Mirror’s Edge Catalyst Review – Losing Faith

Not-so free running.

04

Developer: EA DICE
Publisher: Electronic Arts
Format: PC, PS4 (reviewed), Xbox One
Released: June 7, 2016
Copy purchased

Most open world games feature a series of side objectives that take the form of time trials or races. It’s an easy way to bolster content and throw in some optional challenge for those who like to run across rooftops or speed through the streets. In these games, said races will be included as part of a series of varied optional missions.

In Mirror’s Edge Catalyst, however, they make up the bulk of the content.

Almost every side mission in Catalyst is a race against nothing as Faith dashes her way around Glass City with arbitrary and highly restrictive time limits. It’s almost as if DICE had this intuitive parkour system and no imagination to do anything with it. Side missions take many guises – enemy distraction, deliveries, hacking jobs – but no matter the conceit, they all boil down to timed races.

I’ve never been less inclined to stray from the main mission path in an open world game before, so derivative are the offered distractions. Outside of some arbitrary collect-a-thon quests, there’s really nothing diverse on offer. Just race after race, a total bankruptcy of creativity.

Similarly, Catalyst‘s “open world” is a big empty wasteland. Most other human life is kept behind glass walls, seen but never interacted with, and those that do exist outside of a cage are perpetually stood in one single spot, never moving, behaving like animatronic models as opposed to people.

03

The clinical white rooftops of Glass City are beautiful to behold at first, but soon echo the lifelessness of Catalyst as a whole. Everything looks fake and plastic, and while this is an aesthetic decision on the part of DICE, it doesn’t make the surroundings well suited for open world play. It’s a contrived world that punishes bold exploration with instant death-drops, and forces players to run through the same old paths over and over to reach mission objectives.

Mirror’s Edge‘s free running should be exhilarating but it’s disappointingly dreary in an empty world devoid of personality. Sprinting back and forth through the same environments, or environments so visually homogenous they may as well be the same isn’t particularly exciting at all.

Stuck among the rooftops with its deadly drops and winding walkways, Catalyst‘s world is not really very open. The whole game would have been better if it had just stuck to a traditional level structure with better crafted courses played sequentially.

In fact, Catalyst is at its best during main story missions built to facilitate that idea.

There are several quest areas that have been intricately designed as true running courses, and they’re exciting to play. Unfortunately, they make up a tiny sliver of the content offered and it’s not long before players are shunted back out into a plastic world of limiting roofs and deceptively linear pathways.

It doesn’t help that parkour has come a long way since the original Mirror’s Edge wowed critics with its flawed but inventive gameplay. Games like Assassin’s Creed and Dying Light have been improving on the formula Mirror’s Edge laid out, and DICE has had to play catch-up.

02

Faith’s movements are mostly fluid and performed with a single contextual button press. An enhanced “Runner Vision” mode clearly highlights the direction she’s supposed to move and allows for swift traversal – though sometimes it can be misleading and actively send the player off the edge of a building.

DICE did an acceptable job of making Faith’s controls intuitive and contextual, but it’s far from fantastic and it does little to stand out from games offering similar experiences. Faith is also prone to getting confused at regular intervals, careering off to the side when jumping without provocation, or missing important ledges. At one point I had her stuck to the wall like Spider-man, unable to do anything but move up and far away from the mission area until I inevitably died.

Catalyst is a sterile game, and I’m not just referring to the overly clean art style.

The whole world is overbearingly strict about where you can go, while most missions offer very little in the way of flexibility. Despite all her parkouring skills, Faith can’t really do much. Before you’ve even reached the halfway point, you’ll have seen the extent of what Mirror’s Edge can offer you. The rest of your experience will just be near-identical reruns of the same content.

Hell, even the final “battle” of the game is against two stock enemies (the twist is usually you only encounter one of these enemies at a time. Gasp!)

01

Combat is basically terrible, appearing at preordained moments in the game. Faith’s KrugerSec enemies come with minimal variety and are mostly defeated by spamming a few buttons.

