Dead Rising 4 Review – A Christmas Gory

With Dead Rising 4, Capcom’s curious zombie series has officially entered Saints Row territory.

05

Developer: Capcom Vancouver
Publisher: Microsoft Game Studios
Format: PC, Xbox One (reviewed)
Released: December 6, 2016
Copy provided by publisher

Dead Rising has always been an unusual property. The original game was just plain weird whatever way you slice it. With its strict time limit, off-kilter characters, and devotion to utterly maddening escort missions, Dead Rising is the sort of game that takes effort to love, but even those who hate it would have to admit there’s nothing quite like it.

As the series has continued, it’s sanitized itself to a notable degree, incrementally removing all of its quirks and oddities to provide a more standard open world zombie game. At the same time, it’s upped the ante when it comes to ridiculous in-game content, attempting to provide sillier characters, ridiculous weapons, and more extreme levels of undead violence.

It’s an ironic twist that, as the series willingly pushes the envelope, it’s becoming more “normal” at the same time, and in a world where Saints Row already exists, it can be argued Dead Rising has stripped away its most notable and uniquely identifiable features without providing an adequately special edge in return.

Dead Rising 3 kicked off the shift toward a more universally appealing series with a time limit extended to the point of negligibility, the removal of distinct save points, and a lack of escort missions. In Dead Rising 4, there isn’t a time limit at all, with the returning Frank West having as much time as he likes to explore Willamette and tackle its missions.

03

In keeping with this continued shift, the game has given up any pretense of taking itself seriously and has become a pure comedy game.

Frank has gone from irreverent to goofy, with comically bumbling behavior and endless one-liners. The austentatious combo weapons, already pretty over-the-top by Dead Rising 3, are borderline abstract in some cases, so ridiculous they make the premise of a zombie invasion seem mundane in comparison.

As for the overall story, let’s just say even George Romero – latter day, post-Land of the Dead George Romero – might find it a little too wacky for his tastes.

What I am describing may sound like a nightmare to some veteran Dead Rising lovers. A mechanically stripped zombie game that makes a joke of the series’ world? Truly, this is a travesty and insult to the name Dead Rising.

I sympathize with that mindset, I truly do.

However, I must confess I’ve never particularly cared for the first two Dead Rising games, as much as I admire them from a distance and appreciate the ways in which they tried to be different. The less constrained, more comic approach introduced in Dead Rising 3 appealed to me far more, which is worth keeping in mind when I say how much I enjoyed this new one.

No, it’s not the Dead Rising experience many will want. It’s a damn fine, damn fun, damn funny game though.

02

The zombie virus that plagued America across three prior games is supposed to have been successfully stamped out thanks to vaccination, but a Black Friday catastrophe at an all-new shopping mall in Willamette has seen the return of not just the undead, but their more evolved, more aggressive offshoots.

Framed as a murderer by the government to protect its naughty zombie secrets, an aging and bitter Frank West is pulled out of hiding by the ZDC, who want him to go back to the town that started it all and expose what broke out at the Willamette mall all over again. At Christmas, no less!

I love that Dead Rising 4 is set during Christmas. You really don’t get to see many seasonally relevant games anymore, doubtless due to them wanting to appeal all year round. While this game isn’t so steeped in yuletide antics that it’s overbearing, it’s wonderful to see a snowy town environment with discarded decorations, trees, and appropriately sentimental music.

Though Capcom advertised this release by promising Frank was back, the replacement of Terence Rotolo as the legendary photojournalist makes this a very different West. His new vocal performer does a fantastic job – he’s got a witty delivery and a way of inflecting that makes even the stupidest lines amusing – but he’s somebody else entirely.

DR4 would have a different tone had Rotolo reprised the role, and it’s impossible to know if that tone would have been superior. All I know is that the new Frank West is great, though there’s a constant nagging feeling that he’s not Frank West at all. Performance matters, after all.

Along with the central mall, Dead Rising 4 expands Willamette to include the surrounding town, just as convoluted in its design as Los Perdidos from the previous installment – seriously, have better onscreen directions if you’re going to make streets so littered with blockades. Put a trail on the road or something, because vague onscreen markers don’t account for how specific some routes need to be.

