The Jimquisition: Cinematic

It is high time we stopped using the word “cinematic” as a catch-all excuse for rubbish, and stopped letting PR mouthpieces spout it unchallenged. The “AAA” game industry’s filmic parroting is not only misguided, it’s misunderstood by the parrots themselves.

The Jimquisition: The Old ‘How Long Should Games Be?’ Debate

While past episodes have touched on the subject, we’ve had a surprising lack of shows dedicated to discussing game length. That may be because it’s an ancient topic that never seems to have any sort of resolution.

Nevertheless, with The Order: 1886 sparking a fresh whirlwind of debate, I figured it was time to actually examine the arguments in play and figure out exactly how important a game’s length is when it comes to the value of a production.

Because it IS important. And it ISN’T.

The Jimquisition: Nintendo Creator’s Program Bollocks

Nintendo’s new plans for revenue sharing with YouTubers doesn’t directly impact me much, but I hate its implications and Nintendo’s general attitude toward the new face of games media.

While it’s only in “beta,” I don’t think there’s a way this can be altered that won’t have horrible conflicts of interest at best, and see Nintendo exerting undue control over coverage at worst. Sod it.