Mass Effect: Andromeda Review – Uncanny Galaxy

$40 million and five years, etcetera…

Developer: BioWare
Publisher: Electronic Arts
Format: PC, PS4 (reviewed), Xbox One
Released: March 21, 2017
Copy purchased
Contains microtransactions

Before we begin, let’s get the important detail out of the way – this is my first time back in the Mass Effect universe since the first one. You can use that to dismiss my review if you wish, though given the degraded launch state of Mass Effect: Andromeda, I feel pretty confident in being able to assess this one without having experienced everything in between.

Indeed, Andromeda is in part designed for folks such as I, taking the “soft reboot” approach popular in Hollywood to reuse a brand name without alienating potential new audiences.

Taking place in a sexy fresh galaxy 600 years away from Commander Shepard, any of the series’ main plot threads are conveniently shelved so we can play Pathfinder Ryder of The Initiative – a group of colonists who traveled to Andromeda after discovering viable planetary environments and arrived to find the whole thing’s a mess of cancerous tendrils, glorified Genestealer cults, and other assorted horrors.

When playing this game for the first time, you get a good idea of how those colonists feel, waking up after a long sleep to find everything’s gone to hell.

Andromeda leaves a terrible first impression. Almost immediately the buggy, easily broken, sometimes eldritch character animations make themselves known, backed up by dialog that would be better written by fanfiction authors than professionals. Characters don’t just move like they’re made of wood, they speak like it too.

Facial animations are by far the worst, providing horrifying glimpses into what a game developer thinks human faces might look like in a world where human faces are replaced by independently shifting flesh masks that gurn and snarl at whatever dares look their way.

As far as bugs go, I refuse to agree with those who claim they’re “not as bad as the Internet makes them out to be.” At least playing on PS4, I can safely say the bugs are as bad as the Internet quite rightly described. Not a single session has occurred in which I didn’t deal with some sort of bemusing technical problem.

Such glitches include but are not limited to:

  • Allied characters merging into one nightmarish gestalt entity during cutscenes.
  • NPCs creating duplicates of themselves after dialog.
  • Ryder’s legs breaking and causing her to hobble around like her tendons have been cut.
  • Character models blurring during dialog scenes, appearing as if behind a veil of vaseline.
  • Enemies and allies alike spawning mid-air and dropping to the ground in frozen stock poses.
  • Missing transitory animations leading to certain attacks displacing or awkwardly teleporting characters.
  • Enemies and allies alike spawning mid-air and refusing to drop the ground.
  • Ryder speaking with her voice distorted as if wearing a helmet, even when she isn’t.


This image of Season Six Cersei Lannister chatting with Ryder is a real screenshot. The rough edges and JPEG-style artifacting is all part of the original image – I can tell you it looked even worse in motion.

Fortunately, the vast majority of these bugs are more amusing than destructive. The lack of professional quality for a project of this size and budget is simply staggering, don’t get me wrong – I’m just merrily surprised the game only crashed once, which is less than a few better made games on PS4 have managed.

Nevertheless, Mass Effect: Andromeda is a shitshow on the technical level, and it’s not just the weird animations and humorous defects. Graphically, the whole thing looks well below par and certainly below what BioWare and EA themselves showed of the game in promotional material.

Textures are flat and often pop-in dramatically. Cutscenes are sometimes still trying to fully render someone’s face while they’re speaking. Whole sections of the map may be missing as the player arrives and will have to snap desperately into existence. Andromeda is littered with the distinct hallmarks of an underdeveloped project rushed to completion.

Such an assumption isn’t exactly hard to make, given BioWare itself has indirectly admitted as much by promising the fix the game “over time.” Releasing an unfinished game and updating it over time is something Early Access exists for, but I suppose Origin doesn’t have that feature yet.

As a note, the first patch came out just before this review was ready to publish. The list of fixes addresses nothing of what I’ve spoken about so far.

Frustratingly, Mass Effect: Andromeda really isn’t all that horrible a game. The writing improves after the initial hours, introducing a villain who is at least interesting even if he isn’t particularly complex and a few plot twists that do a good job of surprising the audience. Side missions range from awful to exhilarating, with bigger loyalty missions tending toward genuinely great writing and additional tasks coming off as the afterthought they clearly were.

