I took my sweet time getting this VOD uploaded. Streamed it last week, but better late than never!
Watch it with your eyes. I fail at the game because I’m too busy reading the chat, I sing along to Starship, and I answer a lot of cool questions.
We’ve heard of bullshots, we’ve heard of “downgrade” controversies. A relatively new form of misleading hype is something I’ve dubbed “The Mic Trick.”
Ubisoft has been slyly performing the trick for the past two E3s, and it’s time we talked about it, because I’ve got this weird feeling that Europe’s EA doesn’t quite realize we’ve cottoned onto it yet.
I will return with my shield, or upon it. Tonight at 7:00pm Texas Time, Jimquisition Live blasts out at SGC 2015.
I’ll be onstage with prizes, ranting, and Miniature Fantasy Willem Dafoe with a shot of what you love.
The event is being livestreamed and, if my posting from a phone worked, that stream is embedded here.
If not, just go to www.youtube.com/screwattack/live
Oh Lord, the nerves.
Randy Pitchford recently boasted about avoiding a lawsuit regarding Aliens: Colonial Marines. Whether or not Gearbox Software should have been sued for it is irrelevant – Randy has never explained himself nor the lies told, and never said sorry.
In this quick-to-forget industry, Gearbox Software may be sitting pretty comfortably, happy to have wriggled out of trouble for one of gaming’s shameful releases. For some of us, however, it’s never game over, Rand. It’s never game over.
If you’ve followed this industry’s buzzword-infused gibberish for a while, you’ll like have heard of the term, “Games-as-a-service.” It’s about turning games from one-time purchases into ongoing experiences, usually with an injection of microtransactions or DLC.
It’s also totally dishonest, justifying all manner of shoddy business practices, broken launches, and con jobs.
Recently, two games came out that represent the ideal of the “service” a lot more than any product to have actively claimed the term. Let’s examine what they do, and why they humiliate the industry! Oh my Gods!
Batman: Arkham Knight’s shameful PC tale is one for the history books. A chaotic mess of controversy with some unprecedented situations, it’s a masterclass in how exactly NOT to treat a PC version of a major game release.
It’s a meaty story, and one worth recording. Let’s pull apart the tangled web, and look at what happened. Thank God for Steam refunds, right?
It was an undeniably strong E3 2015 last week, with little room for upset. Unless you’re a Metroid fan, obviously. After days of strong representation, exciting new games, Final Fantasy VII, and a PC showcase that lasted seventeen hours, it’s time to get back down to earth.
Let’s chat about Shenmue 3, shall we? The game tore the roof off the place when it was unveiled, but questions about its Kickstarter lie in the wake. Is this a good or a bad thing? Should it even be? Is it simply inflating a soon-to-burst crowdfund bubble?
The Jimquisition discusses. Because that’s what we do, son.
Remember when I said I’d do an episode about Unity Engine being good, and instead whined about amiibo a whole bunch? Well, it’s finally time to pay the piper, and stick up for an engine that’s gone through a lot of abuse lately.
Let’s balance the scales and get to it, shall we?
Steam has finally delivered some basic customer service in the form of a refund policy. This is a good thing. A damn good thing. A long overdue, much needed, very good thing.
Naturally, this means there’s a debate about it with some people saying it’s a bad thing. A number of developers and even games press pundits have criticized the move.
They’re basically wrong, but let’s look at the benefits and concerns anyway, because when Steam’s involved, it always pays to at least think of how it could go tits up.
I swear that other Unity episode is still happening!