Deus Ex: Mankind Divided is finally out, but it seems we can’t ever have a major release – even a fantastic one – without some controversy overshadowing things. The grim news this time? Eidos Montreal’s otherwise fantastic release has become yet another “AAA” game to go the fee-to-pay route.
Well here we are again. No Man’s Sky isn’t even cold yet and we’ve got Final Fantasy XV filling in with the unreal hype and ludicrous “fan” outrage.
Yet more messengers have been shot as a delay news story became another example of what happens when hype culture rots people’s brains away.
So I can’t review Deus Ex: Mankind Divided yet because I got a review copy last night and the embargo is up now. I also can’t do a Jimpressions video because Square Enix is disallowing footage to be shown until next week.
The best I can do for you while I continue playing the game and work on getting a written review up (hopefully) before launch is a general written assessment based on my time spent with the game so far.
So here we go…
Not content to stoke controversial fires by referring to their game world’s biggest conflict as a “mechanical apartheid,” the brains behind Deus Ex: Mankind Divided have caused a racially charged shitstorm once more with recent promotional material revealing a sign that reads Augs Lives Matter.
Time for more stinking bullshit, delivered to you on an unwashed platter full of sick and blood. We’re here once more to bang on about the same old crap the “AAA” industry shoves down our throat, because lordy knows few other places bother.
On today’s edition of Bullshit Roundup, we’ve got two more cases of microtransactions announced for unreleased premium games, and Ubisoft is at it again with another ludicrous selection of collector’s editions for Watch Dogs 2.
Last week, Square Enix launched Hitman to a decidedly mixed response. While it’s been almost universally praised for the quality of its content, the method of its distribution has left a sour taste in the mouths of many.
As reported on a recent Jimquisition episode, Hitman went episodic as part of the publisher’s panicked plan to start carving games into pieces. This led to the confusingly titled Hitman: Intro Pack, and a fair bit of cynicism from fans.
Worse than this, however, is the game’s always-online requirement. Despite being a single-player game, Hitman utilizes online features that act as glorified DRM and have led to numerous negative expriences.
The result? Hitman just got Metabombed!
There’s nothing wrong with episodic games. Not on paper, anyway. There’s plenty wrong with the current crop of entities eyeing episodic games up, however.
Last week, some people assumed I thought episodic content was, itself, a problem. This is not the case. Let’s look at what the actual problem is.
Two years ago, The Jimquisition said Square Enix was planning to break its games into pieces. Here we are with a carved-up Final Fantasy VII remake and Hitman.
So today, I go back to my sources and find out even more. Why is Square Enix doing this? What was the great panic at the end of the last generation that led to more episodic content? And why are there so many remastered rereleases?
The Jimquisition has the answer.
This week’s Jimquisition on Active-Time Battles generated a lot of heated discussion – some agreed with me that ATB was a fine tradition that aged well, while others believed it had its day in the Sun and Square Enix is right to move away from such things.
Among the feedback I received was an excellent rebuttal from Em D. Being a solo operation, this site doesn’t have much of a window for dissenting opinion, but Em’s response was interesting enough that I thought it’d be nice to publish – with permission, of course.
While I maintain my respect for Active-Time Battle, and believe it still has a place, I loved this insightful response. Take it away, Em!