06

As one might expect, it’s filled with zombies to an absolutely stunning degree, often filling the screen. Additionally, an increased number of human antagonists are now on offer.

Obscuris mercenaries and warped bandits are in conflict with both the undead and Frank himself, making for a more dangerous environment.

They’re joined by new strains of mutant. “Fresh” zombies have been newly turned and are faster, more aggressive alternatives to the classically sluggish ghoul. “Evolved” zombies, meanwhile, are even tougher to put down, and notably smarter than their kin.

West has access to the usual assortment of improvised weaponry lying around the world, and can combined various types to create exotic and exaggerated gear. Classic combo weapons, such as the electric axe and “blast from the past” explosive sledgehammer return, joined by an new combos that officially take the piss – in a good way.

Christmas ornaments and accoutrements heavily influence a lot of the new stuff. Electric wreaths that can collar zombies and zap their surrounding brethren, nutcracker soldiers that can be fitted with guns to protect Frank’s back from ambushes, Christmas bell gauntlets that ring in the holidays with every punch, the game’s many thematic combos are a real laugh to use.

Combo vehicles make their welcome comeback, allowing Frank to craft ludicrous death-dealing machines of various sizes. Size is important here, because the smaller the vehicle, the better it is to watch old beefy Frank squatting in it. The first combo vehicle on offer, for example, is a child’s go-kart that can deliver electrical shockwaves – because of course it is.

Some slight alterations have been made to improve combat. Finishing moves earned by chaining hits together are often designed to clear crowds this time, rather than simply take out a single zombie in some spectacular fashion. While the latter result is common for standard weaponry and special cases, most of the combos now feature large area-of-effect attacks that take out surrounding enemies with impressive bombast.

Firearms, often an afterthought in Dead Rising, are both effective and surprisingly fun to use this time around. Combo guns are some of the most devastating and satisfying items in West’s arsenal, with the Blam-bow – a crossbow that shoots fireworks – being my personal favorite (though the swordfish launcher is a very close second).

By far the biggest addition is the introduction of the Exo Suit. Deployed by the shady Obscuris force, these robotic suits grant temporary access to enhanced strength and durability, allowing Frank to become a zombie-punching machine until the armor powers down. In addition, he can use new heavy weapons, such as miniguns and blocks of concrete with parking meter “handles.”

Should Frank find very specific objects, he can absorb them to change the nature of the suit in a manner somewhat similar to Mega Man. Should he absorb a vacuum cleaner, for example, his exo will transform into a piped air-blaster that sends whirlwinds and tosses zombies about like paper.

It’s as ridiculous as it sounds, and the final sign that Capcom’s just gone ahead and embraced how utterly stupid this series can be.

01

Shelters have been changed to allow for leveling up, and now feature merchants who’ll trade food, weapons, clothing, vehicles, and map information for scrap. Scrap is earned by searching containers and slaughtering zombies, and there’s plenty to go around, with golden coins flying all over the place (because scrap is, naturally, made from shiny golden coins).

Leveling a shelter requires rescuing survivors who, as in Dead Rising 3, simply need a helping hand after spawning at certain map locations. Once the zombies around them are cleared, they’ll make their own way to safety. The more survivors saved, the higher a shelter’s level, and the higher a shelter’s level, the more stuff available to spend scrap on.

Since Frank’s ostensibly back, so too is his camera as photography returning to the series. Capturing scenes of particular brutality are the best way to earn those ever-precious Prestige Points required for upgrading Frank’s abilities, with photos graded and sorted into genres according to what’s shot. As an added bonus, West can take selfies and even sneak on zombies to get a shot of himself posing with their rotting mugs.

For the most part, Dead Rising 4 plays like its predecessor, which I personally enjoy, but one major change is a notable disappointment. The “Psychopaths” of previous games – humans who went off the rails and provided challenging boss encounters – have been replaced by “Maniacs” that, while serving similar purposes, are dramatically reduced in terms of impact.

