Unity 3D has become something of a controversial engine over the past few years. Versatile and easy to use, both amateur and professional developers alike have flocked to it. It boasts a storefront in which creators can sell pre-made assets, and it’s responsible for powering a number of diverse games, including Hearthstone and Pillars of Eternity.
However, there’s a dark side to Unity, one that’s threatened its reputation of late. A deluge of awful, poorly optimized, and downright lazy games have flooded Steam thanks to Valve’s lax quality control and the open gates of Greenlight. Many of these games are powered by Unity, exploiting the ease of its use to produce quick and dirty cash grabs. It’s a shame because the engine is capable of so much good (we’ll be talking about that good in a future Jimquisition), but has been thoroughly abused.
I spoke with Dan Adams from the Unity team about the situation. While holding his cards close to his chest, he did provide some insight regarding the engine, its popularity, and the effort required to turn a Slaughtering Grounds into a Grow Home. Enjoy!