Perhaps the most stunning bit of bad narrative (inconsequential spoilers incoming) came up during an early side quest in which you try to determine the fate of a Turian accused of murder. It turns out the victim was actually shot by Kett – the Andromeda Galaxy’s obligatory baddies – but the Turian did fire a shot and thought he’d hit.

The logical assumption is to charge the Turian with attempted murder, a crime you can be charged of because it’s real and happens and almost every adult knows about it. Maybe they don’t have that in Canada, because Mass Effect: Andromeda lets you choose to proclaim him innocent or see him found guilty of murder. Nothing in between, no nuance. He’s guilty or he’s innocent.

Neither option represented justice, but the idea of changing the charge isn’t even floated by Ryder or her associates. It’s an infantile all-or-nothing scenario.

Good writing could have done something with the inherent lack of real justice, turned it into a plot point rather than plot hole. This is not what BioWare did here. In fact, not one clue hints that they even figured this storyline was completely fucked up.

It’s but one example of the glaring oversights present in this game’s script, but it perfectly encapsulates how illogical and downright abstract one’s options can be.

Loyalty missions and other larger side quests are much better, often containing moments of genuine humor and some decent character building for those few party members who have character.

Giving Ryder four dialog options that provide no clue as to what she’ll actually say is something cribbed from Fallout 4. There, it was mildly exasperating sometimes, but here they went to effing town. When given dialog options, you kind of have to guess what Ryder’s tone will be – sometimes the text choices don’t even reflect what finally comes out of her mouth.

The overall premise of Andromeda is a fascinating one, and that fascination is stoked when attempting to locate the rest of the Initiative. Each species traveled to Andromeda aboard an “Ark” but the fleet was scattered across the galaxy. When Ryder locates each of the lost races, they have their own horrifying backstories attached that really help solidify what a mess the Andromeda Initiative turned into.

Andromeda is all over the place, tonally and in terms of quality. Fleshed out characters are fantastic but others are completely one-dimensional. A lot of love was put into the Ark missions, and yet nobody thought to perhaps make the Angara – an all-new race for the Mass Effect universe – a bit more freaked out over encountering five new alien species at once.

I’ve spent most of the review damning Andromeda with faint praise while predominantly savaging it, but I should stress that I didn’t have a terrible time playing it. There was enough – just enough – story to keep me at least attached to the main campaign, while the combat was surprisingly fun.

Though players may switch classes for some reason and active skills are limited to a mere three, the cover-based shooting mechanics found in Andromeda are, to be quite fair, better than what you find in a lot of sci-fi action-RPGs. Fast-paced with just the right amount of chaos, even small scale battles feel like intense shootouts against relentless opponents.

Weapons pack a satisfying punch and can of course be crafted and modded with all sorts of cool stuff. However, while Ryder does need backup to draw enemy fire and deal with the sheer volume of opponents faced, party balancing really doesn’t feel important at all. Ryder’s skills and weaponry are enough to where her allies are more meat shields than carefully tuned supporters making up for any weaknesses in a player’s build.

No matter who I had in my party, I felt just as effective the whole way through, and I felt particularly effective.

This isn’t an issue if you’re just looking to shoot things. Andromeda does shooting really quite decently. It is not, perhaps, what BioWare fans typically want first and foremost, however. For me, it provided reasonably enjoyable shooter with some RPG elements, and I can totally understand any disappointment from those who wanted an enjoyable RPG with shooter elements.

My thoughts on the game have fluctuated much. I’ve been thrilled by some of the larger fights and story missions. I’ve been bored to tears to by monotonous planet scanning and repetitive recycled boss encounters. I’ve been laughing my head off at the game’s selection of ghoulish, sub-Bethesda glitches. I’ve been burying my face in my hands at some of the terrible writing, and nodding with impressed curiosity at some of the great writing.

It’s also got multiplayer I guess. It has microtransactions and stuff. Whatever.

