Sitting and watching videos has never been so videogames.
Remember when I said I’d do an episode about Unity Engine being good, and instead whined about amiibo a whole bunch? Well, it’s finally time to pay the piper, and stick up for an engine that’s gone through a lot of abuse lately.
Let’s balance the scales and get to it, shall we?
Conrad Zimmerman joins the crew this week to talk about E3 and how it destroys everybody’s hopes and dreams. We reminisce about E3s past – more specifically, that time Destructoid operated out of the notorious Black Widow Motel.
Elsewhere, we chat about Hyrule Warriors coming to 3DS, Dark Souls 3, and Gavin goes for a piss when we bring up amiibo again.
Also, one of us is very sick this week. They do an admirable job and deserve applause. Lots of applause.
Steam has finally delivered some basic customer service in the form of a refund policy. This is a good thing. A damn good thing. A long overdue, much needed, very good thing.
Naturally, this means there’s a debate about it with some people saying it’s a bad thing. A number of developers and even games press pundits have criticized the move.
They’re basically wrong, but let’s look at the benefits and concerns anyway, because when Steam’s involved, it always pays to at least think of how it could go tits up.
I swear that other Unity episode is still happening!
We Happy Few is a game about survival in the 60s-era city of Wellington Wells. It’s a city that had been occupied by the German forces in World War II, and the citizens did a Very Bad Thing during that time. To forget the Bad Thing, they took a drug called Joy, scrubbing their memories of negative thoughts and forcing them into a state of docile happiness.
Encouraged by the city’s only entertainer, Uncle Jack, the “Wellies” stroll in blissful ignorance – until they encounter someone off their meds. These “downers” are a threat to society, and must be killed on sight. The player, obviously, is a downer, and that’s a Bad Thing.
I’ve been excited for We Happy Few since it was first announced. I’ve backed its ongoing Kickstarter. I’ve even played a pre-alpha version. Now, I’ve gotten to talk to lead designer Guillame Provost about the project. Don’t be a downer – ready and enjoy!
E3 is bullshit. Sure, there’s some exciting news and it’s clearly an exciting spectacle, but it’s nothing more than marketing wrapped up with the air of professionalism. This is true of any consumer-driven event, but what really makes E3 fail is the pretense that it’s more important than that. For years, it’s been exclusive to press, who arrive believing they’re journalists but spend a week partaking in advertising.
I should know. I’ve been part of that machine.
This year, E3 can be attended by fans as well as journalists or something… I mean, there’s really no difference, but I admire the honesty at least. Frankly, I think E3 should go even further than that, truly embrace what it is.
And if I were running the Electronic Entertainment Expo, I’d make damn sure it was a show nobody would ever forget.
On this week’s podcast, we manage to get a whole lot of conversation in about Fallout 4 and Steam’s refund policy, both of which made the show fly by!
We also provide our predictions for E3, and by that I mean Laura has become legitimately scary and might very well be in line to direct a new Hostel movie. Good lord.
All that, and loads more toss for you to enjoy!
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