The Jimquisition: The Splatoon Straw That Broke Amiibo’s Back

http://www.patreon.com/jimquisition

Amiibo can go take a running jump at this point. After the abysmal mess that was Wave 4’s launch, and the continued benefit to scumbags that these things provide, I’m done.

Splatoon was the final straw – a great game in its own right, with amiibo functionality that genuinely justifies the “glorified DLC” accusations I’ve defended amiibo from in the past. It’s kind of worse though – because it’s DLC for only a lucky few.

And I want my power armor, damn it!

 

Unity Interview: Talking Asset Flips And Steam Saturation With The Brains Behind The Engine

Unity 3D has become something of a controversial engine over the past few years. Versatile and easy to use, both amateur and professional developers alike have flocked to it. It boasts a storefront in which creators can sell pre-made assets, and it’s responsible for powering a number of diverse games, including Hearthstone and Pillars of Eternity. 

However, there’s a dark side to Unity, one that’s threatened its reputation of late. A deluge of awful, poorly optimized, and downright lazy games have flooded Steam thanks to Valve’s lax quality control and the open gates of Greenlight. Many of these games are powered by Unity, exploiting the ease of its use to produce quick and dirty cash grabs. It’s a shame because the engine is capable of so much good (we’ll be talking about that good in a future Jimquisition), but has been thoroughly abused.

I spoke with Dan Adams from the Unity team about the situation. While holding his cards close to his chest, he did provide some insight regarding the engine, its popularity, and the effort required to turn a Slaughtering Grounds into a Grow Home. Enjoy!

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Podquisition Episode 27: Dank Cumsock

On this week’s vile excuse for a show, Laura finally gets The Witcher 3 working, but doesn’t play it. She also eats horrible dogfood-chocolate stuff, because that’s what you’re here for.

In addition, we chat splatcore about Splatoon, regard Digital Homicide’s latest meltdown extravaganza, and delight in how being tired apparently makes Gavin really quite talkative!

You can listen/download directly here and get the RSS feed here.

Also, check out Laura Kate’s Patreon page!

Also also, check out Miracle of Sound’s channel!

Splatoon Review – You’re A Squid Now

You’re a squid now, you’re a kid now, you’re a squid, you’re a kid, you’re a squid, you’re a kid, you’re a squid, you’re a kid, you’re a squid, you’re a kid, you’re a squid, you’re a kid, you’re a squid, you’re a kid, you’re a squid, you’re a kid, you’re a squid, you’re a kid, you’re a squid, you’re a kid, you’re a squid, you’re a kid, you’re a squid, you’re a kid, you’re a squid, you’re a kid, you’re a squid, you’re a kid, you’re a squid, you’re a kid, you’re a squid, you’re a kid, you’re a squid, you’re a kid, you’re a squid, you’re a kid, you’re a squid, you’re a kid, you’re a squid, you’re a kid…

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Mad Max Makes Me Wonder Where The Australians Went

A new trailer came out today for Avalanche Studios’ Mad Max, and the general conversation consists of people wondering just how much it can live up to the masterpiece that was George Miller’s Fury Road. There’s little doubt the movie was a masterpiece of visual storytelling and themes that broke ground in its genre, and people are really hoping the game can survive the hype.

For me, however, I can’t get over one detail that many may find insignificant. At the risk of being accused of nitpicking, I am finding it difficult to deal with the voice acting revealed so far. Mad Max is set in Australia, the series itself is a hallmark of Australian cinema, and I’m left wondering… where the hell did all the Australians go?

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The Jimquisition: The Asset Flip

We’ve talked about “stock Unity assets” on this show before, but what does that mean? Well, it’s time to look at the ramifications of asset flipping – buying pre-made characters, objects, and environments from other developers, and re-selling them with no alterations.

From whole asset packs resold under new names, to Unreal Engine tutorials masquerading as games, asset flipping comes in several flavors, and none of them taste good. Grab a fork and dig in, why don’t you?

Bloodstained: Ritual of the Night Interview – Koji Igarashi Talks About His Possible ‘Magnum Opus’

After years of Konami clutching the keys to Castlevania and brooding like Dracula on his throne, Symphony of the Night creator Koji Igarashi is back to do what Konamisn’t – make an actual bloody Castlevania game. Sure, it won’t be called Castlevania, but Bloodstained: Ritual of the Night is going to be more authentic than anything the “rights holder” could hope to squirt out these days.

With Kickstarter as its lifeline, Bloodstained smashed its $500,000 funding goal and currently sits pretty at over $2,000,000 – with weeks of potential funding left to go. I backed it myself – out of sheer spite towards the “AAA” game industry – and am proud to present an interview with Mr. Igavania himself.

We talk about the risks of Kickstarter, Japan’s shift towards mobile gaming, and why Bloodstained could very well be Igarashi’s “magnum opus.” Enjoy!

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Podquisition Episode 26: Hot Unicorn Sex Coffee

On this week’s bloomin’ great episode, we obviously spend some time chatting about The Witcher 3 – don’t worry, we won’t spend the entire episode bangin’ on about the thing. It’s okay!

Elsewhere, Laura finally gets Hot Coffee and turns a girl on with drive-by shootings, we insert our POLITICAL AGENDA into the podcast, and we also can’t help nattering about how good Mad Max: Fury Road is.

You can listen/download directly here and get the RSS feed here.

Also, check out Laura Kate’s Patreon page!

Also also, check out Miracle of Sound’s channel!

Why The Witcher 3‘s sprinting NPCs Are Important

It seems I was not the only one to be excited about NPCs in The Witcher 3: Wild Hunt allowing their pace to be set by the player.

We’ve all been there. Many roleplaying or action games feature quests in which a non-player character must be followed. Usually, these characters stroll along with you having to stroll after them, allowing them to spew their exposition or even just walk in mute languidness. The Witcher 3, however, does things a little different, and it’s a damn revelation.

It’s such a little thing, but more than a few people online are freaking out about it, and with good reason!

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