Call of Duty: Infinite Warfare Review – Star Wars

Off we go to war again…

06

Developer: Infinity Ward
Publisher: Activision
Format: PC, PS4 (reviewed), Xbox One
Released: November 04, 2016
Copy purchased

Let’s get this part out of the way – I’m done caring about, attempting to review, or trying to play Call of Duty‘s competitive multiplayer mode.

After more than a decade of yearly releases – games now catering to a very specific audience that has spent years playing very little else outside of them – going online with a new COD is akin to flipping A Game of Thrones to a random page and just starting the story from there.

It’s no secret I’m not the most skilled player of games in the world, but I’m not that awful. I can pick up Titanfall 2 or Battlefield 1 and hold my own, sometimes even get into MVP territory now and then. Hell, there are shooters I can play after months of hiatus and put in at least a decent enough showing to remain a solid, if unremarkable, contributor to my side of the fight.

But Call of Duty: Infinite Warfare? I couldn’t have gotten a colder welcome if I was playing naked in the fucking Antarctic.

It’s impenetrable to me. Utterly incomprehensible gibberish in which dozens of opponents, at launch, were already ridiculously high levels and rocking all sorts of expensive looking guns.

From this day forth, until the series changes things significantly, I’m just not going to give the competitive multiplayer much of a look. I’ll accept all the judgement that such a decision might earn me as a critic, but I’m done with it. I wash my hands of a feature that, in my humble opinion, does not want me there.

03

With the competitive mode taken care of, it’s time to look at what I’ve always cared more about anyway – the campaign.

For the past few years, starting with the dire Call of Duty: Ghosts, I’ve found myself increasingly bored to tears by the narrative offerings of Activision’s biggest cash cow. Desperate in their attempts to shake things up without rocking the boat too much, they’ve been half-baked and inconsequential, slapdash in their writing and rote in their gameplay.

To its credit, Call of Duty: Infinite Warfare boasts easily the best campaign since Black Ops II – it’s energetic, it’s sincere, and even when held back by the series’ all-too familiar trappings, it’s plain just how much it wants to break free.

It very nearly does.

One major problem with the last few Call of Duty games is how rushed the worldbuilding is. It has come off as creatively stranded as it attempts to generate a whole new universe with each game, and the process has an inevitably rushed feel to it. We’re quickly introduced to the heroes and villains, the political climate is given mere cliff notes, and then shooting happens.

Initially, Infinite Warfare suffers from this same problem, and it’s an issue that definitely persists throughout. Unlike the last few games, however, things improve as they develop.

02

Beginning with a hurried explanation of what might be centuries of galactic history, we’re told Earth is at odds with yet another abbreviated military group, the Settlement Defense Front. They’re bad because of reasons, and they have Kit Harington on their side because we need another villain rocking the facial scan of a famous man.

While not explored anywhere near as much as they should be, the SDF present the most interesting threat a COD game’s seen in years. We get only glimpses of their culture via Admiral Koch (Harington) and historical tidbits after player deaths, but they’re reminiscent of Killzone‘s Helghast with their collectivist culture and contempt for the “weakness” they see in more free civilizations.

It’s my hope that Infinite Warfare‘s universe persists across more games, because even if this game did nothing else, it at least made me care enough about the factions at war to want to learn more.

Themes of leadership, loss, and making tough calls are a large part of the story, and while they take time to get going, these narrative threads grow into surprisingly evocative parts of the story.

As Captain Reyes, players are put in the boots of an idealistic leader who doesn’t want to lose a single soldier. Infinite Warfare takes great pains to destroy that idealism, to show loss as an inevitability and sacrifice as a call that has to be made. This is reflected with Koch, who routinely claims that “Death is no disgrace” and is happy to let anybody die if it advances a greater cause.

All this is present in Infinite Warfare, but it’s frustratingly downplayed at times to the point where it feels almost jarring when the themes are emphasized clearly. Some scenes play out without an adequate build if you’re not paying strict attention. The contrast between Reyes and Koch can be lost if you’re not reading optional text that could easily be missed.

It’s all there – it just needed greater focus.

05

Infinite Warfare suffers from emulating Titanfall while lacking the same level design and freedom Titanfall 2 awards its players.

