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Last year I announced Jim Sterling’s Licensed Game Experience at Jimquisition Live. Since then, not a lot’s been said about it – mostly because it’s a game being put together by a group of people who are ridiculously busy all of the time and have about ten thousand side projects, so really it was silly of us to ever do this game even though we really want to.
Character designs are in as we move ahead with development of the game, which will be a fun little mobile thing that I’m going to severely undersell to you out of crippling fear of failure. Let’s take a look or something!
Your ol’ pal Jim Sterling got together with fellow movie boy Conrad Zimmerman to discuss each E3 press conference of 2016.
Original a five-part video series on YouTube, we’ve compiled our recordings as one full podcast for your listening delight.
Hear our thoughts on Electronic Arts, Bethesda, Microsoft, Ubisoft, and Sony!
A new bit of Jimquisition merchandise hit the official store today, offering something for your wall instead of your beautiful chest like usual.
“Corporate Takeover” was an image designed by Tom Cala. Originally fan art, I adored the picture so much I bought it from him and now Shark Robot is offering is at a sensual poster for your moist bedrooms.
Hopefully you all buy one because Shark Robot doesn’t stock ’em if they don’t sell that many (booooo) and I want to get one. That’s basically the main reason I do merchandise – so I can buy the shit for myself.
Don’t forget to check out the rest of the store for T-shirts. Shark Robot’s whittled the stock down to the most popular shirts – and I still can’t believe the Splatoon/Killing Joke one wasn’t loved!
ContentID is a broken, messy, poorly conceived attempt by YouTube to satisfy corporations who don’t understand or respect fair use. This, we already know. We also know the Copyright Deadlock – the use of multiple ContentID flagged sources to ensure no third party monetize’s one’s videos – works.
The only problem with the Copyright Deadlock is that it requires one to know in advance what content is flagged for claiming by YouTube’s shitty automated system. If you know what publishers try to seize your ad revenue, you can deny them their pound of flesh – but you do need to know.
Hey sexy monstrosities, it’s your old pal Jim Sterling here with some more damn shirts for your consuming pleasure. Check out the official store right now to see them.
You’ll notice some older shirts aren’t on the store now. You can try to grab the last ones in clearance before they’re gone forever.
I was talking about The Binding of Isaac: Afterbirth on Podquisition this week and had horrible ideas about how “AAA” companies could ruin it.
Horrible, horrible ideas.
Friday the 13th is easily my favorite slasher movie of the genre’s bloody heyday, with Jason Voorhees standing tall as one of my most beloved horror icons. The mask, the stoicism, the underrated sense of morbid humor, Jason is a character I’ve been fascinated by most of my life.
The news that Slasher Vol. 1 Summer Camp had officially become Friday the 13th: The Game made me do a little bit of giddy wee in my pants, and I backed its Kickstarter without hesitation. Naturally, I wanted to know more about the game, so I spoke with the team at Gun Media – chiefly Randy Greenback, Ronnie Hobbs, and Adam Sessler, to find out more.