For Honor Review – Knight Fight

Jim doesn’t have the time to review For Honor himself? I guess I’ll take up the mantle. Why? FOOOOOOOOOOOOR …….. HONOOOOOOOOOOOOOOR!!!!!!!!!!!!!!!

Developer: Ubisoft Montreal
Publisher: Ubisoft
Format: PC (reviewed), PS4, Xbox One
Released: February 14, 2017
Copy provided by publisher
Contains microtransactions

For Honor is a traditional fighting game masquerading as a 3D action title. On the surface, it looks like a Dynasty Warriors style experience where you take big cool weapons, smash through countless armies of idiotic AI enemies and feel like an unstoppable badass. At its heart, it’s a far more slow and methodical fighting game themed around careful reading of your enemies, forcing openings, and piling on the pressure only when the time is right.

At its best, For Honor pits two human players against each other in one on one combat and tests their wits. At its worst, For Honor forces you to try and brute force your way past AI enemies that seemingly read player inputs enough to feel more like a soulless roadblock than an engaging challenge.

For Honor’s heart is a 3D interpretation of 2D competitive fighting game combat (Jim’s Note: Anyone remember Cardinal Syn? Great days).

Playing as one of three distinct warrior types – Samurai, Viking, or Knight – you can attack or defend in three directions: left, right or up. Launching an attack in any one of these directions will trigger a notification for your opponent, giving them a small window of time in which to block the incoming attack or attempt to dodge it. Dodges are far faster than blocks, but have to be completed with much more precise timing to avoid opening the player up to damage.

Beyond that basic set of core attacks and defenses, you can also launch a feint attack in any of those directions, starting and then canceling an attack. If your enemy attempts to block a feint, they will often be left open for a sudden unexpected attack from a different direction.

Throw in a parrying system, a stamina meter that causes extreme vulnerability when depleted, throws, combos, guard breaks, environmental hazards and unique specials for each class, you’re left with a combat system that’s easily mechanically executed while containing enough depth to give serious players room to grow and improve.

Each of these sets of systems is then layered onto classes and factions of heroes to play as with variable stats and different ratios of power versus speed. Knights are the jack-of-all-trades faction, Samurai generally trade a drop in defense for an increase in speed, and the Vikings trade a drop in speed for a hefty boost in attack.

The three factions offer three Vanguard class heroes to play – an adaptable “easy” fighter class, an Assassin class which trades crowd control for increased dueling proficiency, and a heavy unit trading speed for power, alongside a handful of combination class units.

When battling against human players there’s a tension to knowing you are locked into a single shared moment of tense combat. Will you make the first move? Will you be on the offense or the defense? Are they confident? Are they testing the waters? Are they going to jump straight for a feint or lull me into a false sense of security first?

The game shines when pitting two human players against each other and letting them try to read each other’s intentions. It doesn’t work nearly as well in single-player.

E3 2016 made me think For Honor was about three historically distinct factions fighting for thousands of years over a single tiny puddle of water. I thought this game was going to be some kind of Mad Max hellscape where water was such a rare resource that time and space crumpled in on themselves to culminate in a fight over a puddle.

The realisation that For Honor’s three classes were fighting over an entire continent was infinitely less exciting. In fact it was a fairly bland, uninteresting, and soulless excuse for combat to take place. This pretty well sums up my thoughts on the single-player campaign. The combat mechanics were still simple to execute with impressive depth available, but there was no soul to playing through AI matches with bots who could seemingly read my inputs for advanced techniques and anticipate feinting.

Single player matches were frustratingly difficult fights with vapid enemies who repeated the same phrases and didn’t feel nearly as interestingly fallible in combat as actual human players. Fighting a human player adds this dance to the proceedings, a back-and-forth mind game of bluffing and countering that just can’t exist against a computer.

The AI is competent but some of the boss fights are fucking infuriating. They know reliably when I’m going to feint, which just pisses me off to no end.

Pair this with uninteresting cutscenes building towards a plot that’s tough to care about, and For Honor’s single player feels like it has very few redeeming points besides giving you a low risk place to practice move execution.

For Honor’s online mode features multiple match types, including 2v2 and 4v4 match types, but 1v1 matches are where the game feels at its most skill based. When For Honor reaches a point where everything is working as it should, and you’re just staring down another human player trying to read them without being read yourself, there’s a tension to be found that feels like a mix of Dark Souls PVP crossed with a traditional competitive 2D fighter.