The game wants you to constantly flip off the walls or jump from high places to attack opponents at all angles, but the environment isn’t well suited to such stunts and it’s an inconvenience to try. In order to make the game’s combat more impressive, you have to go out of your way and do impractical things for very little tactical gain.

Instead, smart combat mostly revolves around using the “Switch Places” maneuver which has Faith pull an enemy around to expose his back, and then spamming the strong attack button.

Once that maneuver’s been unlocked (you have to unlock a few very basic things as “skills” via the game’s uninspired leveling system) you won’t need anything else. Trying to be inventive just leads you into trouble, thanks to Faith’s awful dodge move and tendency to have her other attacks easily countered.

Catalyst is a game that constantly promotes variety with its in-game text and tutorials, but best rewards the spamming of a single move in actuality.

06

There are some cool moments and enjoyable setpieces, to be fair. Looking out across the city can be breathtaking at times, and during the game’s handful of well designed free-running missions, that expected exhilaration can genuinely be felt. It’s just a shame the bulk of the experience is so unforgivably boring.

Don’t even get me started on the story. There’s not a likable person in the whole plot, mostly consisting of generic stock characters with nebulous and contrary motivations. Faith herself has very little personality, and her KrugerSec antagonist may as well be called Yet Another Generally Evil Corporation Ltd.

Most of the narrative went over my head – not because it was particularly complicated, but because it was so vague and insipidly written I could barely make myself pay attention.

05

Mirror’s Edge Catalyst was an answer to intense fan demand for a new game, and that seems to be all it is. Catalyst has nothing to say and less than nothing to add to its genre. Unimaginative and repetitive, with a story that goes absolutely nowhere, Catalyst serves only as a way to waste some time if there’s nothing better to play.

It’s not offensive, and it’s not an actively bad time, but it’s so very bland and uneventful. I can’t really speak for the developers, but Catalyst certainly gives the impression that they’d rather be working on literally anything else.

5/10
Mediocre

Mike White
Guest
Mike White

So disappointed in this game 😔

Vaughan MacDonald
Guest
Vaughan MacDonald

Why is it female protagonists in games can’t have normal names? Why is it always Faith, or Payne, or some shit? I mean, I know there’s characters like Lara Croft, but when was the last time you met someone named ‘Lara’. And I guess Samus can be shortened to ‘Sam’… I dunno, it seems like the Resident Evil series is the only franchise that gives woman names that woman would feasibly have, like Jill or Rebecca.

Za_Docta
Guest
Za_Docta

Probably for the same reason that they can’t have normal proportions either.

Dany Rivest Gaudreault
Guest
Dany Rivest Gaudreault

I’m guessing you are american lolll

Za_Docta
Guest
Za_Docta

I believe the proper spelling is “‘Murrkan”, thank you very much.

Dany Rivest Gaudreault
Guest
Dany Rivest Gaudreault

Fatidiots land*

Batmatt
Guest
Batmatt

…how come this morons end up here?

Dany Rivest Gaudreault
Guest
Dany Rivest Gaudreault

Don’t be butthurt you don’t have to agree with the rest of the world

Dany Rivest Gaudreault
Guest
Dany Rivest Gaudreault

Don’t be butthurt you don’t have to agree with the rest of the world

Weasel Biggs
Guest
Weasel Biggs

And I’ll assume you’re from Quebec. I am too.

Don’t use your geographical location as an excuse to insult other people.

Dany Rivest Gaudreault
Guest
Dany Rivest Gaudreault

Ok dad

Weasel Biggs
Guest
Weasel Biggs
*The following is in French, in case others see this and go “Wha?”* C’est le fun d’être québécois, je sais. On est une société distincte, on a passé deux siècles à se faire chier dessus par les Anglais – ça donne l’impression qu’on peut dire n’importe quoi d’autres ethnies sous prétexte qu’on défend notre culture. Dieu sait qu’on aime niaiser les Américains; Elvis Gratton en est un exemple probant. Ton commentaire? Ça a pas aidé. Le respect des autres nous honore, le mépris n’est pas digne de ce qu’on a construit en tant que société. Et oui, le mépris inclut… Read more »
Dany Rivest Gaudreault
Guest
Dany Rivest Gaudreault

Wow tu prend ca trop au serieux on dirai-tu vien de decouvrir linternet jlinsulte pas vrmt cetais des jokes 😉

Weasel Biggs
Guest
Weasel Biggs

Elles ont clairement mal passé, vu le fait que certaines personnes se demandaient ce que tu foutais dans la discussion.

