Much has been made of Bloodborne‘s mysterious and often confusing plot. What is the Night of the Hunt? Exactly how did the Healing Church come to be? What is the true nature of the Great Ones, and the sinister Chalice Dungeons from which they seem to have sprung? The city of Yharnam is an old and shrouded place, and like any good From Software title, it drips in history and lore. Recently, Rich Stanton wrote an excellent breakdown of the game’s plot, but as brilliant as his writing is… he’s simply wrong. Every theory I’ve ever read about the game is wrong, wrong, wrong.
Through extensive research and thinking about things while sat on the toilet, I’ve connected the dots and figured out what’s really supposed to be happening in Bloodborne. It’s a plot that spans multiple games – multiple franchises, even – and crafts an intricate spider’s web of plot threads and secrets. Director Hidetaka Miyazaki has created something truly mindblowing here, and I’m about to take the lid off the soup can!