Andromeda is an undeniable mess, one that is now being hurriedly fixed after it already “enjoyed” its most effective sales period. The state it released in – considering the money and publisher behind it – is hard to conceive, let alone forgive, but a game can be a buggy mess and remain fun.

Andromeda is fun… sometimes.

Other times it’s a dreary slog through recycled cutscenes, infantile character interactions, and a lot of badly masked loading screens.

Mass Effect: Andromeda is so full of ups and downs it might as well be my trousers at All You Can Fuck Buffet.

About the best thing I can do is just split the difference, so…

5/10
Mediocre

Deplorable Mr Cat
Guest
Deplorable Mr Cat

It’s always a shame when sequels to a series that people love can’t measure up to past glories.

oVg versus
Guest
oVg versus
2gig patch every week. Fcuk modern gaming. Amazing how you can still recreate the same technical issues with 2 different engines. Those texture pop ins belong in 2007 on the Unreal 1 or Unreal 2. We all laughed at DAI and its lip gloss faces when it showcased at E3 alongside Witcher 3. As for all the DAI dlc that nobody played. dlc, not 30hour Blood and Wine expansion. Its obvious. I finished ME1 in 5h15m. 30hours with Mako exploring. I finished Andromeda in 105hours at 100percent. That is just way too long. Each game in the trilogy was 30hours…… Read more »
Jonathan Allbritten
Guest
Jonathan Allbritten
That’s……fair, I guess. Split the difference? Mmm. Personally, I think TotalBiscuit was a better representation of the game. Further, while you seem to barely mention how you’re not a long time fan of the series, you fail to also point how you never really liked the OT beacuse you found it boring and that the multiplayer actually does have a significant player base for some people…..and that the micro transactions are so out of the way, and MP focused for random loot boxes, and actually make sense in the context they exist, that I can’t fathom why someone would have… Read more »
Michael Campbell
Guest
Michael Campbell

“Barely mention”? It was the first thing he mentioned…

Jonathan Allbritten
Guest
Jonathan Allbritten

He “barely” mentioned it:

He states that this is his first time re trying the series since one.

He also semi sarcastically mentions that you can disregard him for this.

He fails to elaborate that he has a definite bias, why he has a bias, that that bais colors his opinions, etc…

He makes it sound like it barely has any impact and that he feels that it can be disregarded. I’m pointing out that there’s fallacy in that.

Otherhand
Guest
Otherhand
Well? He’s not here to review and examine himself. Pointing out his own disinterest in the ME series right out of the gate is a greater courtesy than most reviewers would bother to give you. It’s great that there’s a range of opinions, and we come together in places like this to share them. But why are we so often judging reviewers instead these days? Since this is a game you want to play, Totalbiscuit has a bias too; he has a deep love for many sci-fi games that follow the style laid out by the Star Trek style of… Read more »
Jonathan Allbritten
Guest
Jonathan Allbritten
Which is why I didn’t dismiss the review. Everyone has biases, the problem is that in a game like ME, those biases can heavily influence how one values it. I definitley have a massive bias; that’s why I don’t use my own score when I discuss the game and point to the consensus reached on OpenCritic from many critical reviews that accumulate in a 7/10 and TotalBisciut for a long breakdown on how someone can reach that point. Just as I wouldn’t right a review on a Chocolate Cake cause I don’t like chocolate and, if I did, I would… Read more »
Michael Campbell
Guest
Michael Campbell
You know his biggest dislike of Mass Effect 1 (based on his “review” of it) was the combat/shooting system and the Mako right? In this review he makes a point of saying he thought the combat was pretty good in ME:A. Given he mostly rags on the bugs, glitches etc, I don’t think it is a matter of bias that makes him give it a 5. I dont think his dislike for bad facial animations and bugs is because he hates Mass Effect in general. So, given his criticism and the review he wrote, I think it did have barely… Read more »
Фролов Денис
Guest
Фролов Денис

Well, multiplayer can surely score another point for it… And then you remove that point for horrible interface that was not mentioned.

I generally like it. It’s better than last 2 Biofails. Still, it has issues.