Les jokes passent mal sur Internet. FYI. 😉

Dany Rivest Gaudreault
Guest
Dany Rivest Gaudreault

Jespere sinon linternet serait plate

DeadlyYellow
Guest
DeadlyYellow

Hey now– the US Government can’t afford all those corporate handouts if it wasting money trying to improve the basic quality of life for its citizens.

dfx7
Guest
dfx7

I actually dread the day games try attempt having characters in normal proportions. For one thing I am playing a game. Secondly games that strive realism age very very poorly.

Za_Docta
Guest
Za_Docta

You’re right, of course. Games usually should strive to look good as opposed to looking realistic. But even the games that use stylized art for their graphics can be found giving their female characters massive asses and D-cups. Look at League of Legends or Hyrule Warriors.

Warwick Stubbs
Guest
Warwick Stubbs

Ellie Langford?

Vaughan MacDonald
Guest
Vaughan MacDonald

I had completely forgotten who that was. I had to google it. Some bad ass she was, able to fight off waves necromorphs yet couldn’t defend herself against one skinny guy with a screwdriver. Not sure who looks worse there, the necromorphs or Ellie.

Anton
Guest
Anton

She also turns into a total Damsel-in-Distress in DS3. Very disappointing.

Warwick Stubbs
Guest
Warwick Stubbs

That was disappointing, considering how tough she actually was to put up with that missing eye without any real complaints in DS2, and then decided to save Isaac’s sorry ass by crashing through the roof and picking him up. Yeah, not bad ass at all.

Vaughan MacDonald
Guest
Vaughan MacDonald

Here’s what I never got about the Dead Space universe, engineers are all unstoppable bad asses who get power armour and can slaughter thousands of enemies with power tools, so why even bother having a regular military? Just train an army of engineers and you’ll rule the galaxy!

Warwick Stubbs
Guest
Warwick Stubbs

Well, you may or may not have a point. But I think the scenario is that he engineered weapons because he wasn’t military therefore had no guns to rely on. I think that’s the setting that they more-or-less through out later on, which is what makes DS3 so stupid.

Anton
Guest
Anton

The idea behind that was, traditional military weapons/armor turned out to be shit against the necros. Engineering equipment was superior by coincidence.

dfx7
Guest
dfx7

Then in dead space 3 I crafted a assault Rifle with 70 round magazine that fired corrosive spikes. Military tech must have improved rapidly in few years between DS2 and DS3.

Anton
Guest
Anton

The more we pretend 3 doesn’t exist, the better.

deathscam
Guest
deathscam

No such thing as dead space 3

dfx7
Guest
dfx7

That reminds me of the engineers from Valkyria chronicles. Man no matter what you had to have one on the field at every battle.

deathscam
Guest
deathscam

I like to think in dead space 2 at least that you are kind of on the tail end of all the bad shit going down, if you look at the sheer amount of necros on the sprawl it just seems you are fighting the trapped/left behind necros

Warwick Stubbs
Guest
Warwick Stubbs

Definitely the necromorphs.

Anton
Guest
Anton

In Japan, Jill’s name is Jiru Barentein XD

Sperium3000
Guest
Sperium3000

Rara Curofitoo

BAH!
Guest
BAH!

Oooooouuuaaaa!

Sky Spider Girl
Guest
Sky Spider Girl

Evie from Syndicate, Kit from Blade Kitten, Jade from Beyond G&E, Jenny from THE DARKNESS, Trish and Lady from DMC4, Kat from DMC, Piper from Fallout4… List goes on for normal names

Vaughan MacDonald
Guest
Vaughan MacDonald

When was the last time you met someone called Piper?

