Six Times Bethesda Was Massively Incompetent (The Jimquisition)

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Bethesda has created some of the most enduring power fantasies of our time, and there’s a good reason why The Elder Scrolls V: Skyrim is a game that refuses to die.

However, Bethesda isn’t known for stable experiences, or welcome decisions, or not screwing up in massive ways.

With Fallout 76 coming out and being rubbish, let’s look back at some of the notorious goofs from a company that goofs hard and often. By no means a comprehensive list, but a fun one!

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Christoph BrinkmannArella JardinNatalieAranthilJiryn Recent comment authors

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Arella Jardin
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Arella Jardin

I guess the comments are still broken. I’ve been extremely careful with my language, and still half my posts get blocked for moderation (which rarely comes).

Aranthil
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Aranthil

Surprised Jim didn’t hammer the shittiness further with the first iteration of paid mods on Steam, with most of the “handpicked” content by Beth and Valve being models copypasted from Dota 2, shitty clipping armor with awful textures, crappy quests with dungeons made of square dirt rooms with straight up stolen assets.

Jiryn
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Jiryn

Nah, it’s not making them too much. It has only sold 1/5 as much as Fallout 4 in it’s first week.
Let’s not forget the upcoming fail, coming to us thanks to Todd Howard’s mouth. Elder Scrolls 6 and Starfield have both been announced to be on the creation engine.
The same engine they’ve been using since Oblivion, which is a modified version of the Morrowind Gamebryo engine. An engine that can’t even correctly do ladders, among many other things.

Arella Jardin
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Arella Jardin

I always preferred FO3 to FNV. To be clear, New Vegas is better at storytelling and choices, and the improvements to gameplay were good. But everything else feels so bland. Drab map, boring locations, not very good rewards off the beaten path. I saw a really good video once, detailing the differences, and it helped me understand the reasons for how I felt. New Vegas’ story critical missions lead you to every area of the map, and has a lot of roads guiding you. Going off the path often doesn’t find you much of interest. FO3’s critical missions touch only… Read more »

Polishfury5000
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So, fun fact about New Vegas. The reason Obsidian was able to churn out such a master class game in such a short time is because they had been sitting on a trove of notes. Before Bethesda bought the license for Fallout, Black Isle, the original devs (many of whom would go on to Obsidian, like Chris Avellone) were working on Fallout 3. It was at the time known as the ‘Van Buren Project’, and was quite far along before Black Isle shut down. Most of the writing and ideas from ‘Van Buren’ became New Vegas. NV is very much… Read more »