Minit – The Seconds Of Zelda (Jimpressions)

Developer: JW, Kitty, Jukio, and Dom
Publisher: Devolver Digital
Format: PC, PS4, Xbox One
Released: April 3, 2018
Copy purchased
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You play an off-brand Tamagotchi in an off-brand Zelda game. However, its clever puzzle conceit makes a world of difference.

Store page: http://store.steampowered.com/app/609490/Minit/

Riuny
Member
Riuny

I actually bought this game right after watching this Jimpression and I do not regret my decision. Like many people would say, the premise of the game is not unique or innovative BUT it is well-done. It was surprising that the 60 sec time limit was actually not that stressful for me. In fact, when you start to get hang of the game, you can achieve a lot of things in just a minit. Anyway, it was a nice little experience for me and I look forward playing this game more for its 2nd run. Thank you, Jim, for doing… Read more »

Nitrium
Member
Nitrium

Considering how indie this is, this game is actually getting some mainstream attention. Gamespot and Destructoid, for example, did full reviews of it (8/10 and 10/10, respectively). Currently at 82% on Metacritic. So why does this VERY indie game get so much attention, when a lot of other equally good indies get next to none? How does “mainstream coverage” work?

InfamousDS
Member
InfamousDS

Better subtitle: Mahjora’s Tasks

saynotogamblingingames
Guest
saynotogamblingingames

This looks great fun.

I love the 1 minute idea but id want this as a phone game where I only have a few mins free. It’s reassuring to know how long the play will be in some respects. I’m sick of games that never end and pad them selves out endlessly and you loose entire days to only to accomplish nothing.

I too recommend minit but only if you have the time haha ..see what I did there!? Did you see? Ahh fu&*$$^#^

BAH!
Member
BAH!

I genuinely don’t see the conceit as clever, innovative, or even interesting. I see it as purposefully wasting the player’s time. Take away the minute life, and it looks like a basic LoZ multi-stage fetch quest. I’m sure there’s more stuff to do, and better puzzles; but I cannot imagine there’s a game in there so unique it requires such a mechanic.

It reminds me of classic NES games that were unfairly difficult just so the player couldn’t beat them in a couple hours. Only in this case, the deaths and respawns are mandatory.