When it works…

It’s impossible to talk about For Honor’s online multiplayer without acknowledging how unreliable it can be. The game uses Peer-to-Peer networks for online, rather than a centralized network, meaning that one player hosts the match on their machine and all other players connect to the match through that player.

The problem with this in For Honor is that the game seems to be very unreliable at selecting accurately the best host player. This can at times leave players with variable connection speeds hosting matches that either induce unfair levels of lag, or just cause the match to end part way through.

The number of matches I have had fail on me due to network issues in the first few days since launch has been staggering. As someone with a business-level fibre internet connection, there’s no reason I should be paired with a host player with slow or unreliable internet.

The frequency of issues being caused by this has put a real damper on my online experience. I’ve certainly played a decent number of matches that worked as intended, but every match that decides to fail part way through kills off a little of my love.

Ultimately, For Honor doesn’t focus on making sense or being historically accurate, it just puts cool stuff in a field and tells it to go out and fight. Everything outside of playing online sucks, like microtransactions, customization options and single-player. Hell, the multiplayer itself sometimes sucks when it pairs you with a badly selected host player.

However, when the game is working and you’re murdering a single human player while screaming “FOOOOOOOOOOOR HOOOOOOOOOOOONOOOOOOOOOOOR” at their corpse, it’s pretty damn rewarding.

It’s just a shame the single player couldn’t capture the soul of playing online.

7/10
Good

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153 Comments on "For Honor Review – Knight Fight"

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Max Bacon
Guest

So this game is as good as Zelda: Breath of the Wild? Not a chance.

Draukagrissah
Guest
Why have so many people drunk Nintendo’s Kool-Aid? The shrine grind, weapon durability, and horrifically bad travel mechanics seriously make it a good, *at best*, open world action game. If this was a new franchise, I know for an absolute *FACT*, people wouldn’t be sucking BotW’s dick so much. “5.5 yet another Ubisoft game, but with bad gameplay mechanics. At least some of the characters have actual characters.” Instead, it’s a Zelda that tries a couple new things, most of them pretty fucking bad, but because it’s new people laud it as the second coming of Christ. To be fair,… Read more »
Tina
Guest

Thanks for the laugh.

Max Bacon
Guest
Have you played the game all the way through? I found the shrines far from a “grind”, in fact you can ignore them if you choose to, but most of them were really fun mini dungeons (puzzles). The weapon durability can be annoying but there’s tons of weapons at your disposal at all times. And I really don’t see your point about bad travel mechanics. Unlock a shrine or tower and warp close to wherever you want to go. I really liked the ties to past games, the way the quests were logged Skyrim style, among many other new things.… Read more »
Mar2ck
Guest

Directly comparing review scores is stupid

Max Bacon
Guest

How so? A 7 is a 7 regardless.

La Chica Incognita
Guest
Because boiling a game down to an arbitrary number which indicates your personal enjoyment of it is kind of a ludicrous notion to begin with? Especially when different people weigh different qualities of a game heavier then others which is why the world is filled with critics and reviewers of various media instead of just one guy who does it all and spouts his end-all-be-all opinion. There are plenty of people who think the multiplayer in ME:A makes it a better than others. I on the other hand think multiplayer in a Mass Effect game is stupid and adds nothing… Read more »
Mar2ck
Guest

A review score is only there to show the general feeling of the reviewer. It’s a very vague metric of how a reviewer feels and gives almost no insight into why they gave it in the first place. A reviewer could give a 7 to one game because they loved the music and story while loving the mechanics of another. (Plus Laura Kate wrote this not Jim Sterling)

Knud
Guest

Just as laggy tho

Raging Raving
Guest

I assumed the plot in the Trailer’s was that some entity has plucked Knights, Vikings and Samurai out of history to fight for her amusement in some strange “Other Earth” and she was infact some fallen Goddess of war or something.. but the Puddle war sounds funnier 🙂

Chris Topher
Member

This review should go into more detail on the micro transactions and pay wall.

Kyle Pierce
Guest

Strongly recommend avoiding this game as the community around it has become mostly toxic trolls.

Knud
Guest

Who cares about the community? Just play the game, have fun and kill the salty toxic trolls.