Mechajin
Guest
Mechajin

Who names their kid “Lady”???

Sperium3000
Guest
Sperium3000

Actually her name’s Mary, she changed it to Lady because her dad was a dick.

The Winchester Kid
Guest
The Winchester Kid

Her parents. She’s got a brother named “Him”.

Assirra
Guest
Assirra

Lady is not her real name. Her real name is Mary. She changed because she took a new page in her life and Dante constantly called her Lady in DMC3.

Anton
Guest
Anton

I hardly know’er

Batmatt
Guest
Batmatt

Lady is a dog’s name at best.

Jim Sterling
Guest

I prefer that to every man being called Jake, Jacob, or Marcus.

Zach Hutchins
Guest
Zach Hutchins

What about AIDEN PIERCE?!?

Sperium3000
Guest
Sperium3000

Beef McShootStrong

Wolfie
Guest
Wolfie

RockJaw SlabBack.

TheJerryPiece
Guest
TheJerryPiece

Swifty McPullout

Wolfie
Guest
Wolfie

Bolt VanderHuge

TheJerryPiece
Guest
TheJerryPiece

Beaverstick Squishglurb

Wolfie
Guest
Wolfie

Dirk HardPeck

TheJerryPiece
Guest
TheJerryPiece

Rod Manrod

Wolfie
Guest
Wolfie

Thick McRunFast

RifleAvenger Sashiro
Guest
RifleAvenger Sashiro

Richard Driller

Anton
Guest
Anton

Dill Dozer

Pete
Guest
Pete

Randy Spear

TheJerryPiece
Guest
TheJerryPiece

Negasonic Teenage War….wait nvm.

Muddy Scarecrow
Guest
Muddy Scarecrow

Butch McLargehuge

Drunken Soviet
Guest
Drunken Soviet

Shooty McShootface

Sperium3000
Guest
Sperium3000

Tony Von Punchmuch

Clark Kent
Guest
Clark Kent

Max Manlyman

Artemiy
Guest
Artemiy

Jupiter Jones.

Jamesworkshop
Guest
Jamesworkshop

killa-mic-killa-muscles

deathscam
Guest
deathscam

Cypher rage?

Weasel Biggs
Guest
Weasel Biggs

Don’t forget the inexplicable I in there. It’s “Cypher Raige”, and I’m depressed by the fact that I even know this.

But yeah. It could’ve been worse; Catalyst could’ve featured a Jack as its protagonist.

Jamesworkshop
Guest
Jamesworkshop

“What the hell kind of a name is “Soap”

Sick Boy
Guest
Sick Boy

Because your definition of normal names is different. A better word would be common, and unless they’re doing the celebrity thing where the substitute names of objects or jobs for their child’s, like Apple or Flight Inspektor, I fail to see why it bothers you.

dfx7
Guest
dfx7

I think it is better when when protagonists have uncommon names. Seriously the last thing we need is more Ryu’s.

vonSanneck
Guest
vonSanneck

So a well crafted level based structure with multiple ways of solving them would have suited the game better than an open approach. Shame the potential was wasted on it.

Thank you for sharing with us your thoughts on the game.

Callitwhatyoulike...
Guest
Callitwhatyoulike...

…which we knew the moment they announced that it would be “open world.”

vonSanneck
Guest
vonSanneck

For me it was with “upgrade systems”. Better luck next time then.

Callitwhatyoulike...
Guest
Callitwhatyoulike...

Ok…which 99% of ME fans knew the moment they announced that it would be “open world.”

Even Luck
Guest
Even Luck

Unfortunate.

Kevin Wilson
Guest
Kevin Wilson

I don’t always agree with Uncle Jim Jim’s review scores, and I haven’t even played this game to judge this review, but I have to admit, I really enjoy his writing and insight into games and will always read them.

You have a way with words and a humour, in videos and writing, that I appreciate a lot.

Thank Jim for Jim

Robert Reed
Guest
Robert Reed

LOL A 5 U R JUST TROLLING FOR VIEWS! XD XD XD

H.E.V.nix
Guest
H.E.V.nix

Ad-free website.

