Jim has no shortage of podcasts and live play sessions for you. Editing for time is as important as anything. If the Jimquisition was 30mins long, Jim would lose a lot of viewers. Reviews are no different.

Probably the reason the reviews are sometimes so long, is Jim doesn’t have time to edit them properly.

Anton
Guest
Anton

I would love to know the metric by which you judge the size of your fanhood.

Stormbringer
Guest

I dunno Jim is pretty brilliant. He startles me with the words that come out of his mouth on a regular basis. Not the content, just the poetics. He reminds me of Lou Reed. A brilliant mind. I’m jealous of his command of language.

Sharadufobash
Guest
Sharadufobash

Hey, man, looking back at it it looks like I opened the door to a lot of hassle for you.

Sorry about that.

You could see how I was trying to make myself sound reasonable by putting the word “just” in 3 times, while at the same time bristling with indignation that YOU DON’T WANT MORE JIM STERLING?

Stormbringer
Guest

No it’s fine. Talking about what’s a reasonable length for an article is interesting. I opened the door myself. Jim probably doesn’t have an editor. And he’s a one man operation more or less. I just want to encourage him to put more effort into the written pieces than with the “live streams” and podcasts, which are more off the cuff. And barring that, to consider novel ways to compromise. Jim is a writer (obviously) so he’s aware of these issues and the trade-offs here.

Wolfie
Guest
Wolfie

Yeah? So why the shit should we listen to you? According to you, you know what you’re talking about. And Donald fucking Trump is the best at everything, because he says so.

Cocky arrogance doesn’t make you right. It makes you a prick.

Anton
Guest
Anton

Complaining about having to read for five minutes doesn’t sound very avid to me.

Stormbringer
Guest

Different formats and subject matters have different levels of commitment. If you think for two seconds you can figure that out. Why is a feature length movie not 15 minutes or 3 hours? I am straining to be polite. Much of this discussion borders on illiterate. That’s clearly not what I had in mind when I broached the topic 🙂

Kev' Bryant
Guest
Kev' Bryant

We need a fan-off!

Also; always measure from the base….

Weasel Biggs
Guest
Weasel Biggs

I don’t mean to be vindictive, but you pretty much lost all credibility when mentioning the size of your, erm, fanhood.

What is this, recess hall?

Stormbringer
Guest

It’s rhetorical. My sincerity was called into question.

Weasel Biggs
Guest
Weasel Biggs
Fair enough. Considering, I think your argument regarding the article’s length remains subjective. The Escapist, for instance, pumps out occasional six or seven-page editorials that require a few scrolls per page and that take about five to ten thousand words. Maybe I’m more used to reading on-screen material, but that takes me ten to fifteen minutes. Battlezone’s review took me about five. No matter how sincere you are, some articles can be a slog – and that’s regardless of who wrote them. There’s some Escapist or Polygon editorials I skip past because they’re of tertiary interest to me, despite the… Read more »
Stormbringer
Guest
All decisions in publishing are based on means. (I don’t think I got a notification for this response.) Even if you are super excited about Battlezone, it doesn’t seem appropriate for Jim to recount his experience in detail, almost like a play-by-play. He’s kind of phoning it in, and I don’t mind that, if it was just much shorter. Even if Battlezone is a “10” I don’t think a longer review is appropriate, unless it has something substantial to say, that goes above and beyond typical video game fare. Jim occasionally puts out a snoozer, slog review like this, and… Read more »
Weasel Biggs
Guest
Weasel Biggs
Why am I tempted to view your inferrence as a personal one? The review isn’t much to me because I read a lot, more or less professionally. Downing a 300-page master’s thesis for proofreading in four days is common for me. Jim’s output is part of my light, personal reading. To wit, I’ll use the same device you used to illustrate your attachment to Sterling’s output. Ahem. I’m a bigger reader than you. Metaphorically speaking, that is, because I don’t have access to your own metrics and can make no inferrences as to what constitutes an average reading workload for… Read more »
Stormbringer
Guest
What I am saying is that Jim’s format can sometimes be more professional (to wit: Jim’s pieces can appear unprofessional, i.e. bad for readership) in order to reach a wider audience (presumably comprised of normals.) It has nothing to do with any of these things you’ve trotted out. I don’t know why people insist on drawing this out frankly. There’s a stark difference between a review and a strategy guide. Jim’s pieces are sometimes more strategy guide like than your standard media review, if you get out and read other media, you’d know this. It’s not an endurance challenge. It’s… Read more »
saintalex
Guest
saintalex

I think you’re just jealous of his big swollen eye-popping fandom… The ladies say he puts the dom into fandom. He is the FANDOMINATOR! As evidenced by his comments the only person whose length he considers a threat is Jim’s…

Anton
Guest
Anton
Wolfie
Guest
Wolfie

“I’m a bigger fan than you are.” Okay. Now go fuck yourself.

