Wrapping up my thoughts on Super Mario Odyssey, including the post-game, as I show off this undeniable GOTY candidate.
Mario + Rabbids: Kingdom Battle is one of those game concepts that on paper simply should not work. Rabbids are essentially the late 2000’s equivalent of the Minions – screeching, vulgar, nondescript vehicles for fast-paced slapstick aimed at children. Mario is one of the most iconic video game characters of all time, who goes on focused and goal-oriented quests to save the world.
Neither use guns.
Putting both into a turn based strategy RPG shooter setting together simply doesn’t sound like a good idea on paper.
First and foremost, The Jimquisition went to Mississippi Comic-Con and I got roughed up by Jason Voorhees.
Of lesser importance is our main story. Cross-platform play is being embraced by both Microsoft and Nintendo. As with mods, Sony’s being a spoilsport again.
As Minecraft and Rocket League let Xbox One and Switch players interact, PS4 folks once again get stuck with inferior products.
Arms is a really strange game to try and write about because its disparate parts vary so wildly in quality. It has the core of an incredibly solid and accessible 3D fighting game, but is surrounded by missed opportunities and poorly executed aspects.
There’s an amazing game inside Arms, found underneath countless confusing design decisions.
The first portion of this video is some performative yelling about weapon durability, specifically in The Legend of Zelda: Breath of the Wild.
The second portion is about something less durable than any weapon in any game – the psyches of Zelda‘s most viciously defensive fans.