The Jimquisition: The Witcher 3 x Splatoon – Real Games-As-A-Service

If you’ve followed this industry’s buzzword-infused gibberish for a while, you’ll like have heard of the term, “Games-as-a-service.” It’s about turning games from one-time purchases into ongoing experiences, usually with an injection of microtransactions or DLC.

It’s also totally dishonest, justifying all manner of shoddy business practices, broken launches, and con jobs.

Recently, two games came out that represent the ideal of the “service” a lot more than any product to have actively claimed the term. Let’s examine what they do, and why they humiliate the industry! Oh my Gods!

The Jimquisition: Shenmue 3 – The Good, The Bad, And The Iffy

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It was an undeniably strong E3 2015 last week, with little room for upset. Unless you’re a Metroid fan, obviously. After days of strong representation, exciting new games, Final Fantasy VII, and a PC showcase that lasted seventeen hours, it’s time to get back down to earth.

Let’s chat about Shenmue 3, shall we? The game tore the roof off the place when it was unveiled, but questions about its Kickstarter lie in the wake. Is this a good or a bad thing? Should it even be? Is it simply inflating a soon-to-burst crowdfund bubble?

The Jimquisition discusses. Because that’s what we do, son.

The Perfect E3 Experience

E3 is bullshit. Sure, there’s some exciting news and it’s clearly an exciting spectacle, but it’s nothing more than marketing wrapped up with the air of professionalism. This is true of any consumer-driven event, but what really makes E3 fail is the pretense that it’s more important than that. For years, it’s been exclusive to press, who arrive believing they’re journalists but spend a week partaking in advertising.

I should know. I’ve been part of that machine.

This year, E3 can be attended by fans as well as journalists or something… I mean, there’s really no difference, but I admire the honesty at least. Frankly, I think E3 should go even further than that, truly embrace what it is.

And if were running the Electronic Entertainment Expo, I’d make damn sure it was a show nobody would ever forget.

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The Jimquisition: The Asset Flip

We’ve talked about “stock Unity assets” on this show before, but what does that mean? Well, it’s time to look at the ramifications of asset flipping – buying pre-made characters, objects, and environments from other developers, and re-selling them with no alterations.

From whole asset packs resold under new names, to Unreal Engine tutorials masquerading as games, asset flipping comes in several flavors, and none of them taste good. Grab a fork and dig in, why don’t you?

Why The Witcher 3‘s sprinting NPCs Are Important

It seems I was not the only one to be excited about NPCs in The Witcher 3: Wild Hunt allowing their pace to be set by the player.

We’ve all been there. Many roleplaying or action games feature quests in which a non-player character must be followed. Usually, these characters stroll along with you having to stroll after them, allowing them to spew their exposition or even just walk in mute languidness. The Witcher 3, however, does things a little different, and it’s a damn revelation.

It’s such a little thing, but more than a few people online are freaking out about it, and with good reason!

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The Jimquisition: When Publishers Kick, Developers Start

The age of the re-animators is here. Game genres previously thought “dead” by so-called AAA publishers are getting their revival thanks to the crowdfunding efforts of such projects as Pillars of Eternity, Yooka-Laylee, and Bloodstained: Ritual of the Night.

The big-budget world has made the message quite clear – it neither wants nor needs creative, passionate developers anymore. It would rather clone Clash of Clans and Call of Duty all day. Fine. Creative, passionate developers don’t need the big-budget world either.

As sad as this year’s been for games, we’re still in a potential golden age.

The Jimquisition: R.I.P. P.T. – Why We Can’t Keep Nice Things

Konami has erased P.T. from the PlayStation Network, killing what it probably saw as little more than a commercial for a now-canceled game. Thing is, it was more than a commercial. It was more than a GAME. It was a crucial piece of history that Konami has erased.

This doesn’t matter to game publishers, but it should matter to us. The digital age is coming, and companies get to decide what becomes history and what becomes forgotten. We can’t archive anything, and we should care.

P.S: This video comes with my best wishes to SupperBunnyHop, whose excellent investigation into Konami’s behavior has recently been hit with a DMCA-esque takedown notice by the publisher. Fuck Konami.  

The Jimquisition: Warner Bother

(Apologies if the video thumbnail shows as a black screen until played. YouTube decided to break thumbnails today!)

Capcom, Konami, Electronic Arts, Ubisoft, Activison… there’s no shortage of “AAA” publishers to rail on for their naughty behavior. One company often gets overlooked, however, and it’s one of the naughtiest – Warner Brothers Interactive Entertainment.

Following the announcement of Batman: Arkham Knight’s $40 season pass, we take a look at some of WB’s cheekiest stunts – by no means an exhaustive list, but a great look at its feeding of pre-order culture, DLC saturation, and general lack of customer care.

The Jimquisition: Konami Is Konami

Yeah, that’s right, you get TWO Jimquisitions this week! We can’t not have a nice chat about old nemesis Konami, perhaps the most embarrassing major publisher in the so-called “AAA” space.

This episode mostly retells the stunning tale of Konami’s greatest failures, but adds in some “I told you so” sentiments for good measure. Also, we look at the famous blacklist I received for my original Konami video.

Looking at it all, it’s not surprising Konami seems to be alienating Hideo Kojima and canceled Silent Hills. Konami is, after all, Konami… and it’s not like they can blacklist me twice!