Rather than offering standalone battles, Maniacs come in groups overseen by a named leader. Their appearances are interspersed throughout the campaign, but they have no real relevance or are treated with importance of any kind. There are no introductory cutscenes for them, and fights against the leaders require no special tactics or interesting nuances.

A big part of the entertainment of Dead Rising has always been encounters against the cracked survivors who provided some twisted flavor to the world. As Maniacs, these survivors are little more than just another enemy type, which is a shame because the dialog and costumes they wear demonstrate some serious squandered potential.

Other tweaks are more welcome, such as melee weapons, firearms, thrown items, and food each getting their own separate inventories with associated D-pad assignments. Not only does it improve the fluidity of gameplay, it’s simply more convenient for the player to have specific slots for each type of item.

Controls are still a bit of a fight, however. Trying to get the item you want when it’s surrounded by dozens of others on the floor – all obtained with the same button press – is a hassle, while combat can still be frustratingly sluggish at times, leading to instances of zombies getting their cheap hits in.

Also, somebody really needs to find a better way of pulling off finisher moves than smooshing one’s thumb over two diagonally-opposed face buttons.

04

While there are some disappointments and archaic clunkiness, Dead Rising 4 is a great time that makes smart improvements over Dead Rising 3. The comedic beats are surprisingly well executed, especially early on in the campaign, and while the conclusion may be hugely disappointing to some, I can’t fault the series its boldness.

Those who remain saddened at the series’ removal of key features will likely not find themselves happy about DR4, and the return of Frank will be a poor exchange given the overhaul of not just his voice, but his character. Those looking for an enjoyable zombie-smashing romp, however, will find a choice example in this Christmassy take on the Dead Rising franchise.

It’s put me in the holiday spirit, at any rate.

8/10
Great

Mike Wallace
Guest
Mike Wallace

Dead Rising has become the kind of zombie game where you pretty much play one of those giggling bikers from Dawn of the Dead (the original and best), who ran around the mall hitting zombies with pies and end up getting killed because you were distracted by a blood pressure tester while surrounded by zombies.

gasmaskangel
Guest
gasmaskangel

Which is honestly sorta what I want from a zombie game.

Viking Mana
Guest
Viking Mana

And here I was, assuming this was going to be awful, and that they were going to take it in a way too gloomy, edgy direction. Apparently they did alright.

Solipsis
Guest
Solipsis

Not to sound smug, but did you not see any of the trailers? The game never portrayed itself to be edgy or gloomy. It was all about glory killing zombies with ridiculous weapons…

Viking Mana
Guest
Viking Mana
I’m not sure how that would sound smug. 😛 I did see a trailer though, but only the one. I’m not really attached to this franchise – It’s one of those that are sort of stuck in my game library, but I can never find the time to play it. The one trailer I did see, seemed to be a lot gloomier than what I’d made the other games out to be though. Given that we’re still not out of the “Focus-testing 13 year olds, because they totally know what good games are made of”-era, there was obviously a very… Read more »
Polishfury5000
Guest
Polishfury5000

I really like that it has a Christmas theme too, and that it’s just an accessory rather than a narrative focus. Something who’s narrative focuses on Christmas itself could be tough to get into in another season. Something that just uses the season as an aesthetic can be great anytime, and seems great at adding to the wacky combo weapons.

I can, and will, watch Die Hard at any given day of the year, but it’s that “ho ho ho” after “Now I have a machine gun” that makes it special.

MJC
Guest
MJC

Die Hard is still the best Christmas movie ever made.

TaraMayB
Guest
TaraMayB

With Gremlins as a close second.

Colin
Guest
Colin

Any word yet on PC performance?

Sperium3000
Guest
Sperium3000

I’m glad you enjoyed it, but the direction they went with it makes it clear it’s not for me. Pretty much every thing I loved about the series was taken out. I could even give it a try if the Psycopaths were still a thing, but you take them out and this isn’t Dead Rising to me anymore. It’s like Dark Souls without its bosses, it’s just not the same.

spyro2060
Guest
spyro2060
Gonna be blunt here, I fucking hated Dead Rising 2, I got it for free on XBL Gold and it was as fun to play as a video game version of Schindlers List (that’s called hyperbole, for anyone who decides to take that seriously), the game play was stiff, boring, unresponsive, sluggish, the story was as dull as dish water, I enjoyed nothing about the characters, the visuals were uninteresting, REALLY wasn’t a fan of it. So in saying all that, I may actually check this one out, it seems to have a heavier focus on engaging game play and… Read more »
Anton
Guest
Anton

I don’t know man, Schindler’s List sounds like a solid management sim.