Jonathan Allbritten
Guest
Jonathan Allbritten

That’s true. I’m not saying it doesn’t. I’m just saying that a reviewer like TotalBiscuit better appreciated the pros against the cons of the game vs Jim who more focused on the cons and has a bit of a biased

TheMagicLemur
Guest
TheMagicLemur

Don’t presume to tell me what score I’d give a game.

Jonathan Allbritten
Guest
Jonathan Allbritten

I didn’t, I mentioned a general consensus that was reached over multiple critics and community reviews.

That’s about the same as disagreeing with meta critic.
Sure.

Drake Warnock
Guest
Drake Warnock

He didn’t really mention much of the multiplayer or the microtransactions. He probably just didn’t bother because it isn’t interesting. I agree that it isn’t interesting, and I’m a big fan of Mass Effect. I just tend to not like multiplayer. Besides he said he hasn’t played the games. He said he isn’t a fan. It sounds like you want him to mention ‘remember, I never played 2 or 3’ after every paragraph just to remind us…that he didn’t play them? That isn’t necessary when we already know that.

Jonathan Allbritten
Guest
Jonathan Allbritten
No, I want a clear statement at the top that he found the Franchise boring to begin with, could never enjoy game one and that this game has much in common with the OT series he didn’t like, and [insert whatever he wants here]. A clear and succinct statement is not asking for much. He did just that in his impression video, but only alludes to not playing the OT here….so it’s a problem that he’s omitting information that should be there so people have a clear view on where he’s coming from. Saying : – I just never got… Read more »
Drake Warnock
Guest
Drake Warnock

Alright, I see the difference.

So my next question to you is simply this: Why?

LazyAza
Guest
LazyAza

I’m the biggest mass effect fan I know and I would give this game a 3 at most between everything I love about the series being stripped out and it being a buggy poorly developed disaster with writing that is absolutely laughable and not a single memorable character in the entire thing.

RifleAvenger Sashiro
Guest
RifleAvenger Sashiro

Patching this game will destroy the only thing I find redeeming about it.

Raging Raving
Guest
Raging Raving

also Kett is slang for sweets in the UK.. so I can’t take them seriously “we Shaw go to war with the Kett, many strawberry fizzy laces will be eaten after school”

Drake Warnock
Guest
Drake Warnock

Hey now, I happen to be a captain in the Aero-plane brigade. You wouldn’t believe the horrors.

BuzzInLazerBeam
Guest
BuzzInLazerBeam
It’s a shame that so many people were already gunning against ME:A and it didn’t help that Bioware dropped the ball either. I liked the game a lot, possibly more than Horizon: ZD. Though I had minimal technical issues like animations, the UI was really clunky. But being a massive ME fan I has left satisfied with the art directions, locations and gameplay. The strongest moments of the game carried the game for me and I just didn’t bother with the boring busywork either. Besides, the support incoming are going to do so much good for the game but it’s… Read more »
Raging Raving
Guest
Raging Raving

and to think I sort of mocked Horizon for “Attempting to ape Mass Effect but with stiff facial animations and lack of choice”… quite funny in hindsight when Horizon seems like Witcher 3 compared to this game.

Laura L. Laurason
Guest
Laura L. Laurason

Canadian Lawyer here. We have attempted murder. That is the textbook definition (literally) of attempted murder. That mission forced me to choose an outcome that meant Ryder was canonically an idiot, and wounded my soul.

MJC
Guest
MJC
Mauricio
Guest
Mauricio
RaikuNH
Guest
RaikuNH

She looks like just pissed and shit herself at the same time and does not give a fuck who has to clean the mess.

Laura L. Laurason
Guest
Laura L. Laurason

… oh my God, you’re brilliant. I’m going to practice that expression and use it in response to silly legal questions from now on.

Michael Campbell
Guest
Michael Campbell

I felt like the quest wasn’t quite that bad. The guy had been found guilty of murder, your options were to overturn the pre-existing conviction or not.

If someone is already convicted you don’t have the option to just change the charge they are guilty of, it would require a whole new trial wouldn’t it?

