Jimquisition Livestream: Deadly Profits

I had to stay up late on Monday to make sure the Tales From The Borderlands review went up smoothly, so to pass the time I wasted an hour of the night playing Deadly Profits, the hot Early Access game from Digital Homicide. They ban all mention of me on their forums now! Can’t think why.

In terms of quality – and we use the word loosely – Deadly Profits is actually a marked improvement over the studio’s previous work. I mean, it’s not anywhere near good, and it’s cobbled together entirely from store-bought assets, but it’s really not as awful as one might expect.

Anyway, if you’ve literally nothing better to do, here’s a video.

The Jimquisition: DmC Devil’s Advocate

2013’s DmC Devil May Cry remains one of the most controversial reboots in all of videogames. Survivors of the DmC Wars still talk in hushed tones and reverence for the lives lost, but maybe the time has come to heal.

Or maybe not. We’ll see what happens when I argue for DmC’s right to be counted among its peers. With the Definitive Edition out now, it’s as good a time as any!

The Jimquisition: Unicronic Arts

So Electronic Arts has shut down Maxis and, really, should we be surprised? Given EA’s track record, it’s never truly shocking (though it IS always sad) to see it kill off one of its acquisitions.

Even so, there’s more to EA’s behavior than simply buying studios and snapping their necks. There’s a pattern of degradation at play as the Unicron of videogames strips its victims bare, and tosses out the husks.

The Jimquisition: The Old ‘How Long Should Games Be?’ Debate

While past episodes have touched on the subject, we’ve had a surprising lack of shows dedicated to discussing game length. That may be because it’s an ancient topic that never seems to have any sort of resolution.

Nevertheless, with The Order: 1886 sparking a fresh whirlwind of debate, I figured it was time to actually examine the arguments in play and figure out exactly how important a game’s length is when it comes to the value of a production.

Because it IS important. And it ISN’T.

The Jimquisition: The Molyneux Cycle

Making this week’s episode didn’t exactly feel good. I don’t like singling out individuals in general, especially these days, but the current narrative being erected around Peter Molyneux is just… skewed.

Hopefully, this helps contextualize exactly why people are so frustrated with the man and his promises, and why folks aren’t just arbitrarily pillorying him over one failed Kickstarter. The man’s got 20 years of cyclical chicanery to face.

Jimquisition Livestream: Evolve

An Evolve review is in the works, but here are some first Jimpressions in the meantime. Recorded live this morning, I go through some Hunter gameplay, then get my arse royally handed to me as a Goliath.

The game is… decent. Several hours in, I’m enjoying it, but I am already feeling somewhat tired of the whole thing, as nothing ever seems to change or – dare I say it – evolve. Haha. What a great bit of wordplay.

Anyway, here’s a video!

The Jimquisition: How Hyrule Warriors Does DLC Right

Downloadable content can be a great thing, when done right. Most “AAA” publishers don’t do it right. Hyrule Warriors, on the other hand, shows exactly how you can support a game in a way that respects audience investment, enhances the gameplay experience, AND makes the publisher money.

It’s a shame Nintendo is so rubbish at YouTube, because it’s been nailing stuff like this lately.

Jimquisition Livestream: Raven’s Cry

Equal parts hilarious and depressing, Raven’s Cry sees Topware reproducing the amazing awfulness of Two Worlds for a new generation. It’s laughable, and saddening, and the script/acting makes it seem like it was originally a porno.

Join Cap’n Christopher Raven as he abuses and uses women, stabs men in the hand for no reason, forgets how to make sounds with his mouth, and fails at his one basic job – being a pirate. He’s the hero we all wish we could be.

Jimquisition Livestream: Darkest Dungeon

Darkest Dungeon was one of my most anticipated 2015 games, and it’s not hard to see why. The game is officially out on Early Access, and even in its early stages, it’s more fun than a ton of “finished” major releases these days. Unforgiving, emotionally exhausting, and engrossing as hell, this is a game that chips away at my spirit, which makes eventually victory all the more incredible.

Here’s me playing over an hour of it in front of a live home audience. Come and witness the madness, share in my victories, and lament the passing of poor Amiel.

Goodnight, Amiel, may you find the peace in death that had been so cruelly denied to you in life.