Dragon Quest Builders Review – Slimecraft

Square Enix delivers a Minecraft/Dragon Quest hybrid with astonishingly pleasant results.

01

Developer: Square Enix Business Division 5
Publisher: Square Enix
Format: PS3, PS4 (reviewed), PS Vita
Released: October 11, 2016
Copy purchased

It’s Minecraft and Dragon Quest.

That seems reductive, but it’s the best description of Dragon Quest Builders you could hope to see. Imagine Minecraft and then throw a load of Dragon Quest stuff into it – you’ve just imagined Dragon Quest Builders, the hot new game from Square Enix!

Explore the world, smash the environment apart and fight monsters to get materials, use the things you find to craft items, use those items to create whatever you feel like – Square Enix has thoroughly plundered Minecraft like so many “me too” indie games trying desperately to get through Steam Greenlight by chomping Mojang’s flavor.

There’s one major difference between this effort and all the other wannabes however – Dragon Quest Builders is really, really good.

Part of what makes Builders stand out – and far more personally entertaining than Minecraft – is how is adds some structure and story to the concept. Playing through DQB‘s campaign chapters, you’ll never be short of specific objectives that introduce you to core concepts in a digestible fashion.

Most crafting games present very little guidance – if any – allowing players a great deal of freedom in how they interact with the world. This can be liberating, but I often find myself wandering aimless, desperately poking around and trying to make my own fun. Truth is, I’m just not the kind of person who gets pleasure from constructing sprawling towns and ornate buildings simply for the sake of doing it.

Of course, I hold no grudge against those who do, and I’m routinely impressed by the amazing things people build. I just can’t enjoy it, myself.

02

The sense of purpose in Builders keeps me invested far more than any similar game. As the legendary Builder – a person capable of creating things in a world where humans have forgotten how – players are tasked with rebuilding fallen cities to their former glory, meeting and enlisting new NPCs as citizens with each significant growth.

These NPCs will bring with them new missions, often asking the player to find materials and construct previously unseen things. As the Builder claims materials for the first time, they’ll unlock recipes for fresh creations, learning to fashion a variety of walls, doors, weapons, crafting stations, edible dishes, and more.

Rooms within the city are built by laying down walls at least two blocks high, then adding both a door and a light source such as torch or sconce.  From there, rooms can become more specific by laying down key objects – a forge will turn it into a smithy, a cookfire will create a kitchen, a mattress will give you a bedroom, etcetera.

Beyond that, rooms can be upgraded by placing complimentary items in them, and enhanced with various decorations such as flowers, chairs, and dolls. Every time an item’s placed in a room they grant points, and when enough points are accrued, the overall base goes up a level.

I’ve had so much more fun building things in Dragon Quest Builders because everything I create inherently means much more. The residents of my city will use the facilities, they’ll surround me and applaud whenever I’ve completed a major task, and everything’s being constructed with an end goal in mind.

Defending the perimeter of one’s base is also an essential component, with traps and barricades helping fend off the monster attacks that appear as wave-based missions throughout each campaign chapter.

Survival is a key aspect of the game, as one might expect, with a hunger meter and a need to find shelter at night lest the nocturnal monsters prove too dangerous. Square Enix wisely kept the survival demands light – it takes a long time to starve, and food is plentiful enough to mean one never feels too discouraged from exploring.

Dragon Quest Builders is one of the few “survival crafting” games to not constantly harass the player with needs and limitations, placing player enjoyment above the sleeve-tugging commonly found in games that throw hunger, thirst, diseases, and more at their audience.

03

The only major letdown is how progress resets from chapter to chapter, with the Builder arbitrarily “forgetting” all recipes and losing any equipment whenever a chapter is completed and they move to the next locale. It’s hard to get back into the game when you’ve spent so much time crafting cool armor and making nice things, only to begin anew from scratch.

Combat is also a pain in the arse to deal with, mostly because I expect better from a game with the Dragon Quest name attached. The monsters encountered throughout the land are dealt with in basic hack n’ slash battles where taking damage is almost a given. It’s mindless, and leaves little room for technique.

Even worse, enemies do contact damage like it’s the bloody 1980s, and the player character’s attack range is pitiful. Simply moving close enough to land a blow can cause the Builder to stagger and take an insultingly small amount of damage just for touching the target.