It would have been nice if there was the option to tell the higher ups and push for a re-trial afterwards though.

Фролов Денис
Guest
Фролов Денис

Also, there was a fact that the killed dude was pressing others into suicidal attack. One of witnesses directly said that “would this guy not be killed – we’d die”. Damn, if anything, I lacked the option to pat the turian on the shoulder for what he did.

galactix100
Guest
galactix100

If anything that quest is an argument for a compulsory basic legal education in schools (from a Scottish law student).

Michael Campbell
Guest
Michael Campbell

To be fair, the 4 “tone icons” next to the 4 dialog options give you an idea of how that option will go, “emotional”, “logical”, “casual” or “professional”.

But sometimes it does veer off unexpectedly, or is limited to just 2 of the 4 options.

MJC
Guest
MJC

To be properly fair, they should just do a better job letting you know what you’re about to say in the first place instead of doing a bad job and then trying to put a bandaid like “tone icons” on it.

Michael Campbell
Guest
Michael Campbell

Well, I felt that the tone and brief description gave you a very good idea of what was going to be said in this. Much better than previous games using similar systems.

The majoroity of the time.

MJC
Guest
MJC

I dunno, a comparison to Fallout 4 is pretty damning. Fallout 4 did it so very wrong. Plus knowing what tone the thing you have no idea what your character is about to say will be in doesn’t change the fact that you don’t know what your character is about to say.

Michael Campbell
Guest
Michael Campbell

We have different definitions of “no idea”.

It summaries what your character will say, and tells you the tone they will say it in.

If someone shows up to help you, and your dialog options are “Better late than never”, or “Thanks for the help”, you know pretty well what they are going to say, but not necessarily word for word.

Could it be better? Yes.
Does it give you “no dea”? No.

Gazatteer
Guest
Gazatteer
I think the comparison to Fallout 4 is pretty off base, honestly. Like, that game just has four options every time apparently for no reason other than that there are four buttons on a standard controller. The “tone” of replies there was almost random. You had to guess what was going to come out of your character’s mouth and hope for the best, with the descriptions often being really fucking terrible. ME:A’s system is actually pretty great, as far as the sort of fully acted, choose-a-summary style dialogue wheel thing that Fallout 4 cribbed from Mass Effect in the first… Read more »
Mitchell Osborn
Guest
Mitchell Osborn

#BringBackMorrowindDialogue

galactix100
Guest
galactix100
Not if you bother to read the tutorial message. They quite clearly state what sort of response you’ll make and after that it’s up to the player to remember and decide from there onward. It does, admittedly, rely on the player to be smarter than a tomato and be able to infer the deeper meaning of the tone icon explanations. The one thing I will say is that, from what I’ve heard, focusing on one response (e.g. casual) will influence the manner in which all responses are delivered. Thus, a logical response will be delivered in a casual, joking manner.… Read more »
MJC
Guest
MJC

“Such an assumption isn’t exactly hard to make, given BioWare itself has indirectly admitted as much by promising the fix the game “over time.” Releasing an unfinished game and updating it over time is something Early Access exists for, but I suppose Origin doesn’t have that feature yet.”

SAVAGE!! I love it.

Not the game though, this game will be lucky if I pick it up for a fiver on a sale (no, not a Steam sale, I keep seeing people say that even though this game isn’t on Steam) years from now when they’ve fixed all they’re going to fix.

Mark Patten
Guest
Mark Patten

I’m thankful EA let me try it for a few bucks before I uninstalled the game less then an hour in and went a bought Neir Automata instead. Probably more effort into animating 2B’s butt then the whole of ME Andromeda.

MJC
Guest
MJC

That sounds like an amazingly well animated butt.

Mauricio
Guest
Mauricio

I can garantee this, Nier Automata has the best animated butts in town!

😛

Rob
Guest
Rob

It sucks that there are apparently so many issues with this game, it could have been one of the few I could actually be arsed picking up at launch. Oh well, guess I’ll have to wait till they’ve fixed it and it shows up on Steam for a fiver. 😀

MJC
Guest
MJC

You’re going to be waiting a loooooooooooong time for this game to show up on Steam at all.