While there’s wallrunning and jet packs, they’re limited in their application and environments do nothing to encourage their use. They exist as shallow accoutrements, halfhearted acknowledgements that Call of Duty needs dynamic new ideas but lacking enough dynamism to actually matter.

Anything fresh is crammed into an existing, traditional, safe COD package. Robotic enemies and human soldiers are hard to distinguish in a firefight, and while the weaponry is supposed to be futuristic, they look, sound, and handle like any old assortment of guns you could find in other shooters.

That “energy” assault rifle is, for all intents and purposes, just another assault rifle.

Some nice touches have made their way into the glossy, dizzying array of setpieces and combat. Technological toys such as spider-like Seeker explosives and remote hacking devices that allow for possession of enemy robots aren’t exactly new to the world of videogames, but they spice things up a bit and they’re not dull to play with.

Space combat appears several times, with zero-gravity environments providing interesting situations. Players float among the space debris, using rocks and destroyed ships as cover, wielding a grappling hook that can latch onto enemy astronauts and lead to highly entertaining executions.

The biggest shakeup is the prevalence of flight combat, with fully controllable “Raptor” ships that partake in a multitude of dogfights. While these segments are messy and err on the wrong side of chaotic, their fast paced rollercoaster rides do a solid job of stopping ground battles from growing too monotonous.

Guns and ships are both upgraded with unlockables earned throughout each mission, and there are quite a few optional missions to take part in for extra rewards. So many optional missions, however, that they actually make up a majority of content. Trying to blaze through the mandatory objectives will lead to a significantly short campaign.

04

One major issue I have with Infinite Warfare is truly indicative of all the problems I’ve brought up so far – Reyes becomes a commander soon after the game’s opening segments, the captain of a warship with a small army under him. However, you’d think he were a mere grunt during gameplay with every other soldier bossing him around, sending him places, and generally addressing him the way a captain should never be addressed.

This is handwaved lightly by Reyes’ one-of-the-guys persona, but it’s still an uphill struggle to swallow frequent disrespect and disregard from what are supposed to be his subordinates. Their saying “sir” every now and then only serves to maintain the disassociation as you’re expected to believe you’re in charge while remaining a standardized shepherded COD footsoldier.

Infinite Warfare is still too afraid to step outside its ancient comfort zones, but the frightened steps it does make are positive ones, and despite dated design and unwarranted creative restraint, the campaign comes out as a net success. At the very least, it is able to tell a coherent story and lead toward a satisfying conclusion, which Call of Duty hasn’t managed in a long time.

While competitive multiplayer is a no-go, Infinity Ward brought the undead back for Zombies in Spaceland, another cooperative wave-based slaughterfest. Taking place in a 1980s sci-fi theme park, the increasing silliness of the ever popular mode carries its own distinct appeal.

Unfortunately, for all the retro music, bright colors, and irreverent humor, the game takes several distasteful cues from the free-to-play market, with the kind of crates and card packs that you expect to see in the average freemium mobile game. This is not helped by how strong the zombies get, how quickly they overwhelm you, and how much of a difference the random unlocks can make to your survival.

This freemium randomized crap is part of the competitive multiplayer too, but fuck competitive multiplayer.

This is one zombies mode that, as appealing as it should be, I can’t see myself sticking with.

01

Call of Duty: Infinite Warfare is very much like Assassin’s Creed: Syndicate in that it’s a promising show of energy for a series that desperately needs a break. Despite alternating studios and the claim this game took Infinity Ward three years to make, the backbone of this series is tired and needs a considerable rest.

Incremental updates just aren’t cutting it, especially not so soon after the financially less successful but creatively superior Titanfall 2.

Still… good campaign while it lasts.

6.5/10
Alright

HisDivineOrder
Guest
HisDivineOrder
First, I don’t play Call of Duty games for the multiplayer. Heresy, I know. Also, I haven’t played Black Ops 3, but I generally know what happened and where it went story-wise. With that said, I think Infinite Warfare’s story/campaign was probably CoD’s best since Black Ops or Black Ops 2. It’s no Modern Warfare (CoD 4), but it’s definitely a step above MW2 or MW3, well above Ghosts and leagues above Advanced Warfare. The drag about IW is that you can see that if they’d had a normal development cycle they could have turned this hub world with optional… Read more »
HelixShade
Guest
HelixShade

Hey Jim,

I’m about to head back off to bed here, but I wanted to drop by and say I appreciate your decision to continue providing content in what must be a difficult time for you (and America, but that’s besides the point).

