A game with a blind protagonist that’s all about the visuals.
Arms is a really strange game to try and write about because its disparate parts vary so wildly in quality. It has the core of an incredibly solid and accessible 3D fighting game, but is surrounded by missed opportunities and poorly executed aspects.
There’s an amazing game inside Arms, found underneath countless confusing design decisions.
Usually when a game is remastered or ported, I “remaster” my review of the original game.
Lock’s Quest was one of my favorite portable games ever when I reviewed it in 2008.
Seriously, I loved it a lot, and I was utterly thrilled to get a chance to review it all over again!
Now that it’s on PC, PS4, and Xbox One, I had to remaster my review in a manner different from the norm.
Tekken 7 is very much the same as every Tekken game that came before it. That’s not an inherently bad thing, but it does feel like the series’ refusal to innovate may be beginning to catch up with it.
There is something to be said for the onslaught of Roguelike titles that continues unabated. While there is certainly a fair bit of dross working to saturate the market, there still seems to remain a deep well of opportunity for developers to iterate on the concepts. We continue to see a couple shining examples of that iteration come to market every six months or so.
Flinthook is one of those shining examples, taking a variety of cues from the Roguelike design playbook and applying them to a fast-paced platformer focused on a brilliantly realized hookshot mechanic. Read More