Nioh Review – Nioh More Heroes

I want a Nioh and I want one now!

Developer: Team Ninja
Publisher: Sony, Tecmo Koei
Format: PS4
Released: February 7, 2017
Copy provided by publisher

Nioh is more than just another Dark Souls follower.

The comparisons are easy to make. Structurally, Team Ninja uses a lot of the groundwork put down by From Software. Alongside some challenging foes that require more thought than the average action game, Nioh‘s intricate map design, resource maintenance, and consequences for player death are liberally taken from the Souls series with no bones made.

However, while Dark Souls is a methodical action-RPG that expects players to take it slow, Nioh is a faster and more aggressive experience, rewarding those who press the attack and pull back only at the last possible moment. While it would be tempting to liken Team Ninja’s work more closely to Bloodborne, even that comparison seems insufficient given Nioh‘s sometimes vicious encounters.

It may house the skeleton of a Souls game, but unlike Lords of the Fallen and a myriad other wannabes, Nioh succeeds in being its own distinct entity, and one that amounts to hours upon hours of remarkable adventuring.

As Irish sailor William Adams, players travel to Japan and face off against demonic Yokai that plague the wartorn battlefields of the late Sengoku period. As the Tokugawa and Ishida clans struggle for dominance, a sinister occultist by the name of Edward Kelley pulls his nefarious strings and manipulates the tumult to his advantage.

Nioh draws heavily from both Japanese and European history, basing many of its characters on real-life figures in a manner similar to fellow Tecmo Koei stablemate Samurai Warriors. William himself was an actual person, though he probably didn’t fight skeletons and hang out with bright pink ghost dogs.

Slickly presented and making great use of both English and Japanese voice actors to provide an authentic cultural dynamic, Nioh‘s narrative is full of engaging characters and dramatic sequences, though it very much takes a backseat to the game’s many barely-related missions and battles, most of which sidestep the plot to focus solely on life-or-death clashes.

From a central world map, players can select missions across various locations. These environments aren’t expansive but they’re intricately designed and make judicious use of shortcuts and secrets to reward exploration. Team Ninja uses its spaces wisely, meaning one can spend a long time in a relatively small arena and feel engrossed throughout.

Missions start out – generally – from a protective shrine. Similar to Dark Souls‘ bonfires, shrines are safe areas where players can spend Amrita – the currency earned from defeating foes – to level up, receive various blessings that grant passive abilities, summon cooperative help from online players, and stare lovingly at the adorable Kodama who dance and caper around this little haven.

Large numbers of Kodama – hat-wearing green people who I love – are hidden around mission maps, waiting to be discovered and given directions to the shrine. The more Kodama of a given type discovered, the more effective their respective blessings. Healer Kodama, for example, can improve the rate at which enemies drop Elixirs, which is a huge help whenever supplies run low.

Combat is, of course, the most important aspect even if I want to talk about Kodama all day. In my humble opinion, this is where Team Ninja has outdone itself and made the best game of its existence.

At first glance, one could be forgiven for assuming Nioh is a hack n’ slash affair. Attacks involve a lot of hammering on the light and strong attack buttons to deal significant damage, but you can’t just roll up to any fool and start swinging like a butcher on bath salts. This is still a game about exercising caution and managing one’s capabilities. Headstrong players can find themselves in situations where they’re simply too overwhelmed to survive.

Both blocking and dodging are crucial aspects of success, with most enemies doing a good job of telegraphing their attacks just enough for keen-eyed players to spot. However, sustained assaults are possible and beneficial if the opportunities to create them are taken.

By pressing a button at just the right moment following an attack, players can initiate a Ki Pulse to recover a significant portion of Ki spent in combat – think of Ki as your basic stamina quota – and continue to attack without growing weary. Learning when to do this, as well as when to duck around the opponent, block a shot, or step back and bait out an opening, are all part of the process, with Ki Pulses proving a dominant aspect of any fight.

Ki management is even more important than looking after stamina in similar games. Should William fully deplete his reserves, the next attack he sustains can stun him and leave him vulnerable to a vicious grapple attack. It’s never good to waste Ki and stay in the fight, but there’s an upside – enemies are bound by the same rules, and players can even uncover skills that target Ki more specifically, putting the monsters in just as fragile a position.

Variety is part of what makes Nioh such a fascinating endeavor. Multiple weapon types are on offer, from traditional swords to the more exotic kusarigama (my personal favorite). There are five basic melee weapon types and three ranged types, with William able to equip two of each at any given time. They behave differently, with their own benefits and drawbacks, and while there are some weapons I don’t care for, all of them provide their own rich fighting styles and feel deadly to wield.

