This is a new version of an episode that never made it to YouTube, and is ostensibly two videos cut into one – the first half is the original, where I detail the grisly meltdown of developer ImminentUprising as it responded to a “quick look” gameplay video. The second half details what happened after that, when the “studio” hit my YouTube channel with a copyright strike and continued to showcase its own lack of self-awareness. It’s a tale of the ages, and a prime lesson in how not to engage with the world. Fun!
Those who follow my work will know that I recently had the developer of The Slaughtering Grounds attempt to censor me on YouTube. Using a copyright takedown notice, my original video of this spectacularly awful game was removed, and my channel was thrown into bad standing with YouTube. Despite the studio’s boasts that it would see me in court, and despite claims that lawyers were backing their case, the video was returned to me last night, indicating that Imminent Uprising (the “publisher” of the game) had failed to pursue any further action. To celebrate, I hopped onto the Jimquisition Twitch channel and played some more of it. Way more of it. Too much of it.
Up there is part one of the video. Down there is part two. Enjoy, and keep an eye on the channel, as I’m looking to do a lot more impromptu livestreams in future!
As Monday rolls around, it’s time for yet another Jimquisition from your ol’ pal. This week, I discuss what I feel lies at the heart of Sonic the Hedgehog’s problems – Sega’s inability to let a good idea stick around.
The fucking bandages don’t help, either.