Swery65 is something of a hero of mine. The brain behind Deadly Premonition, this goodhearted eccentric from Access Games is responsible for a game that has had more of an impact on me than perhaps any other piece of interactive entertainment. His Twin Peaks inspired open-world horror game blended humor and abject oddity in a way that almost defies description. I once described it as akin to two clowns eating each other – something so very, very wrong, but morbidly funny and arresting in its intrigue. It was lightning in a bottle, something I didn’t think Swery could pull off again.
D4: Dark Dreams Don’t Die proved me wrong. As weird and hilarious as its predecessor, D4 brought Access’ unusual storytelling to the Xbox One with aplomb, demonstrating that Swery65 knew exactly what he was doing and Deadly Premonition was no fluke. Unfortunately, its marriage to the ill-fated Kinect, not to mention Microsoft’s carefree launch, did not bode well for the game’s market chances. D4 was not quite the underground hit Deadly Premonition was, and it looked like the episodic title would end its story on a cliffhanger.
Dark dreams, however, really are hard to kill – Swery recently announced that D4 was headed to PC, this time without the shackles of Microsoft, and it’s primed to not only get a second chance at success – a whole lot more content looms on the horizon. I had the pleasure of chatting with Mr. 65 about the upcoming Dark Dreams port, his work on the Xbox One, and the ambitious future for the D4 series. Enjoy The Jimquisition’s first ever interview!