Upon completion of the first chapter, a sandbox mode called Terra Incognita unlocks, providing all the freeform gameplay of Minecraft should anybody require it. This is where you may build things to last, and even upload them for the enjoyment of other players.

There’ll be no handholding as players are expected to make their own way, using everything they learned in the campaign’s first chapter to succeed.

Unique items and gladiatorial combat against monster hordes can be enjoyed in Terra Incognita, with more stuff added when new campaign chapters are concluded. I imagine many players will be able to spend hours upon hours with this mode, though personally it leaves me feeling disconnected and listless as Minecraft and its ilk typically does.

I’m all about that campaign, even if it does have the same problem old Bullfrog games had – that sense of sorrow in completing the final objective and saying goodbye to the theme park/hospital/dungeon I’ve lovingly, methodically created if I want to move things along.

04

Dragon Quest‘s classic aesthetic lends a naturally endearing flavor to Builders with familiar character designs from Akira Toriyama and iconic music from Nanking massacre denier Koichi Sugiyama. Though the world itself has a “blocky” look reminiscent of the game from which it takes its major cues, textures and flora are detailed and colorful to bring it in line with the RPG series’ artistic direction.

There are some problems with the in-game camera, specifically when navigating anything that has an interior. By default, rooms do not have nor require ceilings, allowing one to maintain a birdseye view of the action. If one does opt for roofs or enters any covered space, they’ll need to push the camera around to see what’s happening.

For the most part, the game works well with a third-person character, but there are times where being able to switch to first-person would be nice.

[Edit: There is a first-person look mode, activated by clicking the right stick. At least on home consoles, anyway.]

I realize I’ve brought up Minecraft a lot in this review, but it’s impossible not to constantly compare it to the game that made Notch a billionaire since the inspiration isn’t even vaguely hidden. Ultimately, though, I have to confess I find Builders to be the better game, the more rewarding experience, and ultimately a superior production.

With the humor and silliness of Dragon Quest, a series of goals to keep players compelled, as well as the introduction of form and meaning in that everso popular survival crafting gameplay, Builders escapes being the cynical reskin it may at first glance appear to be. On the contrary, it evidences more love and care than could be expected.

05

Square Enix wanted more than justMinecraft clone with Dragon Quest art. It is a Minecraft clone with Dragon Quest art, most definitely, but it’s also got a little extra magic all its own.

Now if you’ll excuse me, these spikes won’t surround my obsidian walls by themselves.

8/10
Great

ChaostheDude
Guest
ChaostheDude

Ooh, Minecraft with objectives… Fun idea too bad I’m getting it later…

Trouble Man
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Trouble Man

Crap, now I’m interested in playing a Square Enix mineclone. I do love me some “world restoration sims,” but nothing lately has really scratched my ActRaiser itch.

Talking of which, does anyone know any good Minecraft mods that fill that niche?

Will Bertazzo
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Will Bertazzo

I really wish I had this back when I was a kid with enough free time to actually enjoy building games like minecraft.

Nathan Hull-Crew
Guest
Nathan Hull-Crew

Hey Jim, just a quick heads up here, you might want to readjust your Format and Tags sections. The PS3 version is Japan only, us filthy gaijin apparently only get the Pisspoor and Vita versions.

MJC
Guest
MJC

I know it’s a Zero Punctuation reference, but still, between the PS4 and the PS Vita, the PS4 isn’t the one I’d call piss poor.

Fyou
Guest
Fyou

Wait, you’d rather have it on PS3 than PS4?

Vanitas Foto
Guest
Vanitas Foto

Why not both? in Japan they sell PSvita, PS3 and PS4 versions, us europeans and americans either have to buy a Vita (150 bucks) or a PS4 (300 bucks) If we want to play DQ builders.

It is effed up because they must have done a deal with Sony to boost sales of the PS4 (but you have to be real stupid to buy a PS4 just to play ONE game)

Joe Holliday
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Joe Holliday

I must be stupid then. I bought a PS4 to play Bloodbourne, though I eventually bought other games for the system.

