“I can’t believe he says this is better than Mad Max!”
Released: September 8, 2015
Copy supplied by publisher
I’ll admit, I don’t know much about the Hatsune Miku craze. I know she’s a virtual singer, Japan loves her, and she was on David Letterman’s show that one time.
On the subject of David Letterman, American late night talk shows are also something I just don’t “get.” I don’t understand the humor.
Not sure why I felt I’d share that, but I really don’t get it. It’s not just Letterman, either. That Conan one, the Kimmel fellow. They all seem to share a distinct sense of humor that I can’t find funny. What is it specifically about late night talk shows? It’s puzzled me for years.
Hatsune Miku: Project Mirai DX doesn’t need any intimate knowledge of Japan’s favorite blue-haired pretend singer, making it more accessible than talk shows. A handheld rhythm game with a ton of extras, it’s fairly self-explanatory – a stripped down Elite Beat Agents at its core, with over forty songs that I’ve never heard before in my life.
You know Letterman’s “Top Ten” lists? I just don’t get them.
Project Mirai DX is pretty good though, even if this isn’t particularly my “thing” or what-have-you. Players familiar with the likes of Theatrhythm will have no trouble getting to grips with controls – it’s a simple case of tapping the lower DS screen in correspondence with prompts. There’s an alternate control mode that uses buttons instead of the stylus, but I wouldn’t recommend it. It confused and frightened me.
Despite not knowing any of the tunes and finding the gameplay fairly simple, I’m still finding Mirai DX to be a fairly entertaining time. Completion of each song isn’t particularly challenging, though naturally there are rankings to go for, and harder difficulty modes if one feels like they’re not being tested.
It makes for a solid bite-sized bit of rhythm action when one’s at a loss for something fuss-free to play, and it fulfills its remit most adequately. Speaking as someone who’s clearly not the intended audience, I’m surprised by how much enjoyment I got out of the thing.
As well as the large range of songs to play, there’s a wealth of extra content. Two minigames are included – a laid-back take on Reversi, and a full-fledged slice of Sega’s classic matching game, Puyo Puyo that gets pretty damn tough the longer you get into it.
Customization options are abundant for those wishing to partake of DX‘s “lifestyle” management. You can choose any number of Vocaloid characters as a buddy, using cash earned in-game to get them an apartment and a wide variety of furnishings. Each character can be outfitted with a load of unlockable costumes, and there’s even a light virtual pet element as you buy and feed snacks to your chosen swollen-headed anime friend.
Dance routines can also be created by plugging various canned animations into a sequence. As with everything in Mirai DX, it isn’t complex or deep, but it’s a fine bit of time wasting.
I suppose it’s moot to talk about Letterman now that Stephen Colbert has taken his spot. Now him, I did find funny on The Colbert Report, but I’ve not watched him in his new gig yet. Is he still the kind of funny I’d understand, or did he go all “talk show” with it? I suppose I’ll have to watch it some time.
Nothing Hatsune Miku: Project Mirai DX does is particularly mindblowing. It’s all been done before, and in greater depth, by a slew of other games. However, its basic gameplay is energetic and fun, while the extra padding is endearing enough to be worth fooling around with. If nothing else, the addition of Puyo Puyo ups the value tremendously.
There’s not much else to say about the game, other than it’s really quite nice. Completely inoffensive rhythm-based fun. At the very least, it’s something your kids will dig, if you happen to own any of those little freaks.