Chris Topher
Member

Agree. Horrible people who attack any constructive criticism or perceived threat also the pay wall is pretty rough.

Jason
Guest
Essentially, two fanbases semimigrated over to For Honor. The Dark Souls fandom, which brought hilarious memes BUT also a certain amount of salt and griefing. (See the youtube videos from YungMaestro and Iron Pineapple.) And the fighting games, which…….yikes. I’ve actually still run into mostly decent combatants, just in my personal experience, but I have seen multiple occasions of bad behaviour (which always embarrasses me a bit when it’s someone ostensibly on “my side” in Brawl or one of the 4v4s). Of course, on PS4, there’s also less opportunity for typing out toxicity in full: people must content themselves with… Read more »
Kate Smith
Guest

That wouldn’t surprise me, honestly. It’s the main reason I’ve come to avoid one-on-one or small-team multiplayer with strangers. I don’t mind people being competitive, but some of the games I’ve tried have been just downright hostile. I’m not in it for that; I just don’t see the fun in it.

Not that that’s anything a million people haven’t already said. Sorry. Carry on as you were. 😛

StarTsurugi
Guest

Really liking the game, everything nice and all, but the connections… I did not get it at launch day and then when I played 4 dominion matches in a row, all 4 disconnected.
Also, people have no honor, they run and be as cheap as possible.

Kate Smith
Guest

Maybe it means “for honor” in the same sense as “my kingdom for a horse”: sort of, “I haven’t got one, can’t see one, and things are going really badly because of it.”

StarTsurugi
Guest

True. It’s real name should be “Have You No Honor?!”

Will Arthur
Guest

For me, For Honor ticks all the boxes in a game I’ve been wanting to see for a while. I love multiplayer games that can simulate entire battles, and the idea of wading in as an unstoppable hero until you face off in the midst of combat against an enemy player in a grand duel to the death… thank you for satisfying my GoT/LotR fantasies, Ubisoft.

As for the connection issues, eh, they’ve gotten a little better over the week? Still a pain in the ass, but not enough to distract me from my Viking Berserker’s continuing path of carnage.

seelefantman
Guest

no mention of the fucking microtransactions? I am disappointed.

Amer1ka
Guest

At the very end of the article it’s brought up and the article is also tagged with the “Microtransactions” tag.

titaniumforest
Guest

An always online 3D fighting game with constant connection issues? Smart move Ubisoft.

Meyneth
Guest

Cardinal Syn? Christ, that’s going back a ways…great days indeed. Wish they’d bring that to the PSN or something…

Matt Moran
Guest

So this sounds similar to your (by that I mean the collective Laura/Jim/Even Gavin) opinions on the original Titanfall, i.e. worthless single-player “campaign” mode coupled with a multiplayer than runs decent-to-fun when connectivity isn’t being a shit.

What do you think Ubi can learn from Titanfall 2 that they can implement in this game as people are still getting into it without getting into the mess Respawn had with the second game being critically adored, and a “bomb” through sales? Can it be salvaged to be made into a great game?

locuas “Locuas”
Member

oh, For Honor beats Titanfall on “Single-Player Campaign” in that For Honor at least HAS a single-player campaign. the plot is pretty bland… but it IS a plot with an easy to follow narrative.

GoldenEngi
Guest
In my opinion, with this gameplay style they’ve chosen it’ll be hard to massively improve and overhaul the gameplay without making it feel too different. The first Titanfall had rather generic but at the same time innovative gameplay which could be expanded on. For Honor (in my opinion at least) seemed to go all in on gameplay, leaving only weapons and speeds and health meters of various characters to be tweaked as they see fit for balance. This means that either the core gameplay will have to change completely or not at all. They won’t be able to compromise with… Read more »
Bum
Guest

For the honour of Gallowmere!

When I watched the now infamous three-brutes-fighting-over-a-puddle trailer, I thought it would have been pretty funny if, after a gruelling, bloody, exhausting battle, one of the warriors sank to his knees next to the puddle and let out a triumphant yell, only for the sun to come out from behind a cloud and instantly evaporate the puddle.

