For Honor Review – Knight Fight

Jim doesn’t have the time to review For Honor himself? I guess I’ll take up the mantle. Why? FOOOOOOOOOOOOR …….. HONOOOOOOOOOOOOOOR!!!!!!!!!!!!!!!

Developer: Ubisoft Montreal
Publisher: Ubisoft
Format: PC (reviewed), PS4, Xbox One
Released: February 14, 2017
Copy provided by publisher
Contains microtransactions

For Honor is a traditional fighting game masquerading as a 3D action title. On the surface, it looks like a Dynasty Warriors style experience where you take big cool weapons, smash through countless armies of idiotic AI enemies and feel like an unstoppable badass. At its heart, it’s a far more slow and methodical fighting game themed around careful reading of your enemies, forcing openings, and piling on the pressure only when the time is right.

At its best, For Honor pits two human players against each other in one on one combat and tests their wits. At its worst, For Honor forces you to try and brute force your way past AI enemies that seemingly read player inputs enough to feel more like a soulless roadblock than an engaging challenge.

For Honor’s heart is a 3D interpretation of 2D competitive fighting game combat (Jim’s Note: Anyone remember Cardinal Syn? Great days).

Playing as one of three distinct warrior types – Samurai, Viking, or Knight – you can attack or defend in three directions: left, right or up. Launching an attack in any one of these directions will trigger a notification for your opponent, giving them a small window of time in which to block the incoming attack or attempt to dodge it. Dodges are far faster than blocks, but have to be completed with much more precise timing to avoid opening the player up to damage.

Beyond that basic set of core attacks and defenses, you can also launch a feint attack in any of those directions, starting and then canceling an attack. If your enemy attempts to block a feint, they will often be left open for a sudden unexpected attack from a different direction.

Throw in a parrying system, a stamina meter that causes extreme vulnerability when depleted, throws, combos, guard breaks, environmental hazards and unique specials for each class, you’re left with a combat system that’s easily mechanically executed while containing enough depth to give serious players room to grow and improve.

Each of these sets of systems is then layered onto classes and factions of heroes to play as with variable stats and different ratios of power versus speed. Knights are the jack-of-all-trades faction, Samurai generally trade a drop in defense for an increase in speed, and the Vikings trade a drop in speed for a hefty boost in attack.

The three factions offer three Vanguard class heroes to play – an adaptable “easy” fighter class, an Assassin class which trades crowd control for increased dueling proficiency, and a heavy unit trading speed for power, alongside a handful of combination class units.

When battling against human players there’s a tension to knowing you are locked into a single shared moment of tense combat. Will you make the first move? Will you be on the offense or the defense? Are they confident? Are they testing the waters? Are they going to jump straight for a feint or lull me into a false sense of security first?

The game shines when pitting two human players against each other and letting them try to read each other’s intentions. It doesn’t work nearly as well in single-player.

E3 2016 made me think For Honor was about three historically distinct factions fighting for thousands of years over a single tiny puddle of water. I thought this game was going to be some kind of Mad Max hellscape where water was such a rare resource that time and space crumpled in on themselves to culminate in a fight over a puddle.

The realisation that For Honor’s three classes were fighting over an entire continent was infinitely less exciting. In fact it was a fairly bland, uninteresting, and soulless excuse for combat to take place. This pretty well sums up my thoughts on the single-player campaign. The combat mechanics were still simple to execute with impressive depth available, but there was no soul to playing through AI matches with bots who could seemingly read my inputs for advanced techniques and anticipate feinting.

Single player matches were frustratingly difficult fights with vapid enemies who repeated the same phrases and didn’t feel nearly as interestingly fallible in combat as actual human players. Fighting a human player adds this dance to the proceedings, a back-and-forth mind game of bluffing and countering that just can’t exist against a computer.

The AI is competent but some of the boss fights are fucking infuriating. They know reliably when I’m going to feint, which just pisses me off to no end.

Pair this with uninteresting cutscenes building towards a plot that’s tough to care about, and For Honor’s single player feels like it has very few redeeming points besides giving you a low risk place to practice move execution.

For Honor’s online mode features multiple match types, including 2v2 and 4v4 match types, but 1v1 matches are where the game feels at its most skill based. When For Honor reaches a point where everything is working as it should, and you’re just staring down another human player trying to read them without being read yourself, there’s a tension to be found that feels like a mix of Dark Souls PVP crossed with a traditional competitive 2D fighter.

