It is high time we stopped using the word “cinematic” as a catch-all excuse for rubbish, and stopped letting PR mouthpieces spout it unchallenged. The “AAA” game industry’s filmic parroting is not only misguided, it’s misunderstood by the parrots themselves.
This week’s episode is just ridiculous. When we’re not busy laughing at ourselves, we ask Gavin about Assassin’s Creed: Unity for no good reason, as well as discuss some Kirby and Resident Evil Revelations 2.
Then we bang on about Dying Light’s ridiculous $386,000 special edition, which is comedy gold, and we deduce that Eastenders is the Warhammer 40,000 of soap operas. All in all, a good show had!
Also, check out Laura Kate’s Patreon page!
Also also, check out Miracle of Sound’s channel!
While past episodes have touched on the subject, we’ve had a surprising lack of shows dedicated to discussing game length. That may be because it’s an ancient topic that never seems to have any sort of resolution.
Nevertheless, with The Order: 1886 sparking a fresh whirlwind of debate, I figured it was time to actually examine the arguments in play and figure out exactly how important a game’s length is when it comes to the value of a production.
Because it IS important. And it ISN’T.
On this week’s show, one of us is getting married! Well, conditionally… the proposal isn’t out of Early Access yet.
We chat a bit more about Peter Molyneux and “that” interview. We discuss the New 3DS and Nintendo’s classically Nintendo moves. We also chat a bit about The Order: 1886, because OH BOY is that a fun topic!
Making this week’s episode didn’t exactly feel good. I don’t like singling out individuals in general, especially these days, but the current narrative being erected around Peter Molyneux is just… skewed.
Hopefully, this helps contextualize exactly why people are so frustrated with the man and his promises, and why folks aren’t just arbitrarily pillorying him over one failed Kickstarter. The man’s got 20 years of cyclical chicanery to face.
So, you’ve gotten yourself a shiny New 3DS XL and you’re excited to get started, but you want to make sure all your old downloads are intact. What to do? Well, Nintendo itself has said the New 3DS XL was designed for previous 3DS owners to upgrade to, which is why it shipped without an AC adapter – so transferring your data from an old system to the new one should be quick, clean, and efficient, right? I mean, it was designed with transfers in mind, surely.
You damn right it was!
Moving data from one system to the other is as easy as 1, 2, 3, 4, 5, 6… 16! It’s intuitive and user-friendly, just like a family system should be, and by following a couple of simple steps, you’ll be playing Majora’s Mask Ultimate 4 in no time. Of course, Nintendo knows that a lot of you are stupid, and so it’s provided a comprehensive guide regardless, just to make sure that you dunces get it right. Just kidding, you’re not dumb. You’re all very gifted!
Let’s see how we move Gunman Clive from our shitty old 3DS to our beautiful new one, shall we?