The #AskRandy Hashtag Is As Big A Trainwreck As Colonial Marines

Oh, Twitter hashtags. When will people learn they’re playing with fire when such things are used?

Recently, Develop invited users to ask Gearbox CEO Randy Pitchford questions via the #AskRandy hashtag. It was amazing timing, considering I’d just published a video about Gearbox’s latest weaseling regarding Aliens: Colonial Marines.

Can you guess what the hashtag devolved into? That’s right! It didn’t take long for Colonial Marines to come up, as yet another attempt to use Twitter for promotion went amazingly wrong.

Let’s look at some of the juiciest questions thrown Randy’s way. I wonder if he’ll answer any of them.

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The Jimquisition: Aliens: Colonial Marines – Game Over, Randy!

Randy Pitchford recently boasted about avoiding a lawsuit regarding Aliens: Colonial Marines. Whether or not Gearbox Software should have been sued for it is irrelevant – Randy has never explained himself nor the lies told, and never said sorry.

In this quick-to-forget industry, Gearbox Software may be sitting pretty comfortably, happy to have wriggled out of trouble for one of gaming’s shameful releases. For some of us, however, it’s never game over, Rand. It’s never game over.

Podquisition Episode 33: Upper Dildo Echelon

On this week’s stinkin’ episode, we give Gavin an entire minute to talk about whatever he likes (The Witcher 3), Laura learns that Knee Deep exists, and we make dark promises to Ubisoft in order to obtain Beyond Good & Evil 2.

Obviously there’s a little bit of a Digital Homicide postmortem (not much, we promise), Sega promises it won’t be a butt anymore, and No More Heroes 3 will happen in ten billion years.

You can listen/download directly here and get the RSS feed here.

Also, check out Laura Kate’s Patreon page!

Also also, check out Miracle of Sound’s channel!

The Jimquisition: The Witcher 3 x Splatoon – Real Games-As-A-Service

If you’ve followed this industry’s buzzword-infused gibberish for a while, you’ll like have heard of the term, “Games-as-a-service.” It’s about turning games from one-time purchases into ongoing experiences, usually with an injection of microtransactions or DLC.

It’s also totally dishonest, justifying all manner of shoddy business practices, broken launches, and con jobs.

Recently, two games came out that represent the ideal of the “service” a lot more than any product to have actively claimed the term. Let’s examine what they do, and why they humiliate the industry! Oh my Gods!