When it works…

It’s impossible to talk about For Honor’s online multiplayer without acknowledging how unreliable it can be. The game uses Peer-to-Peer networks for online, rather than a centralized network, meaning that one player hosts the match on their machine and all other players connect to the match through that player.

The problem with this in For Honor is that the game seems to be very unreliable at selecting accurately the best host player. This can at times leave players with variable connection speeds hosting matches that either induce unfair levels of lag, or just cause the match to end part way through.

The number of matches I have had fail on me due to network issues in the first few days since launch has been staggering. As someone with a business-level fibre internet connection, there’s no reason I should be paired with a host player with slow or unreliable internet.

The frequency of issues being caused by this has put a real damper on my online experience. I’ve certainly played a decent number of matches that worked as intended, but every match that decides to fail part way through kills off a little of my love.

Ultimately, For Honor doesn’t focus on making sense or being historically accurate, it just puts cool stuff in a field and tells it to go out and fight. Everything outside of playing online sucks, like microtransactions, customization options and single-player. Hell, the multiplayer itself sometimes sucks when it pairs you with a badly selected host player.

However, when the game is working and you’re murdering a single human player while screaming “FOOOOOOOOOOOR HOOOOOOOOOOOONOOOOOOOOOOOR” at their corpse, it’s pretty damn rewarding.

It’s just a shame the single player couldn’t capture the soul of playing online.

7/10
Good

Chürz
Guest
Chürz

Yay! Laura review time!

Chris N
Guest
Chris N

Honest, serious question here: I’ve got some friends who seem to be incapable of holding the major publishers accountable for their bullshit. They ask me to play the games that every week I hear and read Jim and others decrying as awful; I respond with awesome indies and they’ve never heard of them and aren’t interested (obligatory Invisigun Heroes nod). What do I do? I would feel really slimy giving Bethesda or Ubisoft money, but at the same time I don’t want to be sitting out every time they get a game together.

Chürz
Guest
Chürz

You need new friends. Easy.

Wolfie
Guest
Wolfie

Kidnap them, strap them to a chair with their eyes wired open, in a room full of televisions each playing the many many bugs in AAA titles until they finally break down.

diamond
Guest
diamond

Some people are pretty tolerant of that sort of thing.

Chris N
Guest
Chris N

Not helpful.

Kev' Bryant
Guest
Kev' Bryant

Some people just chase the newest thing. I feel your pain.

florian
Guest
florian

Many multiplayer indies have a reduced price if you buy some number of copies at once (e.g. Duck game and Terraria both have a 4-pack).

Alternatively, get some copies of genital jousting (it happens to be half-price at the moment). You should be able to get a buy number of copies to give to your friends!

(the same holds for any indie, just select the right time to buy)

Chris N
Guest
Chris N

Thank you for the response. It doesn’t really address the “don’t seem to be interested” problem that I mentioned in my original comment, though. Money is thankfully not the problem, here. It’s the archetypal “can bring the horse to water (or, indeed, drown the damn horse) but can’t make it drink” problem.

Mauricio
Guest
Mauricio

It seems that your friends want shiny graphics and smooth gameplay, even if it isn’t anything new.

Try something on those lines.

florian
Guest
florian

Maybe try rocket league? If they aren’t interested in either genital jousting or rocket league they are a hopeless cause ^_^

Gaealiege
Guest
Gaealiege

I have this problem as well. Here’s how I address it.

I tell them that I flatly will not support Triple A gaming. If they want to play a game with me they have to play one that has integrity.

You’re not missing anything but maintaining your integrity. If they’re mindless consumer whores, so bet it. I wouldn’t lower myself to that level simply to appease my friends though.

It really sounds like your friends are the cliche fad gamers.

CX316
Guest
CX316

Admit that some people value spectacle and production value over innovation and cutesiness and stop trying to change your friends. If they’re not into indie games, they’re not going to change their mind due to you badgering them them harder than an orgy at Toad Hall.