CaitSeith
Guest
CaitSeith

TotalBiscuit does much longer videos (even when talking about the same topics than Jimquisition does), and yet he has millions of viewers. It’s more about preference really. But ok; TB doesn’t plan to make his videos shorter, but Jim may make his reviews shorter if enough people give legit reasons for it.

Stormbringer
Guest
That will shape the audience that’s willing to sit with them for that long; and they will either have to spread their effort thin, or do a lot more work, or do a lot less editing for brevity. Concision is king pretty much. It’s not a one size fits all thing. It really depends on the material and the format. I don’t have facts and figures, I just know how I feel. Jim is an entertainer. You should feel propelled through anything he publishes, like a wild ride. If you get off in the middle, something is wrong. If you… Read more »
Anton
Guest
Anton

This took me less than five minutes to read. If you would like more concise Jim content, you should know he has a twitter.

Stormbringer
Guest

In a magazine this would be broken down into two sections. It runs long, given the subject matter. Too long. This is what editors are for. It’s not the piece in isolation. It’s when you get to the middle and think, I am not going to finish this. It doesn’t give you enough reason to finish. A deep cut now and then is fine, an extra long piece now and then is fine, but not for a “2.5” and not for nothing special.

Wolfie
Guest
Wolfie

I guess it’s a good thing we’re not on a magazine then, now is it?

saintalex
Guest
saintalex

He can’t use twitter he keeps accidentally retweeting things with his massive fandom.

Mike Hoyer
Guest
Mike Hoyer
This review runs about 1,400 words, right in the zone of most feature articles which, given the format, is what this is. Roughly three pages. Copied into Word along with pictures it runs about six which, fair enough, would definitely be broken up in a “dead trees” magazine. But then a lot of other things about the layout would also be altered and the magazine wouldn’t run one issue with one article every day so… Online magazines primarily break up features for (no judgement here) the purposes of advertising, not readability, and even that is becoming a less and less… Read more »
Stormbringer
Guest

You don’t find articles that long about any piece of media, much less individual video games, much less ones that there isn’t much to say about outside of a blow by blow stream of conscious retracing of your time with the game, as this article reads. More than a column is practically unheard of for media reviews. Jim easily runs several times longer, but it’s a site dedicated to video games, so it gets a lot of rope.

Aria DiMezzo
Guest
You’ll want to stay away from my reviews and editorials at Cubed3–yes, an actually aggregated gaming site for which I am a writer and editor. 1400 words is hardly long, and most professional writers will struggle to get anything of value said in under 1000, a reality I struggled with when eBuyer requested an article from me regarding social media, with a cap of 1000 words. But keep making up facts as you go, I suppose. I’m just a professional author and Jim just a professional game reviewer, so what do we know about how to write? Plus, Gamefaqs considers… Read more »
Stormbringer
Guest

That’s just not so. For a general audience, if a review is long, then the reader has to decide whether to read the review or not, and that defeats the purpose of having a review, since the whole reason it exists is to gain exposure.

Media are just not important. It shouldn’t be. If media is important, then something is wrong with your life. A review is an introduction, not a long form essay. In theory you’d read a review for every single piece of media. If they are long, that’s impossible to do.

Stormbringer
Guest

PS: What I mean by sections, is a second title midway in, in bold. Unless it’s a book like article (e.g. The New Yorker) or a special edition, long articles are broken up into digestible subsections with a directed focus on an express topic.

CaitSeith
Guest
CaitSeith

But how would he define the what’s essential and what isn’t? What could be a deal-breaker for some can be no big deal to others.

Stormbringer
Guest

Basically anything wonky is nonessential. Especially if it’s an extended spiel. You want to try to get to the essence of the thing. Journalism is more than words on a page. So much more. What’s essential is what has the greatest reach and application to the most people. It’s the gestalt.

saintalex
Guest
saintalex

You should edit your comment again to remove all the words. I really can’t waste the seconds it takes to read your idiotic arrogant perspective. Actually I think it’s reasonable to speak for the entire audience here and say most of us are not THAT invested in the badly thought through opinions of people with the attention span of the average lemon. I would go onto parodying your telling someone tremendously successful in their field how to be successful in their field but I doubt you’ve had much success so unfortunately I’ll have to end this here.