Ranged weapons are easily to switch to and can be useful for counter-sniping any foes, but ammunition often walks a line between plentiful and ludicrously scarce. Being subject to the whims of randomization, some vital tools run the risk of becoming exasperatingly hard to find when they’re needed most, which can become a minor recurring annoyance.

As well as weapon types, William utilizes three battle stances for a number of situations. Mid-stance is a basic balanced form suited for defending and attacking in equal measure, while low and high stances are the extreme ends of either situation. You’ll want to go high if you feel you can sacrifice speed and defense for raw damage, or switch to low for quicker but weaker maneuvers. Stances can be changed on the fly, and enemies are more than happy to alter their own attack patterns too.

By finding one’s preferred weapon and learning the best uses for each stance, players will find themselves adequately prepped for the challenges ahead, and there will be challenges. Death comes frequently, handled similarly to Dark Souls (I know I keep bringing it up), with players leaving behind a grave site and getting a single chance to recover their lost Amrita – should they die again before accessing their grave, everything left there will be lost forever.

As an added twist, William gets to equip a single Guardian Spirit that confers several passive stat bonuses that can be expanded by leveling the Spirit state via Amrita. As well as providing useful buffs, these Spirits might be invoked temporarily as Living Weapons. After a gauge is filled, William’s allowed to trigger the weapon, negating all damage and providing some serious elemental harm based on the equipped Spirit.

The catch is that Guardian Spirits protect grave sites, meaning they’re gone if William respawns after death. They’ll return if the grave is found and touched (or they’re summoned back at the cost of the Amrita), and they’ll also return upon a second death (again lacking that Amrita), but even their temporary loss can be keenly felt.

Nioh‘s not been shy about its inspirations, which include western action-RPGs alongside the Soulsborne games. Diablo is the most specific game to come to mind, since Team Ninja went out of its way to drown players in scores of loot. Between eight core weapon types, armor for the head, legs, hands, and feet, and tons of accessories, there’s a near-overwhelming fountain of gear to pick up with tons of randomized statistical bonuses.

You better believe they’re color coded for rarity!

Favorite gear can be leveled at the blacksmith by sacrificing higher level items, and many of their bonuses can even be rerolled for a chance at something more useful. I think I’ve spent just as much time messing around with weapon customization as I have undertaking missions, constantly enhancing my gear and rolling the dice to see if I can get some juicy attack bonuses, Ki cost reduction, or free healing for every kill I score.

The two pillars of Nioh‘s creative success are ripped quite liberally from two massively popular games, that much is true.

The tough-but-fair, meticulous structuring of Dark Souls has been married to the dungeon crawling acquisition of treasure that compels so many Diablo fans. The way in which Nioh blends these two elements together so successfully, unified with a unique aesthetic and keenly polished gameplay, ensures this production is truly greater than the sum of its parts, far more than a mere copycat of successful predecessors.

If I’ve one major criticism it’s that boss fights aren’t quite as memorable as they could have been. They’re certainly tricky customers, and some of them are satisfying to finally put down, but they lack the kind of creativity one expects to find in a game such as this. Plus, some of them rely on obfuscated attack patterns and poorly telegraphed moves to get their shots in.

They’re not even that bad as far as bosses go, which is why it’s not a criticism I’m particularly aggrieved by. They’re simply not as spectacular as they deserve to be, on the whole.

For players who want scads of content, Nioh‘s got the bases covered. As well as lengthy story missions that players could spend hours exhausting of treasures, there are plenty of sidequests, excuses to replay levels, and a selection of tough-as-nails Twilight missions featuring stiffer competition in exchange for tempting loot. In truth there’s a ton I’ve got left to do and I’m quite happy about that. I want this one to just keep going.

There’s a ton of stuff to do with a world map that gradually fills to offer an exciting array of options and reasons to keep playing even when one gets a bit fatigued by all the clanging of steel and slaying of big-tusked demons.

Online play comes as standard, with connected Williams able to summon other Williams that have signed up to help. Handled better than the Souls games, it’s easy to put out a call for allies via any shrine while those seeking to lend aid can search for requests when navigating the world map.

Once together, players can explore any mission and, naturally, provide significant aid against any particularly meddlesome bosses. Going online can be a great way to stay invested and earn some quick rewards without pressing too far into uncharted territory, so it’s always worth hopping online here and there.

A major part of what makes Nioh so successful is its desire to consistently reward players for playing. These days, that’s an attitude to be applauded.

