Doom Review – Hell Yes

Knee deep.

01

Developer: id Software
Publisher: Bethesda
Format: PC, PS4 (reviewed) , Xbox One
Released: May 13, 2016
Copy purchased

Doom had me the moment it concluded its opening sequence with a shotgun cocking to the rhythm of that classic At Doom’s Gate theme tune. The inimitable Doom Marine steps out of an elevator as the introductory music concludes and punctuates it with a “CHI-CHIK” of the firearm and control is slickly handed back to the player.

It was a deliciously silly slice of self-assured style that let me know I was in for a thoroughly good time.

This is the Doom I didn’t know I desperately needed. It’s one of the stupidest games I’ve played in a long time, and I mean that in a positive way. Doom is unapologetically nonsensical, a cavalcade of ultra violence and blood-spattered mayhem that lets up just long enough to give its audience a breather for the next incoming rush of demonic butchery.

A narrative does exist, and the Doom Marine’s place in it is masterfully presented – he literally doesn’t care. Communicated through mute animation from the player’s perspective, the nonchalance of Doom‘s destructive protagonist is made quite clear. He’s here to kill, and that’s it.

UAC overseer Samuel Hayden attempts to explain the game’s context and the Marine pushes the exposition screen away. While being told to carefully remove a delicate piece of technology, the Marine opts to smash it to pieces. The politics and backstory can be read at your leisure, but Doom never needed such things. The Marine certainly doesn’t.

What makes Doom‘s campaign so remarkable is that its narrative is surprisingly clever and ties the series’ lore together in inventive ways… all while giving the idea of plot a huge middle finger.

05

With such a legacy behind it, and a huge audience desperate for vintage carnage after the ponderous Doom 3, id Software had a lot to live up to and a huge amount of pressure to deliver unmistakable Doom flavors with modern expectations. In this task, id Software has performed most admirably, and I’m confident in saying Doom is perhaps as close to the series’ roots as you can get without straight up remaking the original releases.

Modern concessions have been made – there are story elements with associated downtime, there are upgrades for the Marine and his expanding arsenal of weapons, and the whole game has an unmistakable “AAA” sheen to it. At the heart of it, however, lies an unrelenting power fantasy concerned with only one thing – the constant slaughter of demons from a very literal Hell.

On Mars.

What becomes instantly noticeable when playing Doom is its speed. The Marine smoothly sprints through each corridor and arena at a constant 60fps while his demonic enemies rush, leap, and skitter at an alarming pace. Every battle is fast and furious, with players needing to constantly move around to avoid the incoming claws and fireballs flying their way.

Dealing enough damage to a demon staggers them and makes them susceptible to a Glory Kill – a melee attack that executes them in hilariously savage fashion, dispatching them efficiently and earning the player some bonus health. Rest assured, it’s immensely rewarding to chain these kills together, letting loose a salvo of fire before moving amongst the damned and ripping their eyes out, punching their faces off, or snapping their spines in two.

It’s difficult to describe how entertaining the game is without coming off as some sort of gleeful sadist, but I’ll merrily admit there’s a simple purity to the unfailing conga line of demonicide that keeps the whole thing riotous from beginning to end.

I feared the campaign would get old by the end, that it couldn’t keep me invested with a steady stream of Glory Kills and gunfire, but my fears were unfounded. The game’s clarity of purpose is its trump card, and it feeds new weapons, enemies, and combinations of demon waves to keep any bloodthirsty player sufficiently slaked.

06

Weapons are drawn from the classic series with a handful of new toys, and they all pack a beefy punch with a sense of high impact. It is triumphant to bring the Super Shotgun to bear against an incoming Hell Knight, or pump a Pinky full of plasma. The chainsaw is unlocked early in the game and acts more like a power-up than a weapon in its own right – fuel for it is extremely limited, but it can insta-kill all but a handful of boss creatures, making it a trick one should only pull off when necessary.

The same is true for another weapon found much later… but I won’t talk about that fun surprise, even if its appearance is mandatory.

