The Jimquisition: Red Ashes

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Red Ash wraps up its final hours on Kickstarter, with failure looking to be a dead cert. However, thanks to a “last minute” save by Fuze, the game’s getting made anyway… and people aren’t happy.

An exercise in terrible management and shoddy communication, the hot mess that is Red Ash and Comcept’s marketing strategy stands as an example of exactly how big names need to NOT approach the crowdfunding world.

At least the cartoon got funded, I guess.

The Jimquisition: The Great Atari Ransack

Atari isn’t exactly the most respected name in the industry these days, but apparently it needs to infect everything it touches with its sour reputation.

The Great Atari Ransack is underway, as the hollow shell of a publisher goes through its back catalog and ruins everything. Desperate, undignified, and thoroughly damaging, Atari’s recent release trend deserves to be torn asunder.

The Jimquisition: The Mic Trick

We’ve heard of bullshots, we’ve heard of “downgrade” controversies. A relatively new form of misleading hype is something I’ve dubbed “The Mic Trick.”

Ubisoft has been slyly performing the trick for the past two E3s, and it’s time we talked about it, because I’ve got this weird feeling that Europe’s EA doesn’t quite realize we’ve cottoned onto it yet.

The Jimquisition: Aliens: Colonial Marines – Game Over, Randy!

Randy Pitchford recently boasted about avoiding a lawsuit regarding Aliens: Colonial Marines. Whether or not Gearbox Software should have been sued for it is irrelevant – Randy has never explained himself nor the lies told, and never said sorry.

In this quick-to-forget industry, Gearbox Software may be sitting pretty comfortably, happy to have wriggled out of trouble for one of gaming’s shameful releases. For some of us, however, it’s never game over, Rand. It’s never game over.

The Jimquisition: The Witcher 3 x Splatoon – Real Games-As-A-Service

If you’ve followed this industry’s buzzword-infused gibberish for a while, you’ll like have heard of the term, “Games-as-a-service.” It’s about turning games from one-time purchases into ongoing experiences, usually with an injection of microtransactions or DLC.

It’s also totally dishonest, justifying all manner of shoddy business practices, broken launches, and con jobs.

Recently, two games came out that represent the ideal of the “service” a lot more than any product to have actively claimed the term. Let’s examine what they do, and why they humiliate the industry! Oh my Gods!

The Jimquisition: Shenmue 3 – The Good, The Bad, And The Iffy

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It was an undeniably strong E3 2015 last week, with little room for upset. Unless you’re a Metroid fan, obviously. After days of strong representation, exciting new games, Final Fantasy VII, and a PC showcase that lasted seventeen hours, it’s time to get back down to earth.

Let’s chat about Shenmue 3, shall we? The game tore the roof off the place when it was unveiled, but questions about its Kickstarter lie in the wake. Is this a good or a bad thing? Should it even be? Is it simply inflating a soon-to-burst crowdfund bubble?

The Jimquisition discusses. Because that’s what we do, son.

The Perfect E3 Experience

E3 is bullshit. Sure, there’s some exciting news and it’s clearly an exciting spectacle, but it’s nothing more than marketing wrapped up with the air of professionalism. This is true of any consumer-driven event, but what really makes E3 fail is the pretense that it’s more important than that. For years, it’s been exclusive to press, who arrive believing they’re journalists but spend a week partaking in advertising.

I should know. I’ve been part of that machine.

This year, E3 can be attended by fans as well as journalists or something… I mean, there’s really no difference, but I admire the honesty at least. Frankly, I think E3 should go even further than that, truly embrace what it is.

And if were running the Electronic Entertainment Expo, I’d make damn sure it was a show nobody would ever forget.

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The Jimquisition: The Asset Flip

We’ve talked about “stock Unity assets” on this show before, but what does that mean? Well, it’s time to look at the ramifications of asset flipping – buying pre-made characters, objects, and environments from other developers, and re-selling them with no alterations.

From whole asset packs resold under new names, to Unreal Engine tutorials masquerading as games, asset flipping comes in several flavors, and none of them taste good. Grab a fork and dig in, why don’t you?

Why The Witcher 3‘s sprinting NPCs Are Important

It seems I was not the only one to be excited about NPCs in The Witcher 3: Wild Hunt allowing their pace to be set by the player.

We’ve all been there. Many roleplaying or action games feature quests in which a non-player character must be followed. Usually, these characters stroll along with you having to stroll after them, allowing them to spew their exposition or even just walk in mute languidness. The Witcher 3, however, does things a little different, and it’s a damn revelation.

It’s such a little thing, but more than a few people online are freaking out about it, and with good reason!

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