Vanitas Foto
Guest
Vanitas Foto
That’s the problem for me: I don’t see any other interesting games in the system, bloodborne is nice but much of what you see in the PS4 are literally HD remaster versions or sequels of games I’m not interested. The biggest issue is that unlike Bloodborne, there is a PS3 version of DQ Builders in Japan, Square didn’t release it in the rest of the world I guess as a deal with Sony to push Vita and PS4 sales. My options? a) shell 150 bucks for a Vita or B) 320 bucks for a PS4 and in both cases add… Read more »
Joe Holliday
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Joe Holliday

True. I think PS4 would have so much more value if they would at least add ps1 and ps2 backwards compatibility. As it is, the only thing I really use the PS4 for these days besides Bloodborne is remote play for the Vita. I was interested in the VR thing at one point, but that’s not even really interesting to me anymore after trying out the PC equivalents (Vive and Rift).

adampoole
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adampoole

i’ve only played the demo and i really like it.. i like minecraft on my ps4, but the fact that the game is more the just another minecraft clone is a great thing

Trofimos Psyxiatreiou
Guest

Damn. They need to port this to PC… Come on Squareenix… Port it to Steam. Please, pretty please…

michael bailey
Guest

59.99 …when did games…get so expensive :/

Wolfie
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Wolfie

Since always?

Justin Graham
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Justin Graham

…This has been the standard retail price of console games for a couple of generations now.

And this isn’t at their most expensive, either. Back in the SNES days, some games could cost as much as $90 in early-mid 1990s money because of the cost of their ROM boards.

Stormbringer
Guest

Final Fantasy “3”

Fyou
Guest
Fyou

I wonder if the inaccurate belief that games are the most expensive they’ve ever been has anything to do with the gradual destruction of the middle class? Thank god we all got on board with destroying unions. Good job team!

Justin Graham
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Justin Graham

…I think it has more to do with younger folks not remembering the days when games were really expensive, but OK.

TheGZeus
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TheGZeus

1978

kdr11k
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kdr11k

The Vita version is only 40

adampoole
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adampoole

most games are $60 these days.. are you living in the past? if so, welcome to the future.. it’s shitty, but we have jim fucking sterling son at least

kazerniel
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kazerniel

play on PC, and wait for Humble Bundles and Steam sales 🙂 if you’re willing to wait a few years after release, you can get quite good games for $1 or so

Fyou
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Fyou

Or, play on PS4 or Xbone and wait for the game you’re looking at to be featured in a weekly sale.

MexRAGE
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MexRAGE

Taking into account inflation, games are cheaper now than 15 years ago…

MJC
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MJC

About 10-11 years ago, when the 360/PS3 generation started. Which I guess also answers my question of how long you’ve been living under a rock.

Tou Lee
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Tou Lee

The game price increase after the years of 360 and PS3. They increase the titles price about $10 more. No longer 49.99. Now they are 59.99.

Austin_sj
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Austin_sj

I thought this was a DS game for some reason. I sort of enjoyed minecraft but felt it had little to hook me in, so maybe this will be a good alternative.

InfamousDS
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InfamousDS

Probably because DQ7 released about 3 weeks ago on 3DS, had a larger presence at game shows, has been marketed by Nintendo while this one has received almost no attention, and had a higher profile by default since it is a re-release.

Stormbringer
Guest

“Nanking massacre denier Koichi Sugiyama.”

RifleAvenger Sashiro
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RifleAvenger Sashiro

I’ll actually love it if Jim just starts casually dropping developers’ really extreme or bogus views.

qorl123
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qorl123

Same here.

Stormbringer
Guest

I just thought it deserved a Jean-Claude Van Damme double-take. Jim really dropped the ball.

Xyra
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Xyra

I thought it was strange to mention. Then I read Sugiyama’s Wikipedia page.

Let’s just say he’s very public about his beliefs that the Nanking Massacre and comfort women are not war crimes to apologize for.

Gurphardt
Guest

And apparently is a board member of the “Japan Institute for National Fundamentals”, which sounds like a right-wing crank tank if I’ve ever heard of one.

Fyou
Guest
Fyou

What ball did he drop exactly?

Stormbringer
Guest

No double-take. No idea how he’d do that in text-form, so it’s funny (to me.)

Benj
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Benj

And starting signing his reviews with “alleged Pog rapist” Jim Sterling.