Weapons can be modified to include alternate fire modes with cooldown conditions – the assault rifle can be modded to include a scope or fire missiles, while the rocket launcher can detonate its missiles mid-air or lock onto targets and fire multiple explosives. Once unlocked, mods may be switched out with a quick button press, and they’re upgraded with weapon points earned via combat to improve their usefulness.

The demons themselves are the stars of the show – varied, beautifully (if grotesquely) designed, and highly aggressive. From Imps that dart around the map like insects, to Revenants that jet from the air and fire off clusters of rockets, every monster type is uniquely threatening and carries its own distinct pattern of behavior.

Most levels consist of huge combat arenas connected via corridors, and that’s all they really need to be.

Arenas are painstakingly built to encourage mobility in combat. Rooms possess a sense of verticality and can feature all manner of stairwells, ledges, jump pads and teleporters to keep players constantly moving around. Even the Glory Kills reward constant motion, as approaching a stunned demon from any angle will showcase a new method of extermination.

Levels are also packed with secrets, and hunting for them can constitute a game in and of itself. There are fluffy unlockables such as action figures and lore entries, as well as character and armor upgrades, weapon mod bots, and timed challenges that can be completed to earn runes. Equipped runes offer passive bonuses such as increased ammo count or lengthier demon stun times, and are worth checking out – even if the challenges can be a bit bollocks.

07

The campaign alone is worth the price of admission. It sets a consistent pace and packs so much satiating savagery into its runtime that I feel I’ve gotten my money’s worth just from the single-player portion. Everything on top of that is gravy, and it’s worth noting there’s enough gravy here to constitute two whole thirds of the package.

Competitive multiplayer is basic but fun enough, nowhere near as refined or involving as many modern offerings, but a decent clash of rockets and rifles across a variety of straightforward game types. I’m not normally a fan of old school multiplayer shooters, preferring the quicker engagements found in more modern releases, but I’ve nonetheless wasted a good deal of time with Doom‘s back-to-basics approach.

There are enough obligatory unlocks to keep players going, with cosmetic armor pieces randomly earned at the end of battles and a number of loadout options to tinker with. Hacks can be equipped for temporary bonuses, such as the power to see enemies through walls or earn XP for other players’ kills, while most of the guns from the campaign find their way into loadout selections.

The real draw to multiplayer is demonic possession. At certain intervals during a match, a demonic symbol will spawn which, when touched, turns the contacting player into a monster. Players start out as Revenants, but as they accrue XP they can unlock Barons of Hell, Mancubi, and Prowlers, each one bringing its own set of malevolent skills. The team with the demon on its side gains a huge temporary advantage, but the possession can be “stolen” should an enemy player slay it.

While I can’t see myself being married to Doom‘s multiplayer for very long, it’s a good distraction and a nice bit of brainless blasting to cleanse the palate.

04

The final third of Doom‘s production is SnapMap, best thought of as LittleBigPlanet with Hell demons. Using a relatively simple interface, users can craft their own Doom levels using pre-made rooms and corridors as puzzle pieces, joining them together to make unique maps. Once built, the level can be populated with roaming demons, ambush spawn points, secrets, pickups, puzzles, and more.

There’s a lot of potential with SnapMap, and it allows for up to four player co-op in a variety of gameplay modes. Even soon after launch there are some clever little maps to play, including tributes to the original games, wave-based survival modes, and a whack-a-mole funfair game in which Lost Souls pop out of a contraption for the player to shoot down.

Loading times – a bane of the game overall – and some ill-thought out cooperative matchmaking hold Snapmap back. While crafting levels is easy and can be fun, none of the user-generated maps encountered thus far contain any of the polish or pace found in the campaign. They best serve as brief distractions, and have thus far failed to keep me coming back for more.

SnapMap’s inclusion as a forgettable extra is inoffensive when one considers just how great the campaign is. What really puzzles me, however, is the whole game needing to be restarted in order to move between each of Doom‘s three offerings. The campaign, multiplayer, and Snapmap features are all gated from one another and require the main menu to be reloaded each time they’re selected.

