Star Wars Battlefront Review – Corporate Greedo

Electronic Arts shot first.

01

Developer: DICE
Publisher: Electronic Arts
Format: PC, PS4 (reviewed), Xbox One
Released: November 17, 2015
Copy supplied by publisher

I love Star Wars Battlefront.

It is, in fact, the most fun I’ve had with an online shooter for years, and I’m not saying that out of mawkish Star Wars nostalgia. I like the original Star Wars films, but I’m not what you’d call a huge fan. Oddly, I’m not a big fan of either Battlefront or Battlefield either, which may go some way toward explaining why I’ve so enjoyed myself with DICE’s galactic shooter.

The game is neither enough like the old Battlefront games nor recent Battlefield releases to please anybody looking for a direct continuation of either. Those who expected a traditional Star Wars Battlefront game will likely be the most disappointed, as this manic first-person shooter strips away a lot of what fans expected. No space battles, no campaign mode, no classes – just a load of fast-paced shooting.

I happen to enjoy a load of fast-paced shooting, and the Star Wars flavor is just an added bit of garnishing.

As far as garnish goes, however, DICE really nailed it. The visual design, sound effects, and overall atmosphere of Battlefront provides what may be the most authentic Star Wars experience a videogame has provided. As blaster fire zooms overhead, Ewoks scream from the trees, and TIE Fighters let loose their shriek across the skies, the sense of being part of a climactic fight in a galaxy far, far away is thoroughly evocative.

The whole thing is gorgeous, to boot. Environments are beautifully designed, richly detailed, and full of inspiring visual effects. Stepping out onto Endor for the first time, green trees slick with torrential rainfall, is simply breathtaking.

02

Combat is pretty damn satisfying – the various range of blasters to unlock look, sound, and punch like the real thing (not that blasters are real), while various toys like thermal detonators and jetpacks are a joy to use. Rather than give players specific classes, characters are customized via Star Cards, a hand of up to three abilities/weapons that can be used to bolster one’s loadout.

Most Star Cards operate on a cooldown timer and take the form of unique weapons like Pulse Cannons and explosives, or special equipment that temporarily stops your gun overheating or increases your accuracy. As players level up, passive cards can also be equipped to reduce blast damage, speed up health regeneration, and more.

In addition to equippable cards, there are item pickups dotted around each map with one-use gun turrets, attack droids, and other fun playthings.

Overall, it’s a great little system that lets you have flexibility without the need to lock into a specific role. I’ve gained a lot of enjoyment from unlocking and upgrading my favorite cards, and you can also have multiple “hands” to change your loadout mid-match.

There are cosmetic customizations including various preset heads and emotes, but I haven’t found this element quite so edifying. For a start, the Imperial customizations are weak as hell, and any visually distinctive appearances are withheld for the very highest levels. Until you reach level forty, you’re stuck with a variety of generic heads, though DICE has an impressively diverse amount for all races and sexes to enjoy.

03

Matches range from small skirmishes to large, 40-player rumbles across huge maps. The biggest and most intense match type is Skirmish, where two teams of twenty are joined by playable heroes – Luke, Leia and Han for the Rebels, Vader, Palpatine and Boba Fett for the Empire – in a massive fight to claim territory and push one side back. These battles can feature speeder bikes, AT-ST walkers, as well as dogfights in the sky between your obligatory X-Wings and TIE Fighters.

There’s also Walker Assault, in which the defending rebels must try and halt an incoming wave of Imperial AT-AT Walkers. It’s an interesting match, though it favors the Empire so much it’s a little one-sided.

Personally, I prefer the smaller, objective-oriented fights, such as Droid Run, a mode where you capture and hold Power Droids that walk around the map saying “Gonk.” Hero Hunt is another personal favorite, a six-a-side battle in which one side has to eliminate the other team’s heroes. A lot of the smaller map modes have engaging objectives that are much better suited to those who want to do more than just kill stuff.

On the subject of heroes, it’s as empowering as it should be to step into the alarmingly tight leggings of Palpatine or slash one’s way across the map as Luke Skywalker. Each hero, played from a third-person perspective, has a range of special abilities that operate on their own cooldown timers, and they can cut through regular players like butter. The downside is that their health doesn’t regenerate, so every hero is destined to suffer death by a thousand cuts eventually.

As a regular player, it can be downright terrifying to suddenly find yourself facing Darth Vader, knowing he can just Force choke you in an instant. Nothing quite beats the feeling of taking him down, however, being that one to put the final boot in and lay claim to his big helmeted head.

