[Note from Jim: Ben McCurry made headlines last week for his amazing review of Pac-Man 256, in which he detailed the shoddy business practices of his own publication knowing full well they wouldn’t check it before it went up.
Brash Games, his previous employer (read: exploiter) has become notorious for not paying staff, altering writers’ review scores, and removing credit for work if somebody quits. Since Brash doesn’t pay its writers, I decided to pay a former Brash writer to talk about his experience. Because I can.
There will also be more on Brash this Monday. You know what that means.
I realize this will reinforce the “Sony Shill” thing (which is ironic if you’ve known me long enough to remember when I was the “anti-Sony bias Nintendo shill”), but Horizon: Zero Dawn‘s success is worth talking about.
The game’s doing well, and while those who loyally defend plastic machinery might think otherwise, that’s a good thing for everybody. Yes, even if you’re putting all your stock in the Switch.
Battleborn is not the only 2K Games release to have suffered indignity this generation. Evolve, more famous for its DLC model than anything it did as a game, was another multiplayer shooter that failed to do anything better than fail.
The fate of Evolve serves as a cautionary tale to any would-be project banking on additional content to make its money. Audience goodwill is a finite resource, and when you push for excess at the expense of quality, you might just find out how finite it is.
With Pokemon Snap finally arriving on the North American Wii U Virtual Console, it’s time to get something off my incredible tits.
Let’s talk about Nintendo’s terrible VC release structure.
(PS – Apologies for the ad. For some reason Chains of Love no longer reliably gets flagged and deadlocks the ContentID bots being deployed by Nintendo, who elected to monetize this video. I am appealing it, obviously. In future I’ll have to throw a few more deadlocks out to properly safeguard against game companies’ disrespect of fair use.)
Open world games are everywhere, and it’s getting really stupid. You can tell they’re happening just to follow a trend as well, since so few open world games manage to justify actually being open world.
There are blatant clues found in many of these desolate sandboxes, and we’re going to talk about them and why they’re making videogames rubbish.