Stormbringer
Guest

Why do you think you (and so many others here–although by no means a representative sample of anything) feel the need to be mean to random strangers (people you don’t even know) for no reason?

saintalex
Guest
saintalex

Why do you feel the need to tell a successful person to do their job differently to particularly satisfy you?

EDITED: I don’t need permission to hold up a mirror to someone’s anti-intellectual arrogant commentary.

Esben Ring Mølgård
Guest
Esben Ring Mølgård

The fact that Jim is succesfull in his field does not make suggestions “wrong”. What is however wrong, is, without reason to be aggressive, attacking someone who politely presented a suggestions and viewpoint

saintalex
Guest
saintalex

Firstly, don’t use quotation marks as if referencing what I wrote when using terms I didn’t, as it’s “wrong” and makes you look moronic. Secondly the original comment wasn’t polite.

Stormbringer
Guest

It was.

Stormbringer
Guest

Because this is the commentary section of the website. That’s what it’s for. Jim is successful, therefore he doesn’t need YOU to defend him from ghosts.

saintalex
Guest
saintalex
That bit up there is the journalism section of the website, if you wish to offer a perspective on the writing more power to you. However if you simply wish to tell the journalist he wrote too many words you’re an arrogant dullard; particularly when you have no credibility on the matter. Jim doesn’t need me for anything, although I doubt he’d be overly pleased with being told to write less by a self professed gargantuan fan… I simply chose to gently mock you by holding up a mirror to your self-importance. The bruises will fade, the scars will heal,… Read more »
Stormbringer
Guest

You’re wrong.

Jpkurihara
Guest
Jpkurihara

So, why did this game feel the need to go down the Dark Souls route?

CaitSeith
Guest
CaitSeith

Damn! Such a shame. I had a lot of fun with the demo. Is it multiplayer only?

M.
Guest
M.

Small potatoes, but the visuals in this game piss me off. Sitting in a realistic cockpit looking out to a cel-shaded cartoon world, it’s like fucking Elves Adventure.

altdoom
Guest
altdoom

Look up Battlezone 98 Redux, thank me later kiddos :v

Richard Keohane
Guest
Richard Keohane

This is the real takeaway point.

Gennadios
Guest
Gennadios

I was wondering how many posts down I’d find that reference… or whether I’d have to make one myself. Hat’s off.

Dave Dogge
Guest
Dave Dogge

thanks for that for a second i thought u were referring to some crap I bought for PC back around 1998 ish.

Christopher Allen
Guest
Christopher Allen

I absolutely loved the granddaddy of first-person shooters, Battlezone 1980. It was punishing, and awkward at first with dual-stick tank controls (with individual tread controls in the arcade). But it was also extremely fair.

Such a simple concept…how did they screw it up? HOW?

SilentPony
Guest
SilentPony

VR really is just TANKING isn’t it?

Place Placington
Guest
Place Placington

Shame as the original Battlezone is certainly one of my fonder arcade memories. Maybe if they’d taken more of a Pac-Man CE approach to it, there could have been something in the idea.

darkmage0707077
Guest
darkmage0707077

Hey, sounds like they just mislabeled the game. Instead of “Battlezone”, they should have named it “BattleTOADS”.

mickeyGfunk
Guest
mickeyGfunk

what?

Cindipool
Guest
Cindipool

For those of you who are casual gamer scum (or just don’t know)… Battletoads is a classic NES game infamous for being damn near impossible to beat.

mickeyGfunk
Guest
mickeyGfunk

yeah, i know battletoads, it was not impossible to beat, just designed as a quarter cruncher like all other arcade games were. i asked why you chose to make the analogy, dont have to call anyone casual gaker scum, what the fuck is your problem?

Cindipool
Guest
Cindipool

Choosing to identify as casual gamer scum rather than one of the people who just didn’t know says more about you than it does about me.

Wolfie
Guest
Wolfie

Not how that fucking works.

mickeyGfunk
Guest
mickeyGfunk

excellent point.

Weasel Biggs
Guest
Weasel Biggs

Tact, dear friend. Eluding to someone being a scummy casual doesn’t qualify even for the Internet’s much-beloved brand of abrasive-yet-friendly humour.

– A friendly casual gamer scum.

Snatch Gaming
Guest
Snatch Gaming

Given your mildly positive review of PSVR in general, would you feel the same at this point if you spent $500 out of pocket?