They could even get a fighting game spin off called Schindler’s Fist, and a Wolfenstein-esque Nazi shoot-em-up called Schindler’s Pissed.

…maybe a Surgeon Simulator-type game (Schindler’s Cyst), and a dating sim (Schindler’s Tryst).

I’m so sorry, I’ll stop now.

C. Peter Roberts
Guest
C. Peter Roberts

No need to go on, anyway. We’ve all got the Schindler’s Gist of what you’re saying.

Anton
Guest
Anton

Not yet: we’re forgetting the epic Chuck Tingle erotic book: Schindler Jizzed.

Huttj509
Guest
Huttj509

Nah, it’d be “pounded in the butt by a blu-ray copy of Schindler’s list”

InfamousDS
Guest
InfamousDS

We also forgot the high-fantasy spin-off title “Schindler’s Wish”, about a lovable genie desperately trying not to succumb to his inherent nature due to the consequences his actions would create.

CaitSeith
Guest
CaitSeith

That Schindler’s List management sim is genius! If I make it a game, I’ll make sure to thank you in the credits.

spyro2060
Guest
spyro2060

Give me more puns, they fuel me

Anton
Guest
Anton

I can’t, it’s just not punny any more.

bimmyz
Guest
bimmyz

i dunno, i dont like post DR3 pseudo realistic look, DR2 had more vibrant colors that contrasted the zombies, gore and blood.

diamond
Guest
diamond

This game actually does have pretty vibrant colors, it’s not as muted looking as DR3.

Terriosaurus Hex
Guest
Terriosaurus Hex
Will there be any jimpressions uploaded of this and the guardian of last at all? I don’t know how the embargo works with such things, but it would be good to see them in motion. It’s a pity about the lack of psychos, they were my favourite part of previous games. In fact, their colourful characters and sudden “wtf” difficulty spikes really helped cement something more than just a homogeneous memory mass of zombie slaughter; it injected personality where it was desperately needed. I sure hope they haven’t syphoned it out for dlc, not that I can even play it… Read more »
Malidictus
Guest
Malidictus

Well, this might be the first Dead Rising I could give a crap about. Time limits, escort missions and the other toss associated with the old games never appealed to me. If you like those, great – you had games you could enjoy. I didn’t. A new game in the series which removes the things I hate is something I’d be interested in. Let’s hope it has customisable keybinds this time around.

MJC
Guest
MJC

Meanwhile, you had plenty of other franchises offering something you could enjoy with plenty of new releases coming, and now those of us who like Dead Rising as it was have nothing to fill that hole in our game libraries.

Malidictus
Guest
Malidictus

Except… Dead Rising. And Dead Rising 2. Those haven’t gone anywhere, as far as I’m concerned. Besides, what do you want from me? To dislike a game that looks interesting to me because you dislike it?

dennett316
Guest
dennett316
I found the new Frank to be grating, and the voice performance fairly weak, after only half an hour of exposure in that IGN video…I don’t think I could stand him throughout an entire game. I never got the sense he was an actual character, just a vapid quip spouter. It all adds on to the “wacky” vibe they’re very obviously striving for, and I just don’t think I could stand to play the game. The original couple of games had a unique quirky feel and presentation that seemed effortless, this on the other hand seems coldly constructed in a… Read more »
Aaro Kaija
Guest
Aaro Kaija

How many selfie poses could such pack contain?!
If it had enough, I would maybe actually buy such horror.
But if we want to be realistic, capcom would just release some Dead Rising 4 Mega Omega Selfie Combo Edition Pro League, or something

