Enjoy Digpex Games’ Big Hollywood Blockbuster!

One may still wonder why Digpex Games, the alleged developer of Skate Man Intense Rescue, would be so stupid as to try to silence Jim Fucking Sterling Son with a limp YouTube copyright takedown strike. However, one need only watch Clones in Action, the studio’s short film debut, to understand it all – whatever homunculus is in charge of all this is simply no stranger to abject humiliation.

There are thematic similarities to Skate Man – this digital movie features pre-packaged assets for character models and environments, while all dialog is delivered by text-to-speech programs. It appears Digpex is committed to never working with real human beings, which makes sense – it’s likely Digpex is just one guy who literally doesn’t know anybody.

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The Jimquisition: Five Golden Rules For Steam Early Access Games

Steam’s Early Access program is not the worst idea in the world. It is, however, STUFFED with some of the worst ideas in the world. Alleged developers are taking the wholesale piss out of the system, and it’s really quite gauche.

As always, Jim Sterling is here with common sense ways of solving the problem. It’s basically just some annoyed rambling about why games are shit and why they shouldn’t be, but that’s what we’re all here for!

The Jimquisition: Bloodborne Is Where Survival Horror Lives On

While the world of so-called “AAA” games wants to believe survival horror is dead, there’s plenty of evidence to the contrary. Hell, the genre is kept very much alive, at least in spirit, by the recently released Bloodborne.

Not only is it a scary bloody game, it catches so many classic horror game tropes, it definitely deserves to be counted as a genuine survival horror game. Plus, y’know, it’s got spiders in it.

(And no, I haven’t forgotten Alien: Isolation).


The Jimquisition: Editing Versus Censorship

Sometimes, artists remove things they’ve created and cut content for a variety of reasons. Most of the times, this is creative expression working as it should. Very rarely is it actually censorship.

Of course, everything looks like censorship when you believe creative expression applies ONLY to the production of content, when it can just as easily refer to the altering – and even removal – of it.

Jimquisition Livestream: Deadly Profits

I had to stay up late on Monday to make sure the Tales From The Borderlands review went up smoothly, so to pass the time I wasted an hour of the night playing Deadly Profits, the hot Early Access game from Digital Homicide. They ban all mention of me on their forums now! Can’t think why.

In terms of quality – and we use the word loosely – Deadly Profits is actually a marked improvement over the studio’s previous work. I mean, it’s not anywhere near good, and it’s cobbled together entirely from store-bought assets, but it’s really not as awful as one might expect.

Anyway, if you’ve literally nothing better to do, here’s a video.

The Jimquisition: DmC Devil’s Advocate

2013’s DmC Devil May Cry remains one of the most controversial reboots in all of videogames. Survivors of the DmC Wars still talk in hushed tones and reverence for the lives lost, but maybe the time has come to heal.

Or maybe not. We’ll see what happens when I argue for DmC’s right to be counted among its peers. With the Definitive Edition out now, it’s as good a time as any!

The Jimquisition: Unicronic Arts

So Electronic Arts has shut down Maxis and, really, should we be surprised? Given EA’s track record, it’s never truly shocking (though it IS always sad) to see it kill off one of its acquisitions.

Even so, there’s more to EA’s behavior than simply buying studios and snapping their necks. There’s a pattern of degradation at play as the Unicron of videogames strips its victims bare, and tosses out the husks.

The Jimquisition: Cinematic

It is high time we stopped using the word “cinematic” as a catch-all excuse for rubbish, and stopped letting PR mouthpieces spout it unchallenged. The “AAA” game industry’s filmic parroting is not only misguided, it’s misunderstood by the parrots themselves.

The Jimquisition: The Old ‘How Long Should Games Be?’ Debate

While past episodes have touched on the subject, we’ve had a surprising lack of shows dedicated to discussing game length. That may be because it’s an ancient topic that never seems to have any sort of resolution.

Nevertheless, with The Order: 1886 sparking a fresh whirlwind of debate, I figured it was time to actually examine the arguments in play and figure out exactly how important a game’s length is when it comes to the value of a production.

Because it IS important. And it ISN’T.