Podquisition Episode 139: Grandma Nintendo

There is no potential for Grandma Nintendo as a character.

Meanwhile, we focus surprisingly on videogames this week, how about that!?

Destiny 2 thoughts, Unity Engine, and the AtariBox, plus more!

You can listen/download directly here and get the RSS feed here.

Also, check out Laura Kate’s Patreon page and Let’s Play Videogames!

Also also, check out Miracle of Sound’s channel and Patreon page!

ALSO ALSO ALSO, Laura’s doing a charity thing to get someone a home.

Jake
Guest
Jake
It doesn’t surprise me that the Switch was made to supplant both the Wii U and 3DS. Nintendo are the king of the portable console but if the markets worldwide are the same as in the UK, game stores have been shrinking their portable gaming areas because those games just don’t make the profits of the big AAA console games, to the point that I had to seek out a lot of my favourite 3DS games online. The Switch allows Nintendo to play to their strengths while still getting their consoles and games on store shelves. This seems to have… Read more »
sathriel
Guest
sathriel

Space Invaders trademark is owned by Midway.

Allan Weallans
Member

Nothing is owned by Midway, which went bankrupt and ceased to exist as an entity in 2009. WB owns most of Midway’s former assets (esp. Mortal Kombat), but I’m pretty sure Space Invaders is owned by Taito, which in turn is owned by Square Enix.

kimiyoribaka
Guest
kimiyoribaka
One possible explanation that people from Unity don’t see their image as a bad thing (using “explanation” and not “justification” since I think you all are correct on the matter and am speculating on why they react in that way) may be that from a software design perspective the image proves how good of a job they’ve done. The use by major companies shows how powerful the engine is and that it can do what it advertises, while the use by shit devs shows how easy it is to use, which means they have all the main common goals covered.… Read more »
Aotrs Commander
Guest
Aotrs Commander

Just as a point of interest, both Pillars of Eterntiy and War for the Overworld (both excellent games in my opinion) have Unity as an engine.

(And one o’ them was done by a proper like big company (well, if Obsidian counts as proper like big, but they did do Fallout New Vegas which is sort of big-ish. right?))

GhostUrsa
Guest
GhostUrsa

Anyone else got excited when Gavin proposed the idea of a Doom/Elder Scrolls crossover? I know I did.

Mark Brown
Member

The Destiny cooldowns got shorter as you ranked your gear up in Destiny 1, I’m guessing it might be similar in Destiny 2 – the cooldowns felt kind of similar to the default level cooldowns that had.

A small black-and-white cat
Guest
A small black-and-white cat
Also, yeah, Nolan North’s “English” voices sound like an Australian who has been marooned on Mars for 20 years with only a tape of Dick Van Dyke’s scenes from Mary Poppins for entertainment. Penguin was like nails down a blackboard for me, although I did laugh when they eventually acknowledged it by changing his backstory. Ubisoft is also really bad for this, employing Canadian voice actors to do bad British and Irish accents. Still, for every bad accent that annoys me, there are dozens more accents getting murdered. At least games get British and Irish accents right sometimes, or bother… Read more »
A small black-and-white cat
Guest
A small black-and-white cat
I think a renaming could help. It’s a mark of how genuinely good Unity is now that so many of us forget where Unity’s image problem really started. Unity has always been mistrusted, and that’s because it was “the browser game engine”. It’s not all that long ago that decent 3d was its headline story, as people began to wonder if this plucky engine might become good enough for browsers to be the future of gaming. Then Unity broke out as a challenger engine against Unreal, CryEngine and the rest, and it was quickly able to compete alongside them. That… Read more »
ʕ•ᴥ•ʔ
Guest
ʕ•ᴥ•ʔ

Suggestions for a new name for Unity, using a mix of innovative synergistic terms as well as terms whose meaning has been lost:
Newnity
Flash
Atari
Cuckoldry
Maybe Stop Doing Zombies?
Castlevania
Metroid
PR Credibility
No Seriously, Why Not Demons? Or Ghosts? Ghosts Don’t Even Need To Clip, And They Can Just Descend From The Sky Which Would At Least Add A Small Element Of Verticality To These Otherwise Boring Generic Games You Keep Making
UnitZ

Sam Leheny
Member

At this point it’s surprising Square Enix haven’t found a way to make more than one new engine per game.At this point it’s surprising Square Enix haven’t found a way to make more than one new engine per game.