La Chica Incognita
Guest
La Chica Incognita
Bethesda is a good company that produces games that are more likely then not worth the time you can invest into them…I wouldn’t decry them as a shitty Triple A company YET but their seeming desire to monetize mods is bringing them very close to being a “stop buying, start pirating” company. HOWEVER with that said; refuse to game with them and play an indie game instead and point it out to them. If they won’t play frankly better made, more fun and less expensive indie games get yourself some new gaming friends and play with them instead. You can… Read more »
Jack Smith
Guest
Jack Smith
Personally I think the game is great, It does sadly have a few problems that keep it from being a Ubisoft showstopper, but what it does right is done really right! The campaign was pretty disappointing. It feels a bit disjointed and unfinished, characters come and go without any explanation. its was a bit of a grind aside from one very special part, Apollyon, Fantastic design with a intimidating presence whenever she is on screen. I love her cruel motives and just casual outlook on bloody genocide and war. Such a badass villain who kept me playing the story despite… Read more »
drhalpinstein
Guest
drhalpinstein
The main issue with customising is that it is married to your Level, you need to get 20 levels before you get gear with different models. If you like something you have well you will stop getting them once you reach a new Rep level and you can’t transfer Models to gear of a higher or lower tier which I find silly. Also my Nobushi has a goofy ass goggle-eyed, two face mask that… it just makes her look so stupid. I agree with pretty much everything else but at least the microtransactions don’t seem AS cloying and awful as… Read more »
CX316
Guest
CX316

you can’t change the appearance of a tier 2 armor piece into a tier 1 that you still have?

drhalpinstein
Guest
drhalpinstein

nope. Grey models can only change to other greys, blues to blues, etc.

CX316
Guest
CX316

huh, damn… I haven’t gotten anything up to prestige yet to find out

Derrek
Guest
Derrek
I really like this game but at times the “cheese” is unbearable. The campaign bosses on hard were so infuriating, blocking every attack and not even allowing me to hit at times. I have not been this mad at a game since mw3. Also mp has a lot annoyances too. I just hate when i’m about to kill a fast enemy and they just run away. I’ve learned not to chase them but it gets really annoying real fast when they then bring a friend and they gang up on me. This is why I stick to duels and even… Read more »
HaveSomeOatmeal
Guest
HaveSomeOatmeal
I also think it’s worth mentioning the game’s unspoken honor system, if we’re likening it to Dark Souls PVP. In Brawl and Elimination, each player is initially placed in front of their own opposing player – similar to Red Dead Redemption’s Mexican standoff beginning to multiplayer matches. If you kill your opponent, it’s generally good etiquette to wait for the other 1v1 matchups to finish rather than stepping in and doubling up against someone. The Revenge system exists to counter getting doubled up on, but against disciplined players fighting more than one is usually a guaranteed death. If you break… Read more »
BAH!
Guest
BAH!

Your example reminds me of Gears of War. The thing to do there was melee the air with your Gnasher to indicate to someone you wanted to duel- usually after the match has turned to 1v1. It was considered “honorable” to engage, and “dishonorable” to gun the fool down while he was exposed and vulnerable.

You can probably guess which side I fell on.

Clark Kent
Guest
Clark Kent

There is a 1v1 duel mode. If you want to duel, why would you play 4v4 matches? The interest of team games is seeing players teaming up and acting in a coordinated-fashion, not waiting for the other’s duel to end. I don’t see how it’s wrong to help a teammate in a team game. That’s not cheap, that the game, and if you don’t like that,you have other game options.

HaveSomeOatmeal
Guest
HaveSomeOatmeal

Not sure if you’re speaking to me directly, but I actually agree with you. Some players view it differently though, and I’ve gotten reprimanded for stepping in on another person’s fight. So now I just default to letting 1v1s play out, unless the other team breaks the honor code first. Then it’s all off the table.

I think it ultimately just comes down to who you’re playing with and what their play style is.

Nitrium
Guest
Nitrium
P2P seems like a terrible idea. So terrible, that I wouldn’t have thought it would EVER be used by a AAA studio for a full-priced game. The key issue would be that if the host machine player rage quits or has dodgy internet, then all the other players are instantly dumped ruining their experience. I assume the host knows (s)he’s the host, so if they’re losing bad they can just stick it to the other players out of pure spite? Also I bet it makes adding cheats much easier. Sounds like a great way to have zero fun. P2P is… Read more »
Spencer
Guest
Spencer

The P2P used in For Honor is weird. It essentially pools all the hosts’ machines to manage the game, which is why anytime someone leaves, it has to re-synch. This can also mean that if someone has a particularly wonky connection, it can scrap the whole match.

Austin_sj
Guest
Austin_sj

The only thing starting with HO that I now shout in a fantasy world is “HOLD THE DOOR”

Sperium3000
Guest
Sperium3000

Is your arm tired from that reach?

Benj
Guest
Benj

No, because he already broke it from jerking himself off.

Anton
Guest
Anton

What about “Hoedown”?

CX316
Guest
CX316

That gets shouted in the first single player mission by an NPC.