Camilo Fernández
Guest
Camilo Fernández
I mean, yeah, I’m happy for whoever finds the new game enjoyable. Sadly for what I’m reading… it doesn’t appeal to me, since I’m one of those weirdos who enjoyed the ticking clock mechanic, and the fact that replaying the campaign was basically essential to the experience (and in a more freakish way, I didn’t found the escort missions SO annoying). I undertand wanting to make the game more accesible, but… at what point the removal and changes of mechanics leaves you with a compelitelly different experience? Glad for everyone who gets to have fun with DR4, I don’t think… Read more »
Aaro Kaija
Guest
Aaro Kaija
When trying to make a game for the original fanbase, there IS NO POINT in the removal and changes of mechanics. When trying to sell to more people, there is a point in the removal and changes of mechanics. Believe me, not liking newer Dead Risings doesnt make you a weirdo, but addressing it in such civil manner, might in someones eyes make you a weirdo. I am very much in the YEAH KILLING ZOMBS IS FUN category, so while I empathize with people like you, I also kinda dont, FUCK YOU, as I like newer Drs more. Maybe the… Read more »
Reclusiarch Reclu
Guest
Reclusiarch Reclu

Unrelated to this review: so you probably won’t be reviewing Killing Floor 2? It’s out of Early Access in incredible shape and it’s a blast to play, one of those few examples of an EA game turning out great.

Anton
Guest
Anton

I feel like KF2 would be hard to review because of how little there is to it.

Reclusiarch Reclu
Guest
Reclusiarch Reclu

Jim has reviewed games with little gameplay variation or game modes on them before, so I seriously doubt “how little there is to it” applies at all.

Anton
Guest
Anton

It’s not even how little variation is there, but that the core gamplay loop is so simplistic. Yeah, the gunplay is great, but unlike KF1, the sequel doesn’t have that much teamwork emphasis, or tactics to learn. Once you learned how powerful the medic-berzerker duo is, that’s it, no room for improvement other than honing your aim.

Reclusiarch Reclu
Guest
Reclusiarch Reclu

I disagree: I enjoy a lot playing practically all the classes but zerker and medic. Yeah, it might be that there’s less emphasis on team synergies, but the gameplay is way more engaging, fast and fluid.

Anton
Guest
Anton

It’s not about enjoyment but effectiveness. The zerker-medic team will tear through anything.

I do agree though, the other classes are more fun to play. I’ve been partial to the sharpshooter myself, despite the fact that in terms of sheer efficiency that class sucks. I just love the M14 too much.

Reclusiarch Reclu
Guest
Reclusiarch Reclu

Yeah, effectiveness wise I can agree, but I’m not a powergamer, I enjoy what I enjoy and try to be as effective as I can with what I like to use.

And heck yeah, M14 rocks so hard!

Anton
Guest
Anton

I try not to be, but it really annoys me that in KF2 the pray&spray classes level up way faster, because you get XP for monsters that you hit but not kill. So a good SWAT/commando/pyro/support player can get XP for nearly every monster killed on the field, while the lowly sniper gets way less because he gets less bullets.

Reclusiarch Reclu
Guest
Reclusiarch Reclu

mmmh hadn’t tought about that before, and you’re totally right.
To be frank, I mostly played solo ’till reaching high levels with support, commando and gunslinger, so probably that’s the reason as to why I didn’t noticed that before.

I agree the game has problems, but the good stuff tramples those problems, at least to me. But I get what your saying 😉

Mark Davenport
Guest

Considering how the first game was well regarded and it’s an established developer, I think there was little doubt it was going to be good out of Early Acess.

The Early Access problems are typically speaking, new developers and IPs.

Anton
Guest
Anton

I have no idea whether I’m more disappointed that the old-school DR is dead, or happy because the new one is good despite that.

MJC
Guest
MJC

I know the answer to that very clearly for me: disappointed. There were plenty of other games like Dead Rising 4 already available. The only games like Dead Rising 1, 2, and OTR are, well, Dead Rising 1, 2, and OTR.

Anton
Guest
Anton

Yeah, I may be leaning in that direction as well. Watched some gameplay videos today and it’s just so…. meh.