It’s unnecessary and makes switching modes a hassle. Loading screens are already Doom‘s biggest problem, and adding more of them arbitrarily doesn’t help matters.

These delays between the player and the game are annoying, but manage to be a small bugbear in comparison to just how grossly satisfying Doom manages to be. At the very least, a little extra waiting is well worth it.

02

It’s a damn pretty game too, even if such prettiness is fairly sickly given the gore-laden subject matter. Environments are daubed in garish reds with flashes of green and yellow, while the demons themselves are vibrant and gorgeously animated. The whole game has a pulpy comic book aesthetic which lends it a singular and energetic visual flare. This is a game that doesn’t care if its demons are bright pink – it’s not taking itself seriously, and doesn’t expect anybody else to.

The soundtrack is fantastic, bringing the classic metal sound of the original games and adding some modern musical styles to keep things fresh. While the tunes are nowhere near as memorable as they were in the DOS days, Doom fans should be quite pleasantly amused by the music – especially the audio callbacks that crop up from time to time.

Callbacks in general litter the entire experience, with Doom knowing just how to appeal to its long-lived fanbase. This is a game that knows exactly where it came from and pays due homage to those roots, hitting all the expected notes without coming off as cloying in doing so. While Doom 3, in many ways, tried to distance itself from its past, 2016’s fresh take actively revels in it.

It’s great that games can be deep, philosophical, and complex, but so many try and fail to hit such evocative notes when they might have been better off sticking to the basics. Doom is the kind of game we need more of. It’s not bogged down in gimmicks nor desperate to be taken seriously with dour stories and emotional depth.

03

id Software knows what it’s best at, and it works on honing that talent to a razor’s edge.

With Doom, id has delivered a highly polished, utterly shameless Hellbound hecatomb that confidently swaggers into the world with gaudy fervor. It’s huge, it’s preposterous, and it’s absolutely bloody majestic.

Just a shame about the Cyberdemon. For all his hype, he goes down like a chump.

9/10
Superb

Polishfury5000
Guest
Polishfury5000

I’ve been absolutely in love with this game since I picked it up a couple days back. I was really, really happy that they went back to the classic formula. Doom 3 was fun enough, but it never felt like a proper Doom.

In Doom 3 I felt like a fairly bad ass soldier trapped on Mars with a bunch of demons.

Here I feel there’s a bunch of demon’s trapped on Mars with a walking extinction level event.

To me, that’s Doom. It’s “Science done fucked up, here’s a shotgun, go be awesome.”

Day_is_Over
Guest
Day_is_Over

LOL reminds me of that line in watchmen “I’m not stuck in here with you. You’re stuck in here with ME.”

Weasel Biggs
Guest
Weasel Biggs

Doomguy is either grinning from ear to ear while slaughtering Imps with his bare hands, or he’s mentally humming something really relaxed, seeing as this is really just a walk in the park for him.

The hellspawn are forced to fight for survival, and Doomguy’s just there, ripping jaws out while whistling “Strangers in the Night”.

That’s my personal in-gameplay mental construct, at least.

Polishfury5000
Guest
Polishfury5000

I’d like to think it’s something like this:

https://youtu.be/WUhOnX8qt3I

Mulecenter78
Guest
Mulecenter78

Thought of this picture instantly

Weasel Biggs
Guest
Weasel Biggs

Which begs the question: why hasn’t Hell learned its lesson yet?

Just lay off Earth, Satan. We’ve got an overpowered mute sociopath covering our backs.

Artemiy
Guest
Artemiy

They thought they could seal the Doomguy…

Weasel Biggs
Guest
Weasel Biggs

Again, how did they even manage to catch him? As far as I know, 1993’s Doom doesn’t end with you being stuck in Hades…

I know that’s speculation and-slash-or fanfic territory at this point, but still.

Artemiy
Guest
Artemiy

I think it was on TV Tropes somewhere…
Basically, the Doomguy rampaged throughout Hell, and in order to defeat him, the demons had to lure him into a trap and bring down the ceiling on him.

