Tyler
Guest
Tyler

So if it was that good, just play it again. Assume you hit a perma death in a rogue like. Start over. You’ll blow back to where you were in 3 hours tops. How many hours have we all spent replaying the same shit over and over in Dark Souls, and rave up and down the block about it. If you were 40 hours into a JRPG I’d say yeah fuck that game, but this is a short linear action game.

Sam Leheny
Guest
Sam Leheny

I don’t think it’s unfair to count this little hiccup in your experience in your review of the game, because it sounds less like a “bug” and more like a design/programming oversight. One that anyone could encounter if they too forgo relighting their torch as you did.

Quill
Guest
Quill
problem is, shit like this happens, especially without publisher support, you can’t test for every situation, and while the solution seems simple because we know the problem (the torch’s flag is set to extinguished in an area where it should only ever be lit) the developers don’t know the problem, so how were they meant to think of that solution? what jim has done is fine, it’s a compromise between what is fair and what he feels, plus he doesn’t go easy on the bugs existence, he goes pretty hard at it actually, but he’s also a big enough man… Read more »
Jesse
Guest
Jesse

I find it frustrating when games don’t let you manually save. I think there should always be a manual save space in case of something like this.

guy smiley
Guest
guy smiley

Very interesting review Jim. Of what looks like a very interesting game, too. One thing I’d like, if possible, would be to include the usual publisher, releases, price point, etc. information in the post of video reviews like this. Cos that’s still information best expressed in just that format that you have in you text reviews, and also most of that information was missing from the video review. Other than that, great stuff.

That Damn Rat
Guest
That Damn Rat
I think you’re being a bit soft here Jim, as the problem you encountered stems from a design choice that is basically on the “unskippable cut scenes” scale of inexcusable game design decisions would I think preclude the game from being worth above a 5. One of things I like about you as a reviewer is your willingness to be a hard taskmaster, and I would say a game like this where the devs have obviously have actual talent need to be held to that higher standard. They’ll never realise their potential if they’re allowed to coast on the merit… Read more »
Shawnee Anderson
Member

Really? I mean I think 7/10 is fair given his experience. The game breaks if you encounter a progression bug because of the design choice. Absent that it seems like he enjoyed the game. It most certainly doesn’t warrant 1 out of 10 which is just clickbait material. I get it, he was incredibly frustrated when this happened but we’re talking about a 6 to 8 hour game (on first playthrough) here. . .not an 100 hour RPG.

Uldihaa
Member
An additional 6-8 hours he doesn’t have. He probably has a list of games as long as his arm that he could be playing for review instead of playing one he’s already played. For us, we can do it no problem. Games are a luxury entertainment that we might indulge in by buying two to three games a month. Jim? He probably gets two to three games a day sometimes, and at least that many per week. Ninja Theory could have sent out review copies with more than 24 hours until launch. They chose not to do so. Why? I… Read more »
ʕ•ᴥ•ʔ
Guest
ʕ•ᴥ•ʔ
Remember also that the game is very narrative based and has a few “dull puzzle” and “walking” sections – it’s not the sort of game that’d be especially enjoyable to replay immediately like that when all the stuff that was engaging on the first play is fresh in your memory, and that’d also bias his review downwards. It’s the worst style of game to get into that position for a reviewer, who really has to just score it as if he was an ordinary player & he hit a point he couldn’t continue and the game gave him no desire… Read more »
YoDude
Guest
YoDude

To be fair the autosave feature is there for a reason. There’s a permadeath state.

machine_dirty
Guest
machine_dirty

Not really.

That Damn Rat
Guest
That Damn Rat

Actually even if that wasn’t a fake out, it doesn’t really excuse it, it should not autosave till the player is past the point where the absence of the torch can kill them, it’s still bad design.

Quill
Guest
Quill

this just in, dark souls is only worth a 5 because it has autosaving! worst game of that generation amirite?

Thom
Guest
Thom

Genuinely curious about the frequency of that particular glitch and if it’s been fixed yet. Seriously think this game is right up my alley.

d.09
Guest
d.09

Hey Jim, I’m not much of a commenter, but I wanted to stop by to let you know I really enjoyed this style of video. It sounded really sincere and was pleasant to listen to. I don’t read reviews, I need my entertainment spoon fed in video or podcast form, so I guess that’s what I’m missing out on. But, it would be really great to see similar stuff to this. The game looks interesting as hell too.
Regardless, keep doing what you’re doing 🙂

Also, scores s’mores, 1, 8, 9 or 7, the video said so much more.