CrazyJua♏
Guest
CrazyJua♏

I’m the guy who’ll miss the timer. The timers made DR what it was. There’s a finite number of ways to kill Zombie in this game, if its boiled down to only open world Zombie killing it’ll get boring fast, IMO.

Mike G
Guest

I liked DR3’s timer where you had a less stressful timer option then the one that was more like DR1.

I like a challenge but god damn if the original one wasn’t a pain in the ASS to beat ….nevermind get the better endings hah.

Anton
Guest
Anton

Most definitely. The thing I liked about DR1 was that it was not player-centric. Events did not wait around for you, and if you screwed up, you screwed up. It gave the game a unique sense of urgency.

diamond
Guest
diamond

That was interesting, but the original game had a ton of other problems, like survivors being morons, not being able to attack or jump when talking on the radio, respawning enemies(fuck those convicts so hard), awkward inventory management, etc.

Anton
Guest
Anton

Oh, absolutely, it was a clunky as hell. You had to work to love it.

But here’s the thing: it was unique. You certainly can’t say that about the 3rd or fourth installments. I’d rather have something flawed and interesting, rather than something that tries to blend in and becomes regularly mediocre because of it.

Of course, you’re free to have your own opinion and all, and I understand why some people can’t get over the first one’s problems. I guess I’m just slightly salty that the later sequels got made for people that dismissed 1 and 2 rather than loved them.

diamond
Guest
diamond
Yeah it was unique, but not always in a good way, I still enjoyed it and i’ll probably get the HD version on Xbox One at some point, but I definitely feel like the sequels improved upon the original game big time. I personally don’t care much about how much “identity” a game has as opposed to how enjoyable it actually is to play. DR3 was immensely enjoyable for me, I couldn’t give less of a fuck how unoriginal it is(and like Jim has said before, people way too often tend to overemphasize innovation and totally dismiss anything that’s not… Read more »
Anton
Guest
Anton

That’s fair. Different strokes and all.

MJC
Guest
MJC
Nobody ever accused DR1 of being perfect. It had its problems, some of which were fixed by DR2 (hey look, a bluetooth hands-free headset so you can attack and radio at the same time!). I’m actually fine with survivors being morons because if they weren’t morons, they wouldn’t need your help in the first place. Plus it wasn’t too hard to wrangle them once you realized that it was better to tell them to go to a waypoint than tell them to follow you. But just getting rid of everything completely is the same stupid bullshit Mass Effect 2 did.… Read more »
diamond
Guest
diamond
There’s a difference between survivors not being overly bright and being flat-out suicidal, many times they would charge directly into a swarm of zombies while unarmed and quickly get killed, that’s just terrible A.I. any way you look at it. Even if with telling them to go to waypoints, they’ll still stupidly try and take on ten zombies at once and get themselves killed if you’re not fast enough. I personally thought Mass Effect 2 was an amazing game despite me not agreeing with all of the decisions it made, I missed the Mako in spite of it’s awkward controls… Read more »
Fallen Prime
Guest
Fallen Prime

…is that the symbol for Scorpio? In your Disqus username?

How even?

diamond
Guest
diamond

I didn’t mind the timer so much, it was that combined with only being able to save in certain spots, I think Off the Record did it right by keeping the timer but letting you save whenever you wanted.

Sharadufobash
Guest
Sharadufobash

I reckon sillyness and OTT weapons and scenarios are going to get bigger in games because there’s a kind of safety in them.

The games jouralism cliche of “You’re riding a through while shooting from a ! How awesome is that?” seems to stand out like a lighthouse indicating where there is safe passage through critical waters.

In the age of denunciation it’s a good move to demand no-one takes you seriously.

ManuOtaku
Guest
ManuOtaku

If it is a mixture of dead rising 3 and saints row 4, count me very in, and picture me very happy.

Landusk79
Guest
Landusk79

Thanks for the review Jim now I have to see if the boss them of the psychopaths are good I mean not only I love beating up zombie america X style but there are hit and miss boss theme Like it why I love DR2 case of Celldewller they got me into that band.