Gorantharon
Guest
Gorantharon

Well, technically, we came, opened a portal and exploited them.

Wolfie
Guest
Wolfie

They should have just leaned back and taken the pounding then. But no, they had to all be like uppity bitches, and Doomguy was there to pimp slap them hos back into place.

Weasel Biggs
Guest
Weasel Biggs

So today’s Penny Arcade could be right in positioning Doom as a video game-based op piece on the evils of fracking and shale gas exploitation…

Gorantharon
Guest
Gorantharon

Yup, DOOM of all things, has conflicted message and makes the humans look much more evil than the demons. For them it’s just the nature, humans here chose to be the bad guys.

Weasel Biggs
Guest
Weasel Biggs

That would be hilarious if it were true.

Samuel Hayden thinks he’s released the bane of all Hellspawn, some kind of super-serious avenging angel minus wings and with weapon proficiency covering a small army’s worth of tools – but Doomguy’s fractured psyche actually renders Mars and Hell as verdant meadows filled with cutesy creatures to hug and cuddle into submissive and cooing pools of endearment.

Yep, Hell is doomed, alright.

Gorantharon
Guest
Gorantharon

I mean, that’s quite literally the story. You are the thing that the demons locked away in their deepest vault in hell to never be released again.

Then some humans come along and wake the ancient threat fucking everything up.

Btw it’s always humans isn’t it? Always.

Polishfury5000
Guest
Polishfury5000

Yes, always humans trying to better/save humanity.

The road to Hell is paved with good intentions. Sometimes literally.

Edward Turvey
Guest
Edward Turvey

It’s one of the best FPS experiences i’ve had this year and I was utterly thrilled to be so wrong in my prediction of it’s quality before launch. So good that even when I was finished with the campaign, I went straight back in and played from the start.

I don’t know about you Jim but, on Ultra Violence, that Cyberdemon kicked my ass.

eincvajdraj
Guest
eincvajdraj

between this and the Wolfenstein reboot, i really like how bethesda is injecting new blood in the already tired FPS genre

Day_is_Over
Guest
Day_is_Over

Yes. First person shooters worth playing.

SirAngry
Guest
SirAngry

Or maybe some ‘old blood’?

I’ll get my coat.

Artemiy
Guest
Artemiy

It really looks like the best of both worlds. Take the straight-forward, no-nonsense nature of Ye Olde Doome and pair it with the “modern” elements and graphics.

David Boylan
Guest
David Boylan

I wonder what’s next? Maybe Hexen or even Quake perhaps.

Artemiy
Guest
Artemiy

I hope Epic releases UT soon. The fresh-ish alpha footage on YouTube looks nice.

Jinx 01
Guest
Jinx 01

You can already play it. It needs more content in terms of maps, but it feels tight. They’ve really nailed the feel of the weapons.

Artemiy
Guest
Artemiy

Sounds nice. Gotta try it. Do you happen to know if they have a Linux version yet?

eincvajdraj
Guest
eincvajdraj

im looking forward to STRAFE and Shadow Warrior 2

Weasel Biggs
Guest
Weasel Biggs

I’d love a new Hexen or Heretic to absolute fucking bits.

MJC
Guest
MJC

Technically Bethesda isn’t doing anything. Machine Games and id Games are responsible for this.

Anton
Guest
Anton

They did greenlight and fund those games.

Which does matter.

eincvajdraj
Guest
eincvajdraj

well, publishing counts for something

Daniel Maloney
Guest
Daniel Maloney

The fact that Bethesda gave this the greenlight and didn’t pull what other publishers do, which is restrict the project, and heavily force the developers to “iron out the edges” which would stop the game having “mass market appeal” and instead let both iD and Machine Games just role with what they wanted to, says a lot.

Bethesda, out of all the mindless corporate publishers, you’re the least worse.

Thanks for letting ID make a game that wasn’t shit!

Alvious
Guest
Alvious

Obligatory Reminder that Uncharted had 0.5 less score

James White
Guest
James White

So what you’re saying is it’s a whole 0.5 BETTER than Uncharted 4?