I have to say though – I’ve no idea what’s going on with Darth Vader’s voice. Every other main character sounds fine, but there’s something offputtingly dorky about the way DICE has Vader speaking.

04

Dogfights aren’t so thrilling, and are by far the weakest part of Battlefront‘s package. Taking to the skies is a surprisingly boring affair – vehicles are slow moving while combat is a simple case of locking on and holding down the fire button, hoping for victory. There’s an entire match type revolving around airborne fights, but it’s incredibly dull.

If I have the option to use air vehicles in Suppression mode, I more or less ignore it – it’s just not fun.

Everything else, however, I’m adoring. Absolutely adoring. The Star Card system, the regular drip-feed of unlocks, the decent matchtype variety, Battlefront ticks all my boxes, and it’s a game I can envision playing for quite some time, even after this review’s done n’ dusted.

All that said, however, there’s an elephant in the room that needs addressing – the business model.

05

I usually try and separate the business of games from the art of games when reviewing them, but when I feel that the former has impacted the latter, I’ve got to make it part of my critique. To that end, I can only express dismay at what I see as a potential fracturing of Battelfront‘s excellent foundation once the promised avalanche of downloadable content starts falling.

It’s hard to ignore Battlefront‘s tie-in $50 Season Pass – the game itself prominently displays an advertisement for it every time you view the main menu. More than that, though, this is being presented as a pass that’s almost obligatory for the long-term enjoyment of the game. As well as new weapons, heroes, and expansion packs, this pass promises a whole 16 new maps, something that will undeniably break up the userbase and strongarm players into buying.

It doesn’t help that, as good as Battlefront is, it feels like more of a starting point than a complete package. Only a few hours of playing will be enough to see every map in the game, and with no campaign to speak of – only a wave-based horde mode for solo or co-op play – there’s not a lot of meat on the bones, especially for those who get bored easily.

In many ways, Battlefront finds itself an unlikely comparison in Splatoon.

Like Splatoon, I’m finding the multiplayer compelling enough to keep going back, but unlike Nintendo’s squid-themed shooter, we’re going to have to pay for any increased longevity. It’s like Electronic Arts adopted Nintendo’s “game-as-service” model but made us pay for it where Nintendo didn’t. With these expansions being so potentially crucial, it’s not unfair to suggest that the real MSRP of Battlefront is $110, rather than $60.

Except we don’t even know if the other half of the game will even be worth that much money.

06

This close to launch, it’s hard to tell exactly what impact Battlefront‘s business model will have on the game and its audience, but it’s enough to lower my opinion of what should be a potential game-of-the-year candidate for me. I’m not being hyperbolic when I talk about how much damn fun I’m having with this – but I keep thinking about the future, and I cannot in good faith give this game super high scores and accolades when Electronic Arts’ plan is the exact opposite of what I want to see in videogames.

It makes for a frustrating review – trying to balance the amount of enjoyment I’ve had versus the overbearing money-grubbing that’s going on from a company that’s only pulling this shit because it can, not because it needs to – effectively exploiting the power of the Star Wars name and abusing the loyalty of its fandom in a way that’s not even vaguely subtle.

Electronic Arts has been shameless in its behavior, but again, I can’t stress enough how much of a delight the game itself has been – at least during its launch period. That I’m not just slapping a five or lower on the score should be taken as a sign of just how high the quality is. That I cannot give it higher than a seven, conversely, speaks volumes of how overwhelming a shadow has been cast by its DLC.

The best way to describe Star Wars Battlefront, I feel, is to call it what it is – a good game that was deliberately designed to not be a great one.

I wanted to rate it higher than this. Way higher.

At least the online connection is mostly stable, though. As far as EA launches go, that’s pretty amazing.

7/10
Good

Fbh
Guest
Fbh
The whole content issue with this game is so dissapointing. I had a blast with the Beta but looking and what’s in the final game I just can’t bring myself to spend $60 on this. I can support $60 multiplayer only games if I feel like the content is worth it. But here, it just looks like the multiplayer part of a full game… except multiplayer is all you get. And future content support is locked behind a $50 paywall. And I guess the most frustrating part about it is already mentioned in the review. It’s not because they have… Read more »
Zotamedu
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Zotamedu

Guess I’ll wait for awhile before buying then. To see how things evolve. The Battlefield games have gone down in price rather quickly before so I wouldn’t be surprised if you can get the base game on the cheap when the DLC is out to bring down the total cost to a more reasonable level. Then I’ll know if the extra stuff is any good and if people are even still playing.