Mark Davenport
Guest

I hate timers, so I might actually get this one.

Landusk79
Guest
Landusk79

Same here it whole damn reason why I bought Case west case “free roaming mode sure you can’t do story mission you know what, I don’t mind I have more fun mashing zombies really enjoying the gd game play then Be stress try to get shit done and have to Keep starring the damn clock like reminding me if I don’t hurry this up in next 5 mins I gonna fail the story line.

Jpkurihara
Guest
Jpkurihara

I still don’t understand one thing… Frank doesn’t look older. He fucking looks YOUNGER for Christ’s sake.
He looked like a middle aged man in the the other games, now he looks like he’s not even in his 30s.

Anton
Guest
Anton

DR1 Frank was pretty young, they gave him a late-20s appearance.

The middle-aged Frank in “DR2 Off the Record” was pretty haggard, but that version is technically non-canon and can be disregarded.

DR4 Frank does look a bit too young, but still older than his last official appearance imo.

Jpkurihara
Guest
Jpkurihara

Isn’t Case West canon?

Anton
Guest
Anton

Not as far as I know; it directly conflicts with the events of the standard game’s extended ending.

Jpkurihara
Guest
Jpkurihara

You mean the Overtime ending? That one isn’t canon actually. And seeing as how Chuck’s alive in Dead Rising 3, then it’s in accord with Case West. Frank saves Chuck, both go to Phenotrans, do their business then Chuck goes into hiding possibly in fear of retaliation from Phenotrans.

MJC
Guest
MJC

Off The Record IS canon. Dead Rising 2’s overtime ending is not.

Which is good really, because DR2 overtime was pretty stupid, even by Dead Rising standards.

MJC
Guest
MJC

Case West is canon though, and he looks the same there as he does in Off The Record.

Anton
Guest
Anton

Well, shows what the fuck I know, haha. Seriously though, it’s kinda awful that the totally cool secret ending is fake and the paid DLC is real.

Paul Barnes
Guest
Paul Barnes

I retroactively came to the Dead Rising series and I couldn’t get on with the first two. The third appealed to me as it took away, or lessened some of the features I didn’t like ie. timers, but the performance was atrocious on PC. I don’t believe the issues were ever properly resolved, so while on paper this fourth entry to the series ticks a lot of boxes I am hesitant to drop money on a game I don’t even know if I’ll be able to play at more than 30fps.

Dooid
Guest
Dooid

Thanks Jim. I liked Dead Rising 1, didn’t care for 2, loved 3 so I think I’ll enjoy this

Mechajin
Guest
Mechajin

Weird goofy Frank doesn’t seem that unusual to me, the only exposure I’ve had to him is from Tatsunoko vs Capcom, where he’s throwing shopping trolleys full of zombies at people, and turning into Megaman X for some reason, so maybe I’m missing something?

irfanf (IrfanF)
Guest
irfanf (IrfanF)

So it’s A Frank West, not THE Frank West. A good Frank West nonetheless, but still not THE Frank West.

Jim Sterling
Guest

I think that’s a fair way of looking at it.

Jimmy Donnellan
Guest
Jimmy Donnellan

I really don’t get why this is such a big deal to so many people. Dead Rising is basically Dynasty Warriors with zombies; the story and characters have always taken a backseat to dildo launchers.

RougeMephilesClone
Guest
RougeMephilesClone

They initially took a backseat to normal things you would find at a mall. I think that’s one of the changes that really bug older fans.

Jim Sterling
Guest

People really love Frank West as a character. I don’t think he took a backseat. There’s a reason “I’ve covered wars, y’know” is such a beloved phrase.

Tallcat
Guest
Tallcat

It’s true. He was very charismatic and likable in a fun and campy way.

RaikuNH
Guest
RaikuNH

Can’t buy it. Don’t have a PC or XB1.

Nikita Kress
Guest
Nikita Kress

The first DR I will consider buying. I hated others because of timer. I simply don’t enjoy games that make me do stuff at speed they want to because I love exploring, and it take a lot of time which I don’t have enough. I can tolerate missions, but entire game? No.

1 2 3
wpDiscuz