In spite of how brutal it can be, this is a game that’s loathe to turn its players away. As well as leveling stats via Amrita and accessing evermore tantalizing loot, player earn samurai skill points to unlock special moves for weapons, and additional points for the crafting of ninja tools and magical powers – if players are inclined to dabble in such side-gigs.

A number of in-game achievements, known as Titles, offer even further incentives, trading prestige points for titles that can be spent on even more passive bonuses. Oh, and weapons get more deadly as you use them and build up familiarity bonuses, because this is a game that wants you to play it constantly, and goes above and beyond in its efforts to maintain a relationship.

Whether you want to be a heavily armored, axe-wielding brute or a nimble ninja dropping poisonous clouds, Team Ninja has you covered with weapons, tricks, and tactics designed to cater to an impressive number of playstyles. It really is the complete package.

The staggering amount of effort Nioh puts in to winning its audience’s attention has paid off in spades.

Nioh is an arresting game, one that consistently encourages and spurs its players on even when it’s beating the tar out of them. It showers its challengers with increasingly powerful weaponry but is never shy about pummeling them via some hulking, terrifying demon from Japanese folklore’s ghastliest recesses.

When you mix in gorgeous looking artwork, as well as console graphic options that allow for adjustable framerate, you’ve got a game that really does go all out. This is backed up by terrific music, sound effects, and immersively diverse voice acting that crosses linguistic lines.

Nioh got attention for its similarities to other titles, but it deserves to be remembered as its own special game, one that sees and raises the efforts presented by its inspirations. With fast and uncompromising combat, an engrossing economy of loot, and a mesmerizing artistic style, action-RPGs have rarely been this refined or this captivating.

And the little green boys have bowls on their heads and that’s just delightful.

10/10
Sterling

Nicholas Keith
Guest
Nicholas Keith

I never thought that Koei-Tecmo would put out an adaptation of Shogun, or that it would turn out to be “the Dark Souls game”. We live in strange times.

Simon Foxall
Guest
Simon Foxall

I bought this game on this review. Most of the games that Jim reviews I look at, good or bad.
Glad i bought this game. I love myself some dark souls and some bloodborne. Just loving the faster pace and the drops.
Get this game.

Grantastic
Guest
Grantastic

I agree with the ten out of ten but, note I havent read the review yet, the fact that it’s such a good game but is a PS4 exclusive seems like a problem to me. It’s shooting itself in the foot.

PrinceDaniel07
Guest
PrinceDaniel07

However it has a 60 FPS mode, so i don’t mind it being PS4 exclusive as much.

Aenea
Guest
Aenea

Sony publishing it might have something to do with it. Ohh, and they want you to buy a PS4 and get hooked on it, buy PS+ and more games, you know, PlayStation division making money and all that jazz…

Natalius
Guest
Natalius
10/10? Seriously? I mean I can understand trying to take away some steam for the Darksouls/Bloodborne group but this game simply is unforgiving not because of skill but because of the same thing that makes Darksouls/bloodborne shit: Artificial difficulty. For some reason games like this cannot measure up to other “skill” based games like Monster Hunter. The hit boxes are shit and bosses that just “do damage” instead of actually providing a real challenge. The game relies on the luck of the hitbox more than it relies on actually performing well. The game is frustrating, no doubt, but when the… Read more »
Themostunclean
Guest
Themostunclean

Monster Hunter being a more skill based game.

MH mechanics and difficulty are MASSIVELY dumbed down to accommodate for portable hardware’s inadequate interface. I’ve never found any game in the MH franchise to be difficult in any way. Especially if you’re playing with other people, like it was designed for.

The opinion that skill is needed for FromSoft/Nioh types of games is almost universal. If you’re having such a hard time with them, it’s most likely not a problem with the game.

Manuel Labor
Guest
Manuel Labor

Seriously Natalius? I’ve beaten the second boss twice, and while I agree that it’s a tough fight, her attacks are not unavoidable. It didn’t take long for me to learn her paralyze attack timing and I was able to avoid it 90% of the time. Also there are skills and equipment that can all but negate the effect anyway. I understand your frustration, but the hitboxes are not broken and this IS a skill based game.