Shui Gor
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Shui Gor

If I wasn’t impressed with the beta, I doubt I’d be privy to the “full game”; hell, the beta was a bunch of crap: who came up with the idea to demo Walker Assault (yes, I’m aware of the other “Data Pod” mode, but no one plays that when Walker Assault has more players in combat) when the Imperials will win almost 99% of the time, especially since Battlefront BARELY encourages tactics of any sort?

Jake Campbell Muir
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Jake Campbell Muir

I won every match of Walker assault in my 20 hours accumulative play of the Beta both as Rebels and the Empire so I have no idea what you’re going on about.

Shui Gor
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Shui Gor

Not everyone is apparently as lucky as you for being part of a team that decidedly cares about objectives and not their kill/death ratios (not that I remotely believe that you “won every match” in your “20 hours [of] accumulative play”). Regardless, that doesn’t excuse the mode being horribly one-sided most of the time, especially when some players on the team don’t bother completing objectives in an objective-based mode: even a non-shooter fan can detect how lopsided it is when playing as the Rebels compared to the Imperials after repeated sessions on Walker Assault.

Drakeonian
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Drakeonian
I played 5 or so hours of the beta and that both awed me with it’s visual and audio design and broke my heart with it’s game design. Battlefront has made me feel more than any other game that I exist in the beloved galaxy far far away. Even more so than deep RPG’s like KOTOR (which I adore), but it then tears you out of it unceremoniously with bad spawns, terrible vehicle combat, imbalanced game modes, and the fact that it in no way resembles Battlefront of the past. It seems to lack the most important part of what… Read more »
Greninja
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Greninja

Great review. However, you are so wrong about the dogfight mode. I spent about 75% of my 10 hour trial exclusively on that mode. And it was awesome. I’m actually going to pick up a second hand copy of the game today based on my enjoyment of that mode alone.

Paul Bauman
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Paul Bauman

There are second-hand copies?

Greninja
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Greninja

There were tons on Kijiji the day after the game came out.

nicethugbert
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nicethugbert

Jim, it’s possible that business models are so obtrusive that games can’t be rate. All that can be done os detail the good that is being destroyed by the business model. If developers want a rating then they’ll have to make a game that can be rated.

sdfqef
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sdfqef
Horrible progression. 14 weapons and 4 maps is laughable. The game got dull in only a short amount of playing time. Typical of EA to sacrifice game play for better graphics to lure star wars fans, while completely ignoring FPS fans. Spent most of my time running around with my SE-14C head shotting people. This game is essentially Battlefield Lite with no realism to it. No recoil, no need to crouch for better accuracy, no need to aim. Very lacking. To prove my point, lets compare this 3rd person shooter to one that came out in 2003. SOCOM 2 US… Read more »
step1999
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step1999

To be fair, “realism” wouldn’t feel right in Star Wars, and you CAN make a strategically deep game without it. (Theoretically. I still think the game sucks, from what I played of the beta, but I disagree with that specific point.)

sdfqef
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sdfqef

Yes, there is nothing “real” about “Lasers” But they could have at least incorporated some real life mechanics to make the game slightly more challenging.

Ruben Plooster
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Ruben Plooster

You mean an EA game launched in a playable state? Good for them. Now let’s see that Metabombing!

Ashrand
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Ashrand

i see a lot of games like this and my mind reaches to compare it to something like planetside 2.
Both sci-fi both promising good shooting both cost… wait HOW MUCH!

Yeah i stopped with planetside eventually, given that this is an AAA game with a similar price point (and the season pass) it needs to be able to justify that it’s many hundreds of times better than a F2P shooter (or why would i bother?)

StarTsurugi
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StarTsurugi
I think EA already said that they plan to “make full use of the Star Wars license” and that supposedly Battlefront sequels are already planned and they will “go beyond the original trilogy”. So I guess I’ll just wait for that. Also I sincerely hope that the moms and dads who buy the game for their children after TFA or for themselves out of nostalgia will just cheap out and get the base version. I mean, 60$ vs 110$, seems like a no-brainer. And the DLC sales will be woefully low when compared to the base game so EA might… Read more »
Venaborn
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Venaborn

Problem is that basic game is barren. That if you want play this game for more then week season pass is mandatory. I just hope this game would not sell all that well. So next Battlefield would actually looks like full game for 60 euros. And not like corpse with few pieces meat on it.