Jim Sterling
Guest

Everything I said about the hardware remains true. If anything, reviews like this just back my major concern that PSVR needs dedicated support directly from Sony if it is to have a chance.

Deedee Pilgrim
Guest
Deedee Pilgrim

come on Jim git gud!!!! 🙂

09philj
Guest
09philj

Did you see that John Carmack made a speech where he basically said exactly what you said about there being nothing but tech demos?

Stormbringer
Guest

Is it the first thing that pops up on Bing:

“VR Is “Coasting on Novelty,” Says John Carmack”?

I haven’t read a peep about John Carmack on the state of VR in what seems like two years or more. But I’ve no concept of time. A week feels like a month; and I can’t remember more than 3mo ago.

Fyou
Guest
Fyou

Soo, probably fucked? I’m OK with that.

notentirelythere
Guest
notentirelythere

There’s no excuse for games being bad at teaching players when they have so many resources devoted to chatty snarky AIs. I don’t wanna hear an adaptation of your failed Whedon-tribute screenwriting class homework, Deborah; I wanna know how to play!

Rob
Guest
Rob

But that’s “hand-holding” for “casuals” because those difficult games from when the developers were kids didn’t have levels that spell everything out for you.
They had printed manuals that spelled everything out for you.

notentirelythere
Guest
notentirelythere

Lol, true. Plus, people forget how everyone was glued to gaming magazines to find out all the esoterica…
The manual in Legend of Legacy is ALSO missing this basic information, which is wild.

Weasel Biggs
Guest
Weasel Biggs

Looks like a classic case of “OSHIT, SONY WANTS THE GAME OUT IN TIME FOR THE HARDWARE’S RELEASE, BUT WE’RE NOWHERE NEAR BEING DONE! AAAAARRRRGH!”

Toss in panic, a few rounds of mental breakdown, some visits to the therapist and lots of caffeine, and you’ve got a game assembled on the quick-and-cheap.

When in doubt, randomize everything. The hardcore crowd will eat up and might actually confuse broken design for a challenge worthy of their Oiled Gamer Pecs.

Terriosaurus Hex
Guest
Terriosaurus Hex

Ok. Fair enough. How much more of the VR stuff you got to get through before you can do proper games again?

09philj
Guest
09philj

Was the world really crying out for a remake of Battlezone?

Film Runner
Guest

As much as they were for a remake of Robocop.

Janio
Guest
Janio

A remake would have been nice and ouchy 2.5 out of 10. For fullprice vr game that toppromoted in psn store. Yipp there like 4 crappy demo for ps4 vr for free on there now.

If i was indi gamemaker I would start making game like old Battlezone, there are probably like dozens games left that have not been ubisofted over yett. Like elite, just make it with the old looking 3d Lines models and add lots of text lore.

09philj
Guest
09philj

But there’s already an Elite reboot.

Weasel Biggs
Guest
Weasel Biggs

A *proper* remake would’ve been nice.

This? Eh.

Kev' Bryant
Guest
Kev' Bryant

In Angola, I heard.

Film Runner
Guest

So it’s essentially unplayable?

-Matoro Zeliph-
Guest

What the? When I played the demo of it, it was pretty fun! So the full game is not good?

CaitSeith
Guest
CaitSeith

Same case here. Had a lot of fun with the demo and it felt immersive. How could they screw that up!?

biddybalboa
Guest
biddybalboa

Everything is immersive, that’s what VR is. This game is just boring.

Лев Гринберг
Guest

So… If developers take criticism like this to heart (if Jim is right than there will be enough voices like his to be worth listening to) and simply add lower difficulties and better training than the game will become good?

Ok. Let’s hope it does by the time PS VR becomes easier to get.

Jeddostotle7
Guest
Jeddostotle7

They’d also need to fix things like the “unwinnable” missions Jim mentioned, and keep things like an enemy landing outside the playable area on a mission where you need to kill all the enemies, or the timer freezing on a mission where you need to survive until the timer runs out, from happening.

Лев Гринберг
Guest

Well, of course glitches must be fixed, that goes without saying (doesn’t mean they will be, but still).

Janio
Guest
Janio

It not a glitches if you setup the ai spawner code so that there appear to many enemy tanks at once. Also there are think like death timers not used in this game. Mobs should attack or blowup, not sit somewhere they cannot be attacked and yes they hide some cases and winn. But not like this, because jim probably tried multiple times to winn the level and could not mathmaticaly kill all the right mobs, before helicopter landed.