TheOneWhoSucks
Guest
TheOneWhoSucks

Considering that EA is still holding ME3 prisoner and it’s still only available on Origin, you’re probably saving yourself five bucks.

I own the originals on 360 and really want to pick them up on PC to phase out more of my console library, but I’m not touching another proprietary platform I’m not already on after dealing with Uplay.

Robin Newstead
Guest
Robin Newstead
And most of the ME3 dlc is only available for Bioware points (or whatever they’re called). I was interested in picking up ME3 a little while ago when it was really cheap, just like I tend to do with battlefield games, but I don’t even know if the points are ever discounted or if the point cost is reduced, in which case I’ll need to keep watching another website just in case. I don’t hate origin. It has some technical issues, but I’ve not had some of the awful problems I’ve heard about in the past. Being a platform owned… Read more »
Mauricio
Guest
Mauricio

“Facial animations are by far the worst, providing horrifying glimpses
into what a game developer thinks human faces might look like in a world
where human faces are replaced by independently shifting flash masks
that gurn and snarl at whatever dares look their way.”

This is the best!

^_^

…but i still enjoy the game.

😛

Neal
Guest
Neal

I’m enjoying it, but mostly just because I’m mildly obsessed with this universe, and just want more stories set in it even if the implementation is a bit (or REALLY) janky.

I feel like the real talent in Bioware that made the best parts of the original trilogy probably didn’t want anything to do with this side story, so this feels more like a high budget, yet still mediocre fan-made game based on really good fanfiction (at least, by the standards OF fanfiction).

Fionntan Conway
Guest
Fionntan Conway

Now all Playtonic needs to do is spend another 3 years and $39mill more on Yooka to improve it by 3 internet points.

Will113
Guest
Will113

“Giving Ryder four dialog options that provide no clue as to what she’ll actually say is something cribbed from Fallout 4.”

Why do developers feel the need to change things which work perfectly fine and replace them with something stupid?

Mauricio
Guest
Mauricio

Because it’s not the same people making it.

Michael Campbell
Guest
Michael Campbell

Because it’s literally not as bad as Jim says. Each option is flagged for the tone that will be used, and has a brief description.

It felt much more predictive of what will be said than F4 or Inquisition, at least to me.

Gazatteer
Guest
Gazatteer
Wait, things that worked perfectly fine? Mass Effect 1-3’s dialogue system was honestly pretty crude in terms of actual roleplaying. The karma metre already felt really dated and restrictive by the time you got to 3, to the point that they just admitted the neutral options were bad design (you literally are narratively punished for choosing them instead of mainlining either paragon or renegade), and the personalities being represented by the different options were at such extremes from one another that you’d often get a lot of nasty surprises of exactly the sort Jim is alluding to here (like the… Read more »
Will113
Guest
Will113

Alright in future I won’t just let Jim decide all my opinions on games, and do my own research. I may have been more influenced by the Fallout 4 comparison.

Donovan Boyle
Guest
Donovan Boyle
I started replaying the second and third Mass Effect games at the same time I was playing Andromeda, as well as trying to complete Dark Souls 3’s final DLC. I was far, FAR more absorbed in Mass Effect 2 and 3, and Dark Souls 3 than I was in Andromeda. Andromeda felt like a chore by the end of things. Even when I found out that the movie night quest I was excited for was an actual quest in the game and not something that was just being mentioned to add “character” to the NPC’s like I first thought and… Read more »
Brandon Mack
Guest
Brandon Mack

I am wondering if they had to start from scratch a few times during development.

Christian Pohl
Guest
Christian Pohl

Actually, they did have to, right around the time the bigwigs at EA HQ decided to adopt Frostbite as their exclusive in-house engine. So they had to redo all the assets which were made for Unreal Engine previously, let alone learn how to use the goddamn new thing first. That’s quite a dick move to pull DURING a dev cycle.

t3hdow
Guest
t3hdow

That…explains a lot.

MJC
Guest
MJC
Brandon Mack
Guest
Brandon Mack

I figured that had to been an issue on the technical side.