StarTsurugi
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StarTsurugi

Well Battlefront was probably very rushed to coincide with TFA

JStank | X Plays
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JStank | X Plays

You nailed it on the head star. I think that is the entirety of EA’s business model. Make a big shiny box for parents to buy their kids for Christmas that actually has nothing in it.

thegreatpumpkinking
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thegreatpumpkinking

I think I would wait until their is a solo and co-op campaign

nicethugbert
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nicethugbert

Without Wait Wall Extortion like MGSV:TPP has.

thegreatpumpkinking
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thegreatpumpkinking

metal gear is not my cup of tea

Captiosus
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Captiosus
It’s like Electronic Arts adopted Nintendo’s “game-as-service” model but made us pay for it where Nintendo didn’t. I’m rather tired of this narrative where Nintendo is some all beneficial gaming giant. Splatoon was/is an outlier. Mario Kart 8 used a season pass system and Super Smash Bros. is almost offensive in terms of DLC pricing, especially if you own both the Wii U and the 3DS versions. And, despite all your waxing poetic otherwise, let’s not forget that amiibo themselves are becoming the very epitome of the microtransaction model you despise, except with the benefit of being a little toy… Read more »
MetalShadowChaos
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MetalShadowChaos
Amiibo don’t offer anything substantial enough for anything for them to be considered DLC, there’s no point buying them if you don’t want the actual models. I bought my Shulk because I love Shulk, and getting the Xenoblade X in-game bonuses to boot is awesome. And Smash Bros’ pricing for DLC can be a LITTLE overpriced, I’ll admit, but never so much that I’ll cry shame at it. I’m fine giving a few quid for a new character or stage. And you forget to note that Hyrule Warriors did it’s season pass right. It’s a brilliant deal. Hell, the first… Read more »
Thom
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Thom

Yeah Nintendo’s really been knocking DLC out of the park. That Mario Kart DLC especially. Hope they can keep it up.

nicethugbert
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nicethugbert

Yep time gated, Wait Wall Extortion.

Dave
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Dave
I’m going to preface this by mentioning that Nintendo included, within a 3DS price drop, about 20 free games for early adopters. With games like Super Mario Bros, the first two Zelda games, Metroid, the Minish Cap, Yoshi’s Island… some VERY STRONG TITLES. Having DLC, or even Season Passes, is not in itself a bad thing. It’s just that Nintendo’s DLC policies are more reasonable than EA and others. You don’t see the season passes being so aggressively shoved in your face with every ad, for example. While Smash’s characters are costly, at the very least I’m getting a sense… Read more »
Richard Vlášek
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Richard Vlášek

People are more willing to ignore these things because they’re blinded by nostalgy. Trust me, if Bungie was here from the eighties, nobody would even bat an eye.

mazazon
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mazazon

Sounds like it’s achieving all my expectations, a twisted DLC ridden bastardization of a game I loved. After I saw the beta I was worried it would release as a fraction of a game and only be complete after a fair chunk of DLC and it seems I was right. Cynicism wins yet again in the world of AAA titles

marvelator
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marvelator

Honestly, I’ll never understand the popularity of Star Wars. It’s a decent series, but that’s all it is: ‘decent.’

Richard Vlášek
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Richard Vlášek

Decent? Maybe for you. I, myself, think it’s awesome, far above decent. It’s a matter of personal opinion.

nicethugbert
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nicethugbert

Jim, I don’t understand your rating system. It looks rather normal but it doesn’t compute for me. I suggest something more colorfull ala Conan O’Brian. Sorry man. I honestly don’t get it. Well, at least we can have a moment of solidarity over #FucKonami, right?

James Anderton
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12, I think. I don’t own the game, but I distinctly remember that being a ‘marketing’ bullet point.

nicethugbert
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nicethugbert

Does the rest of the season pass give the impression that it’s will have more content than the base game?

James Anderton
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http://starwars.ea.com/starwars/battlefront/season-pass

Yep, basically the game has been cut in half and put behind a $50 pay wall.

nicethugbert
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nicethugbert

#FucEA

Dragowrath
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Dragowrath

#Fuckotronic Arts

thatdamnrat
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thatdamnrat

What exactly is confusing about a 1-10 scale?

nicethugbert
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nicethugbert
What is confusing is how a game like MGSV:Wait Wall Extortion has wait walls with micro-transactions on everything from beginning to end and a huge plot hole King Kong couldn’t pound with his entire body but gets a 9/10 as a game instead of getting the score it really deserves. Both games are ruined by their business model. Yet, Jim takes that into account only in the case of Battlefront. I understand that MSGV:Wait Wall Extortion was different when he reviewed it in september. But, people are reading Jim’s reviews today and the game no longer deserves the 9/10 he… Read more »
Mike
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Mike