Zach Hutchins
Guest
Zach Hutchins

thatsthejoke.jpg

goodbyejojo
Guest
goodbyejojo

hah, how utterly predictable

Sperium3000
Guest
Sperium3000

Shut up, Dio! No one likes you! #jk

Terriosaurus Hex
Guest
Terriosaurus Hex

Reminds me of Lionel Shriver’s response to the question; “What was the most disappointing moment in your life?”
“Getting exactly what i wanted.”

TimRobbins
Guest
TimRobbins

I wish you had dived into the actual time trial mode, that’s the meat that fans really care about. I put 400 hours into the original and I don’t think I ever even finished story mode. I’m not surprised by anything you said though, it definitely matches the vibe that the trailers were giving off (vibe being that the devs might not actually get what made the first one special). I think the guys at destructoid have a similar perspective to mine, we’ll see what they think.

Callitwhatyoulike...
Guest
Callitwhatyoulike...

I played through the first game’s campaign at least 50 times, and couldn’t have cared less about the time trials. Just sayin’. 🙂

TimRobbins
Guest
TimRobbins

Yeah it’s weird how it’s really multiple games jammed into one, each part with its own fans. Hence the mixed reception but rabid fanbase I guess.

Callitwhatyoulike...
Guest
Callitwhatyoulike...

The differentiator is that the first game frequently elicited feelings of excitement, no matter how we classify it. That simply isn’t the case with the “prequel,” “reboot,” or sequel (whatever the fuck it’s meant to be, lol).

MeriwetherMalodor
Guest
MeriwetherMalodor

A real shame. Sounds like the effort spent on making it “open world” should’ve been spent on honing the story and mechanics. Mirror’s Edge 1 was linear, and yet so good!

Gurp
Guest

I could see the appeal of making a game like this open world, but fact is the first one wasn’t and there was absolutely zero need to make the second game open world.

Callitwhatyoulike...
Guest
Callitwhatyoulike...

“linnear is so unsofistikated, dood”

LMMN
Guest
LMMN

I forced myself to keep my hopes low for this and I’m glad I did. I dropped it when some of the first gameplay videos came out, which is a shame.

Callitwhatyoulike...
Guest
Callitwhatyoulike...

I told at least 10,000 people, by way of YouTube, that their expectations were far too high. They didn’t listen.

Anton
Guest
Anton

You forgot to subtract a point for Faith not being a man.

I mean, there’s literally no reason she could not have been a man.

….why wasn’t she a man?!?!?!

I NEED MEN

Warwick Stubbs
Guest
Warwick Stubbs

You’re not a man until you’ve had a man inside you!

Anton
Guest
Anton

What about a man-bot?

Jamesworkshop
Guest
Jamesworkshop

man-droid

Sperium3000
Guest
Sperium3000

The Pus Of Man.

Sperium3000
Guest
Sperium3000

Dude you need to stop polishing those balls.

HaveSomeOatmeal
Guest
HaveSomeOatmeal

Mirror’s Edge: FEMINIST.

Weasel Biggs
Guest
Weasel Biggs

I know, my man.

I’m here for bro-hugs if you want, broski. We’ll pick up chicks a while later, too. Only hot ones, though, otherwise they’d think we’re gay or something.

Post-comment disclaimer: the above was sarcasm and was meant to illustrate the fragile sense of self-worth of individuals who cling to certain masculine ideas in the context of the video games industry.

E͒R̝͕ͩ͛͒̎R͉͙̎ͪO̫̟͈̣̖̒̃̋̾͑ͩRͣ͑
Guest
E͒R̝͕ͩ͛͒̎R͉͙̎ͪO̫̟͈̣̖̒̃̋̾͑ͩRͣ͑

It sucks to hear it’s that bland, but I’m hardly surprised. I had a lot of fun with the first few levels of the first game, and then it dropped off heavily in the ‘fun’ department when they tried mixing it up with the broken combat system, and it doesn’t seem like they’ve made any improvements to it, here. I have a feeling most people were wearing nostalgia goggles when they begged EA for a second installment.