R.D.
Guest
R.D.
Given that the game was delayed once or twice, I don’t think it’s a case of big mean old EA rushing it this time–no, it’s more logical that, as people have recorded, this game was sourced to a C-team who had to work with a new engine. I don’t know if Bioware or EA was responsible for giving the assignment, but it explains things nicely. The game itself looks fine overall, just rough around the edges and not entirely even. I’ll probably get it once it’s been patched up more. If they tighten up writing next time and expand the… Read more »
MJC
Guest
MJC

A delay or two doesn’t immediately remove the possibility of the game being rushed. It’s painfully obvious that this game should have been delayed AGAIN but instead they rushed it out the door.

R.D.
Guest
R.D.

I don’t think rushed is the right word, more…mismanaged. The game’s not lacking for content, so you can see that time was given, but if I had to guess, either EA or Bioware Edmonton assumed that the latter’s usual standards would apply here and underestimated the testing that would be needed. At some point, contractual obligations and shareholders can’t wait any longer unfortunately, and that was that.

A much more extreme case of this sort of thing is, of course, Colonial Marines. That was given lots of time, but due to being pushed around into outsourcing, well…

iThinkMyCatIsAFlea
Guest
iThinkMyCatIsAFlea

MY EYES! MY FUCKING EYES! FOR THE LOVE OF GOD! ARE THE DEVELOPERS FUCKING BLIND!?

CaitSeith
Guest
CaitSeith

No, they are indoctrinated.

Erich Fromm Hell
Guest

Nah, mate, they’re just Canadian. Y’know, Canucks… Or just plain ole cucks if you’d prefer.

Фролов Денис
Guest
Фролов Денис

Hell, with all things said, for me it’s still better than ME3 and Inquisition. Combined.

Maus Merryjest
Guest
Maus Merryjest

The taint of Electronic Arts continues to work its enthropic charm on the studios it has acquired. Bioware held out longer than most, but it too has now succumbed to the scourge.

Anton
Guest
Anton

No, no, no….

It’s been Indoctrinated.

Kolbe Howard
Guest
Kolbe Howard
I’m enjoying it so far despite it’s many issues. It’s a big improvement over Inquisition and it seems like Bioware at least tried to make side quests a little more substantial this time around. A lot of them have actual context and decisions to be made. They definitely don’t have the same attention the main quest does but my god is that refreshing after Inquisition and Fallout 4’s MMO zero effort quest design. The only thing I really don’t like is the questionable decisions made to the combat. Why am I arbitrarily limited to 3 powers? Why can’t I command… Read more »
Donovan Boyle
Guest
Donovan Boyle

To defend inquisition, I felt like that game had a good idea with its quest design that I was hoping to be fleshed out in Andromeda. Its similar to what Elder Scrolls: Morrowind did where it makes you take breaks from the main story and experience the side content. That side content should have been better in Inquisition, but its still a good idea since that side stuff is most of what makes an open world game.

Kolbe Howard
Guest
Kolbe Howard
One of Bioware’s first games (Baldur’s Gate 2) was pretty much the first RPG to establish that. Except it actually worked in that game because every single side quest was well thought out and interesting. I liked the intention in Inquisition but the Hinterlands was a twisted timesink hellscape meant to bring players to the brink of insanity and it didn’t get much better from there. There was only 2 zones in the game that actually felt like coherent places and those were Crestwood and the Exalted Plains. Even those still felt like C level areas but they were at… Read more »
Otherhand
Guest
Otherhand

The musical soundtrack might not be up to snuff, but I was immediately impressed by the sound design from the beginning of the First Hour video they put up, pre-release. The spaceship sounds are phenomenally well designed.

CaitSeith
Guest
CaitSeith
Erich Fromm Hell
Guest

The game is really weird. It’s so uniquely great and ghastly, vacillating back and forth to the point where I couldn’t possibly review it in its current state. Jim’s appraisal is fair all in all. My advice to anyone who hasn’t got it yet is to wait until around August or September at the earliest. Development should be (mostly) wrapped up by then.