Helmic
Guest
Helmic

Not even lower difficulties, it seems. Just more consistent difficulty, without allowing the RNG to spawn you surrounded by enemies. It seems like game’s procedural generation is just shit.

eincvajdraj
Guest
eincvajdraj

BF1 has a pigeon level, what is your excuse?

cowboyjimmy
Guest
cowboyjimmy

coulda been worse, coulda been Steel Battalion Heavy Armor bad

SomeGuyOnTheInterWebs
Guest
SomeGuyOnTheInterWebs

I thought we all agreed to never speak of that again.

Unless they anounce another installment in the franchise then it’s weapon free.

BAH!
Guest
BAH!

Was that the one with the utterly incomprehensible controls, and that crazy-ass dual-stick control console? Or the one that was ported as a kinect title?

Wait, are those the same game? I’m so confused.

cowboyjimmy
Guest
cowboyjimmy

you got it, the first game was on the original xbox and it had a crazy huge controller, the sequel however was a total mess on kinect, from software really dropped the ball on that one.

BAH!
Guest
BAH!

It strikes me that controller would be amazing for Elite: Dangerous.

whiskytangofoxtrot
Guest
whiskytangofoxtrot

You can get similar controllers for PC for a lot cheaper. The Thrustmaster T-Flight HOTAS is about $60 and provides a similar experience (although instead of two big joysticks it has a stick for one hand and a big throttle control for the other.) If you only want the joystick, you can get a Logitech Extreme 3D for about $30.

BAH!
Guest
BAH!
Michael Prymula
Guest

I disagree, I had a pretty good experience with that game and found the controls very immersive and responsible overall. Battlezone sounds awful though.

Aristatide
Guest
Aristatide

We got the point the first time.

Michael Prymula
Guest

Eh I didn’t really have too much trouble with the controls, they worked fine for me for the most part. That said Battlezone sounds dreadful and not at all fun.

Michael Prymula
Guest

I actually enjoyed that game, I didn’t have too many problems with the controls, Battlezone sounds horrible though.

LarZen
Guest
LarZen

It’s like I need to take a fucking pill for depression every time I read something from you… 😀

goodbyejojo
Guest
goodbyejojo

well, drill queen’s born depressed isn’t accidentally JQ’s theme

LarZen
Guest
LarZen

Yeah I’m new to his reviews. But I’m starting to see the big picture. I still like him tho. But his reviews will be taken with a big pinch of salt to say it mildly 😀

Jim Sterling
Guest

You should take *every* review with a big pinch of salt. It’s only ever some random person’s opinion.

This is simply what I think of Battlezone. You may think entirely differently. Neither of us will be inherently wrong.

Terriosaurus Hex
Guest
Terriosaurus Hex

Wait…no! Let him take the pill! If it works, he may find a very profitable venture upon his hands if it works as he intends. 😉

LarZen
Guest
LarZen

Good point! 🙂

bimmyz
Guest
bimmyz

is vr even necessary for this game? does it play a integral part in the gameplay or is it a tacky gimmick, asking because when the steam version rolls out, perhaps i might pick it up without planing on playing it in vr, huge fan of the aesthetic.

Jim Sterling
Guest

Given how little I’ve mentioned VR in this review, it’s safe to say it doesn’t matter much. If anything, I’d have preferred it without VR, just because it didn’t gain anything from the extra steps required to play it.

MeriwetherMalodor
Guest
MeriwetherMalodor

Play Battlezone 98 Redux. That one’s good.

AJ Armer
Guest

So…. Still no killer app for vr then.

nikolas orava
Guest
nikolas orava

no until Valve releases Half Life VR.

BAH!
Guest
BAH!

RIGS sounded pretty sweet if you’re into PvP. Not $500 sweet, but still.

AJ Armer
Guest

Yeah RIGS does seem fun but the price is still prohibitive.

BAH!
Guest
BAH!

I’ve found that “killer apps” are largely fictional, and a better expectation is a handful of solid titles to draw in the customers. Though as you said, VR (specifically PSVR) doesn’t seem to be there yet.

AJ Armer
Guest

Yeah. Here’s hoping Sony will support the PSVR and not just leave it to third party devs.

Salador
Guest
Salador

If the entry fee is $600+, then I expect more than a handful of solid titles. I expect a damn library.

Fyou
Guest
Fyou

So, don’t early adopt?

Salador
Guest
Salador

And what happens to a platform if nobody early adopts?

Lysander
Guest
Lysander

Then the companies will have to go back to hiring and paying for actual beta testers. Instead of trying to convince their customers to pay them for the privilege to try out their unfinished products.

wpDiscuz