Loki
Guest
Loki

The new 2DS, to me, is basically just a re-release of the old DS Lite under a new name. The 3D as a gimmick isn’t really selling, and isn’t being used by most devs and users anymore. The 3D part is going away, because I imagine it’s expensive to produce, but I feel like the DS (duel screen) thing is gonna stay around a while yet. Because at the end of the day, the DS thing is still the thing the Switch can’t do.

Waspseducer
Member

On the topic of Telltale, and the walking dead season 3. I sort of agree with Gav about how season 2 pushed things a bit far, and it sort of squashed everything it built up. Which is why i was pleasantly surprised after finishing season 3. Now i feel the most positive, and invested in the series that i ever have been. Even if that makes some level of downfall inevitable since this is the walking dead.

F..
Guest
F..

About atari: rollercoaster tycoon world/rollercoaster tycoon 4 mobile. ‘nough said.

machine_dirty
Guest
machine_dirty

Personally I think Area 51 was an underrated gem of a game. I don’t have much hope for the Ataribox.

InfamousDS
Guest
InfamousDS

… *sigh*

machine_dirty
Guest
machine_dirty

Well it’s hard to have hope for a console that needs a damn crowdfunding campaign, cause that worked out so well for the Ouya, wouldn’t be surprised if like that console the Ataribox is quickly forgotten about.

MJBarr
Guest
MJBarr

Obligatory Unity thread, I’ll start. First off, does seeing a Unity logo immediately turn you off on a game at the start, even if you may have heard decent/good things about it?

machine_dirty
Guest
machine_dirty

Nope/

YoDude
Guest
YoDude

._.

George
Guest
George

Nope.

To be honest what engine they use is not really a concern of mine. All I care about is how good the game is.

Hyper Light Drifter used game maker.

To me being turned off by the engine is equivalent to hiring a contractor based on what brand of hammer he uses.

drownedsummer
Guest
drownedsummer

No, but the decent games have paid for usage of the engine so you don’t see the Unity logo.

Marshall West
Guest
Marshall West

No. Undertale was Game Maker. And as they said, there are lots of amazing games on Unity. I’ve never been hyper concerned about graphics, as long as I can tell what’s going on, and what’s supposed to work works. As long as that criteria is met, I probably won’t even notice or care what engine I’m running off of.

Bilateralrope
Guest
Bilateralrope

Nope. Honestly, I probably wouldn’t even notice the Unity logo. I don’t even know what it looks like.

Yes, I know I could find out with a quick Google. That should give you an idea how much I care.

A small black-and-white cat
Guest
A small black-and-white cat

No. Some of the prettiest Unity games have left the branding on. That said, when I hear “Unity game” I do tend to employ a lot more scrutiny because of the question: “Is this one of the GOOD ones? It is? Phew.” And I don’t do that about Unreal games, even though there are bad ones, and it the case of CryEngine I even jump to conclusions expecting the game to be extra-pretty (which isn’t justifiable either).

Spurious K
Member

A lot of my most enjoyed games of the past few years have been made in Unity, probably more than any other engine looking at my list of games.

And I’m enjoying seeing old games like Daggerfall be ported into Unity, which has been an amazing project to follow given the game has had to have been reverse-engineered. Worth it for the view distance improvements.

Eric the Orange
Guest
Eric the Orange

Bring Back Grandma Nintendo.

jrizz43
Member

Not holding my breath on Destiny 2, I will probably pick it up a few years down the road when you can get the “complete” edition with all the paid DLC for $30 like I did with D1

Terry Osaurusies XI
Guest
Terry Osaurusies XI
Those cooldowns in Destiny 2 are there for a reason…to lengthen your GRIIIIIIIINNNNNNND!!!! And those extra stat buff items available in loot boxes and whatnot sure take on a more tempting allure when there’s some artificial restriction on your ass-kicking capabilities, which you’ll have plenty of time to consider as you await that cooldown in the midst of a chaotic firefight. Claire/extended cut was made in Unity. So too Abe’s Odyssee: New ‘n Tasty. And…umm, others. Maybe if people didn’t keep hiding the Unity credit on the popular games, the negative image wouldn’t be so bad. It’s a self-fulfilling prophecy.… Read more »
drownedsummer
Guest
drownedsummer

Obsidian’s recent stuff is also Unity and Numenera.

machine_dirty
Guest
machine_dirty

The Trine games were also done in Unity.

