Welcome to the jungle. We forgot the fun and games.
Steam has finally delivered some basic customer service in the form of a refund policy. This is a good thing. A damn good thing. A long overdue, much needed, very good thing.
Naturally, this means there’s a debate about it with some people saying it’s a bad thing. A number of developers and even games press pundits have criticized the move.
They’re basically wrong, but let’s look at the benefits and concerns anyway, because when Steam’s involved, it always pays to at least think of how it could go tits up.
I swear that other Unity episode is still happening!
We Happy Few is a game about survival in the 60s-era city of Wellington Wells. It’s a city that had been occupied by the German forces in World War II, and the citizens did a Very Bad Thing during that time. To forget the Bad Thing, they took a drug called Joy, scrubbing their memories of negative thoughts and forcing them into a state of docile happiness.
Encouraged by the city’s only entertainer, Uncle Jack, the “Wellies” stroll in blissful ignorance – until they encounter someone off their meds. These “downers” are a threat to society, and must be killed on sight. The player, obviously, is a downer, and that’s a Bad Thing.
I’ve been excited for We Happy Few since it was first announced. I’ve backed its ongoing Kickstarter. I’ve even played a pre-alpha version. Now, I’ve gotten to talk to lead designer Guillame Provost about the project. Don’t be a downer – ready and enjoy!
E3 is bullshit. Sure, there’s some exciting news and it’s clearly an exciting spectacle, but it’s nothing more than marketing wrapped up with the air of professionalism. This is true of any consumer-driven event, but what really makes E3 fail is the pretense that it’s more important than that. For years, it’s been exclusive to press, who arrive believing they’re journalists but spend a week partaking in advertising.
I should know. I’ve been part of that machine.
This year, E3 can be attended by fans as well as journalists or something… I mean, there’s really no difference, but I admire the honesty at least. Frankly, I think E3 should go even further than that, truly embrace what it is.
And if I were running the Electronic Entertainment Expo, I’d make damn sure it was a show nobody would ever forget.
On this week’s podcast, we manage to get a whole lot of conversation in about Fallout 4 and Steam’s refund policy, both of which made the show fly by!
We also provide our predictions for E3, and by that I mean Laura has become legitimately scary and might very well be in line to direct a new Hostel movie. Good lord.
All that, and loads more toss for you to enjoy!
Also, check out Laura Kate’s Patreon page!
Also also, check out Miracle of Sound’s channel!
As Ron Perlman is quick to remind us, war never changes. That may be true, but if there’s one thing that does change in a post-apocalyptic world, it’s arses. Just take a look at that Vault Dweller bloke in the screenshot above, as capped from the Fallout 4 trailer that went live today.
That’s barely an arse at all. It’s perfectly smooth and lacking in definition, like a sheet of clingfilm over a deflated balloon.
“My name is not important. What is important is what I’m going to do… I just fuckin’ hate this world, and the human worms feasting on its carcass. My whole life is just cold, bitter hatred, and I always wanted to die violently. This is the time of vengeance and no life is worth saving. And I will put in the grave as many as I can. It’s time for me to kill. And it’s time for me to die. My genocide crusade begins here.”
Just chill and have a wank, dude.
Amiibo can go take a running jump at this point. After the abysmal mess that was Wave 4’s launch, and the continued benefit to scumbags that these things provide, I’m done.
Splatoon was the final straw – a great game in its own right, with amiibo functionality that genuinely justifies the “glorified DLC” accusations I’ve defended amiibo from in the past. It’s kind of worse though – because it’s DLC for only a lucky few.
And I want my power armor, damn it!
Unity 3D has become something of a controversial engine over the past few years. Versatile and easy to use, both amateur and professional developers alike have flocked to it. It boasts a storefront in which creators can sell pre-made assets, and it’s responsible for powering a number of diverse games, including Hearthstone and Pillars of Eternity.
However, there’s a dark side to Unity, one that’s threatened its reputation of late. A deluge of awful, poorly optimized, and downright lazy games have flooded Steam thanks to Valve’s lax quality control and the open gates of Greenlight. Many of these games are powered by Unity, exploiting the ease of its use to produce quick and dirty cash grabs. It’s a shame because the engine is capable of so much good (we’ll be talking about that good in a future Jimquisition), but has been thoroughly abused.
I spoke with Dan Adams from the Unity team about the situation. While holding his cards close to his chest, he did provide some insight regarding the engine, its popularity, and the effort required to turn a Slaughtering Grounds into a Grow Home. Enjoy!