astra
Guest
astra
Dude i hear you that the bosses are unfair (that paralize is avoidable but her spin attack is tough same for the boss before her” but aside from that the rest of the game is excellent I don’t like artificial difficulty either Hell i play most things on easy But nioh Bloodborne and ds3(only ds i played) aren’t about being hard They’re about learning Sure you might die to a bandit in lvl one But if you learn you can take down fully geared warriors later on easily Same for the oni Even harder ony can be beat if you… Read more »
Natalius
Guest
Natalius
The reason I call it artificial difficulty is because attacks in the game are telegraphed, but the hit frames and boxes are completely screwed. For instance I could dive THROUGH an enemy as an axe swings down and it will 180 twist and attack me still as the axe ends its swipe. I am fine with learning, and I’ve solo’d plenty of Monster Hunter games through G3 rank or higher. When you make a mistake in Monster Hunter you KNOW it’s because you made a mistake and you learn from it. This game is all about getting lucky enough to… Read more »
Shyster
Guest
Shyster
But it is learning. Getting hit like that teaches you that the attack will track you when you’re in its ‘hit area’, which means you either have to time your dodge correctly or get enough distance when you see it coming. You can always try blocking too and if that doesn’t work, well you’ve learned something new again. I’ve played around 50 hours of Nioh now and it definitely does not have a problem of funky hitboxes nor artificial difficulty. Also neither do the Soulsborne games. Are you really that dense to claim the difficulty of these games is artificial… Read more »
YoDude
Guest
YoDude

You could try not being a dick. And the Souls Bourne community is toxic because of PCP bruh. You PvP types are dicks. Parading around and sending messages if it git gud when you use Fume Knight Ultra? Fuck off come back without the Phantom range and hyperarmor yuh panzy you.

Not to mention the death threats and I poke those guys to death with a rapier.

PvP guys are dicks.

Shyster
Guest
Shyster

Haha, that’s a cool story, bruh. But I’m mainly a PvE player.

I’m also not being a dick, Natalius is obviously bad at the game and can’t come to terms with it.

Also you shouldn’t let a stupid meme like “git gud” get your panties in a bunch like that.

ObiXLS
Guest
ObiXLS

It’s about as unavoidable as polio. Not only that, but if you suck that hard (or get cocky) then use the item the the level before the boss floods you with. You know, the one that cures paralysis? The one meant for this particular boss?

Natalius
Guest
Natalius

It’s about RNG, not skill. I got 2 needles throughout the entire level and while they did help I had to rely on luck to actually get through the battle. And the Axe.

I’ve solo’d through Monster Hunter games to the highest rank and I have just never been able to solo the last creature in 4U, which is a battle of attrition to be sure but those games are about skill. I was hoping Nioh would surpass Darksouls in that artificial difficulty category but it’s all the same.

ObiXLS
Guest
ObiXLS
But it literally isnt. I found almost a dozen needles. Some luck there, for sure, but almost half were from the unrandomized loot spots through the the level. In the end I only used 3 of them (used the rest for the next boss though) because after letting myself get owned two times to see the combos, it’s just a matter of timing and skill. Believe me, I am no souls borne fan. I agree 100% with the artificial difficulty clause for those games. But in Nioh, I’very only felt like my death was Bullshit 2 times (both times were… Read more »
Lispin
Guest
Lispin

This guy will not stop mentioning the MH games, It screams that he cannot complete the other games and/or just prefers MH over the others and cannot except that they are held in higher esteem. I think it says more about him and his skill level rather than the games themselves.

Jose del Real
Guest
Jose del Real

dark souls 2 was artificial i give you that.
but bborne ds1 , ds3 and nioh are purely patience and learn how to play the game.
there is nothing artificial on them (yea maybe the brainlady from bloodborne, fuck that mob), but the games are veeery beateble even for comon players more casual, even my wife beat dark souls1 and bloodborne, and she hasnt play a game since donkey kong country.

Marc D. Irvin
Guest
Marc D. Irvin

the paralyze is entirely avoidable, git gud scrub.

Rafael Bueno
Guest
Rafael Bueno

I need a PS4…

Sylentmana
Guest
Sylentmana

The only thing that could have made this game better for me would have been character creation, but even without it, this game is just too good to pass up.

bruno ribeiro
Guest
bruno ribeiro

you can morph later when you get hidden treasure teahouse. 🙂

Aidan Long
Member

It’s official, Sony is actually incorporating Jim’s score into their official marketing for the game.

Grantastic
Guest
Grantastic

This game seems to be shooting itself in the foot. Why would you not make it available on all consoles?! It’s a good game and I feel like too many good games get swept up into being stuck as a PS4 exclusive.

MrJonson
Guest
MrJonson

Sony is just better at picking up good titles to publish… Can’t be helped… I’d prefer playing this on PC… but this is why I bought a PS4… cause like it or hate it, but Sony knows how to invest their money… for now.

saillc
Guest
saillc

Well, you know, Sony freaking published it, so they aren’t going to go “hey, here you go Microsoft!”

