Ford.Fairlane
Member
Ford.Fairlane

It sounds like I made a good decision just buying “Shadow of Mordor: GotY” instead.

NotoriousBOB
Member
NotoriousBOB

Vault Breaker is like my fucking Kryptonite. Talion turns into pure fucking jelly when I can’t X+X over an opponent’s head.

Benj
Member
Benj

The disposability of the orcs means I will definitely skip this one.

I enjoyed the first game but felt that the nemesis system didn’t fully do itself justice because the orc captains died too easily.

I feel like gradually wearing them down over multiple encounters would have made them them feel more like genuine nemeses rather than standard “tough enemies”.

I really hope something like the nemesis gets used in other games though because it has a lot of potential and flexibility.

saynotogamblingingames
Member
saynotogamblingingames

The game is a mess. A fun mess but also a depressing one. What worries me is how addictive it is but insidious and the way it dominates the player…very scary the future of gaming.

Anton
Member
Anton

The funny thing is, I had the same exact experience with my Nemesis Orc as Jim… in the first game. Unfortunately for me, I killed literally every one of them upon our first encounter, so the emergent story systems never really kicked in like they were supposed to. So, my big bad at the end ended up being some random jackass that I had already killed on first try, but apparently came back to life without my knowledge, as they are sometimes wont to do. It was disappointing.

Hugrid
Member
Hugrid
Well yeah, it was always possible to break the nemesis system (not saying you did that on purpose, the system really wasn’t THAT robust in the first game), but as you say in the first game there’d been steps taken to try to minimise that by having them sometimes just survive regardless of the steps you took to stop it, whereas they kept that fairly breakable system and then added so much churn to the orcs that by the end of Shadow of War you find yourself fighting a block of butter that still proceeds to rant about how much… Read more »
Chris
Member
This is what making a core part of your experience a method to drive monetization and to exploit ‘whales’ does. It makes it meaningless, because you can’t assign meaning to something that by definition has to become disposable and replaceable so you’re constantly being badgered and manipulated into spending more money on the gatcha machine that is the loot box system. I absolutely see more and more “AAA” games going this route, whether it’s multiplayer games making your character’s look and design more and more dependent on loot boxes for skins or sprays or whatever or single player games pushing… Read more »
Nitrium
Member
Nitrium

The game looks almost terminally boring, but I have to admit I’m not fan of Ubisoft style open world games stuffed to the brim with busywork (so the future looks pretty dire for me, given this is where AAA gaming is at right now). Also it doesn’t really look they did enough to up the ante after the first game (which I found just barely ok – maybe 6/10), with the same endlessly repetitive gameplay loop. Well I still have Vendetta: Curse of Raven’s Cry to play through ;-).

Michael Prymula
Guest
Michael Prymula

I like open-world games but i’m glad I didn’t buy this one as it really does look like the lootboxes sucked every ounce of fun out of it, i’m hoping that does not happen with Far Cry 5.

Arella Jardin
Member
Arella Jardin
Watching Jesse Cox play SoW, he reached a part of the story in Act 1 where he was pitted against several captains, before a final captain came out, shouting about their history and time against each other. It’s supposed to be a moment where one of your rivals up til then is elevated to something grander. Problem is, he was completely new. Jesse didn’t recognize him, I didn’t remember him from any of the previous videos. But the Orc acted like he had been a big deal in Jesse’s game so far. And TotalBiscuit claimed his Orcs died for no… Read more »
Deena
Member
Deena

The bit with Jesse might be a bug or a lapse in his memory – Angry Joe absolutely recognized the captain who turned up in his run and did that.

Hugrid
Member
Hugrid
You’ve got to remember that in video games, the moment something goes off screen most engines and properly optimised games stop rendering or doing physics or AI for NPCs to keep framerates in check, and instead run simplified “simulations” of what is supposed to happen off screen. So the moment an orc in your army gets a certain distance away from you the game just rapidly rolls dice over and over again for your orc and the enemy orcs who are nearest to him (even if the orcs are melee and seperated by a vast distance) and only tells you… Read more »
drownedsummer
Member
drownedsummer

Shadow of Mordor does the same at the end. When you go to the final battle the first encounter is against a group of orcs led by your alleged nemesis, which is meant to be the orc you’ve had the most significant number of run ins with. But I didn’t recall that Orc at all. I had certainly encountered him but he clearly hadn’t been that memorable.

Randym1982
Member
Randym1982
The funny thing is that I’ve had that happen to me when I was playing SoM. I do feel that this game is good, but sometimes the AI is just dumb. I’ve also felt like things like them mentioning Spies was great, up until I realized he/it was just bullshitting. The whole “Who are you exactly?” situation has happened to me too. It does sort of ruin a bit of the nemesis system. I’ve heard that using Shame too much can often cause the Orcs to turn into lunatics and lose their original personality. Which is really a shame, though… Read more »
Terry-Osaurusus Hex XI
Member

Now the question I am highly interested in getting an answer for; is the incompetence of your Orcs a bug or a feature?
One of the answers gives the possibility of a future patch and makes me more likely to try the game. (Eventually)

Hugrid
Member
Hugrid

Honestly a lot of the problems with “your” orcs getting ruthlessly fucked over sound like the sort of effect I see in Rogue-likes and procedural generation games where you can’t get attached to your “character” or “dwarves” or “ship” because you’re gonna churn through a lot of them learning the game and just restarting over and over again until you get one of those lucky runs where the RNJesus smiles on you rather than hitting you with a string of problems you won’t recover from. Again.

Michael Prymula
Guest
Michael Prymula

That’s been the main reason why I can’t get into most rogue-like games.