Benj
Guest
Benj

Although this doesn’t look like it’s worth buying it does seem like it has a really great mechanical base to improve on.

Hopefully it’ll go the Watch Dogs and Titanfall route and have a much better sequel that I might actually buy.

CX316
Guest
CX316

I’m hoping for more the Rainbow Six Siege route and just… fix the actual game.

A Roast Beef Sandwich
Guest
A Roast Beef Sandwich

Me after watching the pre-rendered trailers: Interesting, a Souls-like multiplayer with sub-themes about the futility and brutality of war
After watching Jim’s gameplay video: Noooope this is a power fantasy for jackoffs

InfamousDS
Guest
InfamousDS
I… am a little baffled. This is the second time both Laura and Jim have discussed For Honor in their shared spaces, and neither of them mention that the game has an arguably shitty MT system. Granted, they both dislike MTs to the point of probably never buying them, but… still. I’ll run it down, based on what I’ve been told and observed: The fake currency is called Steel (there may or may not be a throwaway currency that is practically valueless). Steel is earned by completing daily objectives, weekly objectives, doing the single-player campaign, and from breaking down equipment… Read more »
Kevin Wilson
Guest
Kevin Wilson

Strange they left out such a massive part of this full price game. Need to know info for me, if I was going to buy it that is….which I’m not

InfamousDS
Guest
InfamousDS

I just re-read the comments on Jim’s screenshot article, and 6 hours ago there was a guy going around telling everyone how their impressions of the MTs and the loot grind were wrong. I fully expect him to appear here now, and tell us both off for it being “not as bad as I’ve made it”.

CX316
Guest
CX316

There was more than one of us pointing out that it’s not pay2win, you know.

Karl O' Toole
Guest
Karl O' Toole

You do realise All characters are playable and DO NOT need to be unlocked.. Unlocking a character with steel unlocks customization for that character.. If all future DLC is gonna be free I can live with micro transactions for cosmetics..

Nobody is forcing you to spend real money or grind for days to buy a fancy looking hat, if you want it that’s your choice.

Jim Sterling
Guest

Definitely something I am going to look into. The trouble with For Honor is its so overwhelming when you start it, it just piles info onto you. With how busy I am, I haven’t properly dug into the MTs, but once I see the scope of then, I’ll see if they’re worth covering in extra detail.

InfamousDS
Guest
InfamousDS

That’s actually a relief to hear. It would be nice if it wasn’t necessary to research just how shitty Ubisoft is being, and they just weren’t shitty at all. I won’t wait with baited breath, but I am looking forward to it when you have the time.

Chris N
Guest
Chris N

Thank you.

Helmic
Guest
Helmic
How earning Steel actually works should be a good place to start. The daily system forces you to grind game modes you don’t like (particularly 4v4 where the P2P issues make things almost unbearable). Promotional tie-ins with Twitch also make it so those that pony up cash for Ubisoft’s partner, Amazon, grind away faster for a while. People will mention that items will get more extreme in their strengths and weaknesses rather than one item just being straight better than another; however, some of these stats are absolutely useless (Orochi has no use for throw distance because he can hardly… Read more »
Helmic
Guest
Helmic
What’s worse is how you earn that Steel. The daily order system is the only way to really make reasonable progress in anything, but it’s also what forces you to play shitty game modes, particularly 4v4 where the P2P system acts up the worst. Elimination conceptually is a bad game mode that features lots of running away and unfair powerup placements and generally takes fucking forever while never having a good fight. So the microtransactions incentivize you to play the game in the worst way possible. It makes playing the game a chore and you’ll often see people mentioning that… Read more »
Kyle Pierce
Guest
Kyle Pierce
To verify a few of your questions about MT’s in the game. -The game’s only currency is Steel. You do earn it from dailies & by playing the game, but yes it is very unwilling to give you a decent amount. Each game played gives around 20-40 steel, & Dailies give around 100-300 steel each. Dailies can take several matches to complete, usually 2 or 3 but sometimes up to 10 or more. On average, if you spend a whole day doing orders you can probably net around 1200 steel or so. -Items in the game cost between 500-65000 steel.… Read more »
MrInx
Guest
MrInx

Just a minor note, all classes are playable.

Those that are not recruited do not gain levels/prestige and cannot be customised. The game does not make this clear at any point and I thought you had to recruit before play as well.

nikolas orava
Guest
nikolas orava

not for honor, but fooooooor yooooou

diamond
Guest
diamond

This game looks pretty fucking bad, definitely a pass for me.

