Final Fantasy XV Review – A New Recipe

Go on a beautiful boy adventure!

Developer: Square Enix
Publisher: Square Enix
Format: PS4 (reviewed), Xbox One
Released: November 29, 2016
Copy purchased

Every Final Fantasy is, by its very nature, a strange game.

Littered with bizarre moments, sometimes due to ideas getting lost in translation, sometimes due to Square Enix’s inconsistent storytelling, the series has at times been beautiful despite its gibberish, and at times contemptible thanks to the same quality.

Final Fantasy XV may very well be the weirdest of the lot, the most curious Final Fantasy. By Square Enix standards, it’s also the most grounded, which may very well account for its status as an oddity.

Rather than kick off with a big battle, a daring mission, or a journey on a fantastical airship, the game that sprang from Final Fantasy Versus XIII‘s ashes begins with four young friends pushing a car down a highway that could, for all intents and purposes, be in the middle of Nevada.

This car chicanery unfolds while a cover – a pretty damn good cover – of “Stand By Me” plays.

It’s a situation that could easily make its way into any movie, TV show, or American-centric adventure game. It’s practically mundane – even a little obvious – in its presentation. Here though, in a series about world-ending catastrophe and swords bigger than a horse, it’s a disarmingly unusual way to kick off.

While the game gets to its huge blades and apocalyptic threats – it’s still a Final Fantasy, after all – the tone set by its opening sequence remains embedded throughout. Marrying the mythical to the uncharacteristically common, this road trip about four beautiful boys on their way to a political marriage stands out from its brethren on a whole new level.

It’s also a welcome sign that mainline Final Fantasy games can still be enjoyable after the baffling nonsense that was Final Fantasy XIII.

Being a beautiful boy adventure, XV concerns itself mainly with Prince Noctis and his retinue of protectors, Gladiolus, Ignis, and Prompto. The occasional extra character tags along, and sometimes they’re even allowed to be a woman who exists for more than fan service, but mostly this is a beautiful boy adventure for beautiful boys.

I’m cool with that, mostly.

It’s the story Square Enix wants to tell, and it didn’t hide behind any “girls are too hard to animate” excuses. I will say it’s a shame the most prominent woman in the game happens to have her breasts out all the time, and you can accuse me of “censorship” for daring to point that out, but I just don’t get how that much exposure helps instead of hinders her role as a car mechanic. It seems dangerous, if anything.

Anyway, that’s the minor interlude that will inspire thousand-word comments out of the way. Back to those beautiful boys.

The dynamic between the four friends is far more entertaining that I originally would’ve thought it to be. In fact, it’s endearing in spite of itself.

Each character is factory-standard in terms of personality – we have the beautiful disaffected protagonist, the beautiful duty-minded muscle, the beautiful responsible one, and the beautiful jokester who’s due to reveal his sensitive side. The way they compliment each other makes their relationship far more interesting than their individual arcs, such that any arcs exist.

Even the banter is amusing despite repetitive post-battle dialog and terrible, terrible jokes. If you dislike puns, you might just hate Final Fantasy XV.

As for myself, I couldn’t help at least tittering sometimes at the tenuous quips between these beautifully adventurous boys… to say nothing of their often flirtatious delivery.

Like Final Fantasy XIII before it, XV shakes up its combat system by introducing MMO-inspired mechanics and emphasizing action over tactical, turn-based battles. Unlike XIII it actually works, with combat that’s chaotic but nonetheless surprisingly satisfying once you get to grips with all the features, both obvious and hidden.

Noctis’ friends largely handle themselves while players take direct control of the Crown Prince, holding down a button to automatically attack while using additional input to pull off different moves. Noctis can have four different weapons readied to switch on the fly, from his regular sword to guns, daggers, lances, and more.

Even when not used, equipped weapons give characters stat boosts, so it’s always important to fill the slots of these beautiful boys.

Holding down the dodge button allows Noctis to “phase” out of the way of attacks, and if he phases during specifically telegraphed blows, he may hit back with a devastating parry.

Phasing is taken one stage further with Noctis’ signature ability – the Warp Strike.

With a simple button press, the floppy-haired hero throws his weapon and teleports toward it, a skill that can be used both for defense and offense. Holding down the warp button also allows him to reach designated “warp points” from which he can regenerate his HP/MP and launch a far-reaching attack.

By warp striking from anywhere in the battle zone, Noctis lands a powerful attack on any opponent. Warp strikes are by far the most important part of the prince’s repertoire, and battles are often about zipping to and from various vantage points in order to continually assault the enemy while staying out of danger – provided he has enough MP to pull the move off.

While the three beautiful boy friends are autonomous, they each have unique skills that can be manually triggered over time. They’ll also pull of special dual moves with Noctis if they attack an enemy from behind at the same time he does, not only dealing extra damage but looking damn cool as they do so.

Combat is hectic, sometimes to the point where the camera struggles to keep up with it all, but it does feel terrific for the most part. That said, the fast pacing and visual chaos can lead to exasperating moments. It’s hard to know when to dodge, for example, because there’s so much happening onscreen and only specific moves are telegraphed for the big parrying moments.

