Jimquisition Live is TONIGHT! You can watch it at home right here too!

I will return with my shield, or upon it. Tonight at 7:00pm Texas Time, Jimquisition Live blasts out at SGC 2015.

I’ll be onstage with prizes, ranting, and Miniature Fantasy Willem Dafoe with a shot of what you love.

The event is being livestreamed and, if my posting from a phone worked, that stream is embedded here.

If not, just go to www.youtube.com/screwattack/live

Oh Lord, the nerves.

The Jimquisition: The Witcher 3 x Splatoon – Real Games-As-A-Service

If you’ve followed this industry’s buzzword-infused gibberish for a while, you’ll like have heard of the term, “Games-as-a-service.” It’s about turning games from one-time purchases into ongoing experiences, usually with an injection of microtransactions or DLC.

It’s also totally dishonest, justifying all manner of shoddy business practices, broken launches, and con jobs.

Recently, two games came out that represent the ideal of the “service” a lot more than any product to have actively claimed the term. Let’s examine what they do, and why they humiliate the industry! Oh my Gods!

The Jimquisition: Arkham Shite

http://www.patreon.com/jimquisition

Batman: Arkham Knight’s shameful PC tale is one for the history books. A chaotic mess of controversy with some unprecedented situations, it’s a masterclass in how exactly NOT to treat a PC version of a major game release.

It’s a meaty story, and one worth recording. Let’s pull apart the tangled web, and look at what happened. Thank God for Steam refunds, right?

The Jimquisition: Shenmue 3 – The Good, The Bad, And The Iffy

http://www.patreon.com/jimquisition

It was an undeniably strong E3 2015 last week, with little room for upset. Unless you’re a Metroid fan, obviously. After days of strong representation, exciting new games, Final Fantasy VII, and a PC showcase that lasted seventeen hours, it’s time to get back down to earth.

Let’s chat about Shenmue 3, shall we? The game tore the roof off the place when it was unveiled, but questions about its Kickstarter lie in the wake. Is this a good or a bad thing? Should it even be? Is it simply inflating a soon-to-burst crowdfund bubble?

The Jimquisition discusses. Because that’s what we do, son.

The Jimquisition: Steam Refunds

Steam has finally delivered some basic customer service in the form of a refund policy. This is a good thing. A damn good thing. A long overdue, much needed, very good thing.

Naturally, this means there’s a debate about it with some people saying it’s a bad thing. A number of developers and even games press pundits have criticized the move.

They’re basically wrong, but let’s look at the benefits and concerns anyway, because when Steam’s involved, it always pays to at least think of how it could go tits up.

I swear that other Unity episode is still happening!

The Jimquisition: The Splatoon Straw That Broke Amiibo’s Back

http://www.patreon.com/jimquisition

Amiibo can go take a running jump at this point. After the abysmal mess that was Wave 4’s launch, and the continued benefit to scumbags that these things provide, I’m done.

Splatoon was the final straw – a great game in its own right, with amiibo functionality that genuinely justifies the “glorified DLC” accusations I’ve defended amiibo from in the past. It’s kind of worse though – because it’s DLC for only a lucky few.

And I want my power armor, damn it!

 

The Jimquisition: The Asset Flip

We’ve talked about “stock Unity assets” on this show before, but what does that mean? Well, it’s time to look at the ramifications of asset flipping – buying pre-made characters, objects, and environments from other developers, and re-selling them with no alterations.

From whole asset packs resold under new names, to Unreal Engine tutorials masquerading as games, asset flipping comes in several flavors, and none of them taste good. Grab a fork and dig in, why don’t you?

The Jimquisition: When Publishers Kick, Developers Start

The age of the re-animators is here. Game genres previously thought “dead” by so-called AAA publishers are getting their revival thanks to the crowdfunding efforts of such projects as Pillars of Eternity, Yooka-Laylee, and Bloodstained: Ritual of the Night.

The big-budget world has made the message quite clear – it neither wants nor needs creative, passionate developers anymore. It would rather clone Clash of Clans and Call of Duty all day. Fine. Creative, passionate developers don’t need the big-budget world either.

As sad as this year’s been for games, we’re still in a potential golden age.