The Diablo Immortal Backlash Fun Parade (The Jimquisition)

Diablo Immortal was announced to an audience that ranged from apathetic to furious, as a mobile Diablo game turned out to be exactly what Blizzcon attendees didn’t want.

Activision Blizzard couldn’t have read its audience worse if it tried, and now we’re in a perpetual backlash machine as angry fans and exasperated pundits go back and forth, tearing each other apart.

In this breakdown of the situation, The Jimquisition gets to the very heart of the matter, and why the initial backlash is just fine n’ dandy.

Should Games Media Keep The Game Industry’s Secrets? (The Jimquisition)

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When Toby Fox released Deltarune, everyone asked to keep quiet about it for 24 hours. Obviously that didn’t happen. Elsewhere, Kotaku has a neverending source of leaked information for games like Assassin’s Creed and Fallout.

Let’s not forget that time Randy Pitchford called an accurate report on Borderlands 2 “shoddy journalism.”

Most recently, Rockstar and Take-Two managed to get over a million quid from a website for leaking accurate Red Dead Redemption 2 information.

Publishers believe the media’s job is to help them. The media doesn’t always do that when news needs reporting. Let’s talk about it.

Attention To Detail, Obsession With Detail (The Jimquisition)

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The “AAA” game industry loves its lavish detail, from intricate gameplay systems to dazzling graphics. Can they go too far though? Absolutely they can.

Games like Red Dead Redemption 2 are impressive productions, but all that detail can get in the way of the entertainment. Let’s look at which games go so far that they produce what I call “Holy Grail Fog.”

Demolishing The Excuses Made For ‘AAA’ Publishers’ Exploitative Greed (The Jimquisition)

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The excuses people make for multibillion dollar publishers have to stop. They ignore so many ways in which the “AAA” game industry both makes money and takes shortcuts.

From tax havens to worker mistreatment, from the avoidance of royalties to the sheer amount executives make in compensation, the game industry actually has it EASY while pretending it’s got it hard. Let’s look at all this.

Article 13 And The ‘Meme Ban’ (The Jimquisition)

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Once again people with the money want to fiddle around with the Internet in a way that won’t end well for the people with less money.

The European Union Directive on Copyright in the Digital Single Market, specifically Article 13 and Article 11, is vague, overreaching, and looks ripe for abuse. In a world where ContentID and copyright protection is already an outdated mess, this won’t make anything better.

Not for us, anyway.

Look After Your Workers Or Get Out Of Games (The Jimquisition)

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With the sheer amount of cash flowing into games – and don’t try to claim it isn’t – there’s no excuse for an industry that doesn’t take better care of its workers.

Unfair hours, low pay, and constant developer burnout is simply not justifiable. Not when other industries have had to deal with treating their employees well, and managed just fine. In the wake of Telltale, we need to discuss the rights and benefits that developers are long overdue.

The Unfortunate Reality Of Microtransactions, Gambling, And Desperate Publishers (The Jimquisition)

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2K Games has called premium currency and microtransactions an “unfortunate reality” in gaming.

Overwatch and NBA 2K19 had to remove loot boxes in Belgium. EA refuses to remove loot boxes from FIFA. The “AAA” excuses and justifications are flying thick and fast, and 2K especially is showing its royal rump.