Terriosaurus Hex
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Terriosaurus Hex

But it costs sooooooo bloody much. I agree that Minecraft was not engaging, but Terraria did what Minecraft wouldn’t. Yet here, I don’t know dragon quest (is that a popular IP? It’s the first I’m sure I’ve heard of it…but it isnt a particularly standout name anyway), Minecraft isn’t that appealing, though still at most a tenner…yet this game is asking full AAA price?? With Terraria, who is this aimed towards?

Cameron Ward
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Cameron Ward

well, depending on where you are from, Dragon Quest has been a well known and amazingly popular franchise and Japan treats it like a religion. it’s insane over in Japan.

If you are from the UK, it’s a bit more understandable since Dragon Quest never came out until the 8th game came to the UK in 2005.

and its worth it. it’s one of the few games worthy of the $60 bucks

Camfry
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Camfry

Dragon Warrior Monsters came out here in the UK in ’99.

Cameron Ward
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Cameron Ward

ah my bad. i guess i mean mainline games first came over in 2005 with the 8th game

DeadlyYellow
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DeadlyYellow

Dragon Quest is to Enix that Final Fantasy is to Square, and the older of the two. Both heavy codifiers for the JRPG.

kdr11k
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kdr11k

Final Fantasy was Square’s Dragon Quest knock-off AFAIK.

Dragon Quest is known as the game that decides the winning console in Japan. It arrives late, goes on the most popular system and kicks its sales into hyper drive.

Also being the ancestor of the JRPG genre makes many parodies reference it. For starters the soldier in blue armor with horns on his helmet or NPCs in a walking animation despite standing in one spot are common elements of “throwback” RPGs.

RifleAvenger Sashiro
Guest
RifleAvenger Sashiro

So, that means the Winning console was:

NES (DQ 1-4)
SNES (DQ 5-6)
PS1 (DQ 7)
PS2 (DQ 8)
DS (DQ 9), no major non-portable console wins Japan this time!
Maybe Wii? (DQ 10), but it’s on a lot of platforms
PS4/Switch/3DS (DQ11) It’s a tie?

keironsmith123
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keironsmith123

That sounds about right to me.

Fyou
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Fyou

They had to put it on something besides the switch so there’s actually people to buy it.

Chris
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Chris

Value is highly subjective. I bought the game brand new (luckily i got some birthday money) and so far I’ve definitely got my money’s worth.

Drake Warnock
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Drake Warnock

Dragon Quest invented all of the tropes and game play conventions of JRPGs. It is basically the granddaddy of every single console RPG.

Also Terraria is just as boring as any other crafting / survival game because it doesn’t give any kind of goal to accomplish.

Terriosaurus Hex
Guest
Terriosaurus Hex

But Terraria does have a progression, with bosses, lands to reach and explore, specific game changing periods, end game material; people always wrongly assume it’s just a 2D Minecraft, but it is just a bit crap at actually telling you anything, so wikis are the only place to go. I have no idea how many people do not know this, but it seems like the majority so far.

Drake Warnock
Guest
Drake Warnock

Yeah it has progression, but no actual goals. I boot it up and the game just plunks me down with no aim whatsoever. There is no context for what I’m doing so I can’t find a point to it at all.

MJC
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MJC

“people always wrongly assume it’s just a 2D Minecraft, but it is just a bit crap at actually telling you anything, so wikis are the only place to go”

I like how you follow up your claim that it’s not 2D Minecraft with an explanation of how it’s exactly like Minecraft.

keironsmith123
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keironsmith123

Minecraft has no real aim while Terraria has, its really not like MC at all. I won’t bother listing why as he/her already did.

Alex
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Alex

Dragon Quest is so popular in Japan it’s an informal rule that it only releases on the weekends so people don’t skip school/work to play it. It’s for Dragon Quest devotees. It’s like religion in Japan.

mickeyGfunk
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mickeyGfunk

59.99 is worth it, its way more value than most games asking that much. this is actually the first ps4 game i am buying new at 59.99…. so far ive been only hitting flash sales and year old or more games now cheap, so much i like this game.

RaikuNH
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RaikuNH

I know DQ is HUGE in Japan. I imagine this was made for the US in mind because Minecraft is huge here.