Austin_sj
Guest
Austin_sj

King contrarian has spoken

InfamousDS
Guest
InfamousDS

All hail him with the contrarian salute, flinging copies of Homefront and Pixels at your closest critic (but not the good ones who said these were good things).

diamond
Guest
diamond

Nah I don’t give a shit if people dislike those or not, i’m not out to convert people to share my opinions.

Chris Schwartz-Brown
Guest
Chris Schwartz-Brown

No, you’re just out to call them fanboys, insult them, use homophobic slurs, and then declare you like it when they suffer.

diamond
Guest
diamond

not really no you brain-dead piece of fucking dogshit, also never used any slurs moron.

Chris Schwartz-Brown
Guest
Chris Schwartz-Brown
Really? So you haven’t called me, or anyone else here ‘cocksuckers’ or called them ‘cocksucking’ as an insult? Since you only use that term on people who seem to be guys, the only way that’s an insult is if you’re attempting to imply that them being gay or bisexual would be an insult. Kind of strange for someone who claims to be such a fan of Jim Fucking Sterling, a man who ‘loves the color of money and the taste of cock’ to throw that around like a child on a schoolyard who calls anything he doesn’t like ‘gay’ or… Read more »
CX316
Guest
CX316

Maybe for him “cocksucker” is a term of endearment

Chris Schwartz-Brown
Guest
Chris Schwartz-Brown

If it is then he must really like me. Maybe it’s Diamond’s idea of a come on.

Wolfie
Guest
Wolfie

“the contrarian salute”

So… flipping the bird, then?

CX316
Guest
CX316

I had a guy on reddit who just last week had fought me tooth and nail to defend the reputation of both Battleborn and Aliens: Colonial Marines who then this week tried to claim that the release state of For Honor was “unacceptable from a AAA publisher”

diamond
Guest
diamond

Wrong fool, it’s hardly contrarian considering a number of people are uninterested in this game.

Eon264
Guest
Eon264

That would be queen contrarian sir, Laura wrote this. Also how is a 7/10 based on the fact it has network issues contrarian in the slightest?

CX316
Guest
CX316

Austin wasn’t talking about Jim or Laura, he was talking about diamond, who’s had a bee in his underwear about this game for a while now.

Eon264
Guest
Eon264

Ooooh, I misunderstood. To be fair, it would sadly be very believable that someone would say that in regards to Jim/Laura down here.

Austin_sj
Guest
Austin_sj

I wasn’t talking about the review.

UGL| WILDFANG Beast
Guest
UGL| WILDFANG Beast

same

Lars Anderson
Guest
Lars Anderson

Ok hipster.

diamond
Guest
diamond

not a hipster dumbfuck

Aaron B
Guest
Aaron B

Great review, Laura! Glad to see you writing for the site again.

I feel like you all should add another tag at the top that reads “Always Online”, alongside the usual “Contains MicroTransactions”, etc.

MJC
Guest
MJC

Yep. Once I read about always online DRM, I was out regardless of the quality of the game. Fortunately, it sounds like I’m not missing anything. Just a microtransaction platform with connection problems due to a lack of servers. How cheap can you get, Ubisoft? We have to have a connection to one of your servers to play single player, but when it comes to mulitplayer, suddenly connecting to a server is too much? Has to be peer to peer? What a crock of shit.

guy smiley
Guest
guy smiley

Now I feel bad. Didn’t notice Laura wrote it until you said so.

Shui Gor
Guest
Shui Gor

I just realized it’s Laura reviewing……not that there’s a problem with that: the beta more-or-less told me what the whole game would be like.

Kyle Pierce
Guest
Kyle Pierce

You didn’t mention how the game is built around MicroTransactions.

Terriosaurus Hex
Guest
Terriosaurus Hex

Puddle chronicles; ever-observing, eternally inept yet forever reflecting the brutal demise of all who willingly perish within.

DLC COMING SOON! PRE-ORDER NOW…GET FROZEN WINTER PUDDLE EXCLUSIVE SKIN!!

8bitarmourer
Guest
I agree with Laura’s review on the aspect of peer-to-peer connection, it has been a great source of my frustration as well. I do find however that that the 2v2 battles, by and large, also represent the game in a positive light. Many combatants do follow the “honor code” of 1v1’s in these scenario’s and it makes for an incredibly tense time, both when you know you have a second opponent in the wings to battle as well as trying to not let your teammate down in your fight on the other side of the map. I will say however… Read more »
09philj
Guest
09philj

I think the fundamental question is whether the combat system is the best one for the game they want to make, as opposed to something more like Souls.