Anton
Guest
Anton

Hey that 0.5 translates to “infinitely better”

Zippydsmlee
Guest

I am more old school, im into level design layout and finding stuff. Doom never really gave you a mega ton of ammo so unlike stuff like FO4 or Bioshock I can live without carrying more stuff than I will ever use. Given how bad AAA games are made simplistic to get more people playing its good to see its now a complete waste. Still I want to make my own weapons for it…not textures or models….

Also Uncharted started to suck after 1 Kinda like Farcry so meh.

AndreasHvilsom
Guest
AndreasHvilsom

So I just got my PS4 this friday, almost waited for the Neo (whatever that’s going to be), and what a time I chose to do that! Uncharted and Doom within a week..!!!
And it’s running at 60fps you say? TB would be so proud!! 😀

Gervasius
Guest
Gervasius

Wait, wait, wait… I heard it also has an FOV slider.

AndreasHvilsom
Guest
AndreasHvilsom

Actually, I heard they mentions that on The GiantBombCast too!! I guess they listened to him! 🙂

Janio
Guest
Janio

Didn’t TB find the guns to big ? By the god empire of mankind. There is always something with something. But this game is blessed by the Demon gods of Chaos and Quality.

MJC
Guest
MJC

That may have been a minor gripe he brought up when talking about the beta. I don’t think he mentioned it when he was gushing about the single player, though.

And I mean literally gushing. He titled his video “I will now gush about DOOM’s campaign for about 20 minutes”

https://www.youtube.com/watch?v=Ogy87-6D4jQ

goatsyrup
Guest
goatsyrup

Nine out of ten?!? More like… nein out of ten…
Ah. Um…
Uncharted.

Gervasius
Guest
Gervasius

“More like… nein out of ten…”
No, you’re thinking Wolfenstein.

longlivethedead
Guest
longlivethedead

No, he’s right. IIRC, they had Nazi Zombies at the end of Uncharted 1. They do show up basically out of nowhere like 26/27ths into the game, but they’re there.

Edit: *he/she is right. Just realized I don’t know goatsyrup’s gender. Pologies if I got it wrong!

SNF
Guest
SNF

Didn’t they only give out review copies for this game when it came out?

I assumed that that was a very bad sign (especially because I heard people complain about the multiplayer beta being bad or something), but the game’s been getting very good reviews.

So why did they hold the review copies back?

Gervasius
Guest
Gervasius

It was in development hel, and the beta was poorly received. I imagine they where terrified people would hate it regardless.

Chicken008
Guest
Chicken008

More chance of critics including impressions of the multiplayer in the review maybe?

Gervasius
Guest
Gervasius

Also worth mentioning, the campaign and the multiplayer are reportedly running on different engines, as well as running on different rules. Effectively, they’re not the same game. Though it is weird that SnapMap and Multiplayer arent together, though; they have the same rules and engine. Maybe it’s because they were all separately developed and just stuck together?

cowboyjimmy
Guest
cowboyjimmy

same engine, different developer, Certain Affinity did the MP

Kaiser
Guest
Kaiser

Probably explains why the MP fells so… Halo… Ish…

froyton
Guest
froyton

I’m actually pretty excited that the game is being as well-received as it is. After hearing some mumblings about development trouble and Carmack jumping ship, I was worried it would turn out to be meh. Sounds like they done good! I wasn’t really planning on checking this out (and I hadn’t even played Doom 3 either) but this review, and all the positive buzz in general, is making me want to nab it.

Uldi
Guest
Uldi

If you liked the original Doom, you’ll probably like this one too.

Anton
Guest
Anton

Well, given that Carmack’s last contribution was iD Tech 5, him jumping is a good thing. He only does tech, so it’s not like gameplay is gonna suffer.

Exsanguinary .
Guest
Exsanguinary .

So, I’m guessing the lemons are top notch?

Gervasius
Guest
Gervasius

I’m surprised you managed to enjoy yourself with the versus mode, despite it being massively panned across the board. Even I couldn’t really bring myself to liking it, even though I keep coming back just because I want to play Doom but with other people.