Eduardo Frances
Guest
Eduardo Frances
The game is worth it IMHO, the story mode is compelling and really funny, NPC’s have so much personality and are funny as hell. Also the fact that you have mode where you can build to your heart contents (Terra Incognita) like Minecraft is awesome. Sure there are little nitpicks, I wish there were crystal/glass blocks instead of just windows, the secret stuff is REALLY secret you have to dedicate a whole lot of time to find it, but overall I had that nice sensation of playing a vibrant, funny and engaging game that I hadn’t felt in ages. While… Read more »
Local Content
Guest

“As the legendary Builder – a person capable of creating things in a world where humans have forgotten how – players are tasked with rebuilding fallen cities to their former glory” Holy shit, it’s just current gen Mysims from the Wii, that game was excellent.

Michael Alexander Seiler
Guest
Michael Alexander Seiler

So basically this Minecraft if Notch had put any thought or ideas into his game.

Sperium3000
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Sperium3000

I’m sure he’s devastated by your sick burn from his gold plated rocket yacht.

Michael Alexander Seiler
Guest
Michael Alexander Seiler

As well he should. I put at least half an hour of work into that post.

RaikuNH
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RaikuNH

You forgot it gives free blowjobs.

aimei66
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aimei66

I totally agree with this review. The games great, but the combat is simple to the point of being frustrating at times; losing health for getting too close when you need to be almost too close to hit stuff feels like there is more luck than skill in not losing health. I also find the ‘back to the start’ deal with each chapter can feel a bit of a kick to the teeth, even if they do use it to inject new stories and game mechanics.

Brodie Jones
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Brodie Jones

Reading about this leaves me yearning for a new Dark Cloud game.

Michael Alexander Seiler
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Michael Alexander Seiler

Oh god yes. The PS2 DC games on the PS4 are a nice touch but I´ll be damned if I ever remember how I could abide those PS2 controls and limitations.

Chris
Guest
Chris

I need to play Dark Chronicle (thats what DC2 was called in Australia) cos I feel like it will hold up better than I’d expect.

RifleAvenger Sashiro
Guest
RifleAvenger Sashiro

I got a copy of Dark Cloud 2, but it doesn’t work on my PS2 slim (works on any older model just fine). It’s good to know there’s a port, but I’d feel really dumb for buying a copy of a game sitting in my living room.

JoYKiLL
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JoYKiLL

So much this.

John Rodriguez
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John Rodriguez

It should be noted the PS VIta doesn’t have a first person camera

zerocommazero
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zerocommazero

And is $40 and digital only. But only a tiny 300MB in size. The demo was 282MB.

PowerSerg
Guest

I’m gonna have to keep my eyes out for this one, Maybe it will come to the Switch

adampoole
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adampoole

or play it on a real, powerful console like the ps4.

Some Guy In A Waistcoat
Guest

Powerful doesn’t make it a ‘real’ console. Hell, in pretty much every generation, the most ‘powerful’ console is rarely the one that does the best.

Unless we’re talking about crap like Polystation’s many knockoffs or the Super Megason IV or PX-3600 (there was even one *beautifully* shameless fake console called BATTMAN, with a fake XBox shell, fake PS1 controllers, fake NES cartridge and an inexplicable reprint of the Batman Forever poster art on the box), there’s no marker that makes a ‘real’ console :p

MJC
Guest
MJC

Are you 3 years old? A real console? Seriously?

Plus, PS4 wasn’t powerful even when it launched, let alone 3 years later. Even the PS4 Pro they’re putting out next month isn’t powerful, it just has a 4K upscaler installed. PC blew PS4 away 3 years ago and still blows the PS4 Pro away today if you want a powerful platform.

Wolfie
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Wolfie

I really hope this gets ported to PC, because I think I’d really enjoy it, yet I do not have any consoles aside from the last one being a Wii.

Jinx 01
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Jinx 01

Same, hopefully it gets ported soon.

mrhair
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mrhair

Oh man, I want it. But with the Dragon Quest VII remake out, I don’t know when I’ll find the time to play it…

Shiavui
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Shiavui

I think the problem with people not knowing what it is comes down to marketing. You would be surprised (maybe not) by how many people do not know what Dragon Quest is. They have no idea what the game is about either as a result.

I haven’t seen this game marketed at all in the UK.

I definitely love the game, but it is becoming increasingly more difficult to support Square Enix.

Drake Warnock
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Drake Warnock

I’m never really surprised that people don’t know about Dragon Quest. It was never that popular outside of Japan.