Aenea
Guest
Aenea

Yeah, I dunno, might have something to do with Sony publishing it, perhaps?

Manen
Guest
Manen

Noice.

Weasel Biggs
Member

Don’t you mean “Nioh-ice”?

Eh? Eeeeeh?

It’s late.

Zac Caslar
Guest
Zac Caslar

Hmm. No character creation?
Still, sounds like it’s worth a look.

Thanks, Jim -because there is no god. :3

Robin Newstead
Guest
Robin Newstead

You can switch character models later in the game, but no creating your own I’m afraid.

GloatingSwine
Member
GloatingSwine

The character is based (incredibly loosely) on an actual person (William Adams was the first Englishman to go to Japan and the first European to be made a Samurai, though in reality it was because he was willing to sell them guns without the inconvenient package deal “buy a case of rifles, get a catholic missionary” that was all the Portugese were offering). Basically everyone in the game is a historical figure, albeit presented about as true to life as they are in Samurai Warriors.

LoafHero
Guest
LoafHero

No character creation but the armors have a lot of variety.

JackgarPrime
Guest
JackgarPrime

Are we looking at an early heavy favorite for a 2017 Jimquisition Award?

bruno ribeiro
Guest
bruno ribeiro

Nioh, Prey, Mass Effect andromeda,Red dead redemption 2, last of us 2, god of war… this year is awesome, i dont put tekken 7 on the list because it got delayed so much.. i lost all my interest on this game, chances are even on june the game can be delayed again.

MrJonson
Guest
MrJonson

lol at andromeda

Jordan
Guest
Jordan

very much looking forward to this one.
Next one hopefully will be mass effect and Horizon Zero dawn being good?

Heres hoping

Jamie Krukowski
Guest
Jamie Krukowski

Right? Sony’s staying broadly on point with its exclusives.

I am concerned that Horizon will face the same stalemate as other such open world games. Those being repetition, a lack of enthusiasm in playing over again and generally being bored in the game world after a while. It looks amazing, don’t get me wrong and I’m really looking forward too it. I do, however, have a great concern that it’ll get really, really dull after a while.

bruno ribeiro
Guest
bruno ribeiro

we need an demo for this game.. i mean shooting arrows to robot dinossaurs again, and again and again with traps and everything…allies from “rebel” forces just like far cry series can be very boring.. also the robot dinossaurs are an excuse to violence and blood. At least far cry was more realistic on hunting prey and being hunted.

Martina Veselá
Member

Zero Dawn really reminds me of Far Cry Primal. It’s possible it’s gonna be a Ubisoft-style collect-a-thon, which is not too bad if you’re into that sort of thing. As long as the characters are likeable and the story interesting, I can deal with a bit of repetition.

pswjt1
Guest
pswjt1

Grammar correction, it should be: “this is a game that’s loth to turn its players away” instead of “loathe”

Narumi Ayumu
Guest
Narumi Ayumu

Loath is the more commonly used spelling.

Jon Mark Deane
Guest

You’re not wrong, but actually ‘loath’ (sans e) is the more usual adjective form.

Jordan King
Guest

First and last JimQuisition review I will read. This read like a high school essay and has the vocabulary of an intellectually disabled student whose been forced to repeat 9th grade 4 times. Ouch.

MrJonson
Guest
MrJonson

Mmmm… well look at the king of the internet in all his prowess over here… lol

Weasel Biggs
Member

Then please, O Reincarnation of James Joyce, regale us with your wordsmithing prowess! Enlighten us poor blighters, and elevate us to the levels of excellence required of the luminaries of descriptive prose!

Or, y’know. Just leave.

Martina Veselá
Member

What he thinks he’s saying: “I’m smart. I’m smarter than everyone here. Look at me being smart.”

What he’s actually saying: “I hate this website. I hate it so much that I’m gonna waste my time telling everyone just how much I hate it. Then I’m gonna leave – right after I tell everyone I’m leaving – and then I’ll hang around a bit more, reading all the comments because I just hate it so much.”

bruno ribeiro
Guest
bruno ribeiro

Did he has an xbox one or he cant get pass the first boss on isle of demons?

Jordan King
Guest

I get the replies sent as notifications to my email. I may not like the site but I will still give people the attention they are giving me. Seems fair.

For clarification, I’m saying both.

Narumi Ayumu
Guest
Narumi Ayumu

“whose been forced”

This is too funny. I half wonder if you’re James Romine in disguise.