A lot of damage is taken from enemies ignoring your attacks or hitting you from behind, though the most annoying situation is seeing a hit coming but being locked in an attack animation and not having time to dodge. I feel like combat flow would be vastly improved by allowing the player to interrupt Noctis’ own attacks in favor of phasing. It wouldn’t solve everything, but it’d be a huge help.

Magic is an unusual prospect in Final Fantasy XV, one I detested at first but slowly started to appreciate. Elemental energy is drawn from various procurement points in the world, allowing Noctis to store fire, lightning, and ice energy. This energy is turned into spells via Elemancy, where players can pour as much energy as they have into a magical flask (more or less a spell slot) to create what are effectively elemental grenades.

Elements can be mixed and matched in different proportions, either to buff a single-element spell or even create multicasts with different properties. Items such as potions, antidotes, and elixirs may also be added to grant additional spell features, including poison damage and player healing.

These are grenades, as useful as they may be. Spells are huge, devastating area-of-effect blasts that damage the party as well as any opposition. This takes some mental readjustment, especially since the game only briefly communicates this friendly-fire aspect in throwaway text.

Magic thus becomes a tactically tricky prospect, something often best used as a vicious opener before everybody moves in or saved for desperate times. It took me a while to get comfortable using magic, and I even ignored it for a good portion of the game, but once I started experimenting with Elemancy and working out the best times to drop a spell, I always made sure to have some magic handy for any occasion.

Summoning is a similarly unusual prospect that won’t see as much use as in previous Final Fantasy releases. During the course of his adventure, Noctis will meet various gods with familiar faces and convince them to lend their aid. In gameplay terms, these capricious entities will offer their services if they decide a battle is urgent enough, pitching in during dire situations.

Without much control over their appearance, summons aren’t especially integral to the game, but their appearances are undeniably welcome and bring massive screen-clearing blasts that leave surroundings glowing and crackling.

With multiple weapons – including health-draining magical arms from Noctis’ ancestry – as well as explosive magic, warping, and a number of huge scale battles, combat in XV manages to find the right balance between action and spectacle that XIII failed to achieve. The player feels involved in every fight, even with a majority of automated attacks, and available commands lend at least a light air of strategy.

All that said, the game’s more climactic battles have the wind taken out of their sails by the fact that healing items are plentiful and often necessary due to the difficulty in avoiding damage. By the end of the game, players should have enough elixirs to keep Noctis and his friends in good health against every boss that stands in their way.

The world of Final Fantasy XV is a vast one, and the wealth of things to do is staggering. Every new town and outpost will feature a ton of hunting quests where specific monsters must be located and killed, alongside lots of side quests and opportunities for exploration. The world map is littered with things to collect and food for Ignis to turn into temporary stat-boosting meals. You can’t pass a mushroom without the bespectacled cook declaring he’s come up with a new recipe.

I’d like it if the game wouldn’t constantly interrupt itself to announce these recipes. Hearing Ignis’ dramatic declaration is funny the first few times, but it never ever stops.

Sleeping is an important part of any beautiful boy adventure, and in XV it’s the only way to level up. Experience collected in-game is kept until the party rests, at which point it’s all tallied up and used to strengthen the boys. Staying at hotels and other paid locations will give the team EXP boosts, allowing them to level faster, while resting at havens found in the wilderness gives Ignis a chance to cook up those aforementioned meals – meals that can make upcoming fights much more advantageous to the player.

Resting also allows you to go through all the photos Prompto took during the day, because he did that and it’s cute for some reason.

Getting to and from key locations means traveling in the Regalia, a spiffy car in which nobody wears a seatbelt and road safety rules are ignored. A lot of this game is spent in the car, watching the beautiful boys go from point A to point B. You can manually control the car or have Ignis drive it, but the results are pretty much the same – the Regalia doesn’t go off-road, so even if you’re driving it yourself it’s on rails.

These drives are sometimes used to deliver exposition and keep players invested, but sometimes you might be expected to spend upwards of five minutes just watching a car cruising down a highway. Even with the option to purchase and play soundtracks from previous FF games, it’s not exactly an engaging experience.

Once traveled to, key locations are open to fast travel via interaction with the Regalia, but a number of quest locations always require manual navigation. Additionally, loading times are significant, so even fast travel requires a considerable amount of sitting inactive on the player’s behalf.

The car needs to be refueled at outposts religiously because running out is not fun. I let the tank go dry once to see what happened, and it was a pain in the arse. You’ll need to push it – slowly – to the nearest outpost, or have Cindy tow it to her garage in Hammerhead for a price of both Gil and loading screens.

Fortunately, it’s cheap to refuel and Ignis will always warn the player when they’re running low. After my experiment, I never ended up stranded again.