Stormbringer
Guest

I remember it being as popular as Legend of Zelda, but its popularity soon faded as other games seemed to become more sophisticated while its sequels kept to the same formulas.

Somehow the Dragon Ball (Akira Toriyama) vibe seemed to be masked by the U.S. American ports. I don’t know if they edited it or not though.

Ana Decker
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Ana Decker
Not really. Dragon Quest/Warrior wasn’t as popular as Zelda, that’s why they gave the game away for Nintendo Power subscriptions. The main issue with Dragon Quest as a series was bad timing and how long it took them to localize the games. Consider that Legend of Zelda and Dragon Quest were released within months of each other in Japan, but in the west we had played Zelda for 2 years before Dragon Warrior came along. So it felt quite dated. Dragon Warrior 2 was a fairly iterative title and released here when Final Fantasy – which was made to innovate… Read more »
Stormbringer
Guest
I am just remembering kids having both games and playing them equally. If not more for Dragon Warrior, if only because it took longer to play. Kids played everything they could get their grubby little hands on in those days. I think JRPGs were always incredibly popular, but because they were Japanese, people in companies thought they knew better than the kids, who just didn’t share the same biases. Nintendo saved video games from themselves, and the adults didn’t want to admit that Japan handed their asses to them. You can’t really measure sells and things for kids toys because… Read more »
Polishfury5000
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Polishfury5000

I like how different and inventive squenix has been with DQ lately. I really enjoyed DQ Warriors last year, and I’m excited to try this out too.

It is odd too, Squenix will get weird about all their other properties, and pack them with anti-consumer shit, but DQ has just always been solidly handled.

Ana Decker
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Ana Decker

I don’t think they really mistreat any of their Japanese properties, unless you count annoying DLC practices (which you have with DQ as well). Sure, All the Bravest was a thing, but Record Keeper and Exvius have been decent FF games, for f2p standards. It’s Squenix West where they really open the bullshit valves, and that’s by all accords an entirely different entity.

Polishfury5000
Guest
Polishfury5000

Fair enough point

Drake Warnock
Guest
Drake Warnock

The most frustrating part about Square Enix’s western games is that they ARE a really good publisher. They are good at getting talented developers and good at letting them make the games well. If it wasn’t for their appallingly awful marketing and DLC / Preorder nonsense they’d be one of my favorite publishers.

MJC
Guest
MJC
“The most frustrating part about Square Enix’s western games is that they ARE a really good publisher.” No they aren’t. Even you acknowledge that they aren’t. You can’t just say “if you ignore all the bad shit they do, they’re a good publisher.” If we do that, every publisher is a good publisher. Take away EA’s golden poos, they ARE a really good publisher if you ignore all the bad stuff, just like Square Enix! And no, they aren’t good at letting talented developers make the games well. Hitman is episodic, Deus Ex is stretched into a trilogy rather than… Read more »
keironsmith123
Guest
keironsmith123

I’m not arguering against you hear as i actaully agree with you here but i will argue Hitman being episodic was actaully a good and clever move, i’ve put way more time then i normally would into those big packed levels because of the episodic approach.

Drake Warnock
Guest
Drake Warnock
Right, those are the things that are shitty about them as a publisher. But the devs themselves are doing a really good job. Hitman and Deus Ex are awesome (well I’ve heard Hitman is awesome, I haven’t played the newer ones myself). Publishers make the business decisions and that is the part I hate about Square Enix. They think episodic is the way to go and they want to try and shove as much DLC into every game as they can even if it makes the game worse. THAT is shitty. But publishers also make other decisions, like which devs… Read more »
Cameron Ward
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Cameron Ward

Yeah i agree. it’s such a good game and while i do wish the hunger meter was taken out, i do agree that the game isn’t pestering you every few minutes in terms of survival.

I do wish they let you keep your items and such since once you get into the third world, food becomes very scarce until you get the fishing rod…..

aimei66
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aimei66

I found food was easy in the third chapter, it was the healing stuff that was hard to find for me. I just used the cactus pieces which get mixed with coal i believe.

Cameron Ward
Guest
Cameron Ward

yeah, but the area you start out in isn’t full of food for the hunger meter. You can get monster eggs, but that’s it. you have to break through the gate, beat the knight, and get the cactus part to make a fishing rod to fish for squid and sardines and even then you have to pray you get a bunch of squid since sardines need coal to cook.