Go home, as you are clearly not one to talk. Or type.

Jordan King
Guest

No writer in the history of writing has ever had spelling or grammatical mistakes.

My bad, sorry for not proofreading and not taking my time with internet comments.

However, I’d like to congratulate you on pointing something out that had already been given attention and had been attempted to be used to deligitimize anything I might say.

I’ve given a rebuttal, and we’ve moved on.

I’m not ashamed or embarrassed hence why it wasn’t given an edit.

ransom78
Guest
ransom78

As a news editor myself, I wholeheartedly disagree. Jim maintains a nice balance of concise and illustrative vocabulary, while keeping in mind his reading audience isn’t a bunch of English majors. Readability and conveying the general point accurately and concisely is more important than sounding smart, and clogging everything up with jargon, and the exact same applies to broadcast writing. The ad hominem attack pretty much delegitimizes any weight your comment had to begin with.

Also, you clearly haven’t had contact with an average 9th grade student. Because it’s kind of devastating.

Jordan King
Guest
While I appreciate you coming at me with a respect for my position and using a more expansive vocabulary.. I’d suggest that you don’t need an English major to understand anything you just said or what id expect of Jim. When I see well read publications, even ones I don’t particularly respect like Kotaku using a larger vocabulary discussing the same things to much of the same audience, I find that to be a gaping discrepancy. It’s likely that Jim’s readers are not morons, yet I find his writing to be written like many are.. it in my opinion could… Read more »
ransom78
Guest
ransom78

I mean, your comment was in response to the article, so I usually use ad hominem like that. And fair enough, but I feel like “It could deal with some sprucing up” is a great deal different than “like an intellectually disabled student whose been forced to repeat 9th grade 4 times”.

Jordan King
Guest

Mostly hyperbole, as I felt saying it plainly without exaggeration just wasn’t as fun. 😉

P H O N E
Guest
P H O N E

Sick Burns

Drynwyn
Guest
Drynwyn

Found the DH alt!

Jordan King
Guest

Hm, what’s DH? This is directly linked to my Facebook account.

Kevin Schnaubelt
Guest
Kevin Schnaubelt

Anyone with any kind of writing acumen can tell that Jim’s writing is perfect. He’s even been editor in chief of Destructoid.

You’ve basically outed yourself as barely an adult, if even that.

Jordan King
Guest

With the word acumen, you already achieved more than Jim did in his article, and it only took you a fraction of the time!

Dr. Strangethumb
Guest
Dr. Strangethumb

first thing you learn when you start writing about video games for money: throw away half of your vocabulary, especially when you do it in english.

You can’t expect your readers to sit there with a dictionary.

Jordan King
Guest

Funny, when I wrote about video games in the past I never remember learning how to treat your audience like morons

Dr. Strangethumb
Guest
Dr. Strangethumb

It’s about accessibility, not “treating your audience like morons”

jssanderson747
Guest
jssanderson747

lol

Tucker Heel
Guest
Tucker Heel

“First and last JimQuisition review I will read. This read like a high school essay and has the vocabulary of an intellectually disabled student whose been forced to repeat 9th grade 4 times. Ouch.”

If you’re gonna criticize the writing in an article make sure your own grammar doesn’t suck. Whose is the possessive pronoun. Your final sentence should read “who’s been forced to repeat 9th grade…”

In before the edit.

Ouch.

zanychelly .
Guest
zanychelly .

Ouch!!

Jordan King
Guest
Aww, that’s cute. False equivalence though. I’m not posturing myself as a writer while maintaining a high school vocabulary. That’s the difference between observation and presentation as a supposed professional. While I don’t proofread my comments and am not trying to be grammatically sound, I can assume that these articles are not just written and then posted. They likely go through typical editorial process. Editing and reviewing the like. However, my issue with this article was not that of grammatical variety. It’s under the idea that this is written like it was phoned in. Generic as all hell. This was… Read more »
Meowcat
Guest
Meowcat

Hi, i’m not an english native speaker, but i’m interested in language and therefore in your statements. There are 7 billion people on planet earth, one part has learned its mothertongue wholly to express itself and the other part has yet to learn it. Do you think English, or language in general, offers enough expression variety for enabling everyone to express himself in such a distinctive way, that an outsider can distinguish his (unique) character?

Chad Hansen
Guest
Chad Hansen

“(Note: Not proof read, edited, or looked over. Sent from my phone while driving)”

Jesus! This is a future Darwin Award winner here. Sad!