There are lots of places the Regalia can’t reach, but Chocobo renting is easy to do. Riding the series’ signature bird of burden is fun, especially since they can be renamed and recolored to suit one’s whims. The more a Chocobo is ridden, the more experience it’ll earn, leveling up to learn special moves in battle or improve its speed and stamina.

When the Chocobo levels up, a text pop-up reads, “Con-kweh-tulations,” which is so stupid it’s adorable.

It should go without saying that a Square Enix game is gorgeous. Final Fantasy XV looks incredible, and not just because of the mountains of money pumped into it. The series has finally remembered that art direction is just as important as the technology bringing it to life, creating a strong visual style that blends real-life imagery with fantastical monsters and machines.

The daemons spawning at night to harass the party are impressive specimens, with classic monsters such as Iron Giants and Behemoths given imposing, intricate designs. Combat is full of lively animation touches and explosive effects, while locations are detailed, beautiful places worth exploring.

I love not just FFXV‘s soundtrack, but the way in which it changes according to player actions. Music alters in style and quality depending on whether or not you enter buildings, giving shops and diners different feels to the street outside. Even the classic Chocobo theme alters to reflect different riding speeds. It’s a little touch that never fails to please.

Touches aside, tunes overall are memorable and effectively set the tone for each occasion. Whether it’s scoring for a huge battle or the country stylin’s of the Hammerhead autoshop, XV‘s composition nails it.

A few bugs are present, though no major dealbreakers. Physics glitches, pathfinding problems for A.I. allies, and characters disappearing entirely are common occurrences, usually fixed by saving and reloading.

While the general feel of XV‘s story is pleasant, and there are some fantastic moments, the whole thing suffers due to rushed writing in the latter half. It’s clear that a much bigger tale was truncated and chopped down, amputated parts left dangling and bleeding into the overall presentation.

Characters seemingly integral to the plot are unceremoniously dropped after having little impact on events.

The biggest victim is Ravus, introduced as a direct threat to the party and a potential recurring villain, only to disappear for most of the game, return with completely different motivations, then quietly go away. Even a major villain is given a handful of minutes of screentime until the very end, at which point they’ve had an entire storyline play out offscreen that we only see the implications of.

Major characters that would have been regular, full-fledged parts of previous Final Fantasy games are given less of a spotlight than Ignis’ recipes. Seriously, crab soup and mushrooms are treated with more significance than the entire Niflheim Empire. Said empire, by the way, is Noctis’ chief antagonistic force, but they’re barely worth mentioning in a review.

It’s worth noting that, despite lacking crucial narrative elements, Final Fantasy XV still needs outside media to understand what’s going on. At the very least, Square Enix’s Kingsglaive spin-off movie is essential viewing. Without it, the game loses a ton of meaning and certain scenes will carry zero weight. Other events are mentioned hurriedly during optional in-game radio broadcasts or brushed past in a sentence or two.

There’s just plain bad storytelling in Final Fantasy XV. It’s not like the series isn’t schlocky and often incomprehensible, but the fact Square Enix plans to patch in new story scenes is telling.

Despite missing or half-baked details that can frustrate its audience, XV is still an enjoyable romp. This is thanks in no small part to the main villain, perhaps my favorite since FFIX‘s Kuja. A fabulously hammy baddie whose identity I won’t spoil here, his smug condescension and affably evil behavior makes him easy to both love and hate in equal measure. Hats off to his voice actor, who does one of the best villainous turns I’ve seen in years.

Perhaps the script’s unfortunate elements would be less forgivable if the game didn’t have so much genuinely pleasing content, but there’s enough extra and post-game activity to keep one going for days on end. It’s hard to accuse the game of laziness, or of not doing enough to justify its asking price, because even with a rushed second half, it’s still a more complete and gratifying product than many so-called “AAA” games.

While the arcing, end-of-days story is lacking, Square Enix did nail the road trip narrative really well, creating a game that’s nowhere near as po-faced and depressing as many modern Final Fantasy experiences. As I noted earlier, the beautiful boys are genuinely fun to hang out with, feeding into the game’s eccentricities and making them more palatable than they’d otherwise might be.

The cooking and the photos and Noctis’ fishing all seem like throwaway, unimportant elements to the game, yet they all conspire to build up a sense of camaraderie and make players feel like they’re on a journey with just as many ups as downs. By the time I was done, I genuinely didn’t feel ready to say goodbye to Noct, Iggy, Gladio or Prompto.

This is why Final Fantasy XV, despite significant and glaring problems, is still a lovely time that managed to make me like Final Fantasy again. It’s a character piece, and the characters we spend our time with are fully realized and play off each other so well. It’s a lighter journey that nonetheless knows when to get serious, spurred by a charismatic nemesis and a quartet of lovable, beautiful boys.

And good God is it weird.

8/10
Great

CaitSeith
Guest
CaitSeith

I love how Prompto keeps reminding everyone that it is a Final Fantasy game (like when he occasionally makes the FFVI victory fanfare after a battle).

KaiUno
Guest
KaiUno

I am of the opinion that Gladio, of the four of them, would indeed be the rare.

