The Jimquisition: So Let’s Talk About Mods Being Sold On Steam

UPDATE: Welp, this video’s outta date now!

There was no way we couldn’t talk about this one today – in fact, I don’t think I’ve had a more requested topic! Valve recently allowed modders to start selling their work through its Workshop, a move that has ignited comment sections, social media, and Steam itself. It’s chaos out there!

So let’s wade into the discussion and try to weigh the pros against the cons, shall we? Forewarning… there are a LOT of potential cons.

The Jimquisition: Star Wars Battlefront Made Me Realize I’m A Cynical Prick

I watched the Star Wars Battlefront trailer like everybody else, and my not-so-excited reaction to it made me realize just how jaded and skeptical I’ve truly become. I mean, I’ve always known that, but this made me face up to it.

It’s not a nice way to be, and I’d love to hop on the hype train time and again. Will I accept any responsibility for being such a Doubting Thomas though? HELL NO!

The Jimquisition: Five Golden Rules For Steam Early Access Games

Steam’s Early Access program is not the worst idea in the world. It is, however, STUFFED with some of the worst ideas in the world. Alleged developers are taking the wholesale piss out of the system, and it’s really quite gauche.

As always, Jim Sterling is here with common sense ways of solving the problem. It’s basically just some annoyed rambling about why games are shit and why they shouldn’t be, but that’s what we’re all here for!

The Jimquisition: Unicronic Arts

So Electronic Arts has shut down Maxis and, really, should we be surprised? Given EA’s track record, it’s never truly shocking (though it IS always sad) to see it kill off one of its acquisitions.

Even so, there’s more to EA’s behavior than simply buying studios and snapping their necks. There’s a pattern of degradation at play as the Unicron of videogames strips its victims bare, and tosses out the husks.

The Jimquisition: The Old ‘How Long Should Games Be?’ Debate

While past episodes have touched on the subject, we’ve had a surprising lack of shows dedicated to discussing game length. That may be because it’s an ancient topic that never seems to have any sort of resolution.

Nevertheless, with The Order: 1886 sparking a fresh whirlwind of debate, I figured it was time to actually examine the arguments in play and figure out exactly how important a game’s length is when it comes to the value of a production.

Because it IS important. And it ISN’T.

The Jimquisition: Nintendo Creator’s Program Bollocks

Nintendo’s new plans for revenue sharing with YouTubers doesn’t directly impact me much, but I hate its implications and Nintendo’s general attitude toward the new face of games media.

While it’s only in “beta,” I don’t think there’s a way this can be altered that won’t have horrible conflicts of interest at best, and see Nintendo exerting undue control over coverage at worst. Sod it.