The Worst Elephant
Member
The Worst Elephant

I have mixed feelings on game lengths. On the one hand, if I spend $60 on a AAA game, I would like to get value for my money; that’s a lot to spend on a single evening’s entertainment! On the other hand, I just played Mass Effect Andromeda, and good lord, did that game waste my time; so many missions that amount to driving from one side of the map to the other. That game had a lot of other issues, but reducing its length by maybe half would have produced a tighter, better experience. In any event, it’s certainly… Read more »

ENAY
Member
ENAY

Just because a game is/or can be potential played for 100 hours, doesn’t mean it has 100 hours of worth in it. I remember loving Final Fantasy VII back in the day , hundreds of memorable hours, going around levelling up and finding loot. Now like Jim I’m an adult as well, but I still have time for 100 hour games, it’s just that every game now forces itself with RPG to keep you hooked for hundreds of hours. I do wish games were shorter. If they are short, I’ll play them over and over again and get my hundreds… Read more »

La Chica Incognita
Member
La Chica Incognita

I’ve spent about 1,000 hours in Skyrim over the years; does that mean I should of spent hundreds of dollars on that game? How about Mass Effect 2? I’ve replayed that many times and spent hundreds of hours in it in total…does that mean it’s worth 400 bucks? How about the people with an unhealthy level obsession with a single game and play that single game for literally thousands and thousands of hours. Should they mortgage their (or their parent’s) home to own CS:Go? The entire idea that value=playtime is just wrong because that playtime is AMAZINGLY subjective. I can’t… Read more »

Natalie
Member
Natalie

I think it’s maybe less of a big deal to worry about whether this particular metric makes any sense or is useful for anyone, so much as how it’s an example of the growing trend of overreliance on analytics and algorithms in digital culture.

All these corporations salivating over new developments into monitoring and measuring customer behaviour, to “improve their services”, to the point of becoming blind to all else. And, well, are we seeing the services improved? Are we seeing the games improved? Not the ones by the big corps, I say.

Nitrium
Member
Nitrium

I think for those of us who don’t view playing video games as “work”, there is definitely some merit in knowing how long a given game is. As long as the core gameplay loop is good, a longer game is almost by definition going to offer better value to the customer. There is so much choice out there for games with only so much disposable income to play them – unlike Jim I dare say most adults likely play half a dozen titles per year at most. Picking the “right” one for yourself can include getting the best value out… Read more »

killertapir
Member
killertapir

I don’t hate it. It’s just a stat you can use it if you want, ignore it if you don’t. I’m not totally equating time with worth, but there’s no way I’m paying £20 for a two hour ‘interactive experience’ It isn’t worth it, no matter how good it thinks it is.

But I’m still going to take other things into account as part of the decision process. Like critical reception, personal taste and my mood at the time. Length is just one thing among several, but it can be important. So it makes sense people want to know it,

alextulu
Member
alextulu

About YouTube notifications. Did you know, that every YouTube channel and playlist has an RSS feed?

Make an account for an RSS reader (I use Inoreader), then copy the Jim Sterling YouTube channel URL and use it to subscribe in the RSS reader.

You’ll never miss another notification.

Aotrs Commander
Member
Aotrs Commander

Now, I have to be a *liiittle* bit of a Devil’s advocate (just a little). Mainly because I approach things from more or less the opposite end from Jim. The majority of the games I play ARE ones with long playing times. The majority of the games I have on Steam clock in the 100+ hour mark, and some of them into the hundreds – because I play Paradox Grand Strategy games, and, for example, a single playthrough of Europa Universalis IV is about two hundred hours. (More or less the same time as it took me to play Witcher… Read more »

Benj
Member
Benj

I know a few guys who brag about lasting really long when they have sex… as if slight chafing and bored impatience is what all women are looking for.

Greene Scott
Member
Greene Scott

I admit, Jim’s condescension about anyone caring about game length is scum turned me off quite a bit. Honestly it really did sound by the end a bit like Jim’s blaming young people like an stereotypical old man would. Like for me, I love fighting games, but paying $60 over and over on games with less and less content over the years has been turning me off badly because their is less reasons to come back to them. Dissidia Final Fantasy is a perfect example of this. The previous ones were crammed fuel of good and fun content, with an… Read more »

mth
Member
mth

Looking at the enormous stack of games I never finished, I now view both a long playing time and a high price as disincentives. This is another reason I buy mostly indie games these days.

R.M.Renfield
Member
R.M.Renfield

I think it was Jim who told me that execs dislike the amount of entertainment customers get from games on a $/hour basis. The idea is they are too cheap. You pay $10 to see a 2 hour film being an example. I can see the insidious rise of this metric being used for further price increases or other milking tactics linked in with the games as services. Charge for the service per hour – that’s where we’re going. And I hate the word “metric” but I once worked for a multinational company and attended many a meeting where it… Read more »

InfamousDS
Member
InfamousDS

I don’t know how I feel about this. On the one hand, it’s stupid and undermines games as a form of expression. On the other, I’m going to be spending a lot less on games in the near future and knowing how long they are and whether or not my $60 was well-spent for that time matters to me. I was only able to convince myself to rebuy Hyrule Warriors because I knew I would get a few weeks out of it if I don’t burn out trying to properly unlock the Master Sword. I’ve been mostly replaying old Bethesda… Read more »

Sperium
Member
Sperium

I’m surpsied you didn’t do an episode on Steam suddenly doing an 180º on porn games for no apparent reason. Also this “value by hour” stuff is such nonsense. I get that when you buy a game you want your value’s worth, I *also* consider how long it is when I buy, but I also weight that with the genre of the game, its available modes, its story or lack thereof, etc. etc. The lenght of the game is an aspect to consider, yes, but it’s far from the most important. That’s why in my book, Metal Gear Rising: Revengeance,… Read more »

dyscode
Member

Another reason not to connect your GMG acount with anything. Maybe it will last as long as Playfire – which is dead since last year, IIRC.
Sometimes they have some great game deals and I leave it with that.

TheDovah
Member
TheDovah

“Pricing by the hour.” What a load of crap. How does it work over the years? Does a 60 hour RPG mean it’s worth it’s original price in 4 years time or does it mean it’s a really crap game if it is selling for a couple quid? The last Triple Eeeeeeeh game I purchased at full price was MGSV and I did not feel I got my £40’s worth from it. But according to this, I would have gotten all of my cash out of it, whilst Dark Souls II cost me a mere £4 and 40 hours later,… Read more »

Cat Faolain
Member
Cat Faolain

I’ve said it a thousand times. Time is not something a videogame gives to you; it’s something you give to a videogame. Like money, it is a resource that you, yes, spend on a game. The value doesn’t come from the opportunity to spend a resource – that’s nonsense – it comes from how the time you invest is rewarded.