InfamousDS
Guest
InfamousDS

Noct can never be a 5-Star character.

goodbyejojo
Guest
goodbyejojo

off topic but, did you know that soul calibur just had its 20th anniversary? and how did the publisher (bandai namco) decide to celebrate this event? by making a pachinko machine of course, #Fuckonami

Alex Hemming
Guest
Alex Hemming

Transcending history and the world, a tale of soul and small steel balls, eternally retold.

Brandon Christopher
Guest
Brandon Christopher

#BanBandaiNamco

Quintus Havis
Guest
Quintus Havis
This game is the best FF I’ve played in ages, but I’ll also admit to disliking X a good deal and hating everything that came after except for FF12’s soundtrack, which is absolutely amazing. Love the combat, and while I find the characters boring individually, together I like them a lot. Each interaction, even excluding the dialogue and just looking at physical interactions, characterize them and it’s cool. I hate that Cindy was purely designed for T&A (I guess because almost everyone we deal with is a dude?), but between the camaraderie of the protagonists and the wonder of seeing… Read more »
Django
Guest
Django

The outside media does explain the Insomnia being just a city thing. Basically the entire open world section used to be Lucian territory but they were gradually pushed back in the war until only the capital of Insomnia was all that was left. And that only stood thanks to a magical barrier powered by King Regis’s life.

Rachel McVeigh
Guest
Rachel McVeigh
I’m not that far into FF15 yet, but so far I’m having a much better time with it then FF13. It’s been many years since I’ve played a brand new Final Fantasy that I enjoyed and this year I got two (World of Final Fantasy and FF15). Hopefully this is a good sign for the FF7 remake. I will say one thing about FF 15, it’s making me even more disappointed in FF13. FF13 was the first in the series with a female protag and I was so looking forward to it and then it was just a series of… Read more »
Vorkon
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Vorkon
Okay, saying that 13 is the first Final Fantasy with a female main character is fightin’ words. :op I understand that part of 6’s design philosophy was that “every character is a main character,” and that said design philosophy is a big part of what made it the best game in the series, but let’s face it: Whether they were attempting to give the spotlight to every character or no, Terra was still the main character, at least for the first half of the game. Even in the second half, where the question of “who is the main character” legitimately… Read more »
Rachel McVeigh
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Rachel McVeigh

I suppose due to the design of the game, Terra never really felt like the main character to me in 6, no character really did but you make a good point.

Uldi
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Uldi
But there is a good woman character, though she’s only in the party for a limited time. Not going to say who, since it’s a bit of a spoiler, but she was what I wanted Lightening to be. Then there’s another who plays a major role, but like the villains not on screen enough. Unlike what a lot of people thought, there are female characters that are important, it’s just THIS time the focus is on four friends and their journey. And as someone that tends to prefer the women of Final Fantasy as playable characters, I was surprised at… Read more »
Rachel McVeigh
Guest
Rachel McVeigh
yeah like I said, I’m only a few hours in. It’s just usually by now there has been at least one decent female character. Tifa, Rikku, Quistis, Terra, etc allow show up within the first couple of hours even though Rikku, Quistis, don’t start out as permanent party members. Don’t get me wrong, I’m enjoying the game so far and having a blast with the boys, it’s just a lingering disappointment that I’m experiencing at the moment. If what you say is true and there is only 2 decent female characters, then I doubt that lingering disappointment will ever go… Read more »
drownedsummer
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drownedsummer

Depending on how much time you waste the first major female character you met after Cindy can be hours into the game.

Rachel McVeigh
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Rachel McVeigh

I don’t feel like I’ve been ‘wasting’ alot of time and so far I’ve just met Cindy. Even though FF games aren’t traditionally open world, many have a world map that you can ‘waste’ time on and a decent female character is still usually introduced near the start not hours into the game.

drownedsummer
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drownedsummer

I took ten hours to complete Chapter one and the character I’m talking about doesn’t appear until chapter 3.

Rachel McVeigh
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Rachel McVeigh

so what is your point here? My point is that traditionally a good female character shows up in FF in the beginning usually within the first couple of hours or first chapter if you will.

You seem to be confirming my point.

drownedsummer
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drownedsummer

As I wasn’t disagreeing with you.

Rachel McVeigh
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Rachel McVeigh

my mistake – I thought your original comment was about how my concern was due to taking too long with the first two chapters and so was a disagreement with my point.

drownedsummer
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drownedsummer

I may not have phrased it well but regardless of how long you spend on the first two chapters you are waiting awhile before you meet any notable female apart from Cindy and even longer on another female character who at chapter 6 I’ve still not even met.

Erich Fromm Hell
Guest

It’s probably my favourite since 9, even if that endorsement comes with the caveat that it’s full of bizarre little flaws (and a couple of big ones too). I agree that the female characters are poor, but then so are all of the supporting characters, with the main villain being the only exception. So no, you won’t be meeting any Freya’s or Terra’s in XV, even though one character in particular had the potential to grow in this regard. X-2 also had a female lead but… well I just couldn’t get through more than a few hours of that one.