Decibelle
Guest

If this game is so great… why was Bethesda so reluctant to send out review copies? It’s hard to understand.

EDIT: I’m not saying I doubt it’s great; all the footage I’ve seen points to it. I just don’t get the rationale behind waiting so long on Bethesda’s part.

Gaming Geek
Guest
Gaming Geek

You took the words right out of my mouth.

Jim Sterling
Guest

I am still completely puzzled by it.

Wraithy2773
Guest
Wraithy2773

The only reason I can think of is that there was some ugly, nasty bug that wouldn’t get fixed until the day one update, so they didn’t want it affecting the reviews.

DoctorHam
Guest
DoctorHam

I… I mean maybe they really thought it was best? That whole “servers won’t be on until day 1” thing?

The only other explanation I can think of is they were running a social experiment about how many preorders they can sell with a good game that had a poorly-received multiplayer beta and the red-flag of no review copies. Wanted to establish a baseline for how many people would buy their stuff against all logic.

VoidOfOne
Guest
VoidOfOne

This is the same company that made “horse armor”.

So I would buy that argument.

cowboyjimmy
Guest
cowboyjimmy

i think it might have to do with the negative beta reviews it received

Gervasius
Guest
Gervasius

It was in development hel, and the beta was poorly received. I imagine they where terrified people would hate it regardless.

Edward Turvey
Guest
Edward Turvey

A similar situation occurred with Shadow of Mordor. It was a great game but the publisher seemed unconvinced.

Sned
Guest
Sned

I’ve wrote out all of the comments for everyone, so you have quick access to them

“How DARE you rate this better than Uncharted 4?”
“Are you being PAID to rate this game that high?”
“A 9? That’s way too high. Clearly clickbait.”
“A 9? That’s way too low. Clearly clickbait.”
“Stop Click-baiting you cucking cuck”
“Your opinion is WRONG!”
“I’m going to write a petition to get this review REMOVED!”

Hope this helps.

Artemiy
Guest
Artemiy

You forgot this one:
HAHA JIM U FAT LESBIAN CUCK IT OBVSLY DESERVES A 11

Weasel Biggs
Guest
Weasel Biggs

Not misspelled enough. See me after class.

Artemiy
Guest
Artemiy

Yes ma’am.

Gervasius
Guest
Gervasius

Not really. You forgot to assign them to numbers so I can just write the number instead of the whole comment.

Artemiy
Guest
Artemiy

I spy with my little eye a database architect. =)

Gervasius
Guest
Gervasius

It’s just easier thus way. Trolling needs to be more streamlined.

hardy83
Guest
hardy83

You forgot to call him a stupid SJW that is ruining the Internets.

Weasel Biggs
Guest
Weasel Biggs

You also forgot to mention the Dreaded Feminazis and the Ess Jay Dubyas. It’s like every opinion some reactionary idiot doesn’t agree with can be traced back to these two vague concepts.

Wraithy2773
Guest
Wraithy2773

Look, look, look, don’t bore me with all those pretty words, I just want to know one thing: Is it better or worse than Uncharted 4?!

…seriously tho, looks interesting! The lack of review copies worried me, but glad to know the game holds up, might give it a play :).

Notsowisesage
Guest
Notsowisesage
bimmyz
Guest
bimmyz

is it just me or Doomguy in this version is quite pissed off, telling by this body movement, kinda reminds me of Jason in part 8, i like this style of story telling, showing without telling.

Pangalaktichki
Guest
Pangalaktichki

Wouldn’t you be pissed off if someone sent you to Hell three times and then freakin reopened the gates so he can mine Hell for oil?

Jim Sterling
Guest

They do an amazing job with Doomguy’s animations. He reflects a lot more personality saying nothing than 90% of videogame protagonists.

Weasel Biggs
Guest
Weasel Biggs

That little Big Hero 6-esque fist bump with one of the Doomguy collectibles. I grinned like an idiot for a good ten minutes.