Thank God for you indeed.

EnricoIsPixelated
Guest
EnricoIsPixelated

Save the political horse shit for a politically themed site

Perry Martin
Guest
It’s…aggravating, really. Infinity Ward has clearly learned from the mistakes of Ghosts (for the most part) and tried to do something genuinely worthwhile, but I suppose Acitivsion had to cut their cheddar somehow. I’ve tried to defend this franchise for a while, saying that it’s not the “industry killer” that people keep saying it is, but the sheer greed Activision showed with this game disgusts me. Pre-Order DLC, freemium supply crates, the sort of skins that even CS:GO would shake it’s shoddy little head at and, of course, shackling the Remaster to the Legacy edition. It’s like they KNEW this… Read more »
Lloyd
Guest
Lloyd

The campaign felt really short even when doing all the optional stuff. When it was over I had to go and look through the mission list and was shocked to find more there than I had thought. The bad guys, weapons, setting, etc. all were just bland and forgettable for me.

While not terrible it just made me glad I had MW Remastered and TF2 to fill the void.

MJC
Guest
MJC

“I couldn’t have gotten a colder welcome if I was playing naked in the fucking Antarctic.”

HAHAHAHAHAHAHA.

Thank god for you, Jim Sterling, for making me laugh on this otherwise pretty miserable day.

DeadlyYellow
Guest
DeadlyYellow

The series hit a peak with me during Black Ops when I got the Final Kill cam panic-knifing my local host.

Haven’t touched it since.

brokedownsystem
Guest
brokedownsystem
the modern warfare remaster is fun, but it’s a painful reminder of how little I’ve progressed as a player over the years, especially with the newer entries with all the wall-running and jet pack bullshit. I simply am awful an anticipating where people are going to be. the spawns don’t help. It would be worthwhile to review the matchmaking at least. I’m been asking around if anybody else has the same problem of taking forever to get into round (sometimes as much as 5+ minutes). At least what little I’ve played of titanfall 2’s mp was fun, (all of 1… Read more »
MJC
Guest
MJC

I’m pretty good at anticipating where people will be in CoD multiplayer.

When I spawn, they will be directly behind me, ready to shoot me dead before I can even get my bearings.

brokedownsystem
Guest
brokedownsystem

lol. i think I will be focusing in on tf2 shortly…cod mp is currently a lost cause.

james chambers
Guest
james chambers

Yes. yes please, come and join the ageing and slowly dying community otherwise known as tf2! I would love for tf2 to get some affection once and awhile. 🙂

brokedownsystem
Guest
brokedownsystem

TitF2…XD

Eliot Ferrer
Guest
Eliot Ferrer

You’re welcome to join the effort on the frontier, pilot!

Ivan Sorensen
Guest
Ivan Sorensen

Opinions will differ but this was one of the better FPS campaigns I’d played in a few years.

Sorry you didn’t like it Jim but we’ve had a very strong year in shooters regardless.

Justin Graham
Guest
Justin Graham

I have no interest in playing Infinite Warfare, bu it’s heartening to know that they actually put more effort into the campaign this time around. Ghosts and Black Ops 3 were really stupid at best and totally incoherent at their worst.

Benjamin Schouten
Guest
Benjamin Schouten

I don’t begrudge you for not playing multiplayer, all I imagine now is you and Yahtzee Croshaw, manning the walls of single player against the invading armies of multiplayer

gasmaskangel
Guest
gasmaskangel

You might even say that the CoD series is weighed down by gravity.

Charlie Koszulinski
Guest
Charlie Koszulinski

Not with those double jumps and wall runs!

Gareth
Guest
Gareth

The campaign was starred in and written by Brian Bloom who also voiced Lynch.

Logan Graham
Guest
Logan Graham

Damn. Pissing on Call of Duty isn’t even fun anymore. :C

Perry Martin
Guest

Doesn’t stop people, of course.

Skyhook Rider
Guest
Skyhook Rider

Well speaking as someone completely new to call of duty I thought that Black ops 3’s multiplayer was pretty welcoming to me as a new comer (haven’t touched IW). But maybe its either that we have different tastes/preferences or it could be differences in design between blops 3 and infinite warfare.

