Off we go to war again…
Titanfall 2 is brilliant, but it doesn’t look like luck (or an audience) has been on its side.
Let’s look at why it all fell apart, and why this is a shitty thing in the wider scheme of things.
The above unimpressive image was taken from Call of Duty: Infinite Warfare‘s campaign installation screen in the middle of the night. Despite having downloaded the game on PlayStation 4 some nine or ten hours beforehand, the single-player mode had not yet even begun to “install.”
In fact, nothing was actually ready after the game had allegedly downloaded, in a manner very similar to Mafia III.
You may believe this article is a retread of a grievances aired only a few weeks ago, and for the most part you’d be correct.
I’ll stop complaining about it when the videogame industry stops fucking doing it.
Battleborn might go down in history as one of the most routinely humiliated big-budget games ever.
The wrong place, the wrong time, the wrong everything. Nothing went right for a game Gearbox once described as a “big bet.”
What really sucks is that it was a good bloody game!
A year ago, we talked about how Evolve fell out of the “AAA” Bullshit Tree and hit every branch on the way down.
Turtle Rock’s multiplayer game of predator and prey prototyped the current trend of unfinished games that used DLC like crutches, and suffered as a result.
Now it’s back, completely free, and redesigned as Evolve Stage 2.
And that’s… interesting.
I’ve already explained why I think Overwatch‘s loot system is absolutely terrible. You’re welcome to agree or disagree (and many of you have been very vocal either way) but there’s one thing that cannot be denied, one universal truth that you must acknowledge.
I have the shittest fucking luck with these wretched things.
The header image is a collection of wet garbage that I obtained last week, but tonight was simply incredible. Three loot boxes painstakingly unlocked through play – three piles of complete toss.