UniversalToby
Guest
UniversalToby

This entire story exemplifies why I love your coverage: It’s honest and we get to see the man behind it. You make mistakes, you’re a disgusting kiss-boy <3 and you're wrong about Zelda, but we get to have a discussion about it! And in a journalistic field so far up its own ass, so afraid to piss off advertisers and rock the boat that is commendable. Great review Jim, give your favorite boglin a kiss from me.

Jack Bonar
Guest
Jack Bonar

Blood Omen: Legacy of Kain broke at the end of the game for me. I couldn’t go back and couldn’t go forward. I never beat it. I still look back fondly on the game though and think of it as one of my favorite PS1 games and probably in my top 100 of all time. Still sucked though.

ʕ•ᴥ•ʔ
Guest
ʕ•ᴥ•ʔ

Oh jesus christ, yeah, you need to mention that you spent a while listening to that scream over and over again so near the end of the game, that does (not sarcasm) make the initial 1/10 entirely reasonable, especially if there’s only one save file.

While the idea of a gameover screen that is an extended assault on the senses is an idea that game developers keep reviving, it’s never a *good* idea, never ever. stahp.

Thom
Guest
Thom

heh, reminds me of the unskippable “Snake? SNAAAAAAAAKE” screens. Games that poke you in the eye like that are mean.

BAH!
Member
BAH!

Obligatory “Breath of the Wild” joke.

Terry Osaurusies XI
Guest
Terry Osaurusies XI

‘without wanting to spoil, that permadeath thing? Don’t worry too much about it.’
…hmmm. The game installs a fear into you that all your effort could end up being for nothing, but mayhaps after enough survival, one learns that the fear was all part of the tricks of the mind? I think I see what they’re aiming for there, personally I think it’s well played in that regard.

YoDude
Guest
YoDude

I bought this on a whim last night. The introduction to the toy is actually (even hearing warnings) still creepy based on the presentation of the curse itself.

GreenGarden
Guest
GreenGarden
Also last thing on permadeath, as someone with mental disabilites (autsim), I’m not entirely sure what permadeath in a game actually supposed to mean here? Like how do it represent how we struggle, many of us are fully capable of pulling ourselves back up and while we do stuggle doing stuff, differing wildly from person to person, we’re not a hive mind and don’t experiance the same things. I’m just not sure what’s it’s getting at? Is it supposed to be a vax thing? Like because many of us didn’t get MMR Jags we’re more vunrable? The demons in our… Read more »
Miliardo
Member
Miliardo
I’m reasonably certain that the permadeath mechanic and the focus on psychosis are not supposed to be conflated. As a guess, the game is using the permadeath as an implicit, immortal threat, as in one that stays with you and never stops. Hence, the rot on Senua’s arm, which is always visible. You can always see how close you are to triggering permadeath, because the meter is always there. Again, I’m not sure, having not played the game, but I feel confident in saying that it’s not likely at all. Given that Senua is journeying through the underworld, it may… Read more »
George
Guest
George
Good review Jim! This video review is more interesting than the splatoon 2 review. I’m not sure why but I feel like there is more depth and focus. It seems like this one also had less meandering and made better use of the format to demonstrate certain aspects of the game that you are talking about. Now…As stated in the other page I admire your devotion to “reviewing the game you have not the game it could be.” People may call you contrarian but that’s bull shit utter bull shit. You’re much more honest and objective than I would say… Read more »
Benj
Guest
Benj

I suppose one way to think about this is: if the game abritrarily ended at the point you got to with no resolution and a sequel hook would it still be an alright game? It seems the answer is broadly yes.

Mankind Divided was pretty good despite the sudden early ending.

GreenGarden
Guest
GreenGarden

(Okay wait, Total Biscut and PC Gamer are saying the permadeath thing wall a bluff by the devs?

What? Like, that was a really dick move on the devs.

SmaMan
Member

Maybe it’s kinda like how Eternal Darkness: Sanity’s Requiem would pretend to delete your memory card whenever your sanity meter got too low. Jim’s description of the psychosis brought up memories of that.

machine_dirty
Guest
machine_dirty

If it was just the game playing mind-tricks on you that would be one thing, but for the devs to outright lie like that makes me lose some respect for them.

drownedsummer
Guest
drownedsummer

Various reports on the permadeath are entirely mixed. The actual feature from what I’ve read is that if you die too many times your save will be deleted however multiple outlets have said that player experience of this appears to be entirely mixed with there not being a consistent result in terms of how this occurs.

Miliardo
Member
Miliardo
A friend of mine brought this game to my attention, but didn’t really tell me much about it. Now that I’ve gotten a proper review, and even seen it in action, I’m very interested. I’ve been away from the site for a while, and could be behind the curve here, but I do hope this isn’t signalling a shift toward video-only reviews for the site. I enjoy reading the text reviews, and I’m totally open to a tandem text-video review, but I’d be sad to see the text ones disappear. I quite like the video, and don’t get me wrong,… Read more »
GreenGarden
Guest
GreenGarden

That whole only 1 save file and perma death really puts me off the game and pretty much passing on it. I have the wost luck when it comes to glitches in game so just know that’s going to stress me out while playing it.

I’m really not a fan of that mechanic in a game and hate the idea of games erasing your save files.

Jack Philipson
Guest
Jack Philipson

They made it up. It’s not real.

Anton
Guest
Anton

I kinda don’t like that I know that now.

Ben Paul
Guest
Ben Paul
Why would you spoil this? It’s clearly a key component of the experience that the devs were trying to create, and you’ve just completely ruined that for people like me who were looking forward to playing the game. I was interested in the faux-permadeth mechanic, and it was clearly meant to instil a sense of anxiety to the playthrough that was then intended to be replaced with reflection about that anxiety once it was revealed to have been a fake construct. You have now robbed me of that experience by casually spoiling the whole thing in a comment section under… Read more »
Sperium3000
Member

Why? Everybody is saying that but I haven’t seen a reason given to make that up.

SmaMan
Member

Allow me to comment on something other than the 7 (out of 10) ton elephant in the room.

They’re just *barely* out of the uncanny valley with Senua. I haven’t seen any moving footage of this game before today, and initially I was awestruck with just how real it looked… but as it goes on you just see those little unrealistic inconsistencies that unnerve you just ever so slightly… and given the subject matter that’s probably what they were going for.

Also, I agree that the new term “Indie-AAA” needs to die in a glitch zone immediately.

Miliardo
Member
Miliardo

Agreed, “Indie AAA” needs to burn. The sentiment and ambition are beautiful and exactly what the industry needs, because there’s nothing wrong with making, and pricing, a game for the “A” or “AA” shelf. Having a standard and creating something with that standard in mind is a solid place to be.

dyscode
Member

Sorry, if I am picky, Jim but did I understood it right, that this 7 is now issued on a game you have not / [could not have]* yet completed, yet?
So how can you say we should not worry about the save game deletion when you don’t know how the difficulty / insta-kill puzzles ramp up past that point?

There have been games before that fall apart in the last few minutes.

Or did I miss something?

If not, the final verdict is – actually – still out. which is unsatisfactory to me*
If so, I obviously missed that and say sorry.

*Edit.

Anton
Guest
Anton

It was explained that the 7 was based on his existing experience, as he is literally incapable of reviewing the end.

dyscode
Member

So I got that right that he could not finish it.
That means my argument still holds true and the final verdict is – actually – still out.

Ezaviel
Member
Ezaviel

Or, as was heavily implied, a straight answer about the perma-death thing would be a plot spoiler.

Plus Jim has a long standing policy that you don’t need to finish a game to review it.

dyscode
Member

Thanks I got that now.

dyscode
Member

OK;OK I GET IT, the deleted savegame is a lie (obviously).

InfamousDS
Guest
InfamousDS

Assuming you showed the portion where the auto-save actually occurred: that torch was not very big, nestled in a corner, and covered in a TON of motion blur, made worse by the fact you can’t take your time and have to sprint through. I know a few people in reals who would miss that. Hell, I might’ve missed it, and I’m surprised more people DIDN’T.

Shame about the bad times. 7 seems about right based on the game play shown and the fact it can feel tedious.

Shaded Spriter
Member

I can’t help but think that the problem/bug could be fixed given the auto-save location by putting a torch in/near enough to the light spot to fix it.

Eirik Hafskjold
Member

Interesting series of events from you today Jim. Been fun to follow, for me at least, but pretty sure you stressed out to the max and slept next to nothing. Hats off to you for taking a good close look at yourself there. Also, you made me obsessively await that place with the torch you apparantly missed, so I dont wind up in the (funnily enough) VERY real Hell of Loops – as you did with your failed save.

Good show, mate – bloody good show.

Денис Фролов
Guest
Денис Фролов

Eh. Text version please? I can read it much faster than in 14 minutes, and lack of it is extremely annoying. Please don’t abandon the format.

Growlithe Ninedeenine
Member

Maybe try playing the video at 2.0x speed.

Chris
Guest
Chris

this sounds like a joke, but my brother does this with all his university lectures to great effect. I wonder how many hours he’s saved by listening to a 2 hour lecture in 1 hour

dyscode
Member

I prefer written reviews, too. Videos are nice as supplement,at best, esp. if they show the same video footage over and over (not this one but there are enough examples).

Sleepy Will
Guest
Sleepy Will

Jim’s said something to the effect that he finds writing is burning him out at the moment, whereas he looks forward to making videos, I prefer reading sometimes too – I mean for gods sake try to find a writted tutorial for video editing tricks, it’s impossible, yet when you need it, you often need to follow at your own pace, whcih videos are just awful for. But honestly, I would rather he makes content he enjoys than pushes himself to make stuff he isn’t enjoying, it makes the end result much, much better!

MeatMan
Guest
MeatMan
“Jim’s said something to the effect that he finds writing is burning him out at the moment, whereas he looks forward to making videos” This doesn’t make much sense, because in order to make a video, Jim has to write a script, which in this case is a review of a game. Surely a video review is double the work of a written review, because after Jim writes the review/script, he has to record him reading it, then produce and edit a video. That said, I do appreciate the video review, because Jim can precisely express his thoughts through the… Read more »
InfamousDS
Guest
InfamousDS

In the last Podquisition, Jim said he makes these videos off-the-cuff. They aren’t entirely unscripted like Jimpressions, but they aren’t fully scripted like Jimquisitions. It’s a middle ground that takes less effort, either literally or due to the burnout.
I imagine he takes notes of what he likes and didn’t like, just as before, but then he just talks for a bit and edits out the nonsense and dead ends.

TheAgingHipster
Guest
TheAgingHipster

For what it’s worth, I think that’s a perfectly fair reaction to the situation and a worthy score.

Anton
Guest
Anton

Nice touch with Jimsaw popping up to announce the score at the end.

Bummer about your experience with the game, sounds like you got cheated out of a potentially great experience. If you’re at all interested in finishing, I’d recommend reaching out to someone in your fanbase who’s got the game. Once they get to the point that you got stuck at, they can copy their save file and send it to you, so you can finish the game yourself.

SmaMan
Member

Wait, you can copy save files? Then why is everyone going nuts over this “permadeath if you die too many times” thing? Just back up your save yourself.

Anton
Guest
Anton

With Steam, I’ve been able to back up files with every game that needed it – even Dark Souls games, which also have “consistent” single-save systems that you’re not supposed to be able to override.

It’s possible that some games will get mad and ban you from the MP service for “tampering”, but I’ve never run across that yet.

Deena
Guest
Deena

I’m guessing that kind of save-scumming only works on PC (you just copy the save file elsewhere)

Anton
Guest
Anton

I haven’t done it on consoles, but don’t the PS4 and X1 also have a dedicated save file dump folder you can manually access? I’ve heard plenty of people copy and transfer save files for console games.

Hell, back when I had my 360, I could not only copy my Fallout 3 & NV save files, I could edit those flies on PC and then stick them back into the console – and it worked perfectly.

Miliardo
Member
Miliardo

I’ve done the same thing, for the same game (or, one of them). For whatever arcane nonsense reason, I got stuck at level 13 while doing a Caesar’s Legion run, and got tired of dealing with the rangers at the dam. I forget what I edited in, but I picked up some set of badass weapons and just blitzed through to the end of the run. At least it was for Caesar’s Legion, the one I was least interested in.

dyscode
Member

defintitely a job for Game Saves Manager on PC, yes but consoles get the short stick, I guess.

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