The Jimquisition: Bloodborne Is Where Survival Horror Lives On

While the world of so-called “AAA” games wants to believe survival horror is dead, there’s plenty of evidence to the contrary. Hell, the genre is kept very much alive, at least in spirit, by the recently released Bloodborne.

Not only is it a scary bloody game, it catches so many classic horror game tropes, it definitely deserves to be counted as a genuine survival horror game. Plus, y’know, it’s got spiders in it.

(And no, I haven’t forgottenĀ Alien: Isolation).


The Jimquisition: Editing Versus Censorship

Sometimes, artists remove things they’ve created and cut content for a variety of reasons. Most of the times, this is creative expression working as it should. Very rarely is it actually censorship.

Of course, everything looks like censorship when you believe creative expression applies ONLY to the production of content, when it can just as easily refer to the altering – and even removal – of it.

The Jimquisition: DmC Devil’s Advocate

2013’s DmC Devil May Cry remains one of the most controversial reboots in all of videogames. Survivors of the DmC Wars still talk in hushed tones and reverence for the lives lost, but maybe the time has come to heal.

Or maybe not. We’ll see what happens when I argue for DmC’s right to be counted among its peers. With the Definitive Edition out now, it’s as good a time as any!

The Jimquisition: Unicronic Arts

So Electronic Arts has shut down Maxis and, really, should we be surprised? Given EA’s track record, it’s never truly shocking (though it IS always sad) to see it kill off one of its acquisitions.

Even so, there’s more to EA’s behavior than simply buying studios and snapping their necks. There’s a pattern of degradation at play as the Unicron of videogames strips its victims bare, and tosses out the husks.

The Jimquisition: Cinematic

It is high time we stopped using the word “cinematic” as a catch-all excuse for rubbish, and stopped letting PR mouthpieces spout it unchallenged. The “AAA” game industry’s filmic parroting is not only misguided, it’s misunderstood by the parrots themselves.

The Jimquisition: The Old ‘How Long Should Games Be?’ Debate

While past episodes have touched on the subject, we’ve had a surprising lack of shows dedicated to discussing game length. That may be because it’s an ancient topic that never seems to have any sort of resolution.

Nevertheless, with The Order: 1886 sparking a fresh whirlwind of debate, I figured it was time to actually examine the arguments in play and figure out exactly how important a game’s length is when it comes to the value of a production.

Because it IS important. And it ISN’T.

The Jimquisition: The Molyneux Cycle

Making this week’s episode didn’t exactly feel good. I don’t like singling out individuals in general, especially these days, but the current narrative being erected around Peter Molyneux is just… skewed.

Hopefully, this helps contextualize exactly why people are so frustrated with the man and his promises, and why folks aren’t just arbitrarily pillorying him over one failed Kickstarter. The man’s got 20 years of cyclical chicanery to face.

The Jimquisition: How Hyrule Warriors Does DLC Right

Downloadable content can be a great thing, when done right. Most “AAA” publishers don’t do it right. Hyrule Warriors, on the other hand, shows exactly how you can support a game in a way that respects audience investment, enhances the gameplay experience, AND makes the publisher money.

It’s a shame Nintendo is so rubbish at YouTube, because it’s been nailing stuff like this lately.

The Jimquisition: Nintendo Creator’s Program Bollocks

Nintendo’s new plans for revenue sharing with YouTubers doesn’t directly impact me much, but I hate its implications and Nintendo’s general attitude toward the new face of games media.

While it’s only in “beta,” I don’t think there’s a way this can be altered that won’t have horrible conflicts of interest at best, and see Nintendo exerting undue control over coverage at worst. Sod it.