Rachel McVeigh
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Rachel McVeigh

I was counting mainline Final Fantasy games rather than spin offs or sequels like X-2, not spin offs or sequels are bad, I’d give so much money to play a version of FF7 as Tifa, but just that they aren’t main entries.

Stephen Mc Devitt
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Stephen Mc Devitt
This is great. Final Fantasy is in a good position again. While XV is still gonna be updated with patches and DLC, one thing must be said… What’s next for Final Fantasy? As in a hypothetical XVI. While I love XV maintained the real-time combat from Versus XIII and being an overall great spectacle, perhaps the next one should be smaller in scale with a smaller-but-decent-enough-budget and go back being either turn-based or ATB and maybe built on these working successful formulas. I want Square to rush out a new one but I don’t wanna see the next game take… Read more »
Theclaw Yaww
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Theclaw Yaww

I hope for FFXVI Hiroyuki Ito will come back and make more of a classic medieval setting like FF9. I think Nomuras version looked way more intresting from the story to the way characters looked and the combat was more like Kingdom Hearts

Stephen Mc Devitt
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Stephen Mc Devitt

Not worth a decade. I think Tetsuya Nomura wants his games too long to make. By the time FFVIIR Pt. 2 comes out, the PS4 will be obsolete.

Theclaw Yaww
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Theclaw Yaww

Well FFXV was in no way worth it FFV13 atleast had an intresting world and looked to have a way cooler tone, plus is Nomura a better storyteller than tabata

AnGer
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AnGer

Ito would be a great pick and yes, he should definitely make something more medieval/steam-punkey. Although I’d love to see a proper SciFi-FF done right (à la Mass Effect, but with beautiful boys (and girls)).

NateDizzy
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NateDizzy

“…perhaps the next one should be smaller in scale with a smaller-but-decent-enough-budget”

Mainline Final Fantasies don’t ever go small, which means old school ATB is probably dead. I can see a refining of XV’s wait mode where you can issue commands, but I think the moment to moment, action based gameplay is here to stay.

Locuas
Guest

If i were to guess, while a huge budget is probably an inevitability, it WILL be a “go back to roots” sort of approach since i think, just like it happened with Final Fantasy IX, the franchise is at the point in which the cycle restarts.

InfamousDS
Guest
InfamousDS
Seems like nobody else noticed, so I’ll go ahead and say it: Gas isn’t hard to manage. It starts hard, but then you get to Lestallum and buy the 2 car upgrades at the gas station. All of the sudden you’ve got gas for days. Literally, I’ve went a couple in-game weeks without refueling thanks to the extra tank and aerodynamic thingamabob. Thingamabob is a real word apparently. Otherwise, I don’t disagree. Still need to finish the story myself, but I have the benefit of obsessive fascination with the game to make sure I stay invested and can understand it.… Read more »
Conkerkid11
Guest

That’s because gas wasn’t a big problem Jim had according to his review. It was something he chose to run out of once, and isn’t going to again due to the result.

Gas doesn’t seem all that necessary though. It doesn’t make sense to really include in the game, as it’s arbitrarily ignored if the player chooses to fast travel to locations previously visited, and it doesn’t serve as a money-sink due to its low cost.

InfamousDS
Guest
InfamousDS

He said it was a chore to keep up with, and I quote: “The car needs to be refueled at outposts religiously because running out is not fun.”

He explicitly says he had trouble with the gas, and also said that he let himself run out once just to see what happens. the two aren’t mutually exclusive.

EDIT:
As for its necessity, it adds to the feel. When you take road trips, you buy gas and go to convenience stores. Infinite gas means no stops at convenience stores to refuel and look for new tips and hunts.

Uldi
Guest
Uldi

That was my impression too. It wasn’t a game mechanic, it was more story/questing mechanic. It was a way to get the player into those stations for hunts, side-quests, and generally just to show that yes, this world is alive with people.

drownedsummer
Guest
drownedsummer

Plus the gas is like 10 gil.

diamond
Guest
diamond

Yeah, it baffles me when games feel the need to include a gas mechanic(looking at you Deadly Premonition), Mad Max was the only game where it really made sense.

Father
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Father

That’s pretty much my thoughts on the game as well. It’s far from perfect and does have some glaring issues but I had a lot of fun with it. It makes me really curious to see what will happen to future entries in the series.

SirRichard
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SirRichard
“It’s worth noting that, despite lacking crucial narrative elements, Final Fantasy XV still needs outside media to understand what’s going on.” This is one recurring point about this game that I refute; I’ve not watched any of the wank surrounding XV (and don’t really intend to, honestly) and I didn’t feel like I was missing anything. I understood the plot and who everyone was just fine, followed along simply enough, etc. It’s not that complex a plot, you don’t even need to be paying laser-focus attention to follow along. Apart from that, I’d say I mostly agree with the review,… Read more »
keironsmith123
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keironsmith123

“I’ve not watched any of the wank surrounding XV” Kingsglaive and the Brotherhood anime were actually pretty alright.

digitalwarriors
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digitalwarriors

“While the general feel of XV‘s story is pleasant, and there are some fantastic moments, the whole thing suffers due to rushed writing in the latter half. It’s clear that a much bigger tale was truncated and chopped down, amputated parts left dangling and bleeding into the overall presentation.” A similar thing happened in FF12 honestly, and is a little disappointing to hear. I will probably pick this up at some point, after they finish patching all the story and game play bits. It sounds like it might just wash the bad bad taste of FF13 out.