Joao Oliveira
Guest
Joao Oliveira

The campaign was not so bad, but binge playing it may have been a bad decision on my part as it got boring pretty fast. But the death screen messages with quotes and bits of lore on the SDF are most certainly the most laughable and pathetic attempt I have ever seen at villainizing I have ever seen. I was waiting at some point to read: “The SDF civic duties consist in taking candy from babies and beating up old people and pregnant women if they look like they need a sit on the bus”

Juan Carlos González
Guest
Juan Carlos González

The SDF is so cartoonishly evil that it’s impossible to take them seriously and the main villain’s brain seems to be a permanent consolation prize.

My favorite part in the campaign is when he shows up and demands that you and your men “surrender for your immediate execution”. That cracked me up.

diamond
Guest
diamond

Didn’t make me laugh at all, if only because that kind of evil seems less and less implausible every day.

Juan Carlos González
Guest
Juan Carlos González

It isn’t new, but it was already stupid when Hitler and Stalin did it. If you go out of your way to tell your enemies that you will execute them if they surrender, the only thing you will accomplish is to make them fight ten times harder and to the death, since they have absolutely nothing to lose.

Polishfury5000
Guest
Polishfury5000

Yeah, SDF is just Space Commies from Mars. But their Saturday morning cartoon villain tone provided me with some good campy laughs.

That camp, however accidentally written it may be, is what saves them as villains for me. They’d be more like boring Helghast otherwise.

Justin Graham
Guest
Justin Graham

To be fair, that’s still better than the Federation in Ghosts; the nebulous South American nation that somehow manages to trick their way on board an orbital laser satellite when it should have been easy for the crew to check whether or not the incoming shuttle was actual support or a crew of machine-gunning thugs in space.

Seriously, is it that hard to call down to Houston and ask if there was a shuttle launch planned?

Juan Carlos González
Guest
Juan Carlos González

Well, how about the spy with a beercan-sized transponder in his gut that apparently went unnoticed to medical physicals and security and somehow got hired for the super-high security installation whose critical control room is in the ground floor past a wooden door right by the entrance hall? Also, the SDF’s “all clear” seems moronic in the extreme. If you had blown his brains off instead of capturing him alive the SDF fleet would have shown up to a welcome commitee of fully functional “Fuck You” guns.

brokedownsystem
Guest
brokedownsystem

thank goodness Activision has appeared to have abandoned the Ghosts storyline. it was ok until the very end, whereupon I kept thinking, please, ffs, do not make a sequel!”

Captiosus
Guest
Captiosus

To your second paragraph: EXACTLY. This wasn’t noticeable at first since the only encounter you have at the start is with the big bad and his British accent. But that first full Earth mission with the SDF sleeper agent at the end.. and his blatantly middle-eastern sounding name and accent? Yep, same COD xenophobia, now in space!

Meanwhile, Lebonese Lt. Salter sounds like a woman from the east coast US (because, well, she is; voiced by Jamie Gray Hyder).

bimmyz
Guest
bimmyz

they ran of out foreign enemies to fight, so they had to try extra hard to make them as bad guys, you know, american blind patriotism cough cough, nationalism cough cough.

diamond
Guest
diamond

Jim himself has said that COD is not the “America fuck yeah!” series that people make it out to be.

Collymilad
Guest
Collymilad

I respect Jims opinion as much as the next person who visits this site, but he’s not always right. From my experience actually playing the games, there definitely is an “America fuck yeah!” thread running through it, less pronounced in Treyarchs games, but it’s there.

diamond
Guest
diamond

I disagree wholeheartedly, especially it’s actually Europeans that end up saving the same in the Modern Warfare series multiple times.

diamond
Guest
diamond

I binge played it over two days and did not get bored in the least, I actually the SDF quotes were very interesting, it gave the game a different feel from the others.

cowboyjimmy
Guest
cowboyjimmy

Shooter season 2016, honestly, im pretty good with Doom & Overwatch, BF1, TF2, CoD do not interest me at all, regardless of their quality, they just look the same to me, especially CoD and TF2, BF1 looks like a reskinned Battlefront, which i enjoyed, but probably for different reasons.