Karl O' Toole
Guest
“The game uses Peer-to-Peer networks for online, rather than a centralized network, meaning that one player hosts the match on their machine and all other players connect to the match through that player.” This is slightly wrong, the game uses a new type of p2p where everybody in a match is connected to each other rather than connecting to a single host. I have not experienced any lag yet, but the game does randomly shit the bed when someone leaves.. Maybe 1 game in 10 ends that way. Hoping since its a new system they work out the kinks and… Read more »
Amer1ka
Guest

So instead of a single point of failure there are now many points of potential failure…brilliant! I am being sarcastic and I’m sure they have their reasons for using this system over a more traditional p2p system but in the end it’s just a company being super cheap and not hosting servers.

Of course, on the flipside, it means that if the game drops significantly in playerbase over the next year won’t get servers turned off quickly and will instead be able to play. Assuming Ubi keeps the matchmaking servers online.

ClausGrimm
Guest

I am lucky and have only had one match of actual lag. A good 15-20 dropped matches, but most of it has been pretty smooth.

creep
Guest

Quick we …… Muust………..capture the flag

Jpkurihara
Guest

FOR HONOOOOOOOOOOOOOR

Warwick Stubbs
Guest

Laura, Jim, do either of you (or anyone else in the comments) think this game presents a more realistic version of combat? This is one of my big gripes about video-gamey combat in a day and age when the Fallout V.A.T.S. system was able to lock onto specific body parts, yet all combat since has been continuous bashing through a health bar. For Honour looks like attacks actually do visual damage and are blocked with appropriate stagger. It doesn’t seem like it’s focused solely on reducing a health bar like most games.

Corac42
Guest

Neo Scavenger has a realistic body-part-based combat system. An enemy won’t die from repeated blows to the leg (though they can be totally debilitated eventually, and could bleed out if you cut them), a cut can kill you days after a fight if it gets infected, etc. It’s very cool. (That spirit of hardcore realism carries over to the rest of the game, as well.)

Dwarf Fortress is similar, but you probably don’t wanna get into Dwarf Fortress just for its combat system. I can’t think of any real-time games with a similar system.

George
Member

If your femoral artery is damaged you will be dead in minutes…although blood loss would be at the “point of no return” in about 30 seconds-1 minute.

Mauricio
Guest

It’s all about depleting the enemies health.

It’s as realistic as Street Fighter.

Warwick Stubbs
Guest

Well, health presents a stat, and in real life cuts and scrapes will deplete your health in battle. I wasn’t specifically talking about body parts like V.A.T.S., but the physicality of battle looks a lot more realistic. Hitting an opponent really staggers them and slices into them in a way that I haven’t seen in other games.

Mauricio
Guest

Like i said, it is as realistic as Street Fighter.

If this was really trying to be realistic, every strike you receive from your enemy should affect your effectiveness in battle, but nothing of the sort happpens.

With 1 hp you fight just was well as with full hp.

Spencer
Guest

Neither Jim nor Laura, but For Honor does, at its core, still revolve around depleting a health bar, though the mechanics and techniques involved are far more realistic than most titles.

YoDude
Guest
You get three angles to block ir attack. But it’s not very realistic outside of that neat 3 stance system. There’s no penalty for being injured other than red edges on the screen and feeling in your stomach that you’re about to get decapitated and watch someone spam the emotefor twenty seconds. That said the animations for fighting are beautiful and really make you feel like you hit something. And let’s be honest if my Valhalla bound viking warrior got chopped in the leg and limped for the rest of the two minute long fight before dying of massive blood… Read more »
Drake Warnock
Guest

Of course I remember Cardinal Syn. My uncle Ted did the mocap work for Plague!

NotonFire
Guest

Sweet. I think I used to run Finkster.
Somehow I figure JIm was a Bimorphia kind of guy. 😉

Knight_Blazer
Guest

I am so glad you have a business level fiber line Laura. My only hope is that anytime you have to contact the business help line your first words are ‘My internet is down and I have important butt stuff to upload!’

denomdemon
Guest

Nice.

George
Member

Great review Laura!

EnricoIsPixelated
Guest

Jim now has most liberal audience of any other video game YouTuber I wonder how long it will take one of his cult members to make some bizzare Trump analogy in the comment section

Zack “Shadowkat” West
Member

When you start randomly talking about politics when there’s no reason to, you don’t get to then say that we’re going to make bizarre political points.

Also, nice bait, it’s about an 8/10. It works but makes literally no sense and has no context whatsoever.