Enju
Guest
Enju

You can have a blast playing with a turd, Doesn’t mean the turd isn’t a turd.
It may not smell as bad as other, and it might not look like a turd. But alas it’s still a turd

Enju
Guest
Enju

Titan And Leviathan fights say hello. Literally worst moments in gaming ever.

Leviathan could be beaten with a flaccid dick put on top of your controller.

Reginald C.
Guest
Reginald C.

You haven’t played many games if you think those are the worst moments in gaming

Enju
Guest
Enju

I haven’t played that many shit games yeah. Put why would I have to?

I’ve played plenty of good games, And so I’d think I can spot a shitty desing where no heart or passion was used to make it

And the fact that Square admits the game was launched unfinished after a Dev cycle so long just about sums up everything that’s wrong in the AAA Industry. You can make an unfinished game and sell it fullprice. And people will fly to their defence when they admit they fucked up.

We shouldn’t feel like that’s the norm.

keironsmith123
Guest
keironsmith123

Why are your replying to yourself that way?

cycopl
Guest
cycopl

Don’t worry, somebody will play with you someday.

Alex Hemming
Guest
Alex Hemming
To me this felt like 2 games meshed together. You have on one hand a pretty fun open world hunting and camping game, and on the other you have a rushed and sloppy linear story. The problem is I went in hoping to get a story and a world that I could get invested in, and I didn’t feel that. And after playing The Witcher 3 this doesn’t compare in the open world hunting game stake either. The necessity to watch several hours of outside media before being able to understand key points in the game is something I don’t… Read more »
diamond
Guest
diamond

The whole “needing to consume outside media” thing reminds me of Southland Tales and how it had not one, not two, but THREE prequel graphic novels that you had to read if you wanted to understand what the fuck was going in that godawful film(I never bothered reading them myself, not worth it)

Maroš Goč
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Maroš Goč

I dont agree with the score, the game feels slugish and half-baked in many aspects

Geebun
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Geebun

Last paragraph of the review :

“This is why Final Fantasy XV, DESPITE SIGNIFICANT AND GLARING PROBLEMS, is still a lovely time that managed to make me like Final Fantasy again…”

He acknowledged the game got issues but maybe just maybe they didn’t matter as much to him as they did to you.

Conkerkid11
Guest

Sounds like he rated a deeply flawed game highly because of fluff material the devs tossed it haphazardly during the last week of development.

Most of the side-material includes boring MMO-style fetch quests, and the player isn’t even at the level recommended for the post-game by the time they reach the post-game, so they get to grind for hours-on-end just to get to the supposedly good post-game content that includes dungeons that feel like they were meant for another game entirely, based on how terribly the camera behaves in small spaces.

InfamousDS
Guest
InfamousDS
Leveling is so easy in XV. Like ridiculously easy. Just stack an EXP Bonus Level 99 spell (or more, you can have a lot of Flasks), eat at the Chocobo Post for Double EXP, and then when you’ve used up all your spells sleep in Altissia or Galdin Quay for the even more extra EXP. Gladio finds a ton of the Coins and Banknotes just by walking around, even at the lower range of his Survival Skill. Not only that, you can kill Cockatrice and catch fish which get you EXP bonus materials. And that’s excluding the “EXP for Blank”… Read more »
Uldi
Guest
Uldi

If you got to the end-game without being massively overleveled, you didn’t do much if any of those ‘fetch’ quests or hunts. Seriously, I’m knocking on level 50’s door in Chapter 7, and I’m not even going out of my way to maximize my XP gains. The only grinding I’m looking at right now are for Hunter ranks, since I need to get to Rank 4 for a side-quest.

InfamousDS
Guest
InfamousDS

I’m Level 82 in what my save calls Ch. 5, though I was sure I was in 6.

I used some EXP magic early on to do hunts in Leide, and it kinda snowballed from there with me doing a LOT of exploring and side content. I did a Lvl.55 Dungeon 2 days ago and my extra levels did not afford me any quarter since my gear was not what was expected for that place, despite being the best I could feasibly find and buy for where I am.