SmaMan
Guest
SmaMan

I’m not at all surprised, but one tiny part of me was hoping the space-flight combat would’ve been good. That’s always been my forte through StarFox 64, and Ace Combat. We haven’t had a good aerial dogfighting game in years. (GTAV’s fighter jet missions were about the closest thing to it that I’ve played.)

whiskytangofoxtrot
Guest
whiskytangofoxtrot

A new Ace Combat game was announced late in 2015, but there don’t seem to have been any updates since then. They released a teaser trailer at the time, though, and it looks like they’re going back to the main, “strangereal” universe and making a new numbered entry in the series instead of the Assault Horizon/Inifinity spin-offs that they’ve been putting out for the last few years.

xbb1024
Guest
xbb1024

If you’re just looking for the flight combat part, it’s free as one of the ps4 vr demos (base game not required)

Charlie Koszulinski
Guest
Charlie Koszulinski

Hmmm… $60 for a full, 2 hour campaign, multiplayer, and zombies? Or $400+ for a small mini game? It’s a tough choice.

SmaMan
Guest
SmaMan

…But a VR headset very much is, eh?

Stephen Mc Devitt
Guest
Stephen Mc Devitt

How appropriate a review a game about U.S. military soldiers shooting and shouting Oscar Mike goes up the same day as the very embodiment of American capitalism and corporate greed is elected to be president of the (now not-so) United States.

In a Trump-era game industry, games like Grand Theft Auto VI and almost every other game will be banned because “Video games are corrupting our children!” while Call of Duty will continue to exist for being overly patriotic to a fault. I say this as someone who isn’t American and finding excessive shooty-bang-bangs leaving me fatigue.

diamond
Guest
diamond

Jim himself has said that COD is NOT the “pro America” series that some misinformed people think it is.

Highly unlikely Trump will actually go through with that, he was just pandering to his base with that one.

I personally FPS games and will never get tired of them.

Stephen Mc Devitt
Guest
Stephen Mc Devitt

Maybe not the early ones but Ghosts is when we finally what Activision wanted to do with the property. I means Ghosts made it sound like South America would become potential terrorists for no good reason, making North America vulnerable except for the tanks, killer robots and an orbital missile.

diamond
Guest
diamond

I never got that impression from Ghosts, I thought it was pretty good(better then World at War and the first Black Ops for sure)

Shadow Fire
Guest
Shadow Fire
Even with the fact that America is basically the only oil dependent nation that doesn’t fall apart in the plot? I see why the devs would think that it wasn’t really being nationalistic (What with an American as the main villain) but it comes across as patronizing. Like the Federation (Or whatever TF they called the nebulous organization of non-English speaking countries) needs an American to properly lead it to victory, because they couldn’t possibly win the conflict with overwhelming numbers, better technology, or flawless tactics. Nah. They need a brainwashed white dude to lead them! Though I’ll remind us… Read more »
Jack Trevor
Guest
Jack Trevor

1) This came out on a Friday you idiot and was in development WAY before the 2016 shenanigans was even put into play.

And 2) a president is not the same as a dictator as they cannot make up any laws silly nilly. Plus half of the bs that comes out of Trump’s mouth has got nothing to back it up.

Stephen Mc Devitt
Guest
Stephen Mc Devitt

There wasn’t any significant reviews that day. I was waiting for Jim’s opinion and I don’t care how long it was in development for, it took longer because Actvision wanted each new CoD to have the last graphics and still come out every year, so we’re gonna see more teams having to work on new installments, while still forced to make it in the spunkgargleweewee genre, in order to maintain this bloated cycle.

TimRobbins
Guest
TimRobbins

It doesn’t help the multiplayer inaccessibility that Activision doesn’t let their years-old CoD games drop below 30 bucks. They’ve created an audience inner circle that’s willing to shell out well more than what they need to make a new one every year, so there’s no reason to worry about new players. I’d like to try one of the series’ older titles to see if I like the gameplay, but not for a gamble of nearly 3 humble monthlies.

Stephen Mc Devitt
Guest
Stephen Mc Devitt

I already knew Call of Duty was gonna down this path back 2008 when Activision became the new EA under Bobby Kotick’s rule. I saw Call of Duty’s future before my eyes when read his quote because FIFA and every other EA Sports game were content in their yearly mediocrity.

diamond
Guest
diamond

I don’t think COD is medicore in the least.

