You’re my one Dunwall.
The above unimpressive image was taken from Call of Duty: Infinite Warfare‘s campaign installation screen in the middle of the night. Despite having downloaded the game on PlayStation 4 some nine or ten hours beforehand, the single-player mode had not yet even begun to “install.”
In fact, nothing was actually ready after the game had allegedly downloaded, in a manner very similar to Mafia III.
You may believe this article is a retread of a grievances aired only a few weeks ago, and for the most part you’d be correct.
I’ll stop complaining about it when the videogame industry stops fucking doing it.
[Update: I’ve learned more about the situation, and that 47 Communications does not apparently have a grudge. Read more here.]
Titanfall 2 reviews went up today, but not on The Jimquisition, where I’m still currently working on the Battlefield 1 review.
This is because as far as Electronic Arts and Eastern-developed Square Enix games go, I’ve been unable to reliably obtain review codes for well over a year now. The problem has only worsened in recent months, to the point where I’ve practically given up planning to ever get a review for an EA or Japanese Square Enix game published at embargo date.
Exact reasons for this remain a mystery to me. At first I would have assumed Electronic Arts or Square Enix blacklisted me – given my often unflattering coverage of either company, it wouldn’t be a surprise – but lately I’ve begun to believe that the PR company handling their games, FortySeven Communications, might be the problem.
If you tried to visit The Jimquisition Dot Com yesterday, you may have noticed it was unavailable, with any number of errors showing up.
This is because the site was hit with a DDoS attack following the publication of my No Man’s Sky review.
The discourse around No Man’s Sky, it seems, remains as sensible as ever!
Last year I announced Jim Sterling’s Licensed Game Experience at Jimquisition Live. Since then, not a lot’s been said about it – mostly because it’s a game being put together by a group of people who are ridiculously busy all of the time and have about ten thousand side projects, so really it was silly of us to ever do this game even though we really want to.
Character designs are in as we move ahead with development of the game, which will be a fun little mobile thing that I’m going to severely undersell to you out of crippling fear of failure. Let’s take a look or something!
Your ol’ pal Jim Sterling got together with fellow movie boy Conrad Zimmerman to discuss each E3 press conference of 2016.
Original a five-part video series on YouTube, we’ve compiled our recordings as one full podcast for your listening delight.
Hear our thoughts on Electronic Arts, Bethesda, Microsoft, Ubisoft, and Sony!