It is high time we stopped using the word “cinematic” as a catch-all excuse for rubbish, and stopped letting PR mouthpieces spout it unchallenged. The “AAA” game industry’s filmic parroting is not only misguided, it’s misunderstood by the parrots themselves.
While past episodes have touched on the subject, we’ve had a surprising lack of shows dedicated to discussing game length. That may be because it’s an ancient topic that never seems to have any sort of resolution.
Nevertheless, with The Order: 1886 sparking a fresh whirlwind of debate, I figured it was time to actually examine the arguments in play and figure out exactly how important a game’s length is when it comes to the value of a production.
Because it IS important. And it ISN’T.
Nintendo’s new plans for revenue sharing with YouTubers doesn’t directly impact me much, but I hate its implications and Nintendo’s general attitude toward the new face of games media.
While it’s only in “beta,” I don’t think there’s a way this can be altered that won’t have horrible conflicts of interest at best, and see Nintendo exerting undue control over coverage at worst. Sod it.
As Monday rolls around, it’s time for yet another Jimquisition from your ol’ pal. This week, I discuss what I feel lies at the heart of Sonic the Hedgehog’s problems – Sega’s inability to let a good idea stick around.
The fucking bandages don’t help, either.