Polishfury5000
Guest
Polishfury5000

Feels like they missed a real opportunity by going peer2peer. How cool would it have been to have dedicated servers where the host chooses a setting, like a castle courtyard or mead hall, and people can queue up to fight each other in different rings while others cheer them on?

Why not allow for actual fight clubs? Some of the most fun I’ve had in World of Warcraft and Dark Souls is coming across random fight clubs set up in unique parts of the game world.

Why hasn’t anyone made a game dedicated to those types of dueling events?

Xyra
Guest
Xyra

Peer to peer is a commonly expected, if not demanded, method of connecting players in a fighting game, and For Honor has considerable fighting game DNA. You could have spectators in a peer to peer setting as well, so long as they did not exist as a physical asset on the playing field. All they need to do is read inputs.

The real issue is that the netcode for the game right now is horrendous. It should be prioritizing more stable hosts and has issues populating teams despite the large number of players to pull from.

Anton
Guest
Anton

Who the hell would demand p2p?

InfamousDS
Guest
InfamousDS

It might make a difference at the actual FGC events and the high-level play where literal milliseconds decide wins, but for us lowly casuals it just hampers the experience.

MJC
Guest
MJC

Nope. In actual FGC events, they don’t play online at all. Why would two people in the same room connect two consoles/PCs through the internet when they can play together on the same device?

Xyra
Guest
Xyra

With good netcode, p2p offers the lowest latency possible as you take out a middleman service that players would have to connect to. When you rely on frame perfect inputs you want the players to have total parity with each other.

Skullgirls has excellent online play, and it’s all because they put serious effort into their p2p netcode.

However the 4v4 mode should probably use a server. P2P is great for intimate duelling but becomes exponentially more miserable the more people become peers.

MJC
Guest
MJC

Only stupid people.

Jim Sterling
Guest
To chip in – I mostly agree, except for the fact that I hate duels. I’m not a fighting game player, and this game was marketed as something else, something much more my speed. Part of why I outsourced this review was because I am not a fighting game player, and with three other major reviews on the go, I couldn’t devote time to learning. Outside of that, I recognize it’s a well-made game with a battle system that works when it works. It needs the players to buy into the concept, which is what undermined games like Evolve and… Read more »
diamond
Guest
diamond

Just curious, how come nether you nor Laura commented on the micro-transactions in this game? For Honor’s MTs are even worse then Overwatch’s.

InfamousDS
Guest
InfamousDS

See his response to me above.

Helmic
Guest
Helmic
I’m a bit disappointed to not see you rip into this, because despite loving dueling, the game’s microtransactions are a perfect example of how “cosmetic-only” microtransactions can still greatly harm a game. See, the game’s Steel requirements for a lot of stuff is absurdly high. Ubisoft either wants you to spend an extra $100 or they want you bootcamping the game enough that your value as a playmate to the whales well exceeds $100. So the only way to even attempt to get the requisite Steel is to do daily quests, called “orders.” These orders demand you play in a… Read more »
Shadow
Guest
Shadow

Nothing quite like fighting a boss and hearing him shout “I will defeat you!” about a hundred times over the course of a ten minute fight. Which is only that long due to said boss having ridiculous levels of health and is capable of countering the guard break 99% of the time.

The game definitely only shines when you can get some 1v1s, or sometimes even 1v2s in during the multiplayer.

Morgoth
Guest
Morgoth

So, can I make Ragnar Lothbrok fight against Gregor Clegane?

galactix100
Guest
galactix100

If that was a thing I would throw so much money at this game.

Nikita Kress
Guest
Nikita Kress

Love the online game, but I do feel for all the things it does wrong, 7 out of 10 is a bit much. Here is hoping Ubisoft will support it like Siege.

galactix100
Guest
galactix100

The game can’t even spell honour, 1/10.

Vaughan MacDonald
Guest
Vaughan MacDonald

Damned Americans and their special snow flake spellings.

MJC
Guest
MJC

Can you even read? “Developer: Ubisoft Montreal”

Funny how you’re sitting here shitting on Americans when you’re too goddamn stupid to know that Montreal is in Canada.

Vaughan MacDonald
Guest
Vaughan MacDonald

Dude, chill out. It was a joke. Meaning, ‘it was not meant to be taken deadly seriously’. Calm down.

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