Jordan King
Guest

Your reply read like a Donald Trump tweet.

Chad Hansen
Guest
Chad Hansen

That was intentional. I saw other posts that looked that way.

On a serious note, please do not phone and drive. I don’t want to leave my 2 year old son without a father or mother because somebody couldn’t wait to reach your destination before posting on a forum.

Jordan King
Guest

I respect your care for your child, and while I haven’t eliminated texting while in the car, I’ve mostly limited it to at stop lights as I got into a car wreck in August while changing a girls name in Facebook chat to “daddy’s butt princess” I learned 90% of my lesson.

Brandon
Guest
Brandon

I have seen some serious try-hards in my time. However, you? You take the cake.

Jordan King
Guest

I wish I had put effort into any of this, but if there’s cake, I’m in.

Brandon
Guest
Brandon

There’s always cake if you’re willing to look hard enough. Not always a cake you’d want to eat though.

Fuck, I want cake now.

Jordan King
Guest

I picked the really wrong time to be fat and on a diet. 🙁

Mimi Her
Guest
Mimi Her

Look whose sore.

Jordan King
Guest

I’d like to offer the concept that vocalizing opinions =/= sore.

Mimi Her
Guest
Mimi Her

If you wanna make an excuse go with
(Note: Not proof read, edited, or looked over. Sent from my phone while walking on a tight rope)

Jordan King
Guest

Looks better, but would be factually innacurate.

Mimi Her
Guest
Mimi Her

vocalizing opinions =/= going full retard
But in your case I’ll make an exception.

Jordan King
Guest

Thanks!

Andrei Zhuk
Guest
Andrei Zhuk

Never go full retard and know when do admit defeat.
You look like a miserable loser now.

Jordan King
Guest

Lol, sure thing champ.

Umar
Guest
Umar

As I’m reading this review, I keep hearing hearing DmC’s announce in my head

S-S-SAVAAAAAAAGE

Roc
Guest
Roc

this game was not even on my radar. Since Jim is the only reviewer I trust, I will be purchasing this game tomorrow.

The Outsider
Guest
The Outsider

I knew this game was going to be good. Too bad I can’t play it. *cries*

Tyler Hanft
Guest
Tyler Hanft

Awesome. So excited… but I know I’m going to be paralyzed for days just staring at the level up and weapon skill trees. When I’m super into a game I want to DO IT ALL at once. This seems like the perfect evolution of Ninja Gaiden based on Dark Souls, Omnimusha and Diablo influences.

Matheus Schroedder
Guest
Matheus Schroedder

I feel this game is much more close to Onimusha than it is to Dark Souls. Could I be right? And frankly, I really hope so.

zanychelly .
Guest
zanychelly .

That depends… It is faster than both. Share similarities with both.
But plays different than both.

Izanagi
Guest
Izanagi

yes it is, thankfully

EnigmA
Guest
EnigmA
it is? it sure doesnt seem that way gameplay wise only the setting looks reminiscent but the level design looks rather crampy and non existant in this game tbh. Like youre travelling between rocks and mountain sides all the time. Im surprised qat this rating it looks completely devoid of memorable and iconic level design that the souls games have which always freshen those games up after spending alot of time in 1 area. This jsut looks plain dark and uninspired in that department tbh. The only thing ive seen that stood out so far is the cornfield like arena… Read more »
Pedro Lopes
Guest
Pedro Lopes

LISTEN ALL MUSTARD RACE FATTIES OVER THERE:
Meanwhile you play League of Legends with your little buddies I will be enjoying NIOH on 60 FPS on THE PLAYSTATION DEDICATED GAMING MACHINE.Dont be so salty yet wait for Horizon ZD at least.
GREATNESS ARRIVED.
ONLY ON PLAYSTATION
Bye bye folks.

Weasel Biggs
Member

I’m all for liking a game or preferring a gaming system over another – preferences are a thing, after all – but your posting *just* to denigrate PC users over Nioh being released is somewhat small-minded.

I have a PC and a PS4, I don’t have to choose. As for those who do, it’s their prerogative. Please your prejudices at the door.

Aiwass
Guest
Aiwass

Are you real?

RandomTask
Guest
RandomTask

Yah. He’s an X-Men isn’t he?

On another note. Wow JS, this is the first review I’ve seen from this guy since No Man’s. Its funny to see him really like something after that much hate.

