The Jimquisition: Arkham Shite

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Batman: Arkham Knight’s shameful PC tale is one for the history books. A chaotic mess of controversy with some unprecedented situations, it’s a masterclass in how exactly NOT to treat a PC version of a major game release.

It’s a meaty story, and one worth recording. Let’s pull apart the tangled web, and look at what happened. Thank God for Steam refunds, right?

The Jimquisition: Shenmue 3 – The Good, The Bad, And The Iffy

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It was an undeniably strong E3 2015 last week, with little room for upset. Unless you’re a Metroid fan, obviously. After days of strong representation, exciting new games, Final Fantasy VII, and a PC showcase that lasted seventeen hours, it’s time to get back down to earth.

Let’s chat about Shenmue 3, shall we? The game tore the roof off the place when it was unveiled, but questions about its Kickstarter lie in the wake. Is this a good or a bad thing? Should it even be? Is it simply inflating a soon-to-burst crowdfund bubble?

The Jimquisition discusses. Because that’s what we do, son.

The Jimquisition: Steam Refunds

Steam has finally delivered some basic customer service in the form of a refund policy. This is a good thing. A damn good thing. A long overdue, much needed, very good thing.

Naturally, this means there’s a debate about it with some people saying it’s a bad thing. A number of developers and even games press pundits have criticized the move.

They’re basically wrong, but let’s look at the benefits and concerns anyway, because when Steam’s involved, it always pays to at least think of how it could go tits up.

I swear that other Unity episode is still happening!

The Jimquisition: The Splatoon Straw That Broke Amiibo’s Back

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Amiibo can go take a running jump at this point. After the abysmal mess that was Wave 4’s launch, and the continued benefit to scumbags that these things provide, I’m done.

Splatoon was the final straw – a great game in its own right, with amiibo functionality that genuinely justifies the “glorified DLC” accusations I’ve defended amiibo from in the past. It’s kind of worse though – because it’s DLC for only a lucky few.

And I want my power armor, damn it!

 

The Jimquisition: The Asset Flip

We’ve talked about “stock Unity assets” on this show before, but what does that mean? Well, it’s time to look at the ramifications of asset flipping – buying pre-made characters, objects, and environments from other developers, and re-selling them with no alterations.

From whole asset packs resold under new names, to Unreal Engine tutorials masquerading as games, asset flipping comes in several flavors, and none of them taste good. Grab a fork and dig in, why don’t you?

The Jimquisition: When Publishers Kick, Developers Start

The age of the re-animators is here. Game genres previously thought “dead” by so-called AAA publishers are getting their revival thanks to the crowdfunding efforts of such projects as Pillars of Eternity, Yooka-Laylee, and Bloodstained: Ritual of the Night.

The big-budget world has made the message quite clear – it neither wants nor needs creative, passionate developers anymore. It would rather clone Clash of Clans and Call of Duty all day. Fine. Creative, passionate developers don’t need the big-budget world either.

As sad as this year’s been for games, we’re still in a potential golden age.

The Jimquisition: R.I.P. P.T. – Why We Can’t Keep Nice Things

Konami has erased P.T. from the PlayStation Network, killing what it probably saw as little more than a commercial for a now-canceled game. Thing is, it was more than a commercial. It was more than a GAME. It was a crucial piece of history that Konami has erased.

This doesn’t matter to game publishers, but it should matter to us. The digital age is coming, and companies get to decide what becomes history and what becomes forgotten. We can’t archive anything, and we should care.

P.S: This video comes with my best wishes to SupperBunnyHop, whose excellent investigation into Konami’s behavior has recently been hit with a DMCA-esque takedown notice by the publisher. Fuck Konami.  

The Jimquisition: Warner Bother

(Apologies if the video thumbnail shows as a black screen until played. YouTube decided to break thumbnails today!)

Capcom, Konami, Electronic Arts, Ubisoft, Activison… there’s no shortage of “AAA” publishers to rail on for their naughty behavior. One company often gets overlooked, however, and it’s one of the naughtiest – Warner Brothers Interactive Entertainment.

Following the announcement of Batman: Arkham Knight’s $40 season pass, we take a look at some of WB’s cheekiest stunts – by no means an exhaustive list, but a great look at its feeding of pre-order culture, DLC saturation, and general lack of customer care.

The Jimquisition: Konami Is Konami

Yeah, that’s right, you get TWO Jimquisitions this week! We can’t not have a nice chat about old nemesis Konami, perhaps the most embarrassing major publisher in the so-called “AAA” space.

This episode mostly retells the stunning tale of Konami’s greatest failures, but adds in some “I told you so” sentiments for good measure. Also, we look at the famous blacklist I received for my original Konami video.

Looking at it all, it’s not surprising Konami seems to be alienating Hideo Kojima and canceled Silent Hills. Konami is, after all, Konami… and it’s not like they can blacklist me twice!