BoingCameron
Guest
BoingCameron

I got the first one when it was on sale and played it a bit. Glad to know that giving this one a pass will save me having buyer’s remorse later one.

Weirdude 4812
Guest
Weirdude 4812

I think it’s the 19th franchise EA fucked, and then sold the bastard child into slavery

Callitwhatyoulike...
Guest
Callitwhatyoulike...

This is a good point. Who wrecked this game…Dice, or EA?

Blastiel
Guest
Blastiel

…I never liked the original, it to felt like a seriously of planned routes I was just being asked to follow in an environment devoid of any soul. Maybe no one fucked it but it just isn’t a great IP to begin with.

Callitwhatyoulike...
Guest
Callitwhatyoulike...

Well, I loved the first game. I nearly gave up on it, early on (like everyone else), but I stuck it out and ended up playing through the campaign literally fifty times or more. Suffice it to say that this steaming pile of rubbish is disappointing, to say the least.

Callitwhatyoulike...
Guest
Callitwhatyoulike...

You didn’t play it properly, based on your comment. 🙂 Give it another shot.

Blastiel
Guest
Blastiel

Really? I wasn’t aware there was a proper way to play video games?

Callitwhatyoulike...
Guest
Callitwhatyoulike...

…which is why you didn’t play it properly. Read an online manual. 🙂

xigan
Guest
xigan

Maybe Jim is wrong about this one. He’s been wrong before, right? Right? I loved the first one so much that I have no other choice but to buy this one. Don’t judge me!

Stefano Musilli
Guest
Stefano Musilli

If that tells you anything, he said the first one was a bad game. So if you liked that you might have a different opinion on this.

Nitrium
Guest
Nitrium

Blasphemy!

mrhair
Guest
mrhair

Sure? I like Jim, but he’s one dude giving an (informed) opinion. I doubt that he himself would suggest that people view him as the be-all and end-all of video game opinions.

TheJerryPiece
Guest
TheJerryPiece

Yeah I mean it’s not like he’s presenting himself as some kind of omnipotent god like soothsaying dictator who’s opinion is above all other mortals.

That’s for US to say. About him.
Thank god for Jim fucking Sterling Son.

xigan
Guest
xigan

It’s hard to explain but I kind of need this game to be good. So I hope this an excellent moment to disagree with Jim.

Sperium3000
Guest
Sperium3000

You’re allowed to like what you want, dude. Chill.

xigan
Guest
xigan

I’m just worried I won’t like it either 🙁

Rachel McVeigh
Guest
Rachel McVeigh

The first game had very mixed reviews and I liked it, so this doesn’t put me off as much as it would with another game.

Weirdly the lack of side content in an open world is kinda ok for me, I tend to get completely distracted by side content in an open world and then by the time I get back to the main story, I’m burnt out on the game.

I preordered it to test Zavvi’s speed of delivering preorders so I’m looking forward to trying it out.

Warwick Stubbs
Guest
Warwick Stubbs

I’d rather see mixed reviews on a game I like with more consistently positive reviews for the sequel – there would be a sense then of actual improvements that, hopefully, make the things I liked even better. I too liked the original, but nothing is convincing me not to return to the original – other than better graphics. But I hardly think that alone is worth it.

Rachel McVeigh
Guest
Rachel McVeigh

honestly the lack of gunplay alone is what encouraged me to buy it. Even if everything else is the game, there terrible combat is what prevented me from finishing the first game.

Benj
Guest
Benj

I could never understand whether the original Mirror’s Edge was a fun idea with a poor execution or an unworkable idea polished up as best as possible…

I still don’t know.

Kain Klarden
Guest
It’s a good idea with poor execution. What should’ve been done to improve on the first game is – create more expansive levels, create a disjointed plot to switch character viewpoints often (and bring in new unexpected locations), lessen the amount of timed stuff that relies on now or never things (including failed pseudo-stealth section and the sniper rifle shot part), make combat focus on quick evades and KOs, so any enemy that stands in your way gets knocked out with little to no time loss for running. And then just expect the game to be replayed for faster times… Read more »
Callitwhatyoulike...
Guest
Callitwhatyoulike...

