Watching the press conferences live, one horror at a time. — Watch live at https://www.twitch.tv/jimquisition
In 2017, the “AAA” game industry went all-in on loot boxes – microtransactions that emulate gambling to maximize ill-gotten gains.
In 2018, new games aren’t using them and old games are scrubbing them. Are they done in the mainstream business, or are companies just biding their time?
Everybody loves lists, especially people who say they don’t. The Jimquisition this week roots through history’s garbage to find the ten worst types of DLC in videogame history.
At least until we think of ten more, then we can do another list. Lists are great!
Let’s talk about collector’s editions, specifically the ones that aren’t really collector’s editions.
You shouldn’t be able to call a box of garbage an “edition” of anything, but welcome to the game industry, where Bethesda, EA, and Microsoft have been doing just that.
Once again the “AAA” industry thinks it has a golden goose, and once again it’s primed to bang that goose until the eggs come out filled with nothing but decaying spunk.
According to journalists, “angry YouTube videos” have demoralized employees of Electronic Arts and BioWare.
So… let’s talk about that anger, shall we?
Like a Star Wars Holiday Special, Battlefront II has left us all confused and feeling exploited.
The backlash was so huge, EA had to temporarily retreat and take the microtransactions out of the game. A disastrous Reddit AMA, worried investors, prying regulators, and mainstream news headlines forced them to pull back and find a more palatable way to deploy its glorified gambling.
However, that wasn’t before it received one of the biggest Metabombings in history. Oh yes, let’s get stuck in!
This is the year loot boxes came to gaming in a big way.
Encouraged by Overwatch, “AAA” publishers went all-in on destroying their games in the name of easy money.
And no, Blizzard, you’re not special. You deserve as much blame as EA, Activision, Ubisoft, 2K Games, WB, and Microsoft.
In fact, j’accuse!
After EA murdered Visceral and “pivoted” its Star Wars game, there has been much talk of the death of single-player games.
The Jimquisition explains just how long this debate has lasted, and why single-player is doing okay.
Bonus Content: Oh, Ubisoft!
Visceral Games is closed, and Dead Space may be no more. During this spooky Halloween time, let’s look back at the rise and sad fall of a wonderful series.
You can’t spell DEAD without EA, after all.