Demolishing The Excuses Made For ‘AAA’ Publishers’ Exploitative Greed (The Jimquisition)

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https://www.thejimporium.com

The excuses people make for multibillion dollar publishers have to stop. They ignore so many ways in which the “AAA” game industry both makes money and takes shortcuts.

From tax havens to worker mistreatment, from the avoidance of royalties to the sheer amount executives make in compensation, the game industry actually has it EASY while pretending it’s got it hard. Let’s look at all this.

AustinSJ1
Member
AustinSJ1

I get the idea of wanting to make a return on your investment, but at what point do people decide they don’t just want a decent return, they want everything?
The sad thing is small level shareholders often lose everything where multi millionaires often have guarantees in place not to lose out.

Sarky
Member
Sarky

Delicious anti-greed righteous fury, I love this flavour of video. I can’t abide such shitty AAA practices, never mind someone defending them, so eviscerate away. 100 hour work weeks and tax havens ffs, it’d make a mafia don blush and say “Steady on now”.

grrrz
Member
grrrz

“-RDR2 it’s:
100 hours of gameplay!”
-wow
-500 km2 of map!”
-amazing!
“-10 feet high of piled script!”
-hell yeah
“100 hours of work per week!”
-wait
“20 depressions!”
-errr…
“15 divorces!”
-…
“5 suicides!”
-bye now

(totally stole that joke btw)

grrrz
Member
grrrz

I think this point has been made already (don’t remember by who), but I don’t think anybody NEEDS ginormous triple A games with tons of busy work side quests, mini games, infinite craft, upgrades of every little detail, gigantic maps, or “8 feet of piled script” (or something). The best games (in my book) are tied focused experiences, where all the ressources are focused on doing one thing, and one thing good. I’ve watched people play spiderman, assasin’s creed or red dead redemption and it’s just an endless stream of little meaningless side quests that seems to not add much… Read more »

Aotrs Commander
Member
Aotrs Commander

I’m still trying to work out how 100 hour work week can even… Y’know, be done. Five twenty hour days seems like it’s a very quick way to get your game full of bugs because people aren’t thinking straight and six sixteen hour days seems as bad, as does seven fourteen hour days. Hell, in the UK, it is flat illegal to work more than 48 hours per week[1] unless you volentarily sign a specific disclaimer (and the company is neither allowed to compel you to sign, sack you or make you redundant if you won’t, nor prevent you from… Read more »

Exley97
Member
Exley97

Other people have mentioned this already but the fact that Houser proudly boasted about how the team was putting in 100-hour work weeks on RDR2 despite all of the negative press about crunch and working conditions shows me that 1) he thinks the number of people that will be upset by that is far, FAR fewer than the folks who will take it as a positive sign for the game, and 2) he’s probably right. And man, that is SAD.

TheDovah
Member
TheDovah

Triple EEEEEEEEEEEEEEHHHH publishers are greedy gits and seem to lack faith in their products to make millions or just plain ol’ greedy to the point where they actually shoot themselves in the foot with lootboxes and microstransactions. Rockstar is surprising and tis quite sad to see them boast about 100 hour weeks. That should never be boasted about and Rockstar can afford to do nothing until it’s ready. GTA:online is their cash cow and GTA V is still in the top ten charts. If anything, boasting about it may put folks of. What happens when publishers fail to reach one… Read more »

IntronEx
Member
IntronEx

Even before this excellent summary, it was hard to conclude that people in and around the industry defending these practices did so in good faith. At the end of the day I think they all know that at some point the game industry will be held to the minimal standards of other entertainment industries, but they also know that every year they’re not is another year of insane profits and downpayments on superyachts. In short, if you’re sociopath with a lust for money it’s a great time to be a AAA exec and if you’re burning bridges for your successors,… Read more »