Maciej
Guest
Maciej

Now I want this fan art – Laura as Nintendo Grandma saying “I didn’t have problem with that”. ;S

jason
Guest
jason

The regular New 3DS (Fucking Nintendo and their naming conventions) is the only one ending. The XL and the 2DSXL is still in production

Sperium3000
Member

I didn’t even know there WAS a regular New 3DS. When they first announced it only the XL was available.

jason
Guest
jason

The only 2 that were released in the states, as far as I am aware was the Pokemon one and Animal crossing one. They were the ones that had different face plates that were inter-changable

BAH!
Member
BAH!

There was also a special Super Mario version they released for Black Friday a while back.

Geebun
Guest
Geebun

It did make me laugh when they talked like the 3DS was done for Nintendo. Sure it doesn’t have 5 years left in its life but they’re releasing a new 2DS model this Friday so they clearly aren’t completely done with it either.

drownedsummer
Guest
drownedsummer

So to return to the subject of lying creators Telltale did exactly the same as Ancell. In an interview with a gaming site a day or so before SDCC stated they were unlikely to do anything further with The Wolf Among Us for some time if ever and then directly announced the second game at SDCC.

Apparently, Naughty Dog also lied several times about whether TLOU2 would happen and made Troy Baker & Ashley Johnson lie about it as well.

machine_dirty
Guest
machine_dirty

From what I hear that’s largely because of NDAs that everyone had to sign, lying is apparently preferable to breaking an NDA.

drownedsummer
Guest
drownedsummer

Naughty Dog staff also lied about it though.

mjc0961
Guest
mjc0961

Did Naughty Dog lie? I don’t remember them ever actually stating “no, we won’t do it.” I recall the statements they made having uncertainty as to whether or not they’d do another.

Of course, I could have missed something as well.

ʕ•ᴥ•ʔ
Guest
ʕ•ᴥ•ʔ

I started writing a comment naming “good” atari properties.

Then I checked and they were all Amiga stuff 🙁

Max & the curse of brotherhood is the one that surprised me personally not because of the look but because it’s a fucking physics puzzle platformer – and the physics puzzles are detirministic and reliable to a degree and precision that Source Engine games never were, which very much makes the case that the stereotype a person has of a “unity physic puzzle game” being a glitchy non-detirministic piece of shit is entirely due to developers being incompetent.

drownedsummer
Guest
drownedsummer

I played Max after watching Jim’s Unity video and really enjoyed it. It’s a very nice little puzzle platformer which for the most part isn’t that frustrating generally. Shame the studio got closed.

InfamousDS
Guest
InfamousDS
I always do this, hope I don’t have other thoughts… The Beta story mission is multiplayer, but not very much. There are a few areas where it isn’t just solo shooting. These sections are very similar to the world events and pre-mission areas of the “open world” from Destiny 1. The one that stood out to me is defending a certain choke point, since the person I was watching (in real life) used their ultimate power and killed nothing since the other 3 people killed all the enemies in the event. I don’t care about Destiny, by the way. I… Read more »
drownedsummer
Guest
drownedsummer

But a Wizard came from the Sky!

InfamousDS
Guest
InfamousDS

I’m sure that is relevant somehow, but not to me.

drownedsummer
Guest
drownedsummer

Dinklage’s really terrible line from the first game.

machine_dirty
Guest
machine_dirty

Actually the line is “A Wizard Came from the Moon”

drownedsummer
Guest
drownedsummer

Again I think you may have missed the joke.

InfamousDS
Guest
InfamousDS

The only line I can remember is “WE’VE AWOKEN THE HIVE!” in the most disinterested voice I have ever heard Dinklage use. I remember it because one of the daily bounties I witnessed second-hand required you to kill a lot of a specific enemy type, which spawned near-infinitely in that mission due to the checkpoint and ease of access.

I was legit sad when that same real-life friend picked Destiny up again a few months after Nolan took over, and the line was actually appropriate.

drownedsummer
Guest
drownedsummer

From what I’ve heard the delivery of the wizard line was even worse

YoDude
Guest
YoDude

From the,(full stop) moon(same tone as “it’s dark”)

ʕ•ᴥ•ʔ
Guest
ʕ•ᴥ•ʔ

BEAT OFF THOSE McKELL BOYS