Mad Max Makes Me Wonder Where The Australians Went

A new trailer came out today for Avalanche Studios’ Mad Max, and the general conversation consists of people wondering just how much it can live up to the masterpiece that was George Miller’s Fury Road. There’s little doubt the movie was a masterpiece of visual storytelling and themes that broke ground in its genre, and people are really hoping the game can survive the hype.

For me, however, I can’t get over one detail that many may find insignificant. At the risk of being accused of nitpicking, I am finding it difficult to deal with the voice acting revealed so far. Mad Max is set in Australia, the series itself is a hallmark of Australian cinema, and I’m left wondering… where the hell did all the Australians go?

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Why The Witcher 3‘s sprinting NPCs Are Important

It seems I was not the only one to be excited about NPCs in The Witcher 3: Wild Hunt allowing their pace to be set by the player.

We’ve all been there. Many roleplaying or action games feature quests in which a non-player character must be followed. Usually, these characters stroll along with you having to stroll after them, allowing them to spew their exposition or even just walk in mute languidness. The Witcher 3, however, does things a little different, and it’s a damn revelation.

It’s such a little thing, but more than a few people online are freaking out about it, and with good reason!

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Yooka-Laylee Interview: PlayTonic Games Delivers A Rare Treat Indeed

Yooka-Laylee‘s success has been staggering. Within forty minutes of launching on Kickstarter, this “Rare-vival” from PlayTonic Games reached its funding goal while the cash keeps pouring in. A spiritual successor to Banjo-Kazooie, featuring a team of former Rare colleagues, Yooka-Laylee arrives in a world where mascot platformers are “dead” and publishers tell us we’re not interested in cute, colorful collect-a-thons anymore.

Despite the erasure of such games from the so-called “AAA” industry, it seems there are many, many gamers out there with a hunger for PlayTonic’s offerings, and a willingness to support it with cash – myself included. Yep, I happily backed this one myself, because any resurrection of a genre that sticks it to corporate, focus-tested mandates is something I can get behind. Igavania says hi, by the way!

I got to speak to the team at PlayTonic about the project’s success, the upcoming challenges, worries from fans, and a whole lot more. It’s real good reading, settle the bloody hell down and get reading as I chat with Chris Sutherland, Gavin Price, Steve Mayles, Jens Restemeier, Steven Hurst, and Mark Stevenson – practically the whole flippin’ team!

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The Jimquisition: Warner Bother

(Apologies if the video thumbnail shows as a black screen until played. YouTube decided to break thumbnails today!)

Capcom, Konami, Electronic Arts, Ubisoft, Activison… there’s no shortage of “AAA” publishers to rail on for their naughty behavior. One company often gets overlooked, however, and it’s one of the naughtiest – Warner Brothers Interactive Entertainment.

Following the announcement of Batman: Arkham Knight’s $40 season pass, we take a look at some of WB’s cheekiest stunts – by no means an exhaustive list, but a great look at its feeding of pre-order culture, DLC saturation, and general lack of customer care.

What’s Really Really REEEEAAAALLY Going On In Bloodborne

Much has been made of Bloodborne‘s mysterious and often confusing plot. What is the Night of the Hunt? Exactly how did the Healing Church come to be? What is the true nature of the Great Ones, and the sinister Chalice Dungeons from which they seem to have sprung? The city of Yharnam is an old and shrouded place, and like any good From Software title, it drips in history and lore. Recently, Rich Stanton wrote an excellent breakdown of the game’s plot, but as brilliant as his writing is… he’s simply wrong. Every theory I’ve ever read about the game is wrong, wrong, wrong.

Through extensive research and thinking about things while sat on the toilet, I’ve connected the dots and figured out what’s really supposed to be happening in Bloodborne. It’s a plot that spans multiple games – multiple franchises, even – and crafts an intricate spider’s web of plot threads and secrets. Director Hidetaka Miyazaki has created something truly mindblowing here, and I’m about to take the lid off the soup can!

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