Gareth
Guest
Gareth

I’ve several times thought I’d like to try the campaigns in some of the more recent COD games…. I’ll just wait for a Steam sale and i’m still waiting.

Jack Trevor
Guest
Jack Trevor

Yea what will kill CoD in the end is an unwillingness to let their games go for cheap on a Steam sale. Which is dumb when you consider how cheap you can get CS: GO.

Ivan Sorensen
Guest
Ivan Sorensen

They;re usually dirt cheap on ebay, or is this on PC?

TimRobbins
Guest
TimRobbins

Yeah PC, sorry. It’s telling about their odd treatment of PC when physically distributed products are cheaper than digital downloads.

Ivan Sorensen
Guest
Ivan Sorensen

That is indeed madness.

Polishfury5000
Guest
Polishfury5000
Fair enough review, the MP does that same thing Ghosts did with it threw way too much at players in terms of choices for class load outs. On top of using Blops’ movement style, it’s no wonder why it would be frustrating for those who aren’t die hard fans to be able to enjoy themselves. If the gameplay didn’t in Blops3 didn’t gel with you, it probably won’t here either. I personally am really enjoying it, but I’m one of those guys who maxed his prestige in Blops, so there’s really not much different here. Still though, I think that… Read more »
Jimmy Donnellan
Guest
Jimmy Donnellan

Couldn’t agree more about multiplayer. First CoD I have played in a few years and I feel underpowered and outgunned by everyone else online. it doesn’t feel the same way its peers do. It’s one long grind of attrition after another until you have gear somewhat capable.

It’s a bore.

diamond
Guest
diamond

Yeah i’m fine with Jim disregarding Multiplayer, i’ve never played multiplayer in a COD game a day in my life and i’ve got no plans to ever do so, MP in general does not appeal to me in the least.

WhateverYouWantItToBe
Guest
WhateverYouWantItToBe

That’s a shame. You missed out on some awesome multiplayer when the series was fresh and innovative. CoD 4 thru Black Ops 1 were all good and each advanced in their own way.

Anton
Guest
Anton

Blops 1 was a ton of fun to me, because of the random zany game modes, and because it was the first COD mp I played to any real extent. Problem is, it was all downhill from there.

WhateverYouWantItToBe
Guest
WhateverYouWantItToBe

Yeah it was good. I liked the gambling ones, they were different and quirky and not actual gambling (which I enjoy because I don’t gamble with money). I didn’t buy MW3 as I knew it looked awful, I bought blops 2 because of blops 1, but I didn’t play it much. Didn’t do much wrong, but nothing had really changed.

diamond
Guest
diamond

I’ve just never been a multiplayer kind of guy, too stressful for my liking, I prefer to actually play story-driven content as opposed to player driven content.

WhateverYouWantItToBe
Guest
WhateverYouWantItToBe

yeah thats cool, but there’s good reason for CoD being considered one of the best multiplayer shooters. At least, a few years ago.

Ivan Sorensen
Guest
Ivan Sorensen

My solution is to play against the bots.
That way me and my kid can play together 🙂

brokedownsystem
Guest
brokedownsystem

that is actual a very good way to approach the mp…local play with bots if needed.

diamond
Guest
diamond

Not really my thing, but I get the appeal.

Gareth
Guest
Gareth

With COD though unlike many games where a multiplayer is arbitrarily added for the sake of trying to cultivate a larger playerbase such as Dead Space, Tomb Raider, Mass Effect, The Last of Us etc. With COD the campaign is the arbitrary inclusion.

diamond
Guest
diamond

Never felt that way to me.

Gareth
Guest
Gareth

The multiplayer is clearly the focus and the selling point for the series though. Not to say they don’t put effort into the campaigns but that isn’t where the majority of the sales come from as the majority of the playerbase aren’t buying it for the campaign.

Stephen Mc Devitt
Guest
Stephen Mc Devitt

Is it still infested with screaming 12-year-old racists?

Victor Luna Coronado
Guest
Victor Luna Coronado

Isn’t that the staple of the CoD series?

Stephen Mc Devitt
Guest
Stephen Mc Devitt

Yeah but most of them must be like 18 or so now unless it’s some kind of tradition in American elementary/primary schools as kids pass down words about Call of Duty to each grader below them and so on?

