The Jimquisition: When Publishers Kick, Developers Start

The age of the re-animators is here. Game genres previously thought “dead” by so-called AAA publishers are getting their revival thanks to the crowdfunding efforts of such projects as Pillars of Eternity, Yooka-Laylee, and Bloodstained: Ritual of the Night.

The big-budget world has made the message quite clear – it neither wants nor needs creative, passionate developers anymore. It would rather clone Clash of Clans and Call of Duty all day. Fine. Creative, passionate developers don’t need the big-budget world either.

As sad as this year’s been for games, we’re still in a potential golden age.

The Jimquisition: R.I.P. P.T. – Why We Can’t Keep Nice Things

Konami has erased P.T. from the PlayStation Network, killing what it probably saw as little more than a commercial for a now-canceled game. Thing is, it was more than a commercial. It was more than a GAME. It was a crucial piece of history that Konami has erased.

This doesn’t matter to game publishers, but it should matter to us. The digital age is coming, and companies get to decide what becomes history and what becomes forgotten. We can’t archive anything, and we should care.

P.S: This video comes with my best wishes to SupperBunnyHop, whose excellent investigation into Konami’s behavior has recently been hit with a DMCA-esque takedown notice by the publisher. Fuck Konami.  

The Jimquisition: Warner Bother

(Apologies if the video thumbnail shows as a black screen until played. YouTube decided to break thumbnails today!)

Capcom, Konami, Electronic Arts, Ubisoft, Activison… there’s no shortage of “AAA” publishers to rail on for their naughty behavior. One company often gets overlooked, however, and it’s one of the naughtiest – Warner Brothers Interactive Entertainment.

Following the announcement of Batman: Arkham Knight’s $40 season pass, we take a look at some of WB’s cheekiest stunts – by no means an exhaustive list, but a great look at its feeding of pre-order culture, DLC saturation, and general lack of customer care.

The Jimquisition: Konami Is Konami

Yeah, that’s right, you get TWO Jimquisitions this week! We can’t not have a nice chat about old nemesis Konami, perhaps the most embarrassing major publisher in the so-called “AAA” space.

This episode mostly retells the stunning tale of Konami’s greatest failures, but adds in some “I told you so” sentiments for good measure. Also, we look at the famous blacklist I received for my original Konami video.

Looking at it all, it’s not surprising Konami seems to be alienating Hideo Kojima and canceled Silent Hills. Konami is, after all, Konami… and it’s not like they can blacklist me twice!

The Jimquisition: So Let’s Talk About Mods Being Sold On Steam

UPDATE: Welp, this video’s outta date now!

There was no way we couldn’t talk about this one today – in fact, I don’t think I’ve had a more requested topic! Valve recently allowed modders to start selling their work through its Workshop, a move that has ignited comment sections, social media, and Steam itself. It’s chaos out there!

So let’s wade into the discussion and try to weigh the pros against the cons, shall we? Forewarning… there are a LOT of potential cons.

The Jimquisition: Star Wars Battlefront Made Me Realize I’m A Cynical Prick

I watched the Star Wars Battlefront trailer like everybody else, and my not-so-excited reaction to it made me realize just how jaded and skeptical I’ve truly become. I mean, I’ve always known that, but this made me face up to it.

It’s not a nice way to be, and I’d love to hop on the hype train time and again. Will I accept any responsibility for being such a Doubting Thomas though? HELL NO!

The Jimquisition: Five Golden Rules For Steam Early Access Games

Steam’s Early Access program is not the worst idea in the world. It is, however, STUFFED with some of the worst ideas in the world. Alleged developers are taking the wholesale piss out of the system, and it’s really quite gauche.

As always, Jim Sterling is here with common sense ways of solving the problem. It’s basically just some annoyed rambling about why games are shit and why they shouldn’t be, but that’s what we’re all here for!

The Jimquisition: Unicronic Arts

So Electronic Arts has shut down Maxis and, really, should we be surprised? Given EA’s track record, it’s never truly shocking (though it IS always sad) to see it kill off one of its acquisitions.

Even so, there’s more to EA’s behavior than simply buying studios and snapping their necks. There’s a pattern of degradation at play as the Unicron of videogames strips its victims bare, and tosses out the husks.

The Jimquisition: The Old ‘How Long Should Games Be?’ Debate

While past episodes have touched on the subject, we’ve had a surprising lack of shows dedicated to discussing game length. That may be because it’s an ancient topic that never seems to have any sort of resolution.

Nevertheless, with The Order: 1886 sparking a fresh whirlwind of debate, I figured it was time to actually examine the arguments in play and figure out exactly how important a game’s length is when it comes to the value of a production.

Because it IS important. And it ISN’T.