YoDude
Guest

Why do you bait broski? What do you get out of it? It doesn’t prove anything other than to make you calling us libtards and snowflakes hypocritical.

Eon264
Guest

Now that’s a swing and a miss if I’ve ever seen one. If you want my advice, maybe don’t all but tell people you’re trying to bait them when you want to bait them. Subtlety is kind of important.

La Chica Incognita
Guest

Jim also has people commenting trying to pick random political fights completely out of context of anything and everything.

Is your penis really this small or did I miss the joke?

George
Member
I don’t think Jim’s audience is more liberal at all. I would say that it is quite central if anything. My personal read of Jim’s body of work is that it carries a little bit of libertarian streak. He seems to highly value personal choice and autonomy with a “you do you attitude.” In Canada and the UK these are traditionally “right wing” values. He has also mentioned on a Podquision that patreon represents a more pure form of market transaction in that he offers his product and we the consumer pay what we think it is worth. He is… Read more »
Gaealiege
Guest

Given that lolbertarians think that all regulations on business should be abolished, there’s about a 0% chance that Jim identifies as one.

It would require some incredible mental gymnastics to assume Jim is anything other than liberal.

George
Member

I said a “Libertarian streak.” Jim is obviously not a full blown libertarian. Also, not all libertarian schools believe in lesse-fair capitalism.

At it’s core it focuses more no minimal involvement by the state of society in people’s personal lives.

Gaealiege
Guest

Aye, not all. There are libertarian socialists. It’s just that the majority of libertarians are indistinguishable from anarcho-capitalists.

That is to say, “Sentient sacks of living shit.”

Otherhand
Guest

I really don’t know where you get the idea that he’s even mildly libertarian. He might be, but if he is I’ll be surprised.

Also don’t know where you get the idea that using Patreon and/or being a business owner is any kind of obstacle to being left-wing/liberal.

George
Member

Really? I said that? Why must all politics and political philosophy be seen as a diametric opposition to another philosophy?

Also, low interface in people’s personal life and the freedom to do as one pleases and create what one wants while then the freedom to exercising the right to criticize said things done by other people is right wing/libertarian philosophy.

Also, liberalism is not always associated with left wing economic or socially progressive ideology in all countries. Mine being one of them.

Similarly, Centralism is a defined school of political thought in Canada.

Otherhand
Guest

You heavily implied that, given that it was the only evidence you offered in support of your point.

FireroseNekowolf
Member

The cult of Jim is a lot like the cult of Trump, but with intelligence and sexual proclivity. Or something, I don’t know.

Penis.

George
Member

I agree…

Penis.

Chürz
Guest

Yay! Laura review time!

Chris N
Guest

Honest, serious question here: I’ve got some friends who seem to be incapable of holding the major publishers accountable for their bullshit. They ask me to play the games that every week I hear and read Jim and others decrying as awful; I respond with awesome indies and they’ve never heard of them and aren’t interested (obligatory Invisigun Heroes nod). What do I do? I would feel really slimy giving Bethesda or Ubisoft money, but at the same time I don’t want to be sitting out every time they get a game together.

La Chica Incognita
Guest
Bethesda is a good company that produces games that are more likely then not worth the time you can invest into them…I wouldn’t decry them as a shitty Triple A company YET but their seeming desire to monetize mods is bringing them very close to being a “stop buying, start pirating” company. HOWEVER with that said; refuse to game with them and play an indie game instead and point it out to them. If they won’t play frankly better made, more fun and less expensive indie games get yourself some new gaming friends and play with them instead. You can… Read more »
CX316
Guest

Admit that some people value spectacle and production value over innovation and cutesiness and stop trying to change your friends. If they’re not into indie games, they’re not going to change their mind due to you badgering them them harder than an orgy at Toad Hall.

Gaealiege
Guest

I have this problem as well. Here’s how I address it.

I tell them that I flatly will not support Triple A gaming. If they want to play a game with me they have to play one that has integrity.

You’re not missing anything but maintaining your integrity. If they’re mindless consumer whores, so bet it. I wouldn’t lower myself to that level simply to appease my friends though.

It really sounds like your friends are the cliche fad gamers.

florian
Guest

Many multiplayer indies have a reduced price if you buy some number of copies at once (e.g. Duck game and Terraria both have a 4-pack).

Alternatively, get some copies of genital jousting (it happens to be half-price at the moment). You should be able to get a buy number of copies to give to your friends!

