The Jimquisition: A Video Discussing Whether Or Not Hello Games Lied About No Man’s Sky

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After tearing into rabid fans, compliant media, and hype culture, there is one final element to No Man’s Sky that I need to tackle – its creator.

I’ve spent time thinking about this one, digging through the archives, and weighing the arguments. Despite honestly wanting to move onto new subjects, I just had to ask…

… did Hello Games tell a naughty lie?

Metabombed: No Man’s Sky Is “Worthless In Every Way”

The horrifying frenzy around No Man’s Sky continues unabated, and as with any potentially controversial game release, the furor runs both ways – there are zealous defenders who refuse to accept a single criticism, and obsessive detractors who need the world to know just how much they don’t like a thing other people like.

Is it any surprise, any surprise at all, that Hello Games’ procedurally generated crafting game is the latest target of a good ol’ fashioned Metabomb?

Yes, it’s that time again. Time to wade into the user reviews of Metacritic as a power struggle has emerged between No Man’s Sky‘s lovers and haters. Let’s put on our biohazard suits and get knee-deep in the filth, shall we?

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We Happy Few Interview: Compulsion Games Jumps For Joy

We Happy Few is a game about survival in the 60s-era city of Wellington Wells. It’s a city that had been occupied by the German forces in World War II, and the citizens did a Very Bad Thing during that time. To forget the Bad Thing, they took a drug called Joy, scrubbing their memories of negative thoughts and forcing them into a state of docile happiness.

Encouraged by the city’s only entertainer, Uncle Jack, the “Wellies” stroll in blissful ignorance – until they encounter someone off their meds. These “downers” are a threat to society, and must be killed on sight. The player, obviously, is a downer, and that’s a Bad Thing.

I’ve been excited for We Happy Few since it was first announced. I’ve backed its ongoing Kickstarter. I’ve even played a pre-alpha version. Now, I’ve gotten to talk to lead designer Guillame Provost about the project. Don’t be a downer – ready and enjoy!

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