Victor Luna Coronado
Guest
Victor Luna Coronado

Wait… they are now 18? Well, that explains a lot…

Jokes aside I always made it a habit of muting voice chat, it’s just a lost cause tbh

Stephen Mc Devitt
Guest
Stephen Mc Devitt

I’m not denying it. Call of Duty’s multiplayer is a lost cause.

Mitchell Swingle
Guest
Mitchell Swingle

Glad to see that you use a real scale when reviewing games. 6.5 would be considered shit to other people.

Vinnie Vincent's Dead Dog
Guest
Vinnie Vincent's Dead Dog

Each iteration of the Call of Duty series is like a condom. Use it once and throw it away.

diamond
Guest
diamond

I disagree, i’m with Total Biscuit in that COD actually is innovating whereas Battlefield has been stuck in a rut since 2011.

Vinnie Vincent's Dead Dog
Guest
Vinnie Vincent's Dead Dog

That doesn’t make my point any less valid. Do you remember the last game in the series? Most wouldn’t. The moment the next one comes out, this game will be just as irrelevant.

diamond
Guest
diamond

Yes I do in fact remember Black Ops 3 very well actually, I liked it quite a bit, you shouldn’t assume that “most” can’t remember it, that’s a blanket statement you cannot really prove.

Vinnie Vincent's Dead Dog
Guest
Vinnie Vincent's Dead Dog

I’m a dead dog. I can prove anything.

goodbyejojo
Guest
goodbyejojo

i strongly disagree, COD barely changes mechanics, let alone new engines, since 2011, each battlefield game had a new engine, and felt very different from each other, meanwhile cod is pretty much the same every year, most of the improvements you talk about are one trick ponies in campaign, set pieces that you can watch on youtube ffs.

diamond
Guest
diamond

They change plenty, the ironic thing is that some people actually complained that Advanced Warfare changed too much because of it’s new movement system.

Gareth
Guest
Gareth

Yeah but they clearly aren’t reinventing the wheel with every game.

diamond
Guest
diamond

But do they really have to? You know the saying, if it ain’t broke, don’t fix it, and clearly if the series is still selling well, then it’s far from “broken”.

Gareth
Guest
Gareth

No but the series clearly is not actually changing much between games.

SmaMan
Guest
SmaMan

I would challenge people to look at screenshots (with the HUD off) of CoD games and see if they could tell which one was which.

diamond
Guest
diamond

That alone does not mean anything.

SmaMan
Guest
SmaMan

…Except that every game looks and plays more or less the same, and not being at all innovative. (I think Jim made the point before that they’ve been more or less just absorbing what’s popular in shooters at the time and just fitting it on top of the established CoD formula, for fear of alienating their core audience.)

diamond
Guest
diamond

A game can look similar but play very differently though.

I just find it hypocritical when people whine that tirelessly stupid meme about how “COD is always the same” yet when the series does try to change(I.E. Advanced Warfare) people throw a hissy fit over the changes, so which is it? It just seems like people are VERY indecisive over whether they actually want change or not.

CaitSeith
Guest
CaitSeith

With all respect, I don’t see it hypocritical. When that happens I see two distinct but equally loud groups that people is confusing as a single angry mob.

CaitSeith
Guest
CaitSeith

“Take my love, take my land
Take me where I cannot stand
I don’t care, I’m still free
You can’t take the sky from me”

We have so many games in space lately that I wanted to sing. Sorry.

János Pásztor
Guest
János Pásztor

“Take me out to the black
Tell them I ain’t coming back
Burn the land and boil the sea
You can’t take the sky from me”

Anton
Guest
Anton

Wake me up
Wake me up inside
Can’t wake up
Wake me up inside

Stephen Mc Devitt
Guest
Stephen Mc Devitt

Wake me up
Before you go-go!
Don’t leave
HANGing out like a yo-yo!

Kev' Bryant
Guest
Kev' Bryant

The wheels on the bus
Go round and round!
Round and round!

whiskytangofoxtrot
Guest
whiskytangofoxtrot

“I’m a bounty hunter, but it’s just something that I do. I’m really looking for something that was stolen from me.”

Josh Griffiths
Guest
Josh Griffiths

“Infinite Warfare”… what an appropriate name all things considered right now.

diamond
Guest
diamond

Eh, things will be fine, the world isn’t going to end, I feel better then I thought I would all things considered.