(the same holds for any indie, just select the right time to buy)

Chris N
Guest

Thank you for the response. It doesn’t really address the “don’t seem to be interested” problem that I mentioned in my original comment, though. Money is thankfully not the problem, here. It’s the archetypal “can bring the horse to water (or, indeed, drown the damn horse) but can’t make it drink” problem.

florian
Guest

Maybe try rocket league? If they aren’t interested in either genital jousting or rocket league they are a hopeless cause ^_^

Mauricio
Guest

It seems that your friends want shiny graphics and smooth gameplay, even if it isn’t anything new.

Try something on those lines.

Kev' Bryant
Guest

Some people just chase the newest thing. I feel your pain.

Chürz
Guest

You need new friends. Easy.

Chris N
Guest

Not helpful.

FireroseNekowolf
Member

Kidnap them, strap them to a chair with their eyes wired open, in a room full of televisions each playing the many many bugs in AAA titles until they finally break down.

Michael Prymula
Member

Some people are pretty tolerant of that sort of thing.

Jack Smith
Guest
Personally I think the game is great, It does sadly have a few problems that keep it from being a Ubisoft showstopper, but what it does right is done really right! The campaign was pretty disappointing. It feels a bit disjointed and unfinished, characters come and go without any explanation. its was a bit of a grind aside from one very special part, Apollyon, Fantastic design with a intimidating presence whenever she is on screen. I love her cruel motives and just casual outlook on bloody genocide and war. Such a badass villain who kept me playing the story despite… Read more »
drhalpinstein
Guest
The main issue with customising is that it is married to your Level, you need to get 20 levels before you get gear with different models. If you like something you have well you will stop getting them once you reach a new Rep level and you can’t transfer Models to gear of a higher or lower tier which I find silly. Also my Nobushi has a goofy ass goggle-eyed, two face mask that… it just makes her look so stupid. I agree with pretty much everything else but at least the microtransactions don’t seem AS cloying and awful as… Read more »
CX316
Guest

you can’t change the appearance of a tier 2 armor piece into a tier 1 that you still have?

drhalpinstein
Guest

nope. Grey models can only change to other greys, blues to blues, etc.

CX316
Guest

huh, damn… I haven’t gotten anything up to prestige yet to find out

Fiery Muffin
Member
I really like this game but at times the “cheese” is unbearable. The campaign bosses on hard were so infuriating, blocking every attack and not even allowing me to hit at times. I have not been this mad at a game since mw3. Also mp has a lot annoyances too. I just hate when i’m about to kill a fast enemy and they just run away. I’ve learned not to chase them but it gets really annoying real fast when they then bring a friend and they gang up on me. This is why I stick to duels and even… Read more »
HaveSomeOatmeal
Guest
I also think it’s worth mentioning the game’s unspoken honor system, if we’re likening it to Dark Souls PVP. In Brawl and Elimination, each player is initially placed in front of their own opposing player – similar to Red Dead Redemption’s Mexican standoff beginning to multiplayer matches. If you kill your opponent, it’s generally good etiquette to wait for the other 1v1 matchups to finish rather than stepping in and doubling up against someone. The Revenge system exists to counter getting doubled up on, but against disciplined players fighting more than one is usually a guaranteed death. If you break… Read more »
Clark Kent
Guest

There is a 1v1 duel mode. If you want to duel, why would you play 4v4 matches? The interest of team games is seeing players teaming up and acting in a coordinated-fashion, not waiting for the other’s duel to end. I don’t see how it’s wrong to help a teammate in a team game. That’s not cheap, that the game, and if you don’t like that,you have other game options.

HaveSomeOatmeal
Guest

Not sure if you’re speaking to me directly, but I actually agree with you. Some players view it differently though, and I’ve gotten reprimanded for stepping in on another person’s fight. So now I just default to letting 1v1s play out, unless the other team breaks the honor code first. Then it’s all off the table.

I think it ultimately just comes down to who you’re playing with and what their play style is.

BAH!
Member

Your example reminds me of Gears of War. The thing to do there was melee the air with your Gnasher to indicate to someone you wanted to duel- usually after the match has turned to 1v1. It was considered “honorable” to engage, and “dishonorable” to gun the fool down while he was exposed and vulnerable.

You can probably guess which side I fell on.

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