Uldi
Guest
Uldi

Oh, I ran into that problem too. 10+ levels over my enemies, but still using outdated weapons. When I play it again, I’ll know to get my ass to Lestallum pronto when that area opens up; and this time do at least one of the side-quests from the Weapons vendor for the discount reward before buying anything. -_-;

InfamousDS
Guest
InfamousDS
If you go north to Meldacio, you can buy the strongest weapons for the main continent. Their downside is that they are all Holy, which only really works at night, and they cost 10k each. Other than that, I’ve found great weapons in Dungeons and by doing Cid’s quests. I get the feeling there is some sort of damage scaling on weapons in place to keep you from doing things like 1-shotting enemies without warp and links, since Jim was killing things about the same speed I do with a weapon that is 4 times stronger than what he was… Read more »
Uldi
Guest
Uldi

Yeah, I got those. Great for demons, not all that great for normal creatures though. The upgradable weapons are great, but you have to jump through some serious hoops to get the upgrade part sometimes. Which reminds me, I need to backtrack a bit and get the Gravity Well.

InfamousDS
Guest
InfamousDS

It is very easy to upgrade, and a good weapon to give to Prompto. Makes magic and warp strikes very powerful and effective.

Fun fact the official guide overlooks: Gigantuars drop Cactuar Needles. You can upgrade every weapon you find as soon as Ch3 or when you find it except for the Circular Saw. At least for where I am anyway.

Mark Ritz
Guest
Mark Ritz

What’s with you [♪SKELETON WARRIORS♫] being negative about every fucking thing in existence!?

Фролов Денис
Guest
Фролов Денис

Look who is talking…

Or is saying “I don’t agree” negative now?

nikolas orava
Guest
nikolas orava

Everyone is allowed to dislike a game. And Jimquistion is build upon being negative about everything.

InfamousDS
Guest
InfamousDS

That’s news to me. My understanding is that The Jimquisition was built on not giving free passes to shit endeavors because of a personal attachment, which often sounds negative because you are being critical and not doting.

drownedsummer
Guest
drownedsummer

That would be Zero Punctuation.

Kain Klarden
Guest

Hm. Feels like a mix of 8, 12 and some other ideas mainly. Curious, I wanted to see some of those concepts properly revisited. Shame, that the abrupt cut storytelling from 8 and 12 was also revisited, though -_-

hyjinx17
Guest
hyjinx17

Glad you like it Jim. Personally I couldn’t get over the way the story was presented. So much happened off screen and so much was cut from that second half. Gameplay is quite fun though.

Aaron
Guest
Aaron

Working on a car is hot, sweaty work, Jim. She’s ventilating. The exposed breasts allow for better sweat evaporation and proper air flow. Boobs are like radiators for women. Jesus, you SJWs sure can be dumb sometimes.

Kain Klarden
Guest

“she breathes through her breasts!” 😀

Фролов Денис
Guest
Фролов Денис

That would be an awesomely stupid explanation, as long as person making it isn’t actually serious *cough Kojima cough*

diamond
Guest
diamond

I don’t think Kojima was being serious with his explanation either, I think he was just trolling people with his whole “you will feel bad for making fun of Quiet” spiel.

diamond
Guest
diamond

You’re not unironically using the term SJW are you?

Aaron
Guest
Aaron

Nope, 100% a joke.

CaitSeith
Guest
CaitSeith

Poe’s law strikes again.

Uldi
Guest
Uldi

Agreed. I’d find it more believable if she was wearing full mechanic’s coveralls with the top open and tied at her waist. Or the work gear the women of Lestallum wear. It would imply that the outfit is hot, but she would still wear the full suit while actually working.

Bethic
Guest
Bethic

It’s actually a pretty awesome game. Admittedly the latter half’s really confusing and frustrating. I really like the open world concept in a FF game. Way better than FF13.

Sapphire Crook
Guest
Sapphire Crook

It’s nice that the game’s meme-factor is optimized by being released while the term ‘beautiful boy’ was still hot and happening.
I think.

Junparvo2136
Guest
Junparvo2136

Is Final Fantasy XV a game that would be better served with a XV-2 to expand more or is it a good complete package?

I thought XIII was a good game (probably an unpopular opinion) mostly because I didn’t know what to expect from a Final Fantasy as I hadn’t completed one before that but I do feel that XIII was good on its own as it actually had a satisfying ending in my book and didn’t need a XIII-2 let alone goddamn Lightning Returns XIII-3

Maroš Goč
Guest
Maroš Goč

Final Fantasy 13 is a better game than XV 🙂 better characters, story and music and Crystarium is better than Ascension 🙂 the battle system is amazing there but in XV is also

Locuas
Guest

a shame 99% of that was relegated to encyclopedia instead of the main game…

Aristatide
Guest
Aristatide
That’s eternally one of my biggest sources of anger to 13. There was actually amazingly cool stuff in there, but it didn’t actually make it into the story where it could be seen, because instead we needed a leisurely sequence of Vanille and Sazh in some fields. The thing with how the fal’Cie down on Gran Pulse started deliberately making l’Cie for more and more hopeless tasks to try and tip the population balance into failure, that’s some brilliant fucking creepy stuff. But I’m betting 90% of the people who played the game miss it, because you gotta be super-diligent… Read more »
Omnicrom
Guest
Omnicrom
This fact is sort of the fundamental sin of FF13. Put aside the issues of pacing and disappointments of gameplay (And there are a lot of them) and the most serious issue of FF13 is that its story is INCREDIBLY badly told. The story of FF13 is not actually a bad story, but the way it’s presented is dogshit. FF13 was completely incapable of explaining its world and concepts and ideas through its cutscenes and character interactions and dialogue. From minute one people are talking extensively about subjects that have not been introduced and making references to features of a… Read more »
mrpenguinx
Guest
mrpenguinx
Chris Mitchell
Guest
Chris Mitchell

I also enjoy a large glass of boiled piss and regret in the morning.