InfamousDS
Guest
InfamousDS

I was starving when I beat the knight, thank God their moves are telegraphed so well and they stun themselves.

Things get easier once you get someone other than Glutimus, who won’t get off his lazy ass and cook in the goddamn kitchen.

Cameron Ward
Guest
Cameron Ward

same here. i say its tricky at first because you can’t get stuff like butterbeans easily and the stuff you need for a fishing pole is across the gate. lucky, it’s not too far off, but still. it’s a chore to get food for the first part of the third chapter

British Gamer
Guest
British Gamer

This is absolutely my favourite game right now, but I’m streaming it and a lot of my viewers, Minecraft players mostly, have either never heard of it, don’t know what it really is, or have big misconceptions. It’s a shame, because I’m having so much fun but I can’t see it doing well. It reminds me a lot of the first Dragon Quest Monsters which managed to borrow the Pokemon format really well too. Nice review, Jim.

DeadlyYellow
Guest
DeadlyYellow

Pokemon’s popularity likely brought it about sure, but it wasn’t even the first game in the series that had the player tame and fight using monsters. The largest similarity it had with Pokemon was using a tournament as a primary motivation.

The huge monster list, in-depth breeding, and dungeon crawler framework certainly made it a stronger game for me than Red/Blue. Couldn’t match or maintain that magic though, and that was disappointing. The first was also remade for the 3DS, but infuriatingly was not released outside Japan.

British Gamer
Guest
British Gamer

I still love the first Dragon Quest Monsters. The music, the world design centred around their single giant tree. It was amazing. In comparison, the lands through the portals were quite sparse, but it was a really solid game.

Kaiyl_kariashi
Guest
Kaiyl_kariashi

A lot of people don’t realize….Monsters was based on Dragon Quest 5’s monster taming side-mechanic…just like POKEMON WAS, and they released in Japan at almost the same time (DQM was 1 month later then Red/Green).

MrWeavile
Guest
MrWeavile
I can’t say I agree with you on this. The movement and animations immediately conveyed a sense of cheapness and rushed development. Obviously the animations are aesthetic only, but when I’m walking side to side and my character’s walking forwards in his animation, it really feels cheap. The movement itself feels very shoddy and basic. There’s no weight of feel to the character, they just go where the stick’s pointed which does sound quite ridiculous, but makes a lot of difference when I play a game. Even if the characters had some form of sway to them, it’d make the… Read more »
British Gamer
Guest
British Gamer

Clicking the stick indoors gives you first person cam, if that helps. The camera issues are a mess but I couldn’t disagree more on the animations.

DeadlyYellow
Guest
DeadlyYellow

Much better on the PS4. Vita has no such option that I could find, short of driving the camera all the way to the ground to force it to tighten on the player.

Don’t know what he means about the animations. Sounds more like he’s mad it’s not camera-oriented aiming.

Cameron Ward
Guest
Cameron Ward

yeah i disagree with alot of your complaints…..

Drake Warnock
Guest
Drake Warnock

“combat is a joke”

OOOOOOOOOOOOOOOOOOOOHHHHHHHHHHHHHHHHHHHH

InfamousDS
Guest
InfamousDS

Lyre of Slime Immemorial invalidates all of your complaints.

All of them.

Michiel Roelants
Guest
Michiel Roelants

Pretty much agree with all you said. It’s a wonderful world to explore and that sense of given direction adds tremendously to the overall experience. Combat could be a lot better though and starting from scratch(even though you don’t lose all your recipes) is a bit cumbersome.

Kaiyl_kariashi
Guest
Kaiyl_kariashi

The combat gets a lot better later (your moves are still limited but the tools available give you a bunch more options…especially once you can build the portable bombards and Battle Buggy and form a party warrior npcs). It’s just that story mode is essentially one big chain of tutorials focused around introducing various specific mechanics, so it doesn’t really come all together until Chapter 4 or in Terra Incognita (free-build).

goodbyejojo
Guest
goodbyejojo

every time you write “pleasure”, i read it in the voice of that guy from hellraiser who asks:

“what is your pleasure sir?”

ehem, i also like this game, despite having no interest in minecraft and alike.

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