Vince
Guest
Vince

He’s just cranky, Imagine you woke up after a little sleepy and the 1st thing you saw was demon with an appitite for your face.

Btw, loved the little fist bump he did with the doomguy toy.

Mike Wallace
Guest
Mike Wallace

In proportions and body-language, he’s very Kane Hodder. He’s got that good mix of cold fury and dry gallows humor about himself as he goes.

Which, if I had to fight off the forces of hell, I can think of worse men to send into battle than Jason Voorhees.

Robby
Guest
Robby

Hell yeah.

Also Jim, I love your tag ‘Contains Skeletons.’

DoctorHam
Guest
DoctorHam

A claim that few of Doom’s corpses can make by the end of the campaign.

RussTech
Guest
RussTech

Jim gets it. Anyone playing DOOM for narrative or innovation should look elsewhere. This is a fast, dumb, fun as hell FPS.

supertramp
Guest
supertramp

So it’s a slightly different game than Uncharted 4, but still mostly similar? I’m confused…

Weasel Biggs
Guest
Weasel Biggs

Har har har. 😀

Uncharted 4 scratches a different kind of itch – it doesn’t need to be compared to Doom in any of its iterations. You don’t play any of the Uncharted games for balls-out action, and you don’t play Doom for the sake of character development.

Unless you’re some sort of Game Design scholar who sees angry foot stomps and manual demonic eviscerations as some sort of ludonarrative Art Nouveau, that is.

supertramp
Guest
supertramp

I hope you are joking? 😀

Weasel Biggs
Guest
Weasel Biggs

You’ll never know if I am. 😉

froyton
Guest
froyton

How much did zenimacks pay you to do this!? You clearly were out to sabotage this game’s competition and tarnish its good name with your other review. I’m done with this site. See you tomorrow.

Stephen
Guest
Stephen

Forgive me since it’s hard to tell on the Internet, but… you are joking, right?

froyton
Guest
froyton

I’m sorry, Stephen, but this is not a joking matter. We’re talking about my life here. If this so-called “reviewer” whose opinion I don’t even care about doesn’t choose the numbers that I think a game deserves, then… well… I just don’t know what to do with myself. My whole life is flipped upside-down. I can’t begin to describe how crushing the anxiety is….

Stephen
Guest
Stephen

I feel you, man. We shall never forgive Jim until he gives Sonic Colors the FAIR AND JUST review that it deserves.

Musouka
Guest

You’re not the hero we deserve, froyton, but still you give your wits to us.

For that, I’m grateful :’D

John Ryan
Guest
John Ryan

“I’m done with this site. See you tomorrow.” wasn’t a dead giveaway?

Stephen
Guest
Stephen

Hahaha in hindsight yes. But again, on the Internet, I’ve seen people say similar things being serious.

Janio
Guest
Janio

Looked at the picture its from a daily newspaper cartoo. Its darn teddy tigre with it hands in the air. Like whoo I fooled you.

Jim Sterling
Guest

Perfect.

Chris
Guest
Chris

Also, you didn’t mention that this game has a season pass to it.

Weasel Biggs
Guest
Weasel Biggs
Gr8 b8, m8 – but I’d be lying if I said I hadn’t seen dozens of very serious takes on this. What boggles my mind is how many people have asked about the inclusion of iron sights; which I think is anathema to Doom. This isn’t a game about landing perfect headshots; there’s barely any time for you to line up your shots carefully, in any case! The Heavy Assault Rifle comes with an optional scope attachment, but that just seems to break the game’s flow. Not to mention that considering how hectic combat sequences can be, narrowing your field… Read more »
Gervasius
Guest
Gervasius

Admittedly, I got so used to ironsights that even in Wolfenstein I enjoyed using them. I never even noticed they were missing in Doom, though.
Oh, BTW, Doom 1 and 2 DID have ironsights. You just couldn’t turn them off. 😉

Weasel Biggs
Guest
Weasel Biggs

True enough, but I think the complaints tended to refer to modern ironsights – the mouse-driven type. The original Doom couldn’t replicate that, so whatever was on the same vertical axis as your gun could be shot at, hence ironsights being more of an aesthetic design choice back then.