It was a fun idea with near-perfect execution. This is an old idea with terrible execution.

Jskid666
Guest
Jskid666

I think it boils down to how much people liked the mechanics of the first one. It’s just more of the same, from what I’ve heard. Disclaimer: I haven’t played it, waiting for that over 50% off

Callitwhatyoulike...
Guest
Callitwhatyoulike...

It’s not at all “more of the same.” The only people making that statement are people who gave up on the first after five minutes (which was likely the majority–the learning curve was too steep for most).

Jskid666
Guest
Jskid666

I think you misunderstood my statement. I meant the play style. I loved the first one, and when you had the chance, you could pull off some sick moves, and for people that could get behind those mechanics and found them fun, it was a great game. I feel like this one is expanding on those mechanics, so if you liked ME already, you would like ME:C, if you didn’t or just didn’t understand the mechanics (let’s be real, learning curve wasn’t THAT steep) , you would find it as boring as the first.

Callitwhatyoulike...
Guest
Callitwhatyoulike...

Thanks for the clarification, but no, I didn’t misunderstand it, as you wrote it.

CodenameSection
Guest
CodenameSection

Sad to hear the reception of the game has been so mixed, well lets just hope EA doesn’t jump the gun and tries to punch out a “Mirror’s Edge: Footrunner” or something like that and than cans the whole franchise like they did with Medal of Honor.

Dany Rivest Gaudreault
Guest
Dany Rivest Gaudreault

Good score I’ve played 4 hours and I’m already bored of it

Benj
Guest
Benj

Is it longer than 4 hours then?

Dany Rivest Gaudreault
Guest
Dany Rivest Gaudreault

By the look of it its probably gonna be around 8hours if I had to guess

Callitwhatyoulike...
Guest
Callitwhatyoulike...

Stick it out until at least “The Benefactor.” That mission was fun.

Blastiel
Guest
Blastiel

Here comes the boiled piss! 🙂

Stephen
Guest
Stephen

Racist

Woods
Guest
Woods

Ableist

Stephen
Guest
Stephen

sexist

John Mianda
Guest
John Mianda

mediocre

Stephen
Guest
Stephen

balls

A Roast Beef Sandwich
Guest
A Roast Beef Sandwich

DONKEY!

Benj
Guest
Benj

Dr Scott!

Stephen
Guest
Stephen

crusty sock

Vaughan MacDonald
Guest
Vaughan MacDonald

Barry Dodds.

TheJerryPiece
Guest
TheJerryPiece

X-Men : Destiny

Za_Docta
Guest
Za_Docta

KHAAAAAAAAAN!

Benj
Guest
Benj

TIMMAH!

Benj
Guest
Benj

linguist

Artur Araújo
Guest

I’m glad EA hasn’t yet lost the touch to ruin franchises.

Michael Edler
Guest
Michael Edler

They made the first one so exactly how did they ruin the second?

Rachel McVeigh
Guest
Rachel McVeigh

shusssh don’t say that – remember EA is to blame to ruining all franchises, even ones that were created under them.

Vivi2372
Guest
Vivi2372

How does them making the first one prevent them from ruining the second? Particularly when they made the first one during a very brief period where they actively tried to make new IP’s and innovative games?Something they quickly abandoned in favour of half assed sequels.

KingOfMostWorms
Guest

Not to mention even during that phase, they forced DICE to funnel in the combat segments, the game’s biggest flaw.

Artur Araújo
Guest

The first one was objectively fun, while Catalyst is just mere boring shit.

Rachel McVeigh
Guest
Rachel McVeigh

it is impossible for somthing to be ‘objectively’ fun. Not everyone liked the first game. Jim didn’t. It had some very frustrating gunplay, which actually caused me to give up on it near the end.

