Talent Is An Asset (The Jimquisition)

http://www.patreon.com/jimquisition
http://sharkrobot.com/collections/Jimquisition-merch

On this constructively critical Jimquisition, we explain how using pre-bought videogame assets isn’t inherently wrong, and how they’ve been put to good use.

We also have a CASH CONTEST going on to reward anybody who can prove, without a shadow of a doubt, that talent is an asset.

(That’s the name of an old Sparks song!)

CONTEST RULES/GUIDELINES:

1. Create an original character using the “Horrid Spider” Unity Store asset as the foundation.
2. Send it to jim at thejimquisition dot com with the subject line “Horrid Spider Contest” and IMPRESS ME!
3. Include the name you’d like to be credited by and permission to show IF you’d like it shown.
4. Include your Paypal in case you win.

Contest ends January 15th.
Winner will be announced January 22nd.

Turning Players Into Payers (The Jimquisition)

http://www.patreon.com/jimquisition
http://sharkrobot.com/collections/Jimquisition-merch

Activision’s patented idea of utilizing matchmaking to trick players into buying DLC is an unsettling one, but if you think that’s as bad as it gets, you don’t know videogames.

Let’s talk about Scientific Revenue, the service that demonstrates exactly what games want from you – they want to turn players into payers… and they proudly admit it.

The predatory side of gaming has only just begun to show its fangs.

How To Not F2P Like A Total Wanker (The Jimquisition)

http://www.patreon.com/jimquisition
http://sharkrobot.com/collections/Jimquisition-merch

Sometimes, independent developers ask my advice on certain practices. I can only say what I like, but I’ll say that for free.

Here are the clearest cut ways to avoid being a wanker in the freemium market, as one dev was curious to know. I think this happens to be quite a fine episode.

Speaking of wankers though, we also gotta talk about Randy.