Hunter Mearo
Guest
Hunter Mearo

Nice to see Sony adding a good system seller to its library, aside from a few decent remakes I’ve found myself not really enjoying the Sony exclusives. Still, I think I’m better off with my PC and PS4 than an XBOne, MS have cancelled and put back one too many exclusives for even my hardcore fanboy friend to justify his purchase…

slop101
Guest
slop101

Environments look bland and boring.

Tyler Hanft
Guest
Tyler Hanft

They’re not too exciting, but when I fell down a waterfall and a tiny turtle man put his head up my butt* for a critical attack I wasn’t really looking at the textures. It’s got atmosphere for days.

*this did actually happen in TLC demo.

JackgarPrime
Guest
JackgarPrime

That demo definitely did give you some TLC.

StillMindz
Guest
StillMindz

From what I’ve seen, and played in the Last Chance Trial, I agree that the environments do look bland and boring. However, the game itself is far from boring. It’s hallmark is not mesmerizing scenery but combat, character design, etc.

Weasel Biggs
Member

The scenery’s just there to sell the setting. It’s basic Sengoku-Jidai, which is to be expected of Team Ninja.

If anything, I’m glad that Tomonobu Itagaki’s left the company, the studio’s talent deserves something of worth to be applied to – something more than thinly-veiled titillation containers.

Which is kind of ironic, seeing as what forced Itagaki out was a sexual harassment lawsuit.

Ventrus
Guest
Everythign is appealing to me except the loot ‘feature’. This has put me a bit off. I find excessive loot to not be appealing at all, as it’s usually tiny upgrades that keep you ‘busy’ as opposed to engaged. It’s not a plus in my book when you say I will spend as much time organizing loot/equipment as I will playing. Everything else seems spot on, going to wait for more in-depth looks in let’s plays to see how much time is required for equipment management. As long as it Isn’t Dead Island/Fallout 4 levels of excess, then I’m in.
Exile
Guest
Exile

Nioh sounds more like Ninja Gaiden than Dark Souls to me, especially if it’s from Team Ninja.
I hear the sequels were kinda shit and too easy, but there’s at least a 360 and PS3 version of the good one.

Weasel Biggs
Member
I’d say it’s honestly more of a SoulsBorne than a Gaiden, but the Gaiden roots are still very much there. From Software’s stable was never really focused on combos, for instance, and never featured especially nervous combat sequences. Nioh, on the other hand, rewards careful aggression. Well-timed Ki pulses enable more sustained attacks, while the different stances force you to stay aware of your enemies’ own approach. So where Bloodborne was about pushing relentlessly with a minimal sense of timing, Nioh adds the need for careful observation to the mix. That said, if you really want to Gaiden it up,… Read more »
Exile
Guest
Exile

My memories of Gaiden were more of blocking and dodging, though the pacing was often pretty hectic.

Then again in the late game you could mop up weaker enemies pretty quick smart with some of the more powerful weapons (especially the Unlaboured Cheesy-As-All-Hell Flawlessness).
The Dark Dragon Blade was a bit of a letdown though, to be honest – not noticably more powerful than what I was already wielding at that stage.

Dr.Sun
Guest

Nice to see something get a 10 from Jim after all the shit that’s been hitting PSN.

Glenn
Guest
Glenn
People get angry when his review scores are ‘too low’, and somehow angry when a game gets a 10/10 (surely for gamers a game getting a 10/10 should be a good thing?) While I understand it can be sad when a reviewer doesn’t like a game you do (I think Last guardian is a masterpiece, I loved the order 1886, so I know) reviews are opinions and should not and do not effect how you feel about a game. However when people start knocking games for being rated ‘too high’ not only does the same above apply, but even so… Read more »
Ivan Sorensen
Guest
Ivan Sorensen

THere’s an old Jimquisition about people flipping out when someone else likes a game they don’t.

Left4Coragem
Member

Most people want their opinions to be reassured. The problem isn’t that the games were rated too high or too low, but it didn’t received the score they think it deserves.

People don’t understand that the reviewer job isn’t to be unbias, but to be able to put into words why something is good or bad game design, instead of just saying “this good, that bad”.

Danish Square
Guest
Danish Square

10/10, yay for nioh

peotraxanas
Guest
peotraxanas

Btw Jim, has Sony said anything in regards to opening the floodgates for all the shit steam-greenlight video games to come to PSN?

HisDivineOrder
Member

I can’t help but notice how it all started after Colin Moriarity made one of his first ColinWasRight’s about how PSN was getting crappy games not unlike Steam and how he wanted there to be a Review Panel of “experts” to authorize any game added to PSN.

And then the very next week, they just start letting ANYTHING on.

Coincidence? I think someone really hates Colin.

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