I really wish people would stop misusing the word ‘objectively’

Kevin Wilson
Guest
Kevin Wilson

But what if everyone that thought the game was rubbish was objectively wrong, and it was, in fact, objectively fun?

KingOfMostWorms
Guest

CALM. YOUR. TITS. EVERYONE.

Peace out.

Artur Araújo
Guest

Sorry, I meant subjectively. Sorry for ruining your day with my misuse of a fucking word.

Rachel McVeigh
Guest
Rachel McVeigh

considering ‘subjectively’ and ‘objectively’ mean opposite things, the meaning of your entire sentence changed with that misuse of a word. A misunderstanding was bound to happen.

It is not healthy to be so defensive about somthing like this, you’ll stress yourself out too much.

Artur Araújo
Guest

I know they’re opposites, thus my remission.

I’m not, you were the one getting all pissed off because I used a specific term.

Rachel McVeigh
Guest
Rachel McVeigh

I was not pissed off, I was lamenting that some people online misuse the word ‘objectivity’ Your use of a swear word and tone of your post, indicated that you were stressing out. It’s fine if you weren’t.

Also ‘remission’? do you mean correction or revoking? Remission is generally only used when it comes to a debt, charge or somthing like that, not correcting the word you used in a sentence.

Artur Araújo
Guest

Neh, I just enjoy swearing and shit.
No, I really don’t.

Rachel McVeigh
Guest
Rachel McVeigh

I see, so you enjoy using words incorrectly or in the wrong context. Fair enough, though it might hamper your ability to communicate effectively with others.

Artur Araújo
Guest

I don’t really see why I’m using them incorrectly, but you’re obviously just trying to have an argumentation with me where you exhale your frustations upon my persona, and, tbh, I don’t really care about your nor this little conversation so… please don’t reply.

Rachel McVeigh
Guest
Rachel McVeigh
I was merely trying to help you improve your communication style, I don’t want to have an argument over the meaning of words, but I did notice that your use of them in this conversation could lead to your meaning being misinterpreted or not understood. I’d also give you some feedback on judging the tone in a written comment, as you seem to be projecting your own frustration on to me. Not all online communicate needs to be an argument, it can also be one person trying to help another out. I do find it interesting that you say you… Read more »
Weirdude 4812
Guest
Weirdude 4812

The first one didn’t apeal to the mainstream as it was short(The perfect length for mirror’s edge but short) without much emphasis on combat, this is the opposite of that

E͒R̝͕ͩ͛͒̎R͉͙̎ͪO̫̟͈̣̖̒̃̋̾͑ͩRͣ͑
Guest
E͒R̝͕ͩ͛͒̎R͉͙̎ͪO̫̟͈̣̖̒̃̋̾͑ͩRͣ͑

Man, maybe I’m remembering the game differently, but in later levels of the first Mirror’s Edge I remember there being sections that were nigh impassable without knocking down an enemy or two. Sometimes even more than that.

Weirdude 4812
Guest
Weirdude 4812

I am not saying it was completly combat free but like better 2-3 bad sections with combat than the whole game

Martina Veselá
Guest
Martina Veselá

Dice made the first one, EA Dice made the sequel. They’ve merged now so we can assume there were some employee changes and that’s why the sequel sucks.

Weirdude 4812
Guest
Weirdude 4812

Pretty sure dice was owned by ea when they made the first one

Martina Veselá
Guest
Martina Veselá

Probably, yeah. Still, you don’t merge with a company like EA and walk away unharmed. The quality of your games will go down for one reason or another. Look at old Blizzard and new Blizzard Activision.

Michael Edler
Guest
Michael Edler

I just looked at the score.

Michael Alexander Seiler
Guest
Michael Alexander Seiler

It´s higher than I though it would be.

Vaughan MacDonald
Guest
Vaughan MacDonald

I didn’t expect anything higher. Mirror’s Edge was never anything more than average.

Callitwhatyoulike...
Guest
Callitwhatyoulike...

…depends entirely on how average you are, dude. 🙂 The average ME player gave up after five minutes, unable to figure out how to properly play it, lol.

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