D. Amigo
Guest
D. Amigo

I mean… I kinda like FF13, but you’re pushing it way too far, buddy.

https://uploads.disquscdn.com/images/b594d4b76dee700e772656e82b5d4f32e20d3112a6d9916a41e6d7db44138fe5.gif

Axersia
Guest

It’s absolutely not a good complete package, but it wouldn’t benefit from a sequel. Instead they’re gonna keep expanding it in the coming year with free patches that add new scenes that were straight up missing from the game. There will also be paid DLC where you get to play as Prompto, Gladio and Iggy that will presumably fill in the parts where they went off-screen.

StormShaun
Guest

Honestly, I’d welcome a XV-2. Mostly because I want to see more of the current FF universe. Although, I can’t forget how they’re releasing DLC/episodes for the other three main heroes/beautiful boys… and one expansion (whatever that contains.)

So at the moment, it isn’t the complete package, but they might not need an XV-2. (Unless they plan to expand, which I would welcome since I enjoyed the game.)

Stephen Mc Devitt
Guest
Stephen Mc Devitt

I think Nomura was planning this. I think he called it World of Versus Epic before Tabata tried to condense it into the XV Universe.

goombacrusher
Guest
goombacrusher

It’s definitely got a lot of things conspcuously missing, but XV-2 isn’t the way to go. The post-release expansions to add onto the story that SE is planning seem to be a solid idea. If you’re on the fence about getting it, it may be prudent to wait a bit to see what SE adds into the game, although I still think the game as it currently exists is an enjoyable ride.

GloatingSwine
Guest
GloatingSwine
FF13 had a lot of problems. The battle mechanics respond really poorly to having less than three available characters because they’re all about role combinations, but most of the plot is played with only two characters at once. Most of the high end character abilities plus the ability to seriously develop off-main roles are locked in the last layer of the crystarium which doesn’t open up until after you complete the game. Those two combined make a game where all the most fun bits aren’t available until after you’ve finished the plot, because then you have all the characters and… Read more »
mrhair
Guest
mrhair

I liked XIII as well, but it had what I would consider to be some fairly major narrative flaws–for example, the fact that Lightning’s sister (whose name isn’t coming to mind right now) turns to crystal the instant you meet her, and for the rest of the game we’re apparently supposed to care about this person based on a few flashbacks. Similarly, it’s hard to care whether Cocoon is destroyed when you basically never even get to speak to anyone living there.

Polishfury5000
Guest
Polishfury5000

It looks like the goofy, campy fun that’s right up my alley. Though between it having a season pass, and all the extra free fleshing out story patches being promised, I think I’ll wait till next year and grab the inevitable “complete/ultimate” edition.

Jachim Soyer
Guest
Jachim Soyer

This.

Kain Klarden
Guest

Yep. I hope the eventual PC version that will surely come will be some Complete edition. Also, hopefully, not as bad of a port as 13

D. Amigo
Guest
D. Amigo

Indeed. Square has released almost every game of the series for the PC, one after the other, even those that didn’t have native support in the engine (like FF10 and some of the PSP ports). And in the case of FF15, the engine already has it!

I would say that in a few months we will have the announcement of the remaster of FF12 for PC, and maybe about 1 year and some months later, the announcement of 15. This is my bet.

Powermad80
Guest
Powermad80

Would you say FFXV is the ultimate flavor experience?

GMBigKev
Guest

I wish I could be more excited for this game, but seeing as it’s likely never to have a PC release* and I can’t be arsed to buy a new console, I’ll never be able to play it so whatever.

*Or the PC release will be poorly optimized, gods dammit developers, the benefit of a PC is that we can custom-fit a game to our system. My meh GPU and CPU can’t handle DOOM in full glorious graphics, but I can play it in a small window on medium.

Masca
Guest

What a beautiful review by a beautiful boy of this beautiful boy adventure was this!

Jim_Watford
Guest
Jim_Watford

I ordered a PS4 Pro with this yesterday, I’m looking forward to it, that’s if the guy from Amazon ever turns up.

Umar
Guest
Umar

That screenshot of Noct and Prompto was, in all honesty, one of the best FF moments I’ve experienced in a very, very long time. I felt so warm and fuzzy inside. I love that this game isn’t afraid to really get into the intimacy between male friends.

TheJerryPiece
Guest
TheJerryPiece

Did you post this at 6:30 central so it didn’t crash the site?

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