In Doom 2016’s case, however, most guns are shot from the hip or shoulder. It’s that weird potential addition of “proper” sights for the Heavy Assault Rifle that feels jarring.

Wolfie
Guest
Wolfie

I’ve used it more in the late-game, when I can pick off some easy targets from a distance before rushing in. I think that may have been the intention considering the upgrades the scope can get.

Weasel Biggs
Guest
Weasel Biggs

Huh. No wonder I never noticed – my playstyle amounts to rushing in, coating myself in the viscera of my enemies and scraping a Pyrrhic victory out of the ordeal by killing the last Baron of Hell left around with a sliver of health left to my name.

Gurp
Guest

Iron sights make sense in the overall design of The New Order, but Doom ’16 is run-and-gun in it’s purest form. Pausing to line up a shot isn’t really what the game is about.

Matt Slanchik
Guest
Matt Slanchik

The burst rifle actually has ADS without a scope

Gervasius
Guest
Gervasius

Well, burst rifle is also a multiplayer only weapon. Also, it’s technically an alt fire in a way.
It’s also hilariously useless. XD It’s a great replacement for the pistol in SnapMap, though. Reminds me of the Assault Rifle in Brutal Doom.

Zachiepoo
Guest
Zachiepoo

Bud. It’s made for longer range fire, not “call of duty ADS”. It even says that the scope makes the HAR basically a rapid fire sniper. So you should probably use it on enemies far away. Or not at all?

Weasel Biggs
Guest
Weasel Biggs

I already said why I hadn’t noticed. My playtime just isn’t conducive to long-distance HAR use.

BeerDone
Guest
BeerDone

Depends, really. I mean in multiplayer it’s dumb, but in single-player the scope isn’t very powerful, so it doesn’t clip your FoV much, it gives a damage boost to headshots (which helps a lot), and eventually upgrades to explosive, deadlier rounds.

I found it much more effective than the rockets, it’s a direct damage boost with none of the ammo cost.

Did anyone actually REALLY ask for scope-ins, though? I don’t remember that.

Sapphire Crook
Guest
Sapphire Crook

See you tomorrow. 😀

Chris
Guest
Chris

“I’m done with this site. See you tomorrow.”
This may be the best summary of the internet ever written

Daniel Maloney
Guest
Daniel Maloney

You think if he was paid he would rate this game so poorly.

9…A FUCKING 9!

It’s an 11/10 at LEAST!

Fucking bias in the games media.

Gorantharon
Guest
Gorantharon

5/7.

Matrim
Guest
Matrim

3.1411/π

goodbyejojo
Guest
goodbyejojo
Weasel Biggs
Guest
Weasel Biggs
I don’t know about that – we’re a mostly sedate bunch here. We’re jokey, but mostly sedate. If you want paranoid ramblings about reviewers being “paid off” for scoring Doom below 8, however, head to IGN. It’s like opinions are an alien concept that nobody can even grasp anymore. I don’t agree with IGN’s posted review, but they had every right to put that piece out for others to see. Their review cites a supposed dissonance between the Glory Kill system and map layouts – which I just don’t see – and laments the lack of a more coherent plot… Read more »
DeadlyYellow
Guest
DeadlyYellow

“A review is not about what you think a game is , its about what a game is. Objective measures are applied.”
– Dimitris Xorikos 2016

This statement is apparently still a common internet sentiment.

Weasel Biggs
Guest
Weasel Biggs

Sad, and very, very true.

Matrim
Guest
Matrim

“I don’t know about that – we’re a mostly sedate bunch here.”

Um…not always…

Weasel Biggs
Guest
Weasel Biggs

Hence the use of the word “mostly”.

Matrim
Guest
Matrim

I wouldn’t even go that far. I might buy “More sedate than GameFAQs”

R.Hoffmann
Guest

QU67
Guest
QU67

I had to immediately see the score. Time to go cook up some popcorn.

Cherepanov Express
Guest
Cherepanov Express

Cyoar.

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