Maybe it didn’t bother him as much in Metal Gear as it did in Battlefront?

nicethugbert
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nicethugbert
Sure, but then I don’t understand him. I thought he was opposed to micro-transactions. Even if you go offline, the game keeps trying to get you online, to the micro-transactions. Online = micro-transactions. Micro-transactions are still there through the online connection and the game steers you to it. And, it’s gating recycled content. I thought Jim had a problem with content being withheld. You’re not even buying a product or service with the micro-transaction. You’re paying for something you already paid for, recycled content. You’re paying for Wait Wall Extortion. It’s into the design of the game.
nicethugbert
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nicethugbert

That’s possible. But, then I’d like to know what the hell he’s thinking. How much Wait Wall Extortion and content recycling and gating is too much? What about plot holes? Don’t those matter?

thatdamnrat
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thatdamnrat
It’s woth noting that Jim reviews games as they are at the time, and some of MGSV’s worst bullshit was actually patched in some time after the review. And IIRC, when Jim reviewed MGSV he was playing it offline because the online component was not actually working. If he were to re-review it as it stands now it may well drop to a 7. Furthermore as I understand it, and I say this not having played MGSV simply having read Jim’s reviews and trying to interpret for you, there is a very sizable amount of content with the game, whereas… Read more »
nicethugbert
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nicethugbert
Yes, I know he reviewed it on September 6. And I hear it’s changed significantly since then. But, I think he needs to amend his re-review policy because it’s obvious that MGSV:TPP doesn’t deserve the rating he gave it. The game is now everything he publically opposes, yet it’s easy to read his review and think it has his stamp of approval. That makes his rating unreliable and his reviews difficult to understand when one has to have a third party clarify that the game has devolved since first reviewed. And, it rewards developers for pulling off these scams. He… Read more »
thatdamnrat
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thatdamnrat

And if future developers do try and slide bullshit under the door in patches, Jim may well have to start doing that, yes. In this case, Jim is a strident critic of Konami’s batshittery so in that respect he’s covered the changes, and has in supplemental materials he’s also covered payday 2’s descent into the same rancid cesspit. Generally though, patches still end up improving games and I don’t think it’s feasible to re-review for patches as a general rule.

nicethugbert
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nicethugbert

So why isn’t he doing that now that #FucKonami has his positive review for something he would be expected to abhor?

teamunitednerds
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teamunitednerds

The MGS5 review came before Konami made the microtransactions and DLC in it a lot worse than it was. You were pretty easy to ignore, at least at first, and MGS5 wasn’t as tied to the DLC content as Battlefront is.

nicethugbert
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nicethugbert

Yes, I’ve since learned that’s true. And I think it’s necessary that the game be re-reviewed according to what it is otherwise Konami gets away with a bait and switch, with Jim’s 9/10 on everything he says he despises about modern gaming.

Lizardeye
Guest

MGSV has micro-transactions on everthing from beginning to end? How could I, a person that has 83 hours on the game, never have noticed that? Oh yeah, because it’s only for the online FOBs and you just want to skip those. So no, MGSV doesn’t have micro-transactions from beginning to end.

As for the waiting thing, get over it. It’s not a brand new idea and it’s been in a lot. Sorry you’re an impatient freak that needs instant gratification.

nicethugbert
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nicethugbert
You fucking Moron who doesn’t bother to notice that Wait Walls are in the game just to sucker you to pay money for ZERO service or product. That’s right, dope, you’re not buying real territorial water rights. Konami is not actually building you a Forward Operating Base. The entire Mother Base stupidity is a trap for idiots like you that will pay Konami for nothing. When you give Konami money to unlock content, they do not actually do any work. You’re buying permision to access the content you already paid $60 for. I think Jim calls that Fee To Pay.… Read more »
Lizardeye
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Wow. You are a complete incoherent mess. Let me restate what I said. Waiting for an upgrade is not a new thing and it doesn’t kill a game. Quit bitching about something that’s been part of games for years. Oh, and also, I never saw a single micro-transaction because I did not take part in the FOBs.
That was your damn fault.

I feel like you are just pissing on a game so people react. Good day, sir.

SamJ
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SamJ

I expected as much from the gameplay I saw from the Beta streams. The game looked gorgeous and well-made, but there was a very noticeable lack of content in the base game that I don’t think could have changed from Beta to Release. Seemed like a DLC canvas, and that’s a no sell for me; I can’t afford that.

Effusion
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Effusion

From what I’ve seen of other people playing it there doesn’t seem to be much strategic or weapon variety. I get the impression it’s a rather humdrum military arena shooter with a well crafted starwars overlay and little long term appeal.

Glenn
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Glenn
I seem to be quite alone in finding the game very boring, now granted I am going off my 10 hour free time on EA access, but after a couple of hours I felt I had seen everything the game had to offer. I’d say it is more comparable to Titanfall, another game I found to be all style and no substance. The fact that this one really REALLY hammers home you’re fucked unless you buy the season pass makes me sick to my stomach too. As always it is only opinions, in fact I can see why people would… Read more »
Mark Davenport
Guest

I am hoping to get this at a later stage, I did enjoy the beta a lot.

Lan Prower Kopaka
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Lan Prower Kopaka

It’s especially interesting to compare Splatoon, a game that gives out free levels and free weapons, to something like Battlefront EA, which asks for money on a constant basis. And, of the two, Star Wars is infinitely more popular and easier to access. Very interesting indeed…

Justin Graham
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Justin Graham

I hope that the Star Wars fans that buy this game feel that they’re getting their money’s worth.

Daryl Corey
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Daryl Corey

Honestly I am loving it personally I am more a casual Star Wars fan if things go too far past the movies I get lost. I think alot of hardcore SW fans will end up in love

Avenger93
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Avenger93

and that’s where you’re wrong jimi-boy. Hardcore SW fans have been at this for ages and have played through the glory days of Jedi Academy, KotOR and yes, the origina; BF1 and 2, and they wil hate this piece of shit with a passion. It’s not even worthy to stand among the BAD SW games of the past, let alone the good ones.

Daryl Corey
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Daryl Corey

except it is not a bad game

lookat thisguy
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lookat thisguy

I’ll buy in december…when battle of jakku releases

Daryl Corey
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Daryl Corey

I am really curious about that since it is linked to the new movie

diamond
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diamond

EA just got really damn lazy with this game, even if it didn’t have a 50 dollar season pass, the complete lack of single player, space battles or galactic conquest is a major deal breaker for me, I cannot in good conscious waste my money on this game and support EA’s laziness, their just content to give us the bare minimum because they know Star Wars fans will eat it up regardless.

Daryl Corey
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Daryl Corey

I got it enjoyed it and next month may get the season pass

Jesse Johnson
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Jesse Johnson

Loved halo reach MP. Probably one of my favorites.

Daryl Corey
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Daryl Corey

That was the first FPS I really enjoyed I played Halo 3, and ODST but Reach was the first one I loved and the first MP I really loved too. I wish Battlefront had a campaign but I am still loving the MP way too much anyways

Jesse Johnson
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Jesse Johnson

I’ve been playing battlefront off and on. I’m a big fan of the simplicity and gun play. A lot of shooters have taken perks, abilities and what not to the extreme. Most COD matches are a clusterfuck of kill streaks and craziness. Not battlefront. I’m also digging how the weapons shoot. It just feels right. Have you tried Halo 5? I love its MP just as much as reach. They feel very similar to me.

Daryl Corey
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Daryl Corey
Nah I have PS4 I had more money last gen to get both consoles but this gen I could only afford the one and with better specs and more JRPGs and random Japanese games the PS4 was the better investment for me. But yeah the weapons are great and the lack of the insane freaking web of perks and gear and kill streaks it is just so much more fun for me. I cannot wait to hit rank 50 and unlock the sexy blue Twi’lek head for my Rebel side character. I kinda love the just generic Storm Trooper so… Read more »
Mom's Basement Dweller
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Mom's Basement Dweller

Meanwhile, over at CD Project Red, the excellent Hearts of Stone expansion to The Witcher 3 with an added 30 hours of gameplay only costs eight dollars. Seasons passes are one of the worst abominations created by pre order culture and imo, really don’t get the criticism they deserve.

Michael Treiger
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Michael Treiger

$8.99 still worth getting it separately, have fun waiting for Blood and Wine, will be some time.

nicethugbert
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nicethugbert

But, you can get it separately, and you get tons of content in everything from the base game to the expansions, plus a tool kit. Not so with EA’s stingy and predatory business model.

You can’t compare the likes of EA to CD Projekt Red. It’s no contest. CD Projekt Red